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USMC2145

Ranged firing concealment changes good or bad...

Ranged firing concealment changes  

57 members have voted

  1. 1. Good change

    • Yes
      28
    • No
      29

21 comments in this topic

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Since some time has passed since the change went live do you feel the ranged firing concealment changes were good or bad.

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As a battleship player, I never really felt that firing undetected in open water was a problem. Usually, the ship would have to be so far away from me that even if they were spotted, I wouldn't be able to reliably hit them - assuming their IQ is higher than a sandwich.

Edited by MelonFlavoredShells

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I have mixed feeling on this. It depends on what ship i am playing. When playing my BBs i like it and when playing some of my CA i don't. 

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The OWSF removal was not why i voted no.

 

The new bloom mechanics on the other hand?

 

Thats just silly..

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The good- my German DDs are a lot better to play now.  Invisifire was stupid mechanic that never should have been in the game.

 

The bad- many DD players developed a playstyle dependent on invisifiring.  No matter what people say, they did.  Now DD players are a lot more passive and afraid to engage.

 

Overall, even though I have always been against the invisifire mechanic, I would take it back now just so I have DDs on my team that aren't afraid to do their jobs.  So my vote is that it was a bad change, even though it was a change I wanted.

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I don't think OWSF absolutely had to go, but I can defiantly see why WG decided to remove it.  That being said I voted no because I do not like the way WG handled the move, and felt that overall it has had a negative impact on gameplay by making DDs play far more passively.

Edited by yashma

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Neutral.


The change adversely affected some ships.  Lots of Destroyers, matter of fact.  Blyskawica's selling point was that built in stealth fire, now it's gone.

 

The change also did nothing in a practical sense for some ships that did have it before.  The greatest example is the ever notorious Zao.  Her reputation of Stealth Fire at Tier X was great.  But she lost that ability.  But... Does that change the fact that a ship like Zao can still accurately pelt you at range?  NO.  The scenario only changed that instead of you not seeing Zao pelt your BB at 18-19km, now you can see her shoot at you at 18-19km and weave to avoid your shots.

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As a battleship player, I never really felt that firing undetected in open water was a problem. Usually, the ship would have to be so far away from me that even if they were spotted, I wouldn't be able to reliably hit them - assuming their IQ is higher than a sandwich.

 

 

I wish that more BB players would be like you !

 

unfortunately, here we are. Some DDs are just unplayable now.

 

 

Interesting I noticed also that ,on top of being deleted consistently, I get way less XP in my gunboats. I figured out that it is because the XP I was getting from hunting DDs now goes to those cruisers sitting at 12 Km who obviously do way more damage in a salvo than I do. (e.g Benson game, 3 kills, 60k damage. 1K XP)

 

Pretty sure we will have people checking stats ... and sadly, at this point, I kinda stop caring.

 

 

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The bad- many DD players developed a playstyle dependent on invisifiring.  No matter what people say, they did.  Now DD players are a lot more passive and afraid to engage.

 

This is absolutely incorrect.

Many DD players got use to being able to hunt a DD and go dark after killing it. Not the case anymore ! That is the issue.

 

Now German DDs take way less damage and can withstand it. That is the difference

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As a battleship player, I never really felt that firing undetected in open water was a problem. Usually, the ship would have to be so far away from me that even if they were spotted, I wouldn't be able to reliably hit them - assuming their IQ is higher than a sandwich.

 

Kind of an odd assumption there. Either you are asserting that your aim is bad, battleship dispersion is inherently too unreliable to hit a DD from a stealth firing position (DD's were in the poll as it was an open ended poll and not ship specific) or that all ships that could stealth fire, but got hit, did not have an IQ above a sandwich...

 

Imho, I think the change is good. I play BB's, CA's/CL's and DD's through all the Tiers (10 included), only exception being DD's and that's up to Tier 9. While any ship can still "pseudo" stealth fire by being near max range, fire, duck back out and then run back out to beyond max range of their fire and into stealth with relative quickness. Being able to openly fire from 13.9km but only be detected from *roughly* 8.5km was insane (Benson stealth build). The detection is a guess as I can't recall what it was prior to the patch, but none the less, it was again, insane being able to light anyone up without being detected and from open water (IE no smoke, no terrain - with no repercussions).

 

Counter argument for this is "team this, team that", yes, I already know. I'm curious as to whether or not the 70%+ win ratio in your Benson and Fletcher have anything to do with your point of view? lol Main Hit Battery of 42% and 41% respectively... Yup, it certainly never was a problem.. When you were in a DD...

 

I guess I should have looked at this ships you played before posting the first 2 paragraphs, but I'll leave them be.

 

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This is absolutely incorrect.

Many DD players got use to being able to hunt a DD and go dark after killing it. Not the case anymore ! That is the issue.

 

Now German DDs take way less damage and can withstand it. That is the difference

 

yeah, there's that too

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I dislike the way it was implemented, but I do think removing stealth-fire was a positive change. I just don't like the way they did it. 

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One of the silliest mechanics I've seen is when you have a spotter aircraft.

If you launch that spotter, your gun range increases.  In addition, your detection range also increases.  WTH?

So now, instead of being detected at 15KM, I'm detected at 17KM when I fire my rifles.

...

On the other hand, we've removed the 'Easy' button for a whole group of annoying players.

And yes...  it's ANNOYING.

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Kind of an odd assumption there. Either you are asserting that your aim is bad, battleship dispersion is inherently too unreliable to hit a DD from a stealth firing position (DD's were in the poll as it was an open ended poll and not ship specific) or that all ships that could stealth fire, but got hit, did not have an IQ above a sandwich...

 

Imho, I think the change is good. I play BB's, CA's/CL's and DD's through all the Tiers (10 included), only exception being DD's and that's up to Tier 9. While any ship can still "pseudo" stealth fire by being near max range, fire, duck back out and then run back out to beyond max range of their fire and into stealth with relative quickness. Being able to openly fire from 13.9km but only be detected from *roughly* 8.5km was insane (Benson stealth build). The detection is a guess as I can't recall what it was prior to the patch, but none the less, it was again, insane being able to light anyone up without being detected and from open water (IE no smoke, no terrain - with no repercussions).

 

Counter argument for this is "team this, team that", yes, I already know. I'm curious as to whether or not the 70%+ win ratio in your Benson and Fletcher have anything to do with your point of view? lol Main Hit Battery of 42% and 41% respectively... Yup, it certainly never was a problem.. When you were in a DD...

 

I guess I should have looked at this ships you played before posting the first 2 paragraphs, but I'll leave them be.

 

 

Yep, because my 30%+ hit rates in most of my BBs certainly indicates that I have bad aim, and my ratio of games in battleships and destroyers (573:313) shows that I mainly play destroyers.

 

The two destroyers you brought up, Benson and Fletcher, have 18 and 20 games, respectively. For comparison, I have 119 games in my North Carolina, and 18 in Iowa (which I didn't enjoy playing). But please, go on.

 

Edit: Also, I have a much higher win rate in those DDs because I can gun down the enemy's DDs and then take objectives. I usually keep my guns silent when dealing with BBs so that they aren't made aware of my presence. Furthermore, you seem to believe I said that if any ship gets hit from invisi-firing range then the captain is dumb. I said "reliably." A DD that is sitting ~10km out with a battleship aiming at them should probably be taking evasive maneuvers, same for cruisers sitting 15-18km out.

Edited by MelonFlavoredShells

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Gearing has taken a nasty beating from these changes, as have the IJN. Russian DDs, by complete unintended coincidence, benefit the most from this change. German DDs were released in an unplayable state so they could try to deny that this was a DD nerf.

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Voted no because of the gun bloom nerf across different ship types.

 

I haven't looked for myself, but I've heard on here that DD numbers are on the decline.

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I'm not sure how much I like the actual implementation, but I think it's more good than bad.

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Not a fan. I didn't care about silly DDs trying to land shells with 13s delay before, but I now find USN DDs to be really boring to play, because now you can only use guns against other destroyers and when smoke is up. Otherwise non-idiots at Tier X just take half your HP for free.

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I found some aspects of invisafiring irritating, but the solution hasn't been good for the game IMO. I don't think I ever really abused the mechanic, and I play everything except CVs, but the game seems far more stagnant now. That is a good thing if you are a BB main maybe who just wants to sit there and snipe, but for the DD and CA/CL crowd who regularly face 5 BBs per game it isn't that much fun. A better fix might have been the horrible MM that seems to result in lopsided games over and over.

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The current bloom system punishes usage of smoke and cover too much, but as is, you can't reduce bloom below max firing range without reintroducing stealth fire. Having less bloom than your max firing range is, by definition, stealth fire.

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On the whole, good.

 

I said to people who would listen before the patch that it would hit Fletcher/Gearing the worst, and it did. The rest were kind of untouched. Most IJN DD players before the patch probably didn't realize they had guns, and they still don't. This was a straight up buff to most German DDs and changed nothing for Z-46 and -52. Did not change anything for the Russians and most cruisers couldn't really use OWSF, even if it had the ability despite what people claim. Zao had what, 1.5-2km with full concealment and range? 

 

Oh, and Akizuki, but it at least has range + shell velocity to help with its lolhuge range buff it got at the same time. 

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