NikoPower

Update 0.6.4 Downtime and Update Notes

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The update happens April 19; preparation begins at 03:00 PT/ 06:00 ET until 05:00 PT/ 08:00 ET.

 

French Cruisers:

 

French cruisers are here!

The new branch includes Bougainville, Jurien de la Gravière, Friant, Duguay-Trouin, Émile Bertin, La Galissonnière, Algérie, Charles Martel, Saint- Louis, and Henri IV.

Highlights

  • The branch starts with light cruisers armed with big, long-range guns with excellent armor-piercing potential - 165mm at tier II, 139mm at Tier III, 155mm at tier IV and 152mm for tier V and VI
  • French cruiser torpedoes have great aiming angles, a 6km range starting at tier III and IV, and a 9km range starting at tier V
  • Torpedo protection starting at tier III reduces torpedo damage by 16% at tier VII, and climbs slightly up to tier X
  • French cruisers transition from light cruisers to heavy cruisers at tier VI with a thicker armor belt and access to a unique cruiser consumable
  • Starting at tier VI, French cruisers can mount an "Engine Boost" consumable that gives tier VI-VII ships 15% bonus active for to their maximum speed, and a 20% bonus to tiers VIII-X
  • Cruisers tier VII and up are considered "full" heavy cruisers and have long-range, hard-hitting 203mm guns, torpedoes, and swift speed
  • Befitting its royal name, Henri IV sits at the top of the new French cruiser branch and has the largest caliber tier X cruiser guns and the highest standard speed of all tier X cruisers

For more information about the new ships, watch "Developers' Diary!"

 

Interface:

 

We're increasing the space for usernames displayed in the in-game stats (Tab key) by approximately six to seven characters, and by four to five in the post-battle stats.

With the approach of a Cyclone, your spotting range decreases gradually. Your exact spotting range will now be displayed on the screen on the Cyclone approach indicator.

In addition, we've also added two new game window modes: a window with no border, and a "borderless" full-screen window.

 

Clans

  • Added system notifications for:
  • Creating a Clan; adding or changing Clan description, name, or tag; inviting players to a Clan; joining or accepting a Clan invite; leaving a Clan; excluding a player from a Clan; changing positions; delegating Clan management authority
  • We also added a context menu for the "Clan" tab, ideal for both players searching for a suitable Clan and players who are already in one. You can open it by right-clicking on a Clan or player name in the "Clans" section.
  • Added Port music and notifications to Clan section of Port when interacting with interface elements for both a Clan player opening the Clan tab in their Port, and for a non-Clan tab when you go to the Clan page from the account menu.

 

Ship Balance and Appearance Changes:

 

Basic sea detectability range decreased for:

  • Grozovoi: reduced from 8.82km to 8.29km
  • New Orleans: reduced from 12.42 to 11.82km

 

Main turrets turn time reduced:

  • Mogami 155mm guns: from 51.4s to 36s
  • Fubuki, Akatsuki, Kagero: from 30s to 26.1s
  • Yugumo, Shimakaze: from 25.7s to 22.8s
  • Mutsuki stock guns: from 30 seconds to 25.7 seconds

 

Other Changes: 

 

  • Admiral Hipper, Hindenburg, Prinz Eugen, and Roon: Thickness of fore end plating, aft end plating, casemate plating and respective decks increased from 25mm to 27mm.
  • These changes should improve the survivability and combat efficiency of the above cruisers. Their hull sections can now withstand hits from 152mm and 155mm HE shells without the bonus provided by the "Inertia Fuse" Skill. The 27mm armor can effectively counteract the "guaranteed" armor penetration ability of 380mm and 381mm AP shells.
  • Des Moines: Upper deck armor thickness increased from 27 to 30mm to withstand hits by HE shells up to 180mm without the bonus provided by the "Inertia Fuse" Skill. Her armor is capable of effectively counteracting the previously "guaranteed" armor penetration from all in-game AP shells, except those of Yamato's 460mm guns.
  •  
  • Shimakaze, Yugumo, and Zao: Detectability range of Type F3 torpedoes reduced from 1.9km to 1.8km. 
  • For Shimakaze, the detectability range of Type 93 mod. 3 torpedoes reduced from 1.9km to 1.7km.
  • Commanders of destroyers should aggressively use Type F3 torpedoes, as they require maximum concentration with a high cost for errors. If you select the right target and launch your torpedoes at the right moment, your risk will pay off. The decrease in torpedo detectability range will allow you to demonstrate your close-range skill and pose a greater threat for enemies within an 8km radius, especially artillery destroyers.
  • Type 93 mod. 3 torpedoes are for less risky gameplay, though we noticed they're less threatening to enemies due to their excessive detectability distance and moderate 67-knot speed. The reduction of their detectability range to 1.7km should make playing Shimakaze in this configuration more comfortable while enhancing the destroyer's role in fighting moving enemies or stationary ships in a smoke screen. 
  •  
  • Tirpitz: Increased normal firing range of secondary battery from 4.5km to 7km
  • König: Accuracy sigma parameter reduced from 2 to 1.8 (Slight decrease in accuracy) 
  • Khabarovsk: Basic rudder shift time increased from 6.1s to 11.1s

 

Maps and Weather:

 

  • We improved the appearance of the in-game maps, and paid specific attention to "Hotspot" and "Neighbors."
  • Improved Ring, New Dawn, Trap, Islands of Ice, Islands and Trident
  • Haven and Ring now have weather effects which won't affect gameplay. On Ring you'll either see rain at the beginning of a battle or cloudy weather for the entire fight. Haven also has a 10% probability of a Cyclone, which will affect gameplay.

 

New Port

  • Look for a new Port for players with a Premium Account: "Dry Dock," inspired by actual shipyards like Norfolk Navy Yard from the early 1940s. "Dry Dock" replaces "Hawaii," the current Premium Port. "Hawaii" will be converted into a standard (non-Premium) Port.
  • Look for dynamic lighting and varying ship spawn locations in the Port -- "Dry Dock" is different from every other Port in World of Warships because it has three different spawn locations, and the point your ship appears in depends on its class and size.
  • Now you can adjust the dynamic lighting quality level (enabled by default) in your graphics settings: "Low," "High" and "Off"

 

 

Technical Updates: 

 

  • Fixes:
  • Fixed several Intro Mission bugs
  • Fixed game crash when replaying a recorded battle
  • Fixed overlapping ship name and win rate in Player Profile
  • Fixed cone for torpedo bomber when there is only one aircraft left in a squadron
  • Commanders from Reserve and other ships now always display after logging in again
  • Minimap circles no longer display when entering a battle after the ship is destroyed
  • You can now drag-select squadrons on the Tactical Map
  • Game won't crash if server connection is lost as an animation plays in battle or Port
  • Fixed game occasionally closing when right-clicking in Spectator mode
  • Fixed game occasionally closing when switching to the windowed mode with Alt-Tab and simultaneously holding an arrow key 
  • Resolution no longer changes before resolution changes are confirmed
  • Stopped sending post-battle surveys to players who left a battle before it ended
  • Fixed bug where English text did not fit the space allocated to the login button
  • Nassau: Fixed bottom armor layout (won't affect gameplay)
  • Dunkerque: adjusted conning tower aft bulkhead armor from 300mm to 250mm
  • Phoenix: Now able to reach maximum firing range with top Gun Fire Control System and stock guns
  • Colorado: Fixed bug where spotting range exceeded firing range, now maximum spotting range equals firing range
  • Tachibana: Fixed bug in which a black area sometimes appeared in Binocular View 
  • KaiserKönig Albert: Ensured camera switches between main battle groups when rotating if box "Automatically switch the camera between the main battery mounts" is checked -- the camera now switches between weapons in the bow and stern

 

With the release of Update 0.6.3, we've officially discontinued support for Windows XP and Vista. Beginning with Update 0.6.4, these operating systems will cease to be supported by the game. The decision was based on them no longer supported by Microsoft. This will allow us to optimize the game for faster and more convenient operation on modern operating systems, as we integrate new graphics technologies going forward.


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Posted (edited) · Report post

Is the artillery camera bug going to be fixed anytime soon though?

Edited by m373x

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That Tirpitz buff is too OP, the Tirpitz should NOT have 7 km secondaries since the ship already has torpedoes.


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That Tirpitz buff is too OP, the Tirpitz should NOT have 7 km secondaries since the ship already has torpedoes.

 

They might want to bring the torp range down to 4 km. but in the main time, play the hell out of it.

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That Tirpitz buff is too OP, the Tirpitz should NOT have 7 km secondaries since the ship already has torpedoes.

 

Bismarck made Tirpitz irrelevant because of its hydro and secondaries. This now makes it a viable choice between the two.

 

Are Bismarck secondaries a bit OP for T8? Yeah. But WG obviously doesn't want to change them, so buffing the Tirpitz is the next best option. I can take mine out of the fjord it's been hiding in now! 


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They might want to bring the torp range down to 4 km. but in the main time, play the hell out of it.

 

Why? Tirpitz torps are fine, and anyone that actually knows how to use them will hold them until around 2km away anyways. It's not like 6km torps are incredibly useful for anything else really. 

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Bismarck made Tirpitz irrelevant because of its hydro and secondaries. This now makes it a viable choice between the two.

 

Are Bismarck secondaries a bit OP for T8? Yeah. But WG obviously doesn't want to change them, so buffing the Tirpitz is the next best option. I can take mine out of the fjord it's been hiding in now! 

 

But 7 km secondaries and torps is kinda OP, so just have shorter range secondaries, like 5 km and it'll be more balanced.

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the title says "Downtime" and Update Notes but I only see update logs. Just wanted to tell you :hiding:

 


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the title says "Downtime" and Update Notes but I only see update logs. Just wanted to tell you :hiding:

 

So I wasn't the only one to see that. I thought for a few minutes that I was losing it.

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I am not much of a DD player but the IJN DD gun turn time buff has been needed since alpha days. Even with this they are at a giant disadvantage against a US or RU DD in a gun fight but now they will have a chance to at least keep their guns on target while maneuvering.


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That Tirpitz buff is too OP, the Tirpitz should NOT have 7 km secondaries since the ship already has torpedoes.

 

Agreed. Its a BB with torps, now you buff its secondaries, whats next smoke????

Admitedly  this is a comment from someone who has never played the Tirpitz, only against them.  The never seemed underpowered to me. IJS


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NIKO,

has the automatic rotation of the mini been fixed so the carrier is at the bottom or have we been forgotten again. Playing the CV effectively at the top is nearly impossible and this has not been fixed.

 

HELP   HELP


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Tirpitz secondarys buffed im in love now 

Time for more of my shenanigans 


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Damn as soon as I move from the IJN DD line they buff the torps so that, if I was at the right place at the right time, with the right target, and concentrated my torps.....I could have done some damage!

 

:amazed::teethhappy: I did find the enthusiasm used to sell that buff amusing.


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NIKO,

has the automatic rotation of the mini been fixed so the carrier is at the bottom or have we been forgotten again. Playing the CV effectively at the top is nearly impossible and this has not been fixed.

 

HELP   HELP

 

I don't get what you are talking about, I can play CVs fine from any map orientation.

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The update happens April 19; preparation begins at 03:00 PT/ 06:00 ET until 05:00 PT/ 08:00 ET.

 

French Cruisers:

 

French cruisers are here!

The new branch includes Bougainville, Jurien de la Gravière, Friant, Duguay-Trouin, Émile Bertin, La Galissonnière, Algérie, Charles Martel, Saint- Louis, and Henri IV.

Highlights

  • The branch starts with light cruisers armed with big, long-range guns with excellent armor-piercing potential - 165mm at tier II, 139mm at Tier III, 155mm at tier IV and 152mm for tier V and VI
  • French cruiser torpedoes have great aiming angles, a 6km range starting at tier III and IV, and a 9km range starting at tier V
  • Torpedo protection starting at tier III reduces torpedo damage by 16% at tier VII, and climbs slightly up to tier X
  • French cruisers transition from light cruisers to heavy cruisers at tier VI with a thicker armor belt and access to a unique cruiser consumable
  • Starting at tier VI, French cruisers can mount an "Engine Boost" consumable that gives tier VI-VII ships 15% bonus active for to their maximum speed, and a 20% bonus to tiers VIII-X
  • Cruisers tier VII and up are considered "full" heavy cruisers and have long-range, hard-hitting 203mm guns, torpedoes, and swift speed
  • Befitting its royal name, Henri IV sits at the top of the new French cruiser branch and has the largest caliber tier X cruiser guns and the highest standard speed of all tier X cruisers

For more information about the new ships, watch "Developers' Diary!"

 

Interface:

 

We're increasing the space for usernames displayed in the in-game stats (Tab key) by approximately six to seven characters, and by four to five in the post-battle stats.

With the approach of a Cyclone, your spotting range decreases gradually. Your exact spotting range will now be displayed on the screen on the Cyclone approach indicator.

In addition, we've also added two new game window modes: a window with no border, and a "borderless" full-screen window.

 

Clans

  • Added system notifications for:
  • Creating a Clan; adding or changing Clan description, name, or tag; inviting players to a Clan; joining or accepting a Clan invite; leaving a Clan; excluding a player from a Clan; changing positions; delegating Clan management authority
  • We also added a context menu for the "Clan" tab, ideal for both players searching for a suitable Clan and players who are already in one. You can open it by right-clicking on a Clan or player name in the "Clans" section.
  • Added Port music and notifications to Clan section of Port when interacting with interface elements for both a Clan player opening the Clan tab in their Port, and for a non-Clan tab when you go to the Clan page from the account menu.

 

Ship Balance and Appearance Changes:

 

Basic sea detectability range decreased for:

  • Grozovoi: reduced from 8.82km to 8.29km
  • New Orleans: reduced from 12.42 to 11.82km

 

Main turrets turn time reduced:

  • Mogami 155mm guns: from 51.4s to 36s
  • Fubuki, Akatsuki, Kagero: from 30s to 26.1s
  • Yugumo, Shimakaze: from 25.7s to 22.8s
  • Mutsuki stock guns: from 30 seconds to 25.7 seconds

 

Other Changes: 

 

  • Admiral Hipper, Hindenburg, Prinz Eugen, and Roon: Thickness of fore end plating, aft end plating, casemate plating and respective decks increased from 25mm to 27mm.
  • These changes should improve the survivability and combat efficiency of the above cruisers. Their hull sections can now withstand hits from 152mm and 155mm HE shells without the bonus provided by the "Inertia Fuse" Skill. The 27mm armor can effectively counteract the "guaranteed" armor penetration ability of 380mm and 381mm AP shells.
  • Des Moines: Upper deck armor thickness increased from 27 to 30mm to withstand hits by HE shells up to 180mm without the bonus provided by the "Inertia Fuse" Skill. Her armor is capable of effectively counteracting the previously "guaranteed" armor penetration from all in-game AP shells, except those of Yamato's 460mm guns.
  •  
  • Shimakaze, Yugumo, and Zao: Detectability range of Type F3 torpedoes reduced from 1.9km to 1.8km.
  • For Shimakaze, the detectability range of Type 93 mod. 3 torpedoes reduced from 1.9km to 1.7km.
  • Commanders of destroyers should aggressively use Type F3 torpedoes, as they require maximum concentration with a high cost for errors. If you select the right target and launch your torpedoes at the right moment, your risk will pay off. The decrease in torpedo detectability range will allow you to demonstrate your close-range skill and pose a greater threat for enemies within an 8km radius, especially artillery destroyers.
  • Type 93 mod. 3 torpedoes are for less risky gameplay, though we noticed they're less threatening to enemies due to their excessive detectability distance and moderate 67-knot speed. The reduction of their detectability range to 1.7km should make playing Shimakaze in this configuration more comfortable while enhancing the destroyer's role in fighting moving enemies or stationary ships in a smoke screen. 
  •  
  • Tirpitz: Increased normal firing range of secondary battery from 4.5km to 7km
  • König: Accuracy sigma parameter reduced from 2 to 1.8 (Slight decrease in accuracy)
  • Khabarovsk: Basic rudder shift time increased from 6.1s to 11.1s

 

Maps and Weather:

 

  • We improved the appearance of the in-game maps, and paid specific attention to "Hotspot" and "Neighbors."
  • Improved Ring, New Dawn, Trap, Islands of Ice, Islands and Trident
  • Haven and Ring now have weather effects which won't affect gameplay. On Ring you'll either see rain at the beginning of a battle or cloudy weather for the entire fight. Haven also has a 10% probability of a Cyclone, which will affect gameplay.

 

New Port

  • Look for a new Port for players with a Premium Account: "Dry Dock," inspired by actual shipyards like Norfolk Navy Yard from the early 1940s. "Dry Dock" replaces "Hawaii," the current Premium Port. "Hawaii" will be converted into a standard (non-Premium) Port.
  • Look for dynamic lighting and varying ship spawn locations in the Port -- "Dry Dock" is different from every other Port in World of Warships because it has three different spawn locations, and the point your ship appears in depends on its class and size.
  • Now you can adjust the dynamic lighting quality level (enabled by default) in your graphics settings: "Low," "High" and "Off"

 

 

Technical Updates: 

 

  • Fixes:
  • Fixed several Intro Mission bugs
  • Fixed game crash when replaying a recorded battle
  • Fixed overlapping ship name and win rate in Player Profile
  • Fixed cone for torpedo bomber when there is only one aircraft left in a squadron
  • Commanders from Reserve and other ships now always display after logging in again
  • Minimap circles no longer display when entering a battle after the ship is destroyed
  • You can now drag-select squadrons on the Tactical Map
  • Game won't crash if server connection is lost as an animation plays in battle or Port
  • Fixed game occasionally closing when right-clicking in Spectator mode
  • Fixed game occasionally closing when switching to the windowed mode with Alt-Tab and simultaneously holding an arrow key 
  • Resolution no longer changes before resolution changes are confirmed
  • Stopped sending post-battle surveys to players who left a battle before it ended
  • Fixed bug where English text did not fit the space allocated to the login button
  • Nassau: Fixed bottom armor layout (won't affect gameplay)
  • Dunkerque: adjusted conning tower aft bulkhead armor from 300mm to 250mm
  • Phoenix: Now able to reach maximum firing range with top Gun Fire Control System and stock guns
  • Colorado: Fixed bug where spotting range exceeded firing range, now maximum spotting range equals firing range
  • Tachibana: Fixed bug in which a black area sometimes appeared in Binocular View 
  • KaiserKönig Albert: Ensured camera switches between main battle groups when rotating if box "Automatically switch the camera between the main battery mounts" is checked -- the camera now switches between weapons in the bow and stern

 

With the release of Update 0.6.3, we've officially discontinued support for Windows XP and Vista. Beginning with Update 0.6.4, these operating systems will cease to be supported by the game. The decision was based on them no longer supported by Microsoft. This will allow us to optimize the game for faster and more convenient operation on modern operating systems, as we integrate new graphics technologies going forward.

 

Is this going to affect Windows 7?

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Tirpitz: Increased normal firing range of secondary battery from 4.5km to 7km

 WarGaming's motto is "We will give battleship captains whatever they whine for."

 

 

:honoring:

 

Edited by CapnCappy

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But 7 km secondaries and torps is kinda OP, so just have shorter range secondaries, like 5 km and it'll be more balanced.

Full secondary spec the Tirpitz secondaries could go 6.8 anyways before the patch. It really isn't OP at all because of how situational those torps are. 


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Agreed. Its a BB with torps, now you buff its secondaries, whats next smoke????

Admitedly  this is a comment from someone who has never played the Tirpitz, only against them.  The never seemed underpowered to me. IJS

You overestimate how useful the torps are. Great for a knife fight against another BB, but pretty useless for much else. That's why Bismarck is favored in all modes of competitive play at the moment... Better secondaries and hydro. If the torps were a hugely powerful tool for all occasions, you'd see Tirpitz there instead. 


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So... Another T 1 cruiser to briefly grind with... Maybe I should put my DQ captain in it just for giggles? :hiding:

 


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Is this going to affect Windows 7?

 

Not yet but 7 doesn't have much time left either. You should be considering upgrading both OS and hardware.

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Bismarck will likely remain a top pick in competitions due to its hydro and DD based meta.


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That Tirpitz buff is too OP, the Tirpitz should NOT have 7 km secondaries since the ship already has torpedoes.

 

This is a great thing for Tirpitz Owners. There is no reason that the Bismarck Would have much better secondaries than the Tirpitz. Especially with the Tirpitz being a Premium ship. Now your only trade off is Hydro for Torpedos. I will be playing it more now for sure!

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