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dannyk77

going to keep complaining about fires

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I can be in my DD, have fires start regularly and easily survive the battle,

But in my huge BB with all the health and all the men able and trained to put on fires, I easily sink from fires.

And yes know and do all the things to fight fires in this game.

 

Fire damage needs to be reduced in BB's!!!!!!!!!!!!!!

 

I have heard all the fanboy stuff about fires and the plague of ships, blah, blah.  So I won't respond or read about all the same old support for fire in this game

 

Fire damage is not currently accurate in this game

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:popcorn:

 

BBs have already been buffed and buffed again and the BB population is the highest of all the ship types. Fires are fine, just learn to deal with them.

 

When they get rid of the massage citadel damage done by BBs to Cruisers then we can talk about fires.

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Don't put out a fire unless you have two or more. If you're struggling, pick up Fire Prevention and make a slight Damage Control build.

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Fire damage needs to be reduced in BB's!!!!!!!!!!!!!!

 

I have heard all the fanboy stuff about fires and the plague of ships, blah, blah.  So I won't respond or read about all the same old support for fire in this game

 

Fire damage is not currently accurate in this game

 

Lovely. I'm going to say it anyway. 

 

1. Fire was one of the biggest threats to a warship. Still is, in fact. 

2. No. Fires keep CA/Ls relevant against BB's.   

3. If you have problems with fire, then there's probably something else at fault. 

4. Fires are fully repairable. 

5. Finally, no. Yes—again. No. 

 

Fires are staying. 

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Oh, just hush, already, you crying BBaby who fails to use his resources right. I hardly ever burn bad in a BB, and I don't even main the darn things.

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*facepalm*

Okay let's do a check list.

-do you take premium damage control and repair party?

-do you use your damage control and repairs intelligently, like not putting out one fire with repair? 

-do you know your vulnerability and retreat while both your control and repair are on cool down?

-do you pay attention to the mini map and refrain from yolo like a derp?

-do you roll with your team so they can also get shot at?

-do you prioritize killing the fire starters and actually land your shots?

 

If you have answer "no" for more than once, you are not doing it right and deserves to be burned as a heretic!

ZhK4kv1.png

Edited by The_first_harbinger
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 -snip-

 

Were you in a Nürnberg? Or a Königsberg? Or Yorck? Or Myoko?

Edited by The_first_harbinger

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I can be in my DD, have fires start regularly and easily survive the battle,

But in my huge BB with all the health and all the men able and trained to put on fires, I easily sink from fires.

 

It's because most damage BBs take is from enemy main gun fire, not fires.

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Fire damage needs to be reduced in BB's!!!!!!!!!!!!!!

 

 

No it doesn't.  Buffing BB's at this point should be just about the single lowest priority for the developers.
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I find it amusing that the OP is accused of being part of the bb babbies, yet really isn't, they are a CA main.  And yes, there are times where you have to use that repair on one fire (or you risk sinking by fire before its extinguished).  Honestly, fire is the damage element which requires zero skill to do, and is all luck.

There are two flags which increase your chances of fire, why not have a flag which reduces it as well?

Oh, you can repair the damage from fire, yeah, and add in the hits you take while the fire is burning you down and its almost worthless.

How about instead of reducing the risk of fire, increase how much the regular repair party gives back, reduce its cool down, and increase the number of times it can be used.

Honestly nothing is more satisfying than to see that CA detonate which was spewing HE at you.

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Were you in a Nürnberg? Or a Königsberg? Or Yorck? Or Myoko?

ANSHAN!!!!!

 

Comrad!

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I find it amusing that the OP is accused of being part of the bb babbies, yet really isn't, they are a CA main.  And yes, there are times where you have to use that repair on one fire (or you risk sinking by fire before its extinguished).  Honestly, fire is the damage element which requires zero skill to do, and is all luck.

 

It's a luck-based addition to hitting the target in the first place (which is not luck-based), and which keeps guns with lower damage and penetration useful.  Without it, cruisers would be even more disadvantaged against BB's than they already are.

 

 

There are two flags which increase your chances of fire, why not have a flag which reduces it as well?

Oh, you can repair the damage from fire, yeah, and add in the hits you take while the fire is burning you down and its almost worthless.

 

There is a flag which reduces fire duration.  There is also a captain skill and an upgrade module for that.  There is also a flag which increases hitpoints returned by Repair Party, and fire damage is fully repairable.  There are also captain skills and modules that reduce the chance of being set on fire and a captain skill that reduces the number of places you can be set on fire.  I'm not going to debate you on the idea that repairing damage is almost worthless because then you get hit again and take more damage.  You should really just go take a timeout for that one.

 

How about instead of reducing the risk of fire, increase how much the regular repair party gives back, reduce its cool down, and increase the number of times it can be used.

 

There is already a flag that increases the amount returned by repair party and a captain skill that increases the number of uses.  Using the premium version also increases the number of uses at a cost of 22,500 credits.

Edited by Vaidency
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ZhK4kv1.png

 

dnEloAo.png

 

@OP:

 

MscJnHv.jpg

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new game within 4 minutes half my health lost to fire again.  Going back to playing DD's.

You can't spell BBQ without BB :)

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I think fires, how they start, and how they are fought needs to be overhauled for a better less frustrating feel but the OP is simply whining. The real damage to ships of this era from fires was from things like ready ammo for the secondaries or AA cooking off or getting too close to the magazines and having to flood them. My thoughts are that AP should cause fires too but that the direct damage from fire should be minimal and that with each tic of fire damage the ship has a chance of taking a critical with HP loss and permanent loss of a gun mount if the chance comes up.

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I can be in my DD, have fires start regularly and easily survive the battle,

But in my huge BB with all the health and all the men able and trained to put on fires, I easily sink from fires.

And yes know and do all the things to fight fires in this game.

 

Fire damage needs to be reduced in BB's!!!!!!!!!!!!!!

 

I have heard all the fanboy stuff about fires and the plague of ships, blah, blah.  So I won't respond or read about all the same old support for fire in this game

 

Fire damage is not currently accurate in this game

 

Look at the WR% of all ships.  Think.  

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I like people who complain about fires, they are the ones that give me this kind of results...

 mPfRMfv.jpg

 

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*facepalm*

Okay let's do a check list.

-do you take premium damage control and repair party?

-do you use your damage control and repairs intelligently, like not putting out one fire with repair? 

-do you know your vulnerability and retreat while both your control and repair are on cool down?

-do you pay attention to the mini map and refrain from yolo like a derp?

-do you roll with your team so they can also get shot at?

-do you prioritize killing the fire starters and actually land your shots?

 

If you have answer "no" for more than once, you are not doing it right and deserves to be burned as a heretic!

ZhK4kv1.png

 

I am going to shamelessly steal the above picture for future use in trolling.

*Edit - I'm a BB main as well, love my BB's, don't really have issues with fires, and personally, I wouldn't mind seeing fires have the capacity to set off a detonation on a unflagged ship. I think fires keep CA's and gunship DD's competitive vs BB's, but with the BB's ability to deal massive citadel damage, particularly to CA's, fires are the one thing that helps equalize them.

 

 

Edited by Styrkyr

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