Jump to content
Sign in to follow this  
You need to play a total of 20 battles to post in this section.
barbaroja_Ar

New TK policy

48 comments in this topic

Recommended Posts

441
[TIAR]
[TIAR]
Beta Testers
1,674 posts
32,225 battles

Please, read this http://forum.worldofwarships.com/index.php?/topic/80285-new-teamkilling-consequences/#topmost

 

Why not removing friendly damage at all?

 

This is a program, just disable friendly damage and we are all done.

If WG wants friendly damage to happend then TK and friendly damage are the consequences.

If WG thinks friendly damage is so bad, just remove it, There is no need for friendly damage at all

 

Share this post


Link to post
Share on other sites
1,260
Members
2,992 posts
5,204 battles

People behave differently if their carelessness can have negative consequences. I like that.

  • Cool 2

Share this post


Link to post
Share on other sites
441
[TIAR]
[TIAR]
Beta Testers
1,674 posts
32,225 battles

I fail to see how a policy announced over a year ago is "New"

 

Not new, just read about it.

The question is why not just remove friendly fire at all. Then no policy nor penalties will be needed.

Share this post


Link to post
Share on other sites
Members
1,507 posts
1,138 battles

 

Not new, just read about it.

The question is why not just remove friendly fire at all. Then no policy nor penalties will be needed.

 

Cause then DDs could drop torps in high-traffic areas or with teammates around with impunity
  • Cool 2

Share this post


Link to post
Share on other sites
Members
412 posts
17,016 battles

 

Not new, just read about it.

The question is why not just remove friendly fire at all. Then no policy nor penalties will be needed.

why dont you just learn not to make those stupid shots that put your teammates at risk.

 

and if you do maker those stupid shots, and you kill a teammate, accept you punnishment, learn from it,  and dont do those stupid things anymore

 

i dont think its up to wg to idiotproof the game,   i think its up to you to remove the idiot from your gameplay

  • Cool 5

Share this post


Link to post
Share on other sites
2,848
Members
5,597 posts
7,121 battles

I can see it both ways.

 

It would be helpful to get rid of friendly fire, but i

IMO I like the idea of paying attention and being more aware of my surroundings.

 

One would hope at some point noobs would learn this and might actually help their awareness overall. 

Edited by Wulfgarn
  • Cool 1

Share this post


Link to post
Share on other sites
3,882
[WTFS]
Members
9,337 posts
13,771 battles

I'd like to see FF go away simply because I'm A) Tired of eating friendly torps because they just couldn't be bothered to like, wait or announce their intentions, and B) Tired of getting blown to hell because I had to avoid friendly torps.

 

FF punishes the rest of us far more than it does the person pulling the trigger, and that's why it needs to go, I feel.

Share this post


Link to post
Share on other sites
4,521
[WOLF7]
Members
12,620 posts

I'd like to see FF go away simply because I'm A) Tired of eating friendly torps because they just couldn't be bothered to like, wait or announce their intentions, and B) Tired of getting blown to hell because I had to avoid friendly torps.

 

FF punishes the rest of us far more than it does the person pulling the trigger, and that's why it needs to go, I feel.

 

Not sure why people don't understand the reasoning.

WG depends on a tiny percentage of the player base to make money. At the present time, I'd have to say that audience is heavily into the realistic portions of the game, history buffs, Ret. Navy and other services.

Removing what little realism there is in the game and turning it full arcade will hurt them financially, so unless you can persuade the casual base to start chipping in more money........:hmm:

Share this post


Link to post
Share on other sites
9,462
[BONKZ]
Privateers
8,058 posts
21,920 battles

It would change the whole meta of dd play. You would have dd's not wiilling to push up at all if they can drop their torps with impunity. Also, you would get a lot of annoying people who would be shooting every friendly ship at the beginning of a game, no damage would be nice, but a player like that would get really annoying really fast.

Share this post


Link to post
Share on other sites
120
Beta Testers
577 posts
20,081 battles

Because actions have consequences, better you learn it here first, than in the real world.

  • Cool 1

Share this post


Link to post
Share on other sites
2,562
[SYN]
Members
8,292 posts
14,496 battles

I think removal of friendly fire would dumb down the game and make it less enjoyable. Being team killed is annoying, but (for me at least) not that common, but I enjoy thinking about the path of my torps or deciding if I should pull the trigger when I see a friendly and enemy BB brawling at close range. 

  • Cool 3

Share this post


Link to post
Share on other sites
1,096
[GGWP]
Beta Testers
2,386 posts
14,486 battles

That post is like a year old......how is that new, exactly? Just askin for a friend....

Share this post


Link to post
Share on other sites
Members
12,707 posts
14,320 battles

Please, read this http://forum.worldofwarships.com/index.php?/topic/80285-new-teamkilling-consequences/#topmost

 

Why not removing friendly damage at all?

 

This is a program, just disable friendly damage and we are all done.

If WG wants friendly damage to happend then TK and friendly damage are the consequences.

If WG thinks friendly damage is so bad, just remove it, There is no need for friendly damage at all

 

 

Because game would lose an element of realism and if ships did not damage each other you would have matches were entire teams creat a massive fortress in the base by wedging all their ships together.

Plus Divisions could pull some odd Tricks like if you have a BB bow on with an island you could have a couple other ships push you sideways as if you had bow thrusters and would catch a lot of players off guard since enemy would expect you to have to turn to get into firing position.

These are only a couple of the ways removing team damage would change the game that I have thought of.

Share this post


Link to post
Share on other sites
3,157
[WOLF5]
[WOLF5]
Members
6,559 posts
30,311 battles

Any brainless idiot can launch torps thru friendlies at the enemy. The TK policy helps reduce the number of brainless idiots in the game.

  • Cool 4

Share this post


Link to post
Share on other sites
914
[WOLFH]
Members
1,667 posts

Get rid of the meaningless 5- or 10-point penalties for "bumping" teammates and use the same damage factors that apply to ramming enemy ships.

 

Watch where you are going or your ship and a teammate's will be sunk; that would be realistic, encourage responsibility, and impose consequences.

 

But that is not the type of realism, responsibility and consequences people have been talking about.

Share this post


Link to post
Share on other sites
100
[1TEX]
Members
494 posts
6,702 battles

I think removal of friendly fire would dumb down the game and make it less enjoyable. Being team killed is annoying, but (for me at least) not that common, but I enjoy thinking about the path of my torps or deciding if I should pull the trigger when I see a friendly and enemy BB brawling at close range. 

 

Heartily agree.

 

I hated it in Battlefield, for example, when they turned off friendly fire by default.

Share this post


Link to post
Share on other sites
743
[CAST]
[CAST]
Members
2,844 posts
12,007 battles

You need friendly fire damage to reduce players shooting randomly into friendly ships just hoping to get a kill on an enemy.  However, because it is a multiplayer game where some players like to spoil other players games, friendly fire damage should be directed back to the one that fired the shot rather than taken by the friendly ship that got hit by the shot.  That would have the intended consequences for those incidences.  The team gets punished, and the team killer gets punished.  At least the team killer gets taken out of the game instead of a player that is actually contributing.

  • Cool 2

Share this post


Link to post
Share on other sites
9,860
[NMKJT]
Beta Testers
24,800 posts
3,956 battles

 

Cause then DDs could drop torps in high-traffic areas or with teammates around with impunity

 

And this is bad, how?

 

Anyone who would do this already does it. The difference would only be that if there was no team damage, these people would lose the ability to ruin the game for their teammates.

 

team damage actually brings nothing positive to any PVP team-oriented game and if you do a little research you'll find that every team-oriented PVP game that either has no friendly fire or straight up removed friendly fire has become far more successful than World of Warships, World of Tanks, and World of Warplanes combined.

Edited by Destroyer_Kiyoshimo

Share this post


Link to post
Share on other sites
Members
1,507 posts
1,138 battles

 

And this is bad, how?

 

Anyone who would do this already does it. The difference would only be that if there was no team damage, these people would lose the ability to ruin the game for their teammates.

 

team damage actually brings nothing positive to any PVP team-oriented game and if you do a little research you'll find that every team-oriented PVP game that either has no friendly fire or straight up removed friendly fire has become far more successful than World of Warships, World of Tanks, and World of Warplanes combined.

What DD player at any tier wouldn't give up their firstborn son to be able to drop torps without worrying about hitting a teammate and causing damage to them?

 

If you take away the consequences, hitting a teammate with a torp is the same thing as simply missing what you were trying to hit. Imagine for a moment, if you will, a situation where DDs start acting in wolfpacks, staying in tight formations, splitting and hitting enemy ships on both sides, without fear of killing each other

Share this post


Link to post
Share on other sites
9,860
[NMKJT]
Beta Testers
24,800 posts
3,956 battles

What DD player at any tier wouldn't give up their firstborn son to be able to drop torps without worrying about hitting a teammate and causing damage to them?

 

If you take away the consequences, hitting a teammate with a torp is the same thing as simply missing what you were trying to hit. Imagine for a moment, if you will, a situation where DDs start acting in wolfpacks, staying in tight formations, splitting and hitting enemy ships on both sides, without fear of killing each other

 

Still not seeing why team damage is good for the game, especially considering all the examples of other games that are both more successful and don't have team damage.

 

Of course it's only one factor, not the entire reason, for their success.

 

All it seems to me from what you're saying is that team damage discourages team play.

Share this post


Link to post
Share on other sites
Members
1,507 posts
1,138 battles

 

Still not seeing why team damage is good for the game, especially considering all the examples of other games that are both more successful and don't have team damage.

 

Of course it's only one factor, not the entire reason, for their success.

 

All it seems to me from what you're saying is that team damage discourages team play.

 

I'm not saying it'd be inherently bad. I'm saying it'd break the balance of the game in a large number of ways.

 

In effect, it would be a massive buff to literally anything carrying torps

Share this post


Link to post
Share on other sites
4,521
[WOLF7]
Members
12,620 posts

 

Still not seeing why team damage is good for the game, especially considering all the examples of other games that are both more successful and don't have team damage.

 

Of course it's only one factor, not the entire reason, for their success.

 

All it seems to me from what you're saying is that team damage discourages team play.

 

After all this time, you don't know who spends money on this game?

The only reason this game has a thin veneer of sim, and hasn't gone totally arcade is, the people that like the details and realism  spend money....Lots of it. 

 

If you go read about FTP games, and how they generate income, it's all about a tiny percentage of players known as "whales". Clearly the collectors and history buffs invest a lot in this game, or they wouldn't spend so much time targeting them.

FF is a part of the realism.

 

Edited by awiggin

Share this post


Link to post
Share on other sites
9,860
[NMKJT]
Beta Testers
24,800 posts
3,956 battles

After all this time, you don't know who spends money on this game?

 

I do, for one, and I'm OK with friendly fire as it is.

 

But I wouldn't complain if it was removed either. This game has dropped so much realism already that playing "pick and choose' for realism elements just feels silly at this point.

Edited by Destroyer_Kiyoshimo

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×