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Iris_

Z-52: How many torpedoes can we fit in that tiny ship?

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Damage saturation mechanics 

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"Great AA!" - wargaming

Edited by Iris_

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Pretty good RNG though, knowing me, none of those torpedoes would cause flooding against a DD for some reason. I remember a Russian DD taking three torpedo hits from two of my squadrons spaced out and surviving because lol 0 flooding on a small ship.


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2x4

rof is 0.67

game is 20 min

2 x 4x 0.67 x 20

 

so 107.2

 

also need to adjust for commander skills.

 


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How is that damage saturation? The torpedoes went on both sides of that destroyer.


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Holy crap...at least you got it though. With your usual RNG he'd have gotten away on 1hp. 


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How is that damage saturation? The torpedoes went on both sides of that destroyer.

 

The guy ate 6 Torpedoes.

6 Can kill a Minotaur! 

The last 4 torps did less damage than the first 2!


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Damage saturation for torpedo needs to be changed, a ship should never be "immune to torpedo" just because the section is flooded.


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Damage saturation for torpedo needs to be changed, a ship should never be "immune to torpedo" just because the section is flooded.

 

Yeah I learned this the hard way to an Iowa.  Put a full spread into her but she was angled to me and many went into her belt.  I thought that should sink her but to my amazement she survived and me at under 5K had that "Oh $hit" moment "run away, run away!" :)

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Pretty good RNG though, knowing me, none of those torpedoes would cause flooding against a DD for some reason. I remember a Russian DD taking three torpedo hits from two of my squadrons spaced out and surviving because lol 0 flooding on a small ship.

 

Bow hits with torpedoes usually guarantee flooding, Stern hits usually guarantee either rudder/ engine, flooding or a combination of the 3.

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I have put 6 torps in a Nicholas and had it live; damage saturation is a bad joke which needs to be removed.


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