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Helstrem

How to kill two DDs using Hood?

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This mission seems just plain stupid.

 

Rules, so far as I can tell:

 

1) Load HE, never shoot at anything other than a DD.

2) Rush ahead into overwhelming firepower.

3) Die having made it more likely for your team to lose.

 

If I load AP then I am unlikely to kill a DD with just the overpens.  If I shoot at another ship I won't have rounds ready to go on the fleeting chances I have to shoot at a DD.  Between their short detection ranges, speed, islands and smoke it is very hard to get a shot on them, and almost certainly not a shot for 30 seconds.

 

If I don't rush ahead the enemy DDs are usually all dead before I can get into effective range, which is very short given the velocity and dispersion of Hood's shells.

 

Going after DDs like this, for the mission, means I am a liability to my team.  This very much promotes play that is bad for the team.

 

Quite frustrated with this one.

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Charge a cap you think is likely to be taken by an enemy DD.

Duel it to the death and hope you kill it first.

Repeat.

 

Alternatively, join a few cruisers and a DD charging a cap, and then try to steal the DD kill.

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I recommend killing them one at a time.

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Not that hard, though it does come with some risk.  Just be the ship to take the last hit points from two separate DDs.  Simple as that.

 

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I skipped that one.

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I've always advocated using the guns to kill ships. That may just be me. :trollface:

 

I did, however, completely obliterate 2 DD's, less than 60 seconds apart, with Bama. Some of the best salt I've ever tasted, because not only did I do it, it won us the match.

 

Killing DD's with Hood is much easier, if, of course, you have 2 of them in the match. For me, that was harder than sinking them.

 

**One of my Hood DD kills was from a full salvo of AP, 6 shells hit it, 3 achieved penetration. 2 minutes later, the 2nd one tried to ram me on it's way to glory. He did in fact ram me, but there was no glory to be found for him that day. My DC was ready to go, my RP was ready to go, and I had too much health left to outright sink me. :D

Edited by TheKrimzonDemon

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This mission seems just plain stupid.

 

Rules, so far as I can tell:

 

1) Load HE, never shoot at anything other than a DD.

2) Rush ahead into overwhelming firepower.

3) Die having made it more likely for your team to lose.

 

If I load AP then I am unlikely to kill a DD with just the overpens.  If I shoot at another ship I won't have rounds ready to go on the fleeting chances I have to shoot at a DD.  Between their short detection ranges, speed, islands and smoke it is very hard to get a shot on them, and almost certainly not a shot for 30 seconds.

 

If I don't rush ahead the enemy DDs are usually all dead before I can get into effective range, which is very short given the velocity and dispersion of Hood's shells.

 

Going after DDs like this, for the mission, means I am a liability to my team.  This very much promotes play that is bad for the team.

 

Quite frustrated with this one.

 

The 2 scenarios where I can see this as being a doable scenario in game is:

 

1. Provide real close support behind your DDs during an initial early game cap charge making sure you keep yourself well-angled and give yourself an escape opportunity using whatever cover is available.  If the cap is contested, while your DD also fires on the enemy DD during the initial exchange, put a well aimed salvo on them and delete them.

 

2. During the end-game, if you're one of the surviving ships & the remaining enemy DDs want to get their kill.

 

Since only the first is under your control, this is probably your best bet.  

Edited by hangglide42

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I would assume just shoot them unless you prefer to ram dds with the Hood.

 

My first frag with Hood was a ram. xD

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It took me a while to do, ONLY because at the time I was doing it we had something like 1-2 DD's, AT MOST, per battle. Nowadays, more DD's are out and about, so getting it finished is pretty easy.

 

fyi: AP does wonders against DD's. You never really need HE. Just have AP loaded at all times, and once you see a DD, you shoo t at it. It dies in 1-2 volleys.

Edited by Excield

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It took me a while to do, ONLY because at the time I was doing it we had something like 1-2 DD's, AT MOST, per battle. Nowadays, more DD's are out and about, so getting it finished is pretty easy.

 

fyi: AP does wonders against DD's. You never really need HE. Just have AP loaded at all times, and once you see a DD, you shoo t at it. It dies in 1-2 volleys.

 

I have been, and I've done as much as a third of a DD's full health, but in 33 games in the Hood I think I've killed a single DD.

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I didn't do anything out of the ordinary, just load AP like you normally would and support your own team's DDs on a cap.

The kills come eventually, just be glad it's not 2 DDs in 1 battle.

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I didn't do anything out of the ordinary, just load AP like you normally would and support your own team's DDs on a cap.

The kills come eventually, just be glad it's not 2 DDs in 1 battle.

 

Do-able, but really hard to do on a BB, unless it's like 4-5 DD's on the enemy's side.

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the DD will kill you most of the time if he have a working brain,hood hull is YUUUGE,if you take too much time to drive the ship to dodge,you might eat a lot of torps.

Edited by Cruxdei

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I had this task set active on the backburner as I was finishing with the entire campaign. Didn't take long before I just naturally got two DD kills without breaking away from my normal gameplay.

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Or you know, just play normally and give priority fire to DDs like you should anyway.

 

I didn't do anything out of the ordinary, just load AP like you normally would and support your own team's DDs on a cap.

The kills come eventually, just be glad it's not 2 DDs in 1 battle.

This is my standard play style.

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Just play normally, hood speed is great to put into position. Dont rush at the start, you wll get deleted. Both DDs dont need to be killed at the same match.

 

Secondaries work great on Hood, rudder time is OK to avoid torps. It will come naturally. Need a friend with you to spot torps and/or DD, hydro works marvels. Also, due to the size of hood, is a priority target for DDs. 

 

Easy mission, if you got patience. Should be done by itself on 5 games.

 

Hood HE is very good also against BBs, i load it frequently against angled enemies

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One tactic I use (if the situation allows) is what hangglide42 suggests regarding moving to support your dd(s) at a cap; using them to flush out the enemy dds and giving you a bit more room. The cap needs a largish island or the map boarder works too. Position yourself so the enemy dd has to run straight across in front of the island to escape or advance. This limits their ability to show a narrow profile and usually gets them to give you their broadside. That is the opportunity. A couple notes: 1) this tactic assumes you know how to lead a dd to hit it; 2) you need to be carful with your ship angle in relation to the dd (I prefer close to bow on as possible); 3) expect torps and don't lose your shot try to dodge them all; 4) If you can have your back turrets cranked over to the side the dd is moving to so that as he moves away they can track and you can shoot them. If they are turned to the side it is coming from you may miss the shot because they cant continue tracking it; 5) having the captain skill "Manual Fire Control for Secondary Armaments" helps; and 6) watch for the rush - if the dd captain gets desperate they main come straight at you. How you deal with a dd rush is high situational.

Good hunting.

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I skipped that one.

 

:amazed:

 

Skipped that task. Not worth completing all the ops just for an unhistorical ugly American clown camo.

 

I had this task set active on the backburner as I was finishing with the entire campaign. Didn't take long before I just naturally got two DD kills without breaking away from my normal gameplay.

 

Why is this such a hard thing to do? I had more trouble with there not being any destroyers to even try to kill than I had with actually killing the destroyers.

 

The other thing is, as I I've said in other threads, I've been killing destroyers with battleships since I got tired of being killed by them in South Carolina.

 

I will conceed that if a player isn't used to killing destroyers with a battleship, then yes; this task will be difficult.

 

However; when I had the opportuninty, the two I killed went down easily; because I know how to hit them with battleship main battery guns; because I had HE loaded for the expressed purpose of doing so, (while firing AP at a cruiser, and seeing a destroyer was approaching, I immediately loaded HE after the next shot at the cruiser,) because I had confidence in Hood's secondaries, and made sure my aspect relative to the destroyer's meant they could easily fire at it as I kited to avoid a torpedo attack; and because I respect destroyers, but I'm not afraid of destroyers.

 

I did not purchase Hood until I had completed every other task in the Hunt campaign. After I did I put my 16 point Warspite captain in it, added appropriate signals, and completed every Hood task in ten games. In the tenth game I sank both the last destroyer I needed to sink, and the last battleship I needed to sink.

 

As a side note; even though my secondaried hit both destroyers, both were killed by main battery shots.

 

I love the heck out of Hood; it's like a Warspite on speed, with even better secondaries. Finishing the Hood tasks meant I finished the campaign with Honors.

 

As others have said; go where the destroyers will be; watch your mini-map, use terrain to help conceal yourself from snipers, support your little friends by beating up cruisers with AP, and be ready to load HE when the destroyers finally appear.

Edited by Estimated_Prophet

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That one took me 5 hours to complete. I got the first DD immediately. Low  numbers of DDs and people stealing my kills meant the second one took most of that 5  hours. Move forward near islands. The DDs will find you ... believe me. You also may have to eat a couple of torps to get them in position where you can kill them. Let your allied DDs and close range CLs (Brits) know you are heading into the cap. They'll usually come in with you. 

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