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CrapDuster

Is the Izumo good or bad?

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Hello. I started playing the game off and on in around september and the IJN BB line in December (I think). I have ground all the way up to a fully upgraded Amagi and I'm 19,000xp away from Izumo. I've played against Izumo's several times and not once have I ever gotten a decent penetration, save a few 4km citadels. Even when they're broadside 17km away. This made me really look forward to getting the Izumo. I still look forward to it, but I've heard a lot about how it's armor sucks and it's one of the worst ships in the game. So I want to know how I should play it stock. What are it's upsides and downsides? How does it compare to Friedrich Der Großer and Iowa? Thanks in advance for your help! :)

 

P.S.

 

I'm not a great player. I'm probably below average.  As one flamer/troll destroyer player told me, my win rate is around 46-47%. 

I have very good games in the Amagi more often now. (Sorry about task manager being open in the first one. I was still learning how to take screenshots. I appreciate any advice you guys have. :DO9w5WQ.jpgPNYwt8.jpg

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Looks like good games to me.

 

All I know from reading in the forumns is that Izumo needs to be fully upgraded as soon as you can afford it.

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Stock the Izumo is hurting a bit...though the secondaries are very good, and I suggest a total secondary build, as you will use that same build in the Yamato.  I really disliked the Izumo stock, but it grew on me to the point where I felt very comfortable with the idea I could 1v1 an Iowa pretty easily.  This was before the Germans, but I think Izumo would hold her own.  She can hang with the T10s.  Depending on the situation, but usually, I like to close up w an Izumo and get those secondaries in action.  Best game, killed 3 dds w secondaries, stock, in about 3 minutes...they chased after me (bad idea) one by one...weird, but fun!

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Izumo....well she not that great of a BB, first the fact all the guns are in the front, you think having that be great senses you don't need to broad side, expect you do to get full fire power as third turret behind the second turrets facing the opposite direction so you be angling one side or other get to fire. Another problem her secondary layout just bad, you literately have to broadside to get any of them to work and then there pretty week as fare it goes, anything sneeze them wrong way and there dead. Armor is terrible, her bow tanking is questionable at best, can and will be citadel  by Cruiser if hit just right. her guns also same gun which used by Nagato which in turn are use on Amagi and pass on to Izumo in the form of three Triple turret(all tho the 41cm/50 10th year type were never made in reality, there characteristics similar to that 41cm/45 type 3 guns in game just some stat changes for "balances reasons" )  and upgraded hull better than the stock hull but really still bad even then.

 

in short

 

if you can deal the long grind the get yamato, should be good.

if you had some extra good and load of xp to convert into free xp, I highly recommend you free XP her to simply get to Yamato.

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You thought about trying it out on the Public test server?

 

I'm only about 40k xp away from the Izumo myself and I've took it out a bit during the last 2 Public Test sessions. 

It seems like a pretty solid ship based on those experiences and doesn't eat anywhere near as many citadels as the Iowa when you show broadside. Having all 3 turrets at the front is unique and makes it pretty interesting to play. Its a nice change having a IJN BB that can bow tank and still be effective. 

 

The player test server probably isn't the best place to judge a ships worth though, but its nice to experiment in a ship before getting it on the live server. 

 

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I find Izumi to be very hit and miss.

I'll have the top score on some games and be in the bottom on others.

Some times I'll strip 20k off a German BB and other times I'll straddle them without a single hit.

When they hit they'll shred anything, Izumo gets paper 16"/50 guns (as opposed to the 16"/45's on the Amagi and Nagato) that have more pen than any other gun in-game including Yamato's.

With the exception of Yamato's shells overmatching her bow her armor is good (you've also got armored decks inside the bow that will protect your citadel from 18" shells overmatching your bow) and provided you don't derp and go full broadside you can still unmask your third turret to fire while shrugging off a lot fired at you.

The wing 155's on the A and B hull are useless so losing those and gaining more 127's is a good thing.

Secondaries will do a fair bit of damage to anything and set fires, a lot of people seem to forget Izumo's carries almost the same amount of secondaries with the same range as Yamato.

Her AA on the stock hull may be passable at T6 but it won't do much at her tier, fortunately you don't encounter carriers that often and fully upgraded its not terrible at least.

When alone you are a juicy target for DD's and carriers but working in concert with your team she can do very well.

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Izumo....well she not that great of a BB, first the fact all the guns are in the front, you think having that be great senses you don't need to broad side, expect you do to get full fire power as third turret behind the second turrets facing the opposite direction so you be angling one side or other get to fire. Another problem her secondary layout just bad, you literately have to broadside to get any of them to work and then there pretty week as fare it goes, anything sneeze them wrong way and there dead. Armor is terrible, her bow tanking is questionable at best, can and will be citadel  by Cruiser if hit just right. her guns also same gun which used by Nagato which in turn are use on Amagi and pass on to Izumo in the form of three Triple turret(all tho the 41cm/50 10th year type were never made in reality, there characteristics similar to that 41cm/45 type 3 guns in game just some stat changes for "balances reasons" )  and upgraded hull better than the stock hull but really still bad even then.

 

in short

 

if you can deal the long grind the get yamato, should be good.

if you had some extra good and load of xp to convert into free xp, I highly recommend you free XP her to simply get to Yamato.

 

I don't have the free xp to skip the stock hull. 

You thought about trying it out on the Public test server?

 

I'm only about 40k xp away from the Izumo myself and I've took it out a bit during the last 2 Public Test sessions. 

It seems like a pretty solid ship based on those experiences and doesn't eat anywhere near as many citadels as the Iowa when you show broadside. Having all 3 turrets at the front is unique and makes it pretty interesting to play. Its a nice change having a IJN BB that can bow tank and still be effective. 

 

The player test server probably isn't the best place to judge a ships worth though, but its nice to experiment in a ship before getting it on the live server. 

 

 

I played it on the test server a while back (I think on public test 6.0). It felt good then, but I only played 2 or 3 games in it because I really wanted the Yamato. My best game in it, I got 3 kills, 9 citadels, and shot down 22 planes (the carrier would have killed me, but I had a friendly Iowa right next to me.). I wasn't so sure about it though because I never played that many games. Just like how at first I really liked Kongo, but a few games in, it's guns didn't work for me.

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I've only played the Izumo in co op and it is a solid ship for that mode.

 

However some of the issues I find is the tendency of your main guns getting incapacitated quite often 

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Well, I bought the Izumo. My first impressions.:

 

The armor so far is excellent. Especially when angled (bounced some Yamato shells and cruiser AP shells do no damage), but even from broadside, I didn't take big damage from an Iowa who was aiming at me.

 

The guns are very accurate with a good turret traverse.

 

It is pretty fast for it's size, but it turns like...well, a boat. It also doesn't stop quickly at all.

 

The gun layout isn't that bad if you forget about using the third turret all the time. The turret turns quickly though, so you can put it to use if necessary.

 

The secondaries are great against destroyers since they generally try to drop torps from your broadside. Once they get within 7km (My commander isn't fully trained yet, otherwise it would be 9 or 10km) they get rekt.

 

The base AA is absolutely atrocious. There aren't many carriers in game, but when they're in the game, good luck unless you have an Iowa or Des Moines next to you.

 

The torpedo belt feels very strong.

 

Cruisers definitely target you in the Izumo, although I wasn't lit on fire as much as I thought I would be.

 

 

All in all, I think once this thing is fully upgraded, I have put upgrades on it, and my commander is fully trained, it will be a really fun ship to play.

 

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I'm trying to work my way to hull c on this thing, as that will get the rudder shift down a bit.  She feels unlike other IJN BBs, main gun range, meh, armor meh, speed, meh.  For a T9 ship, she's pretty meh.

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I'm must be one of those weird players who actually enjoy Izumo. Currently 61% winrate, but it's the same for me, there are good games and then there are bad games where I can't do anything.

 

Don't skip Izumo, it will teach you the importance of positioning. Play it a bit like an IJN cruiser, don't be in the front of the push in the beginning of the game. Start the game by using all your guns on targets that are at a safe distance or are distracted by your teammates. After a while when you can start to push, choose a position where you can stay bow-on and have an escape route. Use your 3rd turret to support your team / shoot at enemies that don't expect you to shoot them. If you can do well like this, you'll do great in Yamato. Yamato has 2.1 Sigma compared to Izumo's 1.8, which means bow-on shooting will be even more accurate. Yamato also has a maximum 58% torpedo damage reduction compared to Izumo's maximum 30%, so you're more safe in case a DD manages to do a torp-rush on you.

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I'm must be one of those weird players who actually enjoy Izumo. Currently 61% winrate, but it's the same for me, there are good games and then there are bad games where I can't do anything.

 

Don't skip Izumo, it will teach you the importance of positioning. Play it a bit like an IJN cruiser, don't be in the front of the push in the beginning of the game. Start the game by using all your guns on targets that are at a safe distance or are distracted by your teammates. After a while when you can start to push, choose a position where you can stay bow-on and have an escape route. Use your 3rd turret to support your team / shoot at enemies that don't expect you to shoot them. If you can do well like this, you'll do great in Yamato. Yamato has 2.1 Sigma compared to Izumo's 1.8, which means bow-on shooting will be even more accurate. Yamato also has a maximum 58% torpedo damage reduction compared to Izumo's maximum 30%, so you're more safe in case a DD manages to do a torp-rush on you.

 

Thanks for the post! In the few games I've had in the Izumo so far, I find that I do a lot better when I have 2 BB's and 3 CA's surrounding me with a DD up front. Especially when I'm top tier. In my last game (or the game before. cant remember), a Neptune thought it would be a good idea to leave smoke and sail broadside in a straight line 7km away from me. Yeah....you can imagine how that ended. His Mogami buddy followed suit. End result, 2 devastating strikes. I could only have done it because of my team surrounding me. It's really starting to work for me. I cant wait until I my captain is retrained (warming up those secondaries) and i get it fully upgraded.

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From fighting her in my Iowa, she can tank far better than Iowa and FDG. Let me explain. Iowa and FDG both have huge superstructures, vulnerable to AP and HE. Izumos has one little tower that looks like a lighthouse, meaning she is great at bow on tanking.

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From fighting her in my Iowa, she can tank far better than Iowa and FDG. Let me explain. Iowa and FDG both have huge superstructures, vulnerable to AP and HE. Izumos has one little tower that looks like a lighthouse, meaning she is great at bow on tanking.

 

That would be a great advantage, the problem is that cruisers will deliberately HE spam you instead of the FDG or Iowa next to you. So even if under normal circumstances you would take less damage than those two, the sheer amount of spam will keep you on fire. Plus you'll take regular damage AND you'll be shot at by all the battleships, although they wont be able to pen your bow armor  :P

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bad.

 

On a more serious note it is honestly one of the worst ships I have ever played, loved the IJN line up until the Izumo which I cannot stand and meanwhile have gone down a fair way 4 other ship lines while i have been stuck on it just dreading playing it.

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On a more serious note it is honestly one of the worst ships I have ever played, loved the IJN line up until the Izumo which I cannot stand and meanwhile have gone down a fair way 4 other ship lines while i have been stuck on it just dreading playing it.

 

lol just grind it out. It can't be that bad once you have a good captain and it's fully upgraded. Plus, the Yamato is a pretty good reward for all your troubles.

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I actually liked the izumo vary much I just bought the yamato a few hours ago and I am not liking it compared to the izumo the guns seem to keep overpening is my main complaint so far and the 3rd gun on the rear seems useless compared to the one on the izumo

Edited by draconothese

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I actually liked the izumo vary much I just bought the yamato a few hours ago and I am not liking it compared to the izumo the guns seem to keep overpening is my main complaint so far and the 3rd gun on the rear seems useless compared to the one on the izumo

 

I played both on public test. Personally, I prefer the Yamato. Deleting cruisers is far easier and battleships are no threat to me except for one (looking at you GK). It also has a brilliant torpedo belt, excellent armor, and sufficient AA. So basically, everything Izumo doesn't have. I have also noticed that on the A hull, the Izumo's guns tend to be a bit...wonky. Lot's of overpens, shatters, ricochets, and no damage penetrations. Citadels are much easier to get in the Amagi and Yamato. The power jump between Izumo and Yamato isn't even funny.

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Well, this was my last game before buying the Izumo B hull.

 

OFGBPy.jpg7RborK.jpgSvLhu9.jpgI would like to add that this game would be entirely impossible if it weren't for my team. Props to unselfish destroyer players who smoke their allied BB's. :honoring:

Edited by CrapDuster

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For me the Izumo is neither too good or too bad. Not fantastic or terrible as some say. Its a decent ship, but not as good as Amagi was at tier 8. What i learned about Izumo so far is:

 

Pros:

Good guns (good range, reload time and precise guns); 

Good armor;

Good secundaries (but bad firing arcs, only hit the sides or rear not the front, but good against flanking dds);

 

Cons:

Bad AA; 

Bad torpedo protection;

Its a huge ship, so its easy to hit and you will suffer from he spammers;

Bad mobility;

 

For me Izumo has some realy good strong points and some really bad weak points. If you identify them you will do good on this ship. But if you make a mistake you are dead, since its a huge and slow target. IMO Izumo is not as great as Amagi and Nagato were (love both) but not as bad as Myogi and Colorado were for me. Its just in the middle, not to good, not too bad. 

 

I think that the reason a lot of people hate it is because its a different playstyle from the predecessors. You have t5/6/7/8 with a similar playstyle and all changes at t/9 you need to leran a new playstyle at a high tier battle with an OK ship. Its not easy thing to do.

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