85 Auriana Members 183 posts 6,603 battles Report post #1 Posted April 29, 2017 Strafe has basically made US carriers facing japanese carriers useless tier 7 and below. US tier 7 fighters have a hard time strafing because they are basically too slow to catch the japanese planes and u can totally forget about any tier 7 us carrier catching planes of any kind planes that are over tier 7 including planes of that idiotic op piece of crapcalled saipan Before the patch my fighters could chase down japanese torpedo and dive bombers and now thats all but impossible Dive bombers cant hit anything now whats the point of carrier play if your fighters cant catch dive and torpedo bombers and your bombers never hit and if thats not enough planes are getting shredded by float planes and aa cruisers like the pensacola which makes the atlanta look like a [edited]beginner at aa coverage 1 1 Share this post Link to post Share on other sites
107 [WAIFU] Muki41 [WAIFU] Members 454 posts 10,431 battles Report post #2 Posted April 29, 2017 so why not strafe the torp and dive bombers yourself? Not like your planes have to hug the others tail to strafe Share this post Link to post Share on other sites
85 Auriana Members 183 posts 6,603 battles Report post #3 Posted April 29, 2017 so why not strafe the torp and dive bombers yourself? Not like your planes have to hug the others tail to strafe did u not read..MY PLANES CANT CATCH UP WITH THEM TO STRAFE!!!!!!!!!!!!!! Share this post Link to post Share on other sites
242 KiwiColdbeer Members 665 posts 5,459 battles Report post #4 Posted April 29, 2017 What does it matter Auriana.....you have to actually launch planes in the first place. Was just in a match with you in your ranger on Fault line..........I hope for your sake it was a disconnect.....because if it wasn't.....well you got a metric crapton of reports against you for being a bot 2 Share this post Link to post Share on other sites
176 A_Horde_of_Sharks Members 370 posts 5,045 battles Report post #5 Posted April 29, 2017 The strafing mechanic is the sole reason I've always got a bad taste in my mouth for playing carriers. It forces you to constantly be checking your plane's position out of fear they could disappear at any time instead of dealing direct damage to the enemy. It also turns fighter vs fighter battles from this interesting cinematic experience to a tedious circular mess. Share this post Link to post Share on other sites
176 A_Horde_of_Sharks Members 370 posts 5,045 battles Report post #6 Posted April 29, 2017 (edited) What does it matter Auriana.....you have to actually launch planes in the first place. Was just in a match with you in your ranger on Fault line..........I hope for your sake it was a disconnect.....because if it wasn't.....well you got a metric crapton of reports against you for being a bot Well that was uncalled for. I would at least give the op the benefit of a doubt before you threaten them... Also, how is sitting still and idle being a bot? Edited April 29, 2017 by A_Horde_of_Sharks Share this post Link to post Share on other sites
242 KiwiColdbeer Members 665 posts 5,459 battles Report post #7 Posted April 29, 2017 He wasn't idle...drove straight up the middle and died. And pretty sure bots don't turn...as he was seen to do. Share this post Link to post Share on other sites
176 A_Horde_of_Sharks Members 370 posts 5,045 battles Report post #8 Posted April 29, 2017 (edited) He wasn't idle...drove straight up the middle and died. And pretty sure bots don't turn...as he was seen to do. There were plenty of times when me and my division-mates would disconnect (not intentionally) and the rudder is left on and the ship does circles. One time, it saved my Shchors from turning into a funeral pyre by beaching behind an island. Edited April 29, 2017 by A_Horde_of_Sharks Share this post Link to post Share on other sites
242 KiwiColdbeer Members 665 posts 5,459 battles Report post #9 Posted April 29, 2017 And I can understand that. But to navigate through the islands then sail straight into the enemy fleet??? That's not a straight line....by any stretch of the imagination.....and not something you see with bots.....or disconnects........only lowbrow play. Share this post Link to post Share on other sites
36 Decidis Members 159 posts 5,159 battles Report post #10 Posted April 29, 2017 And I can understand that. But to navigate through the islands then sail straight into the enemy fleet??? That's not a straight line....by any stretch of the imagination.....and not something you see with bots.....or disconnects........only lowbrow play. Still deserving of every report that came his way though. If you're frustrated and know you have a tendency to pout and intentionally throw a match because you're upset, just don't play lol. (this comment isn't directed to you Kiwi, but to anyone that behaves in game like this). 4 Share this post Link to post Share on other sites
242 KiwiColdbeer Members 665 posts 5,459 battles Report post #11 Posted April 29, 2017 Still deserving of every report that came his way though. If you're frustrated and know you have a tendency to pout and intentionally throw a match because you're upset, just don't play lol. (this comment isn't directed to you Kiwi, but to anyone that behaves in game like this). Appreciated Mate. Sad thing is we probably would have obliterated the reds......if he had of actually played......ah well...some people.... Share this post Link to post Share on other sites
176 A_Horde_of_Sharks Members 370 posts 5,045 battles Report post #12 Posted April 29, 2017 And I can understand that. But to navigate through the islands then sail straight into the enemy fleet??? That's not a straight line....by any stretch of the imagination.....and not something you see with bots.....or disconnects........only lowbrow play. Even if it was intentional, how is "lowbrow play" a viable reason to report another player for being a bot? In a game like this, it would be unrealistic to expect the average player to play to the best of their abilities. After all, it's just a game. On a side note, I can sympathize when you lose a carrier player in the middle of the match, it can be frustrating. 1 Share this post Link to post Share on other sites
365 [RSRC] Arbinshire Beta Testers 1,258 posts 9,265 battles Report post #13 Posted April 29, 2017 Even if it was intentional, how is "lowbrow play" a viable reason to report another player for being a bot? In a game like this, it would be unrealistic to expect the average player to play to the best of their abilities. After all, it's just a game. On a side note, I can sympathize when you lose a carrier player in the middle of the match, it can be frustrating. Yes. I absolutely will report you for doing something INCREDIBLY stupid or detrimental. I also absolutely would expect to be reported as well if I drove my carrier at the enemy team, for example. I expect the average player to actually play the game. 1 Share this post Link to post Share on other sites
722 StoneRhino Members 3,256 posts 4,322 battles Report post #14 Posted April 29, 2017 I saw an indepentance land his planes when he saw the other cv was AS ryujo. It's a sad thing for cv players to do. You can literally hang out in allied AA, spot and still have a huge impact on the game. That being said usn strafes are far more deadly than IJN ones. Share this post Link to post Share on other sites
176 A_Horde_of_Sharks Members 370 posts 5,045 battles Report post #15 Posted April 29, 2017 Yes. I absolutely will report you for doing something INCREDIBLY stupid or detrimental. I also absolutely would expect to be reported as well if I drove my carrier at the enemy team, for example. I expect the average player to actually play the game. Well, I guess according to the Warships community, if your stupid or detrimental, your shunned for playing this game. I will remember that when I see the next chess club kick someone out for being bad at chess. 1 Share this post Link to post Share on other sites
365 [RSRC] Arbinshire Beta Testers 1,258 posts 9,265 battles Report post #16 Posted April 29, 2017 (edited) Well, I guess according to the Warships community, if your stupid or detrimental, your shunned for playing this game. I will remember that when I see the next chess club kick someone out for being bad at chess. If you decided to suddenly throw your chess pieces away during a match, I imagine that wouldn't be very well received by your peers. That isn't even taking into account the fact that your argument makes no sense, considering this is also a team game, and watching someone actively harm your chance of victory because they decided to remove their ship from play in a ridiculous fashion should make everyone upset at you. I don't care if you make mistakes, but if you fail to follow the rules of the game or play within bare minimum expectations of "playing" then, you're not a player. A more appropriate example would be if in basketball, someone passed the ball to you and you immediately held it tightly to your chest and ran off the court with it. Show me someone who would be happy to play with someone who did that, and I'll show you a liar, or someone arguing for the sake of it. Edited April 29, 2017 by SeraphicRadiance 1 Share this post Link to post Share on other sites
17,223 [WOLF5] HazeGrayUnderway [WOLF5] Members 38,062 posts 30,833 battles Report post #17 Posted April 29, 2017 (edited) Strafe has basically made US carriers facing japanese carriers useless tier 7 and below. US tier 7 fighters have a hard time strafing because they are basically too slow to catch the japanese planes and u can totally forget about any tier 7 us carrier catching planes of any kind planes that are over tier 7 including planes of that idiotic op piece of crapcalled saipan Before the patch my fighters could chase down japanese torpedo and dive bombers and now thats all but impossible Dive bombers cant hit anything now whats the point of carrier play if your fighters cant catch dive and torpedo bombers and your bombers never hit and if thats not enough planes are getting shredded by float planes and aa cruisers like the pensacola which makes the atlanta look like a [edited]beginner at aa coverage You have to be real careful about that desire of removing strafe. It was like that at launch as strafing did not exist at that time, it came in late 2015. What did the lack of strafe do? It enabled the Strike CV to absolutely RUN OVER even an Air Superiority CV with no chance of stopping the incoming attack. Let me show you two examples of how things used to be and I will use Pre-Nerf Hiryu as an example. In both examples, I'm using myself as an Air Superiority Ranger at the time, which was always 2/0/2. Old Strike Hiryu 0/3/3 (that's right, NO FIGHTERS) comes after my AS Ranger 2/0/2. - Hiryu comes with 6 total bombers to my 2 total fighters. I can only intercept 2 of his bombers, the other 4 are coming clean. With no strafe I cannot clear them fast enough. The Hiryu simply sacrifices 2 bomber units for the other 4 units having a free attack. Old Air Superiority Hiryu 2/2/2 (that's right, the current Strike Hiryu) comes after my AS Ranger 2/0/2. - Hiryu gladly sacrifices his 2 fighter units to tangle with my fighter units. His fighters are a guaranteed loss but but his 2 TBs, 2 DBs are coming in clean. With no strafe I cannot clear the aircraft fast enough. Edited April 29, 2017 by HazeGrayUnderway Share this post Link to post Share on other sites
2,361 WanderingGhost Alpha Tester 5,281 posts 12,191 battles Report post #18 Posted April 29, 2017 It needs to be reworked to a debuff on bomber accuracy, not the auto delete it is to begin with, but clearly, were playing two different games. Much as I try to not use strafe because it's brokenly OP, I got no issues strafing anything. And last I checked, the patch changed nothing in aircraft speeds, and nothing in DB accuracy but that's an RNG crap shoot anyway. Odds are your "suddenly not catching them" is probably a player that realized that the "Evasive Maneuver" skill is pretty much garbage and didn't take it, or hasn't got it yet, meaning his aircraft are at full speed after dropping torps, not a fraction of it. And there's no way you can't run them down pre drop because even the stock fighters have 20+ knots on them. Or, your having some sort of lag issue/computer performance issue, that is causing it to look worse than what you think. Share this post Link to post Share on other sites
196 [KFL] Condor_Legion Beta Testers, In AlfaTesters 627 posts 15,214 battles Report post #19 Posted April 29, 2017 I think there needs to be a solution to strafe, i personally liked the old way better before the strafe. I think when the balance changes come and they rework the squadrons maybe then it will be removed. Share this post Link to post Share on other sites
4,787 [HINON] tcbaker777 [HINON] Members 9,877 posts 17,607 battles Report post #20 Posted April 29, 2017 (edited) MY PLANES CANT CATCH UP WITH THEM TO STRAFE!!!!!!!!!!!!!! Edited April 29, 2017 by tcbaker777 Share this post Link to post Share on other sites
581 [-N-] GrimmeReaper Members 2,288 posts 15,955 battles Report post #21 Posted April 29, 2017 I play CVs from time to time, and take a Hiryu and Ranger, 2 fighter squads a piece, Hiryu's are 4 - 5 plane squads depending on Captain Skills and Ranger's are 6-7 plane squads depending on Captain Skills, in both cases the Captain's Skill I am talking about in Superintendent. Strafing to me is an important mechanic (haven't got it down yet), when I don't get it executed I end up in a dog fight with a superior squadron and I lose 9 out of 10 times. Just really throwing fighters away, that I can't use to spot. When you set up to strafe from behind, your planes (according WoW) gets a speed boost for the strafe, like hitting speed boost on a destroyer they can catch up to the planes being strafed. So what you perceive as not working with WoW has to be a bug there or the strafe is not being executed properly. I should know I am still trying to get the mechanic down, and if you are up against a better player he is looking for the strafe and moves his planes accordingly you miss it anyway. I would like to see it expanded so I can strafe a ship to see if I can knockout AA emplacements especially on higher tier USN ships, cause trying to take on a NC, Bama or even a Cleveland or Atlanta is painful, let along if I have to go after a T9 iowa or something else that high in the game, and yes I have been in my Hiryu when a T9 or 2 are in the match going after them is suicide. Well that is my 2 cents on the subject from a CV player still finding his way. Share this post Link to post Share on other sites
6,743 [RLGN] Estimated_Prophet Members 19,118 posts 35,138 battles Report post #22 Posted April 29, 2017 Old Strike Hiryu 0/3/3 (that's right, NO FIGHTERS) comes after my AS Ranger 2/0/2. - Hiryu comes with 6 total bombers to my 2 total fighters. I can only intercept 2 of his bombers, the other 4 are coming clean. With no strafe I cannot clear them fast enough. The Hiryu simply sacrifices 2 bomber units for the other 4 units having a free attack. Old Air Superiority Hiryu 2/2/2 (that's right, the current Strike Hiryu) comes after my AS Ranger 2/0/2. - Hiryu gladly sacrifices his 2 fighter units to tangle with my fighter units. His fighters are a guaranteed loss but but his 2 TBs, 2 DBs are coming in clean. With no strafe I cannot clear the aircraft fast enough. That is the OLD way things were... Now, defensive measures (AA, DF, rudder-shift,) and panic are so OP it's not even funny. Strafe needs to be GONE. PERMANENTLY. There's enough else to worry about without having your planes 'cleared out fast enough.' Can't stop that CV snipe? Then maybe AA spec cruisers need to start hanging with CVs again.... Share this post Link to post Share on other sites
873 [SCCC] Peregrinas Members 3,181 posts 17,476 battles Report post #23 Posted April 29, 2017 There were plenty of times when me and my division-mates would disconnect (not intentionally) and the rudder is left on and the ship does circles. One time, it saved my Shchors from turning into a funeral pyre by beaching behind an island. No, of you disconnect speed and guns go to neutral. I've had only a few disconnects here and there and when I've reconnected, my ship was at a dead stop and turrets at neutral Share this post Link to post Share on other sites
17,223 [WOLF5] HazeGrayUnderway [WOLF5] Members 38,062 posts 30,833 battles Report post #24 Posted April 29, 2017 (edited) That is the OLD way things were... Now, defensive measures (AA, DF, rudder-shift,) and panic are so OP it's not even funny. Strafe needs to be GONE. PERMANENTLY. There's enough else to worry about without having your planes 'cleared out fast enough.' Can't stop that CV snipe? Then maybe AA spec cruisers need to start hanging with CVs again.... If CVs were to come back in numbers the way they were at launch a lot of things ingame will change. But right now, those defensive measures will not save the CV from getting picked off. If the need for an Escort Cruiser exists for one to protect the CV, like it used to be around launch, that is 1 Cruiser not fighting at the front. Those same defensive measures do not exist for CVs below Tier VIII, which is most of them. Edited April 29, 2017 by HazeGrayUnderway Share this post Link to post Share on other sites
1,490 [---] Raptor_alcor Banned 6,739 posts 10,145 battles Report post #25 Posted April 29, 2017 Well that was uncalled for. I would at least give the op the benefit of a doubt before you threaten them... Also, how is sitting still and idle being a bot? Not exactly a threat when it already happened. OP did the same thing in a match I had two days ago, refused to launch aircraft and just sat there. Share this post Link to post Share on other sites