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Captain_Dorja

Outfitting Roon - Slot 6

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Captain_Dorja    2,196

So I just got Roon the other day, and I really liked Hipper because it was a good damage dealer and a great fleet support ship (the only thing I didn't like about the ship was that it was pretty damn hard to carry in it since it was a support ship).

 

I played the Hipper with Steering Gear Mod 2 and Concealment Mod - I found that it gave Hipper the combination of enough stealth to not be spotted from Jupiter, but the agility to dodge enemy fire with surprising effectiveness. I'm happy overall with my captain build, and I know what I want to put on Roon in all the slots except slot 6. 

 

Concealment, or double rudder shift? What are your thoughts? Right now I'm leaning double rudder shift, since with just Steering Gears Mod 2, Roon has about half again slower rudder shift than Hipper. and it's concealment is pretty close to Hipper even without the concealment mod.

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pufek    57

I use detection all the way. Proven to be very effective !:izmena:

 

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vonKaiser    642

Detection IMHO.  I find her to be satisfyingly nimble and early on in game I tend to hang back launching shells at distance.  When I get too focused I can simply stop firing, disappear into the nothingness and pick a time when I want to be seen again.  Double rudder is good for juking and dodging but all you need is that one bad shell to hit you and hurt.  You might avoid it with the double rudder, you might avoid it due to concealment. 

 

Basically, what's YOUR playstyle?  Aggressive?  Hang back?  Personally I think that's going to be your motivating factor.  I can tell you concealment but if you're up in the thick of battle duking it out with DD's, yeah it's not going to work to well to have concealment.  Conversely if you're support ship 2nd or 3rd line that double rudder would be nice, but might be wasted due to the fact that you could dodge pretty well just given the shell flight time. 

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Captain_Dorja    2,196

I think I'll go double rudders right now.

 

Also - polite aside to people commenting in here - it's helpful to drop in a one or two word answer like many of you did, and for that I think you. It's a lot more helpful to answer with a bit of your reasoning, experiences, or the way you use the specific equipment to help advance your play style. That helps a lot more.

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hangglide42    274

Hi Captain_Dorja - I'm nearing the end of my time w/ the Roon (15K til Hindenburg) & I've tried both the rudder shift and concealment on the Roon. FYI - I've found both highly workable as my playstyle is usually high maneuver kiting w/ Cruisers so I really do appreciate a good rudder shift,

 

HOWEVER, I've played the Roon mostly using Concealment.  The reason why is that the 9.1 sec rudder shift is not bad if you are comfortable w/ the maneuvering kiting/shot baiting/dodging style which is very compatible w/ this ship (majority of guns facing rearward).  The 11.1 Concealment, though is useful for disengagement (i.e. dropping from detection) as a very important part of your engagement strategy, as needed, if things get too hot. 

 

I did the same (prioritize Concealment) on the Ibuki and Baltimore as well (tho those ships have <10 km detection w/ the Capt. Skill & Cammo w/ the Module Upgrade).

 

Good luck & Have Fun!  The Roon is a great Cruiser!

 

Edited by hangglide42
  • Cool 1

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Captain_Dorja    2,196

Hi Captain_Dorja - I'm nearing the end of my time w/ the Roon (15K til Hindenburg) & I've tried both the rudder shift and concealment on the Roon. FYI - I've found both highly workable as my playstyle is usually high maneuver kiting w/ Cruisers so I really do appreciate a good rudder shift,

 

HOWEVER, I've played the Roon mostly using Concealment.  The reason why is that the 9.1 sec rudder shift is not bad if you are comfortable w/ the maneuvering kiting/shot baiting/dodging style which is very compatible w/ this ship (majority of guns facing rearward).  The 11.1 Concealment, though is useful for disengagement (i.e. dropping from detection) as a very important part of your engagement strategy, as needed, if things get too hot. 

 

I did the same (prioritize Concealment) on the Ibuki and Baltimore as well (tho those ships have <10 km detection w/ the Capt. Skill & Cammo w/ the Module Upgrade).

 

Good luck & Have Fun!  The Roon is a great Cruiser!

 

 

Hey thanks. I just realized I was too dumb to remember that I only have the stock hull right now, so my rudder shift is balls. After I get the B hull, I might swap to Concealment.

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hangglide42    274

 

Hey thanks. I just realized I was too dumb to remember that I only have the stock hull right now, so my rudder shift is balls. After I get the B hull, I might swap to Concealment.

 

Yep! After I got the rudder shift from the upgraded hull - that's when I tried out the Slot 6 rudder shift vs. Concealment.  Both worked well, just a subtle difference with how you play her.  I liked the German Cruiser line for the most part (not everyone does) because 1) it offers different play styles due to the different gun layouts (AB-XY for the Hipper/Hindenburg and A-XY for the Konigsberg/Nurnberg/Roon) 2) the Hipper/Hindy have analogies in the German BB line w/ the Bismarck/GK.  Enjoy!

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Nimitz_1701    9

To Captian_Dorja I found that the rouder shift is best on both the Roon and Hindenburg. The reason I say this is that it alows you to dodge in coming fire as well reangle quickly, and finally it makes it easier to dodge torpedoes. I found that this works best for me as I like to keep the guns firing so I got very little from the extra concleament. But that's just me, hope this helps.

 

 

 

 

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m373x    1,054

Concealment.

Roon has good enough rudder already and 11.1 allows you to as someone once said about Roon: "you go murder hobo on people" and it is damn right.

 

 

edit: found it

 

http://forum.worldofwarships.com/index.php?/topic/111045-good-bye-fair-seas-thanks-for-the-memories/page__pid__2706521#entry2706521

Edited by m373x

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BGolightly    105

So I just got Roon the other day, and I really liked Hipper because it was a good damage dealer and a great fleet support ship (the only thing I didn't like about the ship was that it was pretty damn hard to carry in it since it was a support ship).

 

I played the Hipper with Steering Gear Mod 2 and Concealment Mod - I found that it gave Hipper the combination of enough stealth to not be spotted from Jupiter, but the agility to dodge enemy fire with surprising effectiveness. I'm happy overall with my captain build, and I know what I want to put on Roon in all the slots except slot 6. 

 

Concealment, or double rudder shift? What are your thoughts? Right now I'm leaning double rudder shift, since with just Steering Gears Mod 2, Roon has about half again slower rudder shift than Hipper. and it's concealment is pretty close to Hipper even without the concealment mod.

 

hated Roon, but I really enjoy Hindenburg, so I'm going to address this more from the perspective of a Hindenburg player than of a Roon player - I hope that's alright.

 

I've used both Concealment Systems Mod 1 (CSM1) and Steering Gears Mod 3 (SGM3) on Hindenburg. Overall, I have been more successful with SGM3 than with CSM1. While the stealth is nice, the ship simply isn't very sneaky, and the faster rudder has been - for me - a more powerful defensive tool than improved concealment. I play quite aggressively (probably too aggressively), and I find that the quicker rudder helps me mitigate incoming shells and torpedoes far more effectively than stealth tactics do. With the recent buff to bow plating, maneuvering to mitigate shells is even more effective*.

 

*The 27mm bow plating is enough to bounce main battery shells from BismarckTirpitzHood, and GneisenauRoon can see all four of those ships, Hindenburg will only see Bismarck and Tirpitz. The majority of the battleships you'll face in either Roon or Hindenburg will overmatch your bow plating anyway, so it's not that big a buff, but it does give you the freedom to charge the T8 Germans.

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SeaRaptor00    490

Though I have my Roon fitted out for max stealth, I think that SGM3 might be a better mod for her.  Her need to constantly wiggle her bum to get her guns in and out of arc while dodging incoming fire makes it very attractive. 

 

I still run full stealth on Hindenburg as well, but SGM3 is pretty troll-y.  I've done both, and SGM3 drives battleship captains insane with rage trying to hit you.

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Teske    49

Double rudder for me all the way. My thinking is that my guns are usually singing non-stop, so I get nothing from concealment boosters and it's a better investment to focus on evasion.

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JochenHeiden    115

Full concealment build and I had a 10:1 KDR in the ship. It was one of my fastest grinds ever to the Hindenburg. Roon was spectacularly good. 

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SeaRaptor00    490

Double rudder for me all the way. My thinking is that my guns are usually singing non-stop, so I get nothing from concealment boosters and it's a better investment to focus on evasion.

 

This is definitely one strong school of thought.  The other is that there are times you want to "go dark" and stop firing to re-position or heal up.  You pretty much can't do that in Hindenburg or Roon without a full stealth rig.

 

The flip side to that, of course, is that just because they can see you doesn't mean they can HIT you (because double rudder shift mods).  It's kind of a circular argument, and one that is really a matter of preference than a clear leader, I think.

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Teske    49

 

This is definitely one strong school of thought.  The other is that there are times you want to "go dark" and stop firing to re-position or heal up.  You pretty much can't do that in Hindenburg or Roon without a full stealth rig.

 

The flip side to that, of course, is that just because they can see you doesn't mean they can HIT you (because double rudder shift mods).  It's kind of a circular argument, and one that is really a matter of preference than a clear leader, I think.

That is exactly my train of thought, however it does mean that I spend a disproportionate amount of time running my cute not so tiny stern off, as half of their BB's go "cruiser not hiding? YUMMY!:ohmy:" and I must weather however long it takes for them to give up on trying to hit me (thankfully Roon has most of it's firepower firing over it's rear quarter, almost like it was considered in the design :hmm:).

Edited by Teske

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Exciton8964    104

Had a good time going with propulsion + steering gear mod 3 on my hipper.

 

So I will go with the same on Roon.

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MrDeaf    2,514

double rudder

You need to wiggle a lot in that ship to get the rear turrets to fire, so rudder is better

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Cpt_Blake    0

Rudder lets me turn into torp bombers and general all torps in general. Rudder + priority target + incoming fire + vigilance in other ships has been a blast. Most people seem to skip incoming fire, but I like it...

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War_Dawn    6

I run mine with CSM1. I don't really like the Roon. I cant wait to get rid of her. Hipper was an amazing ship, Yorck was OK, Nurnberg was OK, Konigs was AMAZING, Roon really sucks. All her guns in the back, always have to show broadside. I do love her guns, they hit really really hard, and Ive taken out Cruisers real easy with just 2 salvos, but when I get hit from enemy BBs, I get hit hard. I still have the stuck hull, so I'm working towards upgrading the hull, but still, I just don't like the ship much.

Hopefully I can grind thru her real fast, cause I see Hinder and seems to be a great ship, lots of hard hitting guns.

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SeaRaptor00    490

I still have the stuck hull, so I'm working towards upgrading the hull, but still, I just don't like the ship much.

Hopefully I can grind thru her real fast, cause I see Hinder and seems to be a great ship, lots of hard hitting guns.

 

Roon doesn't really shine until you get her fully upgraded (like most ships).  She's amazeballs after that.  Her gun arrangement can be frustrating, but the guns themselves are awesome.

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War_Dawn    6

 

Roon doesn't really shine until you get her fully upgraded (like most ships).  She's amazeballs after that.  Her gun arrangement can be frustrating, but the guns themselves are awesome.

 

Ohh without a doubt, her guns are amazing, when they hit, they hit hard and devastate anything in its path (except BBs of course). Ive had where I deleted cruisers from 10km away with 2 salvos, getting 3-4 Cits each salvo.

But the gun placements just plain and simple suck. But, as you stated, once she is upgraded, she is a different ship, so I'm about 8k XP away from 2nd hull upgrade, so soon ill get the hull upgrade and see what that does for the ship. Hopefully, its more playful, more enjoyable.

Thanks...

 

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Roon doesn't really shine until you get her fully upgraded (like most ships).  She's amazeballs after that.  Her gun arrangement can be frustrating, but the guns themselves are awesome.

 

Was hating the Roon at first , but once I got to B hull and 20km guns , well....amazeballs doesn't begin to describe it.  Big fun to air mail disaster to crusiers 20 k away.

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