Jump to content
You need to play a total of 20 battles to post in this section.
dannyk77

going to keep complaining about fires

77 comments in this topic

Recommended Posts

Members
26 posts
3,611 battles

I can be in my DD, have fires start regularly and easily survive the battle,

But in my huge BB with all the health and all the men able and trained to put on fires, I easily sink from fires.

And yes know and do all the things to fight fires in this game.

 

Fire damage needs to be reduced in BB's!!!!!!!!!!!!!!

 

I have heard all the fanboy stuff about fires and the plague of ships, blah, blah.  So I won't respond or read about all the same old support for fire in this game

 

Fire damage is not currently accurate in this game

  • Cool 1

Share this post


Link to post
Share on other sites
Beta Testers
1,180 posts
7,853 battles

:popcorn:

 

BBs have already been buffed and buffed again and the BB population is the highest of all the ship types. Fires are fine, just learn to deal with them.

 

When they get rid of the massage citadel damage done by BBs to Cruisers then we can talk about fires.

  • Cool 2

Share this post


Link to post
Share on other sites
825
[ARMDA]
Members
9,004 posts
6,506 battles

Don't put out a fire unless you have two or more. If you're struggling, pick up Fire Prevention and make a slight Damage Control build.

Share this post


Link to post
Share on other sites
3,150
[HINON]
Privateers
6,266 posts
3,405 battles

Fire damage needs to be reduced in BB's!!!!!!!!!!!!!!

 

I have heard all the fanboy stuff about fires and the plague of ships, blah, blah.  So I won't respond or read about all the same old support for fire in this game

 

Fire damage is not currently accurate in this game

 

Lovely. I'm going to say it anyway. 

 

1. Fire was one of the biggest threats to a warship. Still is, in fact. 

2. No. Fires keep CA/Ls relevant against BB's.   

3. If you have problems with fire, then there's probably something else at fault. 

4. Fires are fully repairable. 

5. Finally, no. Yes—again. No. 

 

Fires are staying. 

  • Cool 11

Share this post


Link to post
Share on other sites
3,880
[WTFS]
Members
9,331 posts
13,756 battles

Oh, just hush, already, you crying BBaby who fails to use his resources right. I hardly ever burn bad in a BB, and I don't even main the darn things.

Share this post


Link to post
Share on other sites
Members
3,681 posts
8,111 battles

*facepalm*

Okay let's do a check list.

-do you take premium damage control and repair party?

-do you use your damage control and repairs intelligently, like not putting out one fire with repair? 

-do you know your vulnerability and retreat while both your control and repair are on cool down?

-do you pay attention to the mini map and refrain from yolo like a derp?

-do you roll with your team so they can also get shot at?

-do you prioritize killing the fire starters and actually land your shots?

 

If you have answer "no" for more than once, you are not doing it right and deserves to be burned as a heretic!

ZhK4kv1.png

Edited by The_first_harbinger
  • Cool 3

Share this post


Link to post
Share on other sites
Members
3,681 posts
8,111 battles

 -snip-

 

Were you in a Nürnberg? Or a Königsberg? Or Yorck? Or Myoko?

Edited by The_first_harbinger

Share this post


Link to post
Share on other sites
Members
11,026 posts
30,665 battles

I can be in my DD, have fires start regularly and easily survive the battle,

But in my huge BB with all the health and all the men able and trained to put on fires, I easily sink from fires.

 

It's because most damage BBs take is from enemy main gun fire, not fires.

Share this post


Link to post
Share on other sites
Members
1,480 posts
8,824 battles

 

Fire damage needs to be reduced in BB's!!!!!!!!!!!!!!

 

 

No it doesn't.  Buffing BB's at this point should be just about the single lowest priority for the developers.
  • Cool 2

Share this post


Link to post
Share on other sites
Members
4,608 posts

I find it amusing that the OP is accused of being part of the bb babbies, yet really isn't, they are a CA main.  And yes, there are times where you have to use that repair on one fire (or you risk sinking by fire before its extinguished).  Honestly, fire is the damage element which requires zero skill to do, and is all luck.

There are two flags which increase your chances of fire, why not have a flag which reduces it as well?

Oh, you can repair the damage from fire, yeah, and add in the hits you take while the fire is burning you down and its almost worthless.

How about instead of reducing the risk of fire, increase how much the regular repair party gives back, reduce its cool down, and increase the number of times it can be used.

Honestly nothing is more satisfying than to see that CA detonate which was spewing HE at you.

  • Cool 2

Share this post


Link to post
Share on other sites
3,513
Members
16,315 posts
12,285 battles

Were you in a Nürnberg? Or a Königsberg? Or Yorck? Or Myoko?

ANSHAN!!!!!

 

Comrad!

Share this post


Link to post
Share on other sites
Members
1,480 posts
8,824 battles

I find it amusing that the OP is accused of being part of the bb babbies, yet really isn't, they are a CA main.  And yes, there are times where you have to use that repair on one fire (or you risk sinking by fire before its extinguished).  Honestly, fire is the damage element which requires zero skill to do, and is all luck.

 

It's a luck-based addition to hitting the target in the first place (which is not luck-based), and which keeps guns with lower damage and penetration useful.  Without it, cruisers would be even more disadvantaged against BB's than they already are.

 

 

There are two flags which increase your chances of fire, why not have a flag which reduces it as well?

Oh, you can repair the damage from fire, yeah, and add in the hits you take while the fire is burning you down and its almost worthless.

 

There is a flag which reduces fire duration.  There is also a captain skill and an upgrade module for that.  There is also a flag which increases hitpoints returned by Repair Party, and fire damage is fully repairable.  There are also captain skills and modules that reduce the chance of being set on fire and a captain skill that reduces the number of places you can be set on fire.  I'm not going to debate you on the idea that repairing damage is almost worthless because then you get hit again and take more damage.  You should really just go take a timeout for that one.

 

How about instead of reducing the risk of fire, increase how much the regular repair party gives back, reduce its cool down, and increase the number of times it can be used.

 

There is already a flag that increases the amount returned by repair party and a captain skill that increases the number of uses.  Using the premium version also increases the number of uses at a cost of 22,500 credits.

Edited by Vaidency
  • Cool 3

Share this post


Link to post
Share on other sites
39,261
[HINON]
Alpha Tester
27,720 posts
26,569 battles

ZhK4kv1.png

 

dnEloAo.png

 

@OP:

 

MscJnHv.jpg

Share this post


Link to post
Share on other sites
Members
2,406 posts
39,328 battles

new game within 4 minutes half my health lost to fire again.  Going back to playing DD's.

You can't spell BBQ without BB :)

Share this post


Link to post
Share on other sites
9,426
[GWG]
[GWG]
Alpha Tester
29,187 posts
15,766 battles

I think fires, how they start, and how they are fought needs to be overhauled for a better less frustrating feel but the OP is simply whining. The real damage to ships of this era from fires was from things like ready ammo for the secondaries or AA cooking off or getting too close to the magazines and having to flood them. My thoughts are that AP should cause fires too but that the direct damage from fire should be minimal and that with each tic of fire damage the ship has a chance of taking a critical with HP loss and permanent loss of a gun mount if the chance comes up.

Share this post


Link to post
Share on other sites
Members
765 posts
2,849 battles

I can be in my DD, have fires start regularly and easily survive the battle,

But in my huge BB with all the health and all the men able and trained to put on fires, I easily sink from fires.

And yes know and do all the things to fight fires in this game.

 

Fire damage needs to be reduced in BB's!!!!!!!!!!!!!!

 

I have heard all the fanboy stuff about fires and the plague of ships, blah, blah.  So I won't respond or read about all the same old support for fire in this game

 

Fire damage is not currently accurate in this game

 

Look at the WR% of all ships.  Think.  

Share this post


Link to post
Share on other sites
86
[-BN-]
WoWS Community Contributors
311 posts
14,500 battles

I like people who complain about fires, they are the ones that give me this kind of results...

 mPfRMfv.jpg

 

Share this post


Link to post
Share on other sites
Members
117 posts
6,877 battles

*facepalm*

Okay let's do a check list.

-do you take premium damage control and repair party?

-do you use your damage control and repairs intelligently, like not putting out one fire with repair? 

-do you know your vulnerability and retreat while both your control and repair are on cool down?

-do you pay attention to the mini map and refrain from yolo like a derp?

-do you roll with your team so they can also get shot at?

-do you prioritize killing the fire starters and actually land your shots?

 

If you have answer "no" for more than once, you are not doing it right and deserves to be burned as a heretic!

ZhK4kv1.png

 

I am going to shamelessly steal the above picture for future use in trolling.

*Edit - I'm a BB main as well, love my BB's, don't really have issues with fires, and personally, I wouldn't mind seeing fires have the capacity to set off a detonation on a unflagged ship. I think fires keep CA's and gunship DD's competitive vs BB's, but with the BB's ability to deal massive citadel damage, particularly to CA's, fires are the one thing that helps equalize them.

 

 

Edited by Styrkyr

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×