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Not_Your_Average_Potato

IFHE on GK

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So I retrained my 19 point captain and tried out IFHE with manual secondary build.  Even though the secondaries deal more damage per game it has its draw back of not having the AR and SI which I find is a little steep for the build.  After around 30 games or so I strongly feel that the IFHE build is effective but sacrifices some other captain skills that is more essential for majority of the matches.  I bascially find have SI and AR is almost a must for BB.  

Edited by Not_Your_Average_Potato

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what is the meaning of SI and AR?

 

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Yes. IFHE on GK is not recommended given its role, battle characteristics, turret traverse/reload. Those 4 points are truly needed elsewhere to supplement those characteristics.   

 

Seldom brawl in my GK to capitalise the secondaries due to enemy dead from team fire, or smarter enemy players backing-away perpetually to range, or am dead from being meatshield, b4 I could brawl.  420 APs (with good reload times) good enuf to sink smaller ships and blow holes in high-tier BBs who come into range/brawl.

Edited by hornchurch

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