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please fix this terrible pulsating sound ingame

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seriously, you get that every other game of crazy pulsating sound that gives a major headache. today i heard it's from some sort of buggy cyclone, how hard is it to fix? first of all cyclone sucks and should not even be in the game as a feature. 

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Happens all the time at "A" point on Trap during cyclone and on some other maps as well. It is horrendous.

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Remember the old Citadel noise that would que whenever you got citadeled? that was driving me to mute the game flat out.

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I have never heard it either, but I am old and my hearing sucks so that doesn't mean it isn't there. 

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Soundtrack on Trap is horrendous and bugged. I'm surprised they haven't fixed it yet.

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Yep, have had it multiple times myself. Thought it was an issue on my end, till the last time when people started talking about it happening to them and I realized it happens for multiple people on the map when it happens. Definitely a WG problem.

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Remember the old Citadel noise that would que whenever you got citadeled? that was driving me to mute the game flat out.

 

Don't get citadelled so much. :hiding:

 

I kid, I kid.

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Sounds like the new cit sound that replaced one everyone hated.  Never heard any noises with cyclones.

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They have been having issues with the sountracked getting locked into a loop.

 

I think this is what he is talking about.

 

I have had it happen to me more than a few times. The closest thing to a rhyme or reason I have noted, is it happens more often close to the end of the game.

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This is definitely a problem (~1/2 second sound track repeating over and over gain).  Have encountered it multiple times over the last couple of months or so.

 

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seriously, you get that every other game of crazy pulsating sound that gives a major headache. today i heard it's from some sort of buggy cyclone, how hard is it to fix? first of all cyclone sucks and should not even be in the game as a feature. 

 

Yeah, it's super annoying. I'm really surprised WG haven't addressed this yet.

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