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Herr_Reitz

Calling [edited]on aircraft during the cyclone

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Rain, sure they can fly. Cyclone? Unlikely - and if they did their effectiveness needs to be cut WAAAAAAaaayyyyyy back... 

 

It's not well... reasonable - for TB and DB to come screaming down on you in a cyclone then not appear until they're like "indicated 2.x km" which means they're right on top of you, drop and laugh all the way back to the carrier. 

 

If they are not receiving the same kind of visibility punishments as the surface ships then they need it. If they are then something needs done about making them visible to surface ships.

 

tia fyc

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As far as I know, they do receive vision degradation, but probably need a CV player in here to answer this.

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 CV's also have to deal with this limitation, if you are running your tb,db's you are on the target before you can make a good drop on it, thus exposing you to more AA fire. 

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Wow... well what was driving me nuts was the planes were visible on the minimap but I was unable to see them to designate manual AA upon them. 

 

A severe handicap. 

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You can't see ships till 3~4km in a cyclone in which the medium to close range AA come in play. Imagine flying a plane 3km of a Des Moines without knowing, image the frustration. 

Edited by yamatotamura

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The few times as a carrier in cyclone I was as blind as a bat...I had to use the last known position on minimap to gauge torpedo strikes, while bombers were almost useless without visual.

 

Yes, they do get visual penalty.

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Rain, sure they can fly. Cyclone? Unlikely - and if they did their effectiveness needs to be cut WAAAAAAaaayyyyyy back... 

 

It's not well... reasonable - for TB and DB to come screaming down on you in a cyclone then not appear until they're like "indicated 2.x km" which means they're right on top of you, drop and laugh all the way back to the carrier. 

 

If they are not receiving the same kind of visibility punishments as the surface ships then they need it. If they are then something needs done about making them visible to surface ships.

 

tia fyc

 

What the game calls a "Cyclone" is really more similar in effect to a RL rain squall, or maybe fog or severe heat haze -- reduced visibility, but minimal other effects.  In anything approaching an actual cyclone, not only would planes not be flying, but surface ships would experience severe degradation to e.g., gunnery accuracy and maneuverability, if they were able to fight at all.

 

But I guess "Rain Squall" is not a very exciting name for a game effect, so they called it a "Cyclone."  Another example of game play trumps realism, I guess.

 

But anyway, yeah; air spotting distance both ways (i.e., ship-to-aircraft, or aircraft-to-ship) is only 3km in a cyclone so it's much harder for CVs to locate especially large ships by their own scouting in a cyclone.  And since 3km is within the medium-range anti-air bubble of most ships, the CV player has to react very quickly once an enemy ship is spotted or he may lose most of the squadron before he can execute an attack run.  Practically speaking, with regards to anti-air combat specifically, this means the cyclone is arguably good for ships that normally have a long air detected range, and also have most of their AA dps in the mid-range band AA (e.g., USN BBs), but the cyclone is less good and even detrimental to ships such as German BBs, which have strong long-range anti-air, but weak close range anti-air.  In a cyclone, ships like this lose their ability to wear down a squadron over time as it approaches. 

 

What CV players can do in a cyclone is vector aircraft in on an enemy located by an ally, since spotted ships always show up on the minimap.  So when there's a cyclone in play and a strong CV on the enemy team, you have to be very aware of the possibility of getting jumped by enemy aircraft while you are spotted by an enemy ship.

 

 

Edited by ForgMaxtor

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As far as I know, they do receive vision degradation, but probably need a CV player in here to answer this.

No degradation, at least not any that hurts them.  Planes spot ships as normal, but ships can't see them until 3km.  Aircraft won't spot each other until that distance, but that has a much greater negative effect on the defending vessel's catapult planes than any CV-on-CV interaction.

 

Now that we have last known position markers by default, CVs need to spend considerably less time finding victims in a cyclone than before - that condition was what previously balanced their presence in cyclones to begin with.

Edited by TenguBlade

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Cyclone can be very frustrating for CVs... If none of your allies have the enemy spotted, then it's pretty much a roll of the dice where to send your planes. Even then, you usually have to be right on top of something to see it, which makes torpedo drops a royal PITA, because you're usually so close they have to circle around back outside the commit circle before they can drop, thus more exposure to AA...

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IDK if it's a bug or not, but "spotted" aircraft during a storm don't show up on your screen, unless they are inside of 3km.

 

This means, even if bombers are suddenly spotted by a friendly that is 4km off your side, making the bombers 7km away, your 7.2km AA won't engage them at all and you have to wait until those bombers are inside of 3km.

 

Honestly, that is pretty garbage, because only being able to engage full wing bombers from 3km away makes it impossible to reduce your chances of getting bombed.

Edited by MrDeaf

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