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Mr_Alex

Duca D'Aosta's torpedo range, much better than IJN mid-tier torpedo?

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Has anyone noticed that Duca D'Aosta has at least 2x the range than IJN torpedo at mid tiers?

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They're also slow, and there are only three of them per side. I call balance. 

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No, ducky has 12km vs 10km. And Cruisers are often on par or better in torpedo numbers than the destroyers. See any IJN CA besides Zao for reference. This is balanced by spotting range, Atago has double Kagero's torpedos but almost double the detection range.

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Historically, the only navy with better torps than the Italians was the IJN. - 12 km (slow and easily spotted vs 20 km and damn near invisible).

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Historically, the only navy with better torps than the Italians was the IJN. - 12 km (slow and easily spotted vs 20 km and damn near invisible).

 

I coulda sworn that the 20km IJN fish could be seen from Mars. I'm pretty sure that those 20km torps are the easiest to dodge in the game.
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My only experience with Spaghetti torpedoes so far is getting hit by ones that some idiot launched 10km away into the center of a friendly formation.

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Yes the 20km Shimakaze torps are detected at 2.5km. If they hit you, you were really asking for it. Duca D'Aosta's 12km torpedoes are actually quite stealthy but slow. I believe they are detected somewhere just a touch north of 1km.

Edited by chs4000

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I coulda sworn that the 20km IJN fish could be seen from Mars. I'm pretty sure that those 20km torps are the easiest to dodge in the game.

 

Historically, aka in real life. The IJN oxygen powered torpedoes were a frightening and very real threat to sailors during WWII in the pacific theater, and were extremely difficult to spot—Something not reflected in game.  

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Has anyone noticed that Duca D'Aosta has at least 2x the range than IJN torpedo at mid tiers?

 

They're worse than Sims's sea mines, honestly, because there's only 3 of them per side. If you get hit by a Duca torp at range, it's your own damn fault. Lol.

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Historically, aka in real life. The IJN oxygen powered torpedoes were a frightening and very real threat to sailors during WWII in the pacific theater, and were extremely difficult to spot—Something not reflected in game.  

 

They didn't leave bubble trails like other types. Fantastic lil fishes

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They're worse than Sims's sea mines, honestly, because there's only 3 of them per side. If you get hit by a Duca torp at range, it's your own damn fault. Lol.

 

I managed to kill a DD with mine. No smoke, just launched where I thought he was spotting me from, turned tail and started to pull away. Lone behold devastating strike lmbo. I felt bad but I didn't at the same time. zero excuse for a DD to hit it

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Historically, aka in real life. The IJN oxygen powered torpedoes were a frightening and very real threat to sailors during WWII in the pacific theater, and were extremely difficult to spot—Something not reflected in game.  

 

People shouldn't bring up historical accuracy regarding torpedoes.

 

If they were "accurate" as per history, getting hit on the torpedo tubes should give the ship a chance to be detonated or suffer catastrophic damage.

 

See:  IJN Chokai

 

Even one of the early theories for Hood's catastrophic fate was a hit to her torp tubes.

 

If this were so, it'd be a tradeoff having the extra attack power of torpedoes for greatly decreased survival, something the US Navy actually willingly gave up on.

Edited by HazeGrayUnderway

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I managed to kill a DD with mine. No smoke, just launched where I thought he was spotting me from, turned tail and started to pull away. Lone behold devastating strike lmbo. I felt bad but I didn't at the same time. zero excuse for a DD to hit it

 

I rest my case. xD

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People shouldn't bring up historical accuracy regarding torpedoes.

 

If they were "accurate" as per history, getting hit on the torpedo tubes should give the ship a chance to be detonated or suffer catastrophic damage.

 

See:  IJN Chokai

 

Even one of the early theories for Hood's catastrophic fate was a hit to her torp tubes.

 

If this were so, it'd be a tradeoff having the extra attack power of torpedoes for greatly decreased survival, something the US Navy actually willingly gave up on.

 

I was just responding to that other comment, clarifying things. Don't shoot the messenger...please. Getting shot hurts. Or so I've heard. 

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They're long ranged, but slow... Their strength is the detection range, exactly 1 km, giving your target very little time to react, less than much faster torpedoes. Even though her old torpedoes were 66 knots, their extra .4 km (1.4 km was their stealth) of detectability actually meant you had more reaction time against them.

 

7.42 seconds of reaction time normally, but with the torpedo acceleration skill the target only has 6.75 seconds to react.

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Duca d'Aosta's torpedoes are deceptively good.  1km detection range, so if you wanted to use Torpedo Acceleration it gives people very little time to dodge.  Another benefit to 1km detection is there's less chance of accidental spotting of the torps by other foes nearby.  The torpedoes travel 12km and are 51 knots in speed, so at a tier where most torpedoes go 60 knots or so means people sometimes forget the threat since they travel for a long time in the water.  I've found them to be notably useful for shooting into smokescreens, since you can basically torpedo-snipe at long-distance and stay unnoticed by whoever is camping in the smoke.

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They're also slow, and there are only three of them per side. I call balance. 

But they have insanely-low detection range.  IIRC her fish have among the lowest reaction times at T6, and that's before TA.

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Slow torpedoes delivered in a comparatively small salvo. Yes, they have good range, but that doesn't mean that they're better than IJN torpedoes.

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I've surprised a few people in smoke with them. I don't think they are expected from so far out, or so late.

 

those things are lethal in smoke, people just never see them coming, especially DDs bc they have no hydro

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