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lloyd1701

Add a 5K Doubloon Permaflage for all Tier 6+ Ships

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The Tier 10 Permaflage is by far the best 'general' camouflage in the game in being designed to make that tier profitable... or at the very least not cringe worthy when ship happens. But it also has the increasingly apparent effect of skewing the MM towards tier 10 since it is SO much better than the permaflages of any other tier in being worth at the very least 112.5k credits per game and in most of my games being worth upwards of 200k because of its built in zulu flag.

 

No other tier permaflage can remotely touch this potential, the t9 4k doubloon permaflage having only 46,500 credits, period, baked into it (they should honestly buff it to 25% so a t9 battle with permaflage doesn't cost more than a t10 one, but that's besides the point). And as most everyone quickly realizes, higher tier =/= more fun.

 

What I propose is that instead of messing around with the permaflages already in the game that instead a 5k permaflage is released for all t6 and up ships that basically 'relieves the pressure' on the MM since the reward with a t6-9 'super' permaflage is roughly equivalent to t10. To avoid disgruntled impulse buyers the 5k camo option would only be unlocked if a ship is at elite status, but you can buy the current permaflage and then be able to pay the difference i.e. you bought the Bismarck's 3k regular permaflage and so buying the super permaflage is only 2k.

 

Put another way, considering the WoT model of 'T10 MUST cost players in game money' is out the window (and that's a very good thing, imo), but the underlying issues of a) tier creep as more players grind to t10 and then pay the equivalent of $20-25 real life money to not experience massive in game losses like a F2P'er who hasn't given one red cent to WG (which is fine) start treating t10 like that F2P'er treats mid tiers and; b) Permaflages are like premium ships, they cannot be directly nerfed rear their ugly heads. Implementing this, plus changes to the MM and such would both serve to alleviate the tier creep and make WG a good chunk of change.

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How about no?

 

Tier Xs have that camouflage because the repair costs are insanely high and that camo allows you to play that ship without the worry of losing money.

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Nice idea, but it would kill the market for the various premium camos sold in the Premium Shop from time to time (look at the current sale on Ocean Soul camo).  WG would lose most of those sales if players moved to a "superpremium" camo.  

 

Edit:  corrected typo

Edited by PrairiePlayer

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Nice idea, but it would kill the market for the various premium camos sold in the Premium Shop from time to time (look at the current sale on Ocean Soul camo).  WG would lose most of those sales if players moved to a "superpremium" camo.  

 

Edit:  corrected typo

 

This is a valid thought, though I would think that the doubloon camo is used primarily to powergrind through the tech tree ship rather than for any long term purpose. I think both are capable of co-existing from this standpoint, as permanent camo implies a long-term investment while the doubloon camo, being much much cheaper, is for the short-term.

 

The question I would ask, though, is how the existing permacamo would fit into this. It has the same purpose as the proposed "super camo", while being cheaper and less efficient. As a consumer, I would go for the greater reward and make whatever sacrifice necessary (spend more now or wait for the next paycheck) to not have to go through the older permacamo. Owners of existing permacamo are also likely to feel like they were robbed because there's no way WG would reimburse the permacamo when they are used and now there's something that does the same thing better while having the price tag attached.

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It's always the oddity of 30% or 50% extra XP earned on premium ships -- that is pretty much wasted.

Same thing goes when a ship turns ELITE.  Suddenly, we don't need the extra XP.

..

For the Premium and Elite ships, it would be nice to have Permanent Camo that can be upgraded from 130% Ship XP to 200% FXP (Anshun)  or 200% Captain XP (Prinz Eugan), or 200% credits.

Maybe even have a selector as to which way you want the camo to pay off.

...

Or a TRULY sick idea of making the Emden, Aurora, Smith, and Tachibana 333% Captain XP perma-camo...   for your seal clubbing adventures.


 

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It's always the oddity of 30% or 50% extra XP earned on premium ships -- that is pretty much wasted.

 

Far from the truth: commander exp gain is directly correlated to your ship exp gain.

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Far from the truth: commander exp gain is directly correlated to your ship exp gain.

 

What I mean is that the SHIP XP is pretty much wasted.

Of course it gets transmogrified into Capt XP.

But still, the Ship XP is dumped into a bottomless cesspool along with the millions/billions of useless XP waiting for a sale on doubloons transfer - for a few to trickle out.

 

 

 

 

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Nice idea, but it would kill the market for the various premium camos sold in the Premium Shop from time to time (look at the current sale on Ocean Soul camo).  WG would lose most of those sales if players moved to a "superpremium" camo.  

Not necessarily since the supercamo would obviously be ship specific while Ocean Soul is universal, and its not like WG is losing money in the short (or even long run) if someone buys the $20 supercamo as vs $20 worth of Ocean Soul camos. The only money Wargaming is hypothetically  'leaving on the table' here is much the same money they're already hypothetically losing with people buying the permacamos and 'settling' with the existing bonuses when they would have spent more on one time use camos if the existing permaflages weren't available.

 

The question I would ask, though, is how the existing permacamo would fit into this. It has the same purpose as the proposed "super camo", while being cheaper and less efficient. As a consumer, I would go for the greater reward and make whatever sacrifice necessary (spend more now or wait for the next paycheck) to not have to go through the older permacamo. Owners of existing permacamo are also likely to feel like they were robbed because there's no way WG would reimburse the permacamo when they are used and now there's something that does the same thing better while having the price tag attached.

The way I'm thinking is that you can only buy the supercamo after the ship reaches elite status and if you bought the tiered permacamo at any time that cost is discounted off the price of the supercamo. This way the supercamo is a pure addition to the existing system such that people can spend the 1-4k doubloons for the existing permacamo and then consider whether the supercamo is justified or not. The elite status requirement is a check on people buying a brand new ship, spending a whopping 5k doubloons because the supercamo is so much 'shinier' and then sorely regretting it because they didn't actually like the ship.

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