Jump to content
You need to play a total of 20 battles to post in this section.
Armforce

Its way to easy to set ships on fire.

82 comments in this topic

Recommended Posts

4
[HOP4S]
Beta Testers
38 posts
11,411 battles
I think its way to easy to set ships on fire. I have used damage control system modification and flags it seems nothing works. 

Share this post


Link to post
Share on other sites
3,150
[HINON]
Privateers
6,266 posts
3,405 battles

I just sink whoever's setting me on fire. Normally a good way of getting them to stop. 

Edited by RivertheRoyal
  • Cool 8

Share this post


Link to post
Share on other sites
825
[ARMDA]
Members
9,004 posts
6,617 battles

Uh, english?

 

Help me plz.

 

Nvm, got it. Grammar is important on here OP.

Kill the firestarters.

Edited by Unabletony

Share this post


Link to post
Share on other sites
Members
1,128 posts
7,268 battles

It's way too easy to put out fires, all you have to do it press the magic button.


 

There's also another magic button that repairs 100% of the damage.


 

Lifes rough though.

  • Cool 1

Share this post


Link to post
Share on other sites
4,809
[HINON]
[HINON]
Members
9,917 posts
18,386 battles

Atlanta, all i will say, and of course Zao with her 20-something% chance of fire starting

Edited by tcbaker777

Share this post


Link to post
Share on other sites
977
[HINON]
Members
3,381 posts
33,117 battles

Not when I'm playing. As soon as I log on in the evenings rng sticks his thumb up...ya know what never mind.

Share this post


Link to post
Share on other sites
Beta Testers
1,180 posts
7,853 battles

It is way too easy to Citadel cruisers. When are they going to fix that? Because until they do, I don't want to hear the BBabies whining about fires.

  • Cool 7

Share this post


Link to post
Share on other sites
4
[HOP4S]
Beta Testers
38 posts
11,411 battles

ajax really, repair party and damage control party is your answer. Here is the typical game, get hit by HE causes one to two fires hit magic button fires out. Get hit by HE again causes one to two fires hit other magic button, health increase a little. Now waiting for timer on magic buttons, during that time getting hit with more HE causing two to three fires which will burn while waiting for timer. End result die by fire. 

Share this post


Link to post
Share on other sites
1,490
[---]
Banned
6,739 posts
10,154 battles

It's way too easy to put out fires, all you have to do it press the magic button.

 

 

There's also another magic button that repairs 100% of the damage.

 

 

Lifes rough though.

 

Just to play devils advocate: what do you do when those two magic buttons are done and recharging for 1.5+ minutes?

Share this post


Link to post
Share on other sites
3,150
[HINON]
Privateers
6,266 posts
3,405 battles

 

Just to play devils advocate: what do you do when those two magic buttons are done and recharging for 1.5+ minutes?

 

Try and kill whatever's shooting you? Or break contact? Or you could wait until the thing shooting at you stops, before pressing the magic buttons? Start kiting away while attempting to avoid shells? Drop off detection? 

Never really sunk due to fire, myself. So I really don't get what the fuss is about. 

  • Cool 1

Share this post


Link to post
Share on other sites
2,852
Alpha Tester
7,170 posts
4,070 battles

Atlanta, all i will say, and of course Zao with her 20-something% chance of fire starting

 

Hey guys look, it's the guy who actually gets burned down by an Atlanta! Wow, I thought they didn't exist anymore!

Share this post


Link to post
Share on other sites
1,490
[---]
Banned
6,739 posts
10,154 battles

 

Try and kill whatever's shooting you? Or break contact? Or you could wait until the thing shooting at you stops, before pressing the magic buttons? Start kiting away while attempting to avoid shells? Drop off detection? 

Never really sunk due to fire, myself. So I really don't get what the fuss is about. 

 

Again playing devils advocate: it is not simply that easy, if you've ever been pepered by an atlanta hiding behind an island it is not as easy as just kill it, or break contact or waiting until it stops shooting at you. 

 

I might add, I hate you as a person right now. Using your personal experience and assuming that everyone would be able to do the exact same as you in every situation is idiotic and indicative of an overinflated ego. 

 

With the devils advocate out of the way, to op: DEAL WITH IT. Fires are not changing because cruisers NEEEED (according to wargaming's deluded devs) to have a way to... counter their counter not that it makes any sense when they haven't expressly done so for battleships (german BBs excepted) and destroyers (khab excepted)

Share this post


Link to post
Share on other sites
92
[BOTES]
[BOTES]
Members
311 posts
9,804 battles

Learn how to build your captain. You should be running this build on all your bbs unless you're going secondary spec for Germans, and in that case, Germans have invulnerable citadels in exchange for gasoline soaked decks.

 

 cYJ0SoL.jpg

 

If you are in any other ship and fires are bothering you, you are not playing the game right.

Share this post


Link to post
Share on other sites
Members
191 posts
40 battles

Time your repairs and heals, and fires will not be a problem anymore. If set ships on fire is really that easy, why is it so hard for me to farm fireproof medals while dreadnoughts are so easy in comparison? I have around 700 +20% heal flags now while struggling to get more than 400 -fire duration flags. 

 

Edit- In case people say, I am not NA main.

Edited by CCloak

Share this post


Link to post
Share on other sites
3,150
[HINON]
Privateers
6,266 posts
3,405 battles

 

Again playing devils advocate: it is not simply that easy, if you've ever been pepered by an atlanta hiding behind an island it is not as easy as just kill it, or break contact or waiting until it stops shooting at you. 

 

I might add, I hate you as a person right now. Using your personal experience and assuming that everyone would be able to do the exact same as you in every situation is idiotic and indicative of an overinflated ego. 

 

With the devils advocate out of the way, to op: DEAL WITH IT. Fires are not changing because cruisers NEEEED (according to wargaming's deluded devs) to have a way to... counter their counter not that it makes any sense when they haven't expressly done so for battleships (german BBs excepted) and destroyers (khab excepted)

 

Oh~? I feel so much better with someone having paid attention to me. 

 

In the case of the Atlanta, you're pretty much screwed if it's a good player who's lodged themselves in quite nicely. You can try and get an angle in on them, or hang back out of range. Also, it's possible to charge whatever island they're hiding behind and use it as cover. 

That being said, an Atlanta is normally seen as an XP piñata for good reason. Catch them out, and it's very easy to deal with them.

 

Thanks for the frankness. I always appreciate honisty.

 

Now, I'll give my own honest opinion on this subject.

If fires are regularly sinking a player, it's normally indicative of something else being wrong. Take a look at positioning, number of ships targeting you, or even simply what ships you're targeting. It's abnormal that a single ship will be able to sink a battleships due to fires, as the entire process simply takes too long.

 

Always prioritize cruisers—especially if they're setting you on fire. This will tend to discourage them, and send them seeking a more willing target. If you're stuck in a situation with more than one cruiser setting you on fire, take a look at where you're at on the map. Try and find cover to break things up, or get help from teammates. In addition, avoiding situations where you're the best or first target for multiple enemy ships is advisable in any situation.

As has been mentioned, there are also captain skills to shorten the duration of the fire timer, and flags to increase survivability in that department.

 

I am a crappy battleship player. I make plenty of mistakes.

This, however, is not one of them. My overinflated ego knows that much, at least.      

   

 

Share this post


Link to post
Share on other sites
Beta Testers
1,221 posts
7,558 battles

 

Again playing devils advocate: it is not simply that easy, if you've ever been pepered by an atlanta hiding behind an island it is not as easy as just kill it, or break contact or waiting until it stops shooting at you. 

 

I might add, I hate you as a person right now. Using your personal experience and assuming that everyone would be able to do the exact same as you in every situation is idiotic and indicative of an overinflated ego. 

 

With the devils advocate out of the way, to op: DEAL WITH IT. Fires are not changing because cruisers NEEEED (according to wargaming's deluded devs) to have a way to... counter their counter not that it makes any sense when they haven't expressly done so for battleships (german BBs excepted) and destroyers (khab excepted)

 

Did you know furries are four times as likely to be hit by a car?

 

Also, how can you not disengage from an Atlanta, the thing that depends on slow moving mortars and only has a range of like 3 kilometers? My god man, just boat away from the island that the ATL is sitting behind.

Share this post


Link to post
Share on other sites
4,809
[HINON]
[HINON]
Members
9,917 posts
18,386 battles

 

Hey guys look, it's the guy who actually gets burned down by an Atlanta! Wow, I thought they didn't exist anymore!

Well, let's see you not get burned down by them when 2 gang up on you, if you can live through that, you have my respect, but that's what Atlanta is good at, HE spam and burning things to the water line, Its what happens when they are left unchecked

Share this post


Link to post
Share on other sites
442
[K0]
Members
1,758 posts
10,316 battles

Don't even put out two fires if you're not going to break contact or sink the guy lighting them anytime soon

Share this post


Link to post
Share on other sites
679
[CVLOV]
Beta Testers
3,640 posts
2,638 battles

I think some ship does not have enough innate fire resistance.  When you play a BB without that hidden stat, it really REALLY hurt.

For most ship it's not an issue.  WG just need to fix the one that suffers too much from Fire damage.

Share this post


Link to post
Share on other sites
Beta Testers
1,221 posts
7,558 battles

Well, let's see you not get burned down by them when 2 gang up on you, if you can live through that, you have my respect, but that's what Atlanta is good at, HE spam and burning things to the water line, Its what happens when they are left unchecked

 

IFHE was very favorable to the Atlanta. Now you can do to angled ships with HE what you only could do to broadsiders with AP.

Share this post


Link to post
Share on other sites
4,809
[HINON]
[HINON]
Members
9,917 posts
18,386 battles

 

IFHE was very favorable to the Atlanta. Now you can do to angled ships with HE what you only could do to broadsiders with AP.

And this is why you should prioritize Atlantas when you see them, unchecked, they can, and will wreck any ship it sees, I know this as I've seen it multiple times, sure it's armor is just not there but if no one's paying attention to the 16 gunned 5 sec reload cruiser of HE spam, and just lets it go off, it'll do a lot if someone good is at the wheel, every time I see an Atlanta on the enemy team I'm just praying that I'm not on the flank it is, but as luck would have it, I usually am

Edited by tcbaker777

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×