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gmann14

First t8; Aki

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Since I recently got back into wows I went up the new ijn line and just got my first tier 8; Akizuki. After 97 games with shira, ended the grind with a whopping wr of 47%. At the same time I'm also grinding akatsuki and minsk. Akatsuki wr is 54%; idk why, maybe it's the extra 4 kts she has or the 3x tube set up allowing for faster reload and better torp placement in anticipation of course changes for red ships.. 

 

Got crushed in first 5 games driving aki, 4 of which as the only 8 in an X game, 3 times by cvs, hunted down like a trash can at an antifa protest. Then that one time friendly kutuzov decided to launch his torps behind 2 friendly dd's, killing me and hitting the other. "it happens, live with it" was his answer..

So obviously off to a great start.. Then I saw that repair bill. About 200k credit loss total for the 5 games.. With prem time..

 

My question is; it looks like there are diff builds for pub and ranked matches and want to know the opinion on getting AA mod instead of aiming mod.. So what's the difference in builds bet. pub and ranked games?

I figured that with having aa mod and bft would help dealing with sky cancer for every day driving. Also, the capt has only 9 pts and I have PM, LS so far on it, thinking of either BFT for more protection from sky cancer or SE for more hp.. And at 10 pts, it looks like ifhe instead of CE, since the 'special' case of aki having 19mm pen does nothing when running into other dd's. So yes, it will get spotted sooner, but once it gets in a knife fight it'll be able to deal with another dd..

 

Or get CE and just spam ap on other dd's?

Edited by gmann14

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You need IFHE on the Akizuki to actually pen things with HE.

AFT is also needed.

CE for max level captains.

BFT is nice for the RoF and increase in AA.

 

But yeah, Akizuki only really shines with a high level captain.

Edited by saagri

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AFT is no longer needed

12.5km is around the max, practical, range of the guns.

CE+IFHE is plenty

This frees up 4pts to put into SI for an extra smoke charge and AR for faster RoF when low HP.

 

So, if you didn't catch that

PM

LS, AR

DE, SI

CE, IFHE

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Since I recently got back into wows I went up the new ijn line and just got my first tier 8; Akizuki. After 97 games with shira, ended the grind with a whopping wr of 47%. At the same time I'm also grinding akatsuki and minsk. Akatsuki wr is 54%; idk why, maybe it's the extra 4 kts she has or the 3x tube set up allowing for faster reload and better torp placement in anticipation of course changes for red ships.. 

. . .

My question is; it looks like there are diff builds for pub and ranked matches and want to know the opinion on getting AA mod instead of aiming mod.. So what's the difference in builds bet. pub and ranked games?

I figured that with having aa mod and bft would help dealing with sky cancer for every day driving. Also, the capt has only 9 pts and I have PM, LS so far on it, thinking of either BFT for more protection from sky cancer or SE for more hp.. And at 10 pts, it looks like ifhe instead of CE, since the 'special' case of aki having 19mm pen does nothing when running into other dd's. So yes, it will get spotted sooner, but once it gets in a knife fight it'll be able to deal with another dd..

 

Or get CE and just spam ap on other dd's?

 

Akatzuki was a breeze for me, I easily got to the Kagero, which is 4 knots slower and with a 50% longer reload. The only advantage is the lower detection with the module.

 

As for Aki. I've yet to find a build a like with it. IFHE takes away most of it's fire potential. When I feel like running it, I have CE and no IFHE, and just stick to the superstructure of the DD. The torps are very good and I rarely fire more than a single spread at anything so I tend to run it as a kind of disabled torpedo boat that can melt the face off other DDs in caps.. Realistically though I'm going to buy back the Akatzuki and just ignore the thing once I have the credits. Like all the new models it is very pretty, but the low gun damage - even with IFHE -  is annoying.

 

 

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Thanks all, good info here.

So after putting on aa mod and specing bft on top of PM and LS with my 9pt nub capt, got into a battle today... cuz need those ribbons for coe

So I got spotted by cv of course and he vectors tb's on me and they got shredded; I killed 3 planes, someone close by finished the squad.. haven't seen another air attack the entire game. Contested a cap and ran into a benson, initial volleys with he, shatters, but as he turned broadside to bring all his guns online, i switched to ap and melted him. 

So, definitely, ifhe would've helped doing some dam in the initial engagement as well as vs other dd's that are angled. Also,had 90 he hits and got 3 fires with the base 5% chance.. Then I killed a turdpitz and saw many shatters with he on superstructure before switching to ap, which has 19mm armor, so again ifhe would've been to much benefit in this case as well. Also went with prop mod instead of rudder for faster pick up as aki bleeds much speed so that helps getting up to that lightning fast 33kts or when speed boost is up while manuvering.

So thanks again, will get ifhe at 10 points instead of CE

aki1.jpg

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Propulsion mod only matters when accelerating from a stop. Past 6 knots it has no effect.

 

You cannot penetrate tier 8-10 battleships (using HE) anywhere without IFHE

 

Similarly, you cannot penetrate tier 8-10 DDs (using HE) anywhere but superstructure without IFHE. This means any half-competent destroyer captain will obliterate you.

 

AFT is useless post-stealthfiring.

 

AA mod on akizuki (which has rather poor AA abilities and no defensive fire) is exceptionally useless, especially given the rarity of carriers, let alone carriers that want to drop on it.

 

http://shipcomrade.com/captcalc/0100000000000011000010100010000119 this is what I'd recommend for 19 points

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Hm, past 6kts you say.. so while dodging n weaving n bleeding speed, it has no effects... there goes 1mil down the drain.. Unless in that one case when you're sitting in smoke spamming he and notice an incoming torp soup and wish to gtfoutta there..

 

*the more you know* huh

Right on..  no pen with 19mm he value on aki.. as in my eg. turdpitz superstructure has 19mm armor, so they're all shatters.. as I said , ifhe woulda been to great benefit in that case.. and yes, 8 and up dd's are all 19mm armor, so w/o ifhe you're might as well exit to port.. unless they turn and switching to ap, as I did when got into a circle jerk with benson.. Recent flamu vid on aki, the dd hunter was a great tip..

As for aft.. maybe having 13k range instead of 11 might be useful, but that's not my issue atm as my 9pt capt will get ifhe at 10

And, aa mod for 20% more aa range with bft for 20% more daka.. idk. You say rarity of cv's.. In my op I wrote how I got bish slapped by cv's 3 out of 5 first games.. so it was exit to port in oh, about first 5 min... but in this recent one, I shredded few planes before they got a chance to launch their torps... so science or not, I'm keeping it just for feelsgoodman...

/but if not aa mod then what?... aiming mod. for that +7% dispersion?.. I say, who cares about dispersion when you're shtting out a salvo every 2.7 sec... and less if you got AR and low hp

Edited by gmann14

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pm, ls, dm, ce, iphe in this order imo

if i had a 19th lvl cap i would pick se and ar for the rest

 

That's exactly how my 19-point captain is set up for Akizuki.  

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Hm, past 6kts you say.. so while dodging n weaving n bleeding speed, it has no effects... there goes 1mil down the drain.. Unless in that one case when you're sitting in smoke spamming he and notice an incoming torp soup and wish to gtfoutta there..

 

*the more you know* huh

Right on..  no pen with 19mm he value on aki.. as in my eg. turdpitz superstructure has 19mm armor, so they're all shatters.. as I said , ifhe woulda been to great benefit in that case.. and yes, 8 and up dd's are all 19mm armor, so w/o ifhe you're might as well exit to port.. unless they turn and switching to ap, as I did when got into a circle jerk with benson.. Recent flamu vid on aki, the dd hunter was a great tip..

As for aft.. maybe having 13k range instead of 11 might be useful, but that's not my issue atm as my 9pt capt will get ifhe at 10

And, aa mod for 20% more aa range with bft for 20% more daka.. idk. You say rarity of cv's.. In my op I wrote how I got bish slapped by cv's 3 out of 5 first games.. so it was exit to port in oh, about first 5 min... but in this recent one, I shredded few planes before they got a chance to launch their torps... so science or not, I'm keeping it just for feelsgoodman...

/but if not aa mod then what?... aiming mod. for that +7% dispersion?.. I say, who cares about dispersion when you're shtting out a salvo every 2.7 sec... and less if you got AR and low hp

 

I wasted a couple of mils going back and forth between propulsion and steering mods on my shimakaze, could not decide which one I liked :D

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