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Ju87s

Even number of DDs per team

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Lets be honest, in many games it's a team's destroyers who can make or break the match.  Especially when it's a 3-cap or worse yet a 4-cap game, the team with fewer DDs is at a big disadvantage.  It's very unfair to give one team 3 DDs when the other has 2, 2 DDs when the other has 1, and especially pathetic when one team doesn't have a single DD.  If they can make each team have an even number of ship types in ranked, why not in random battles?  I really don't care if there's more BBs vs CRs or vice versa, but destroyers are key.  This would seem to be common sense.

Edited by Ju87s

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I was hoping that we could have mirror matchmaking for the teams during peak hours. It's even worse when your team has only a single Russian DD, while the enemy team has 2 stealthier DD's. Not a big enough issue to be a game breaker...but I could see it helping balance some matches that occasionally happen.

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We already have mirrored CV MM, and it's already leading to MM issues, especially with divisions. Now you're asking for mirrored DD MM, even though we already have +/-1 # of DD per side.  What's next? "Why it's unfair for the CLs if one team has more BBs"? Where does it end? Exact mirror teams?

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While I agree that in Domination mode the team with the most DDs to start usually comes out with the advantage I do also suspect this most likely gets filed under "Life (and warfare) isn't fair".  

 

This would slow down MM a bit, even if it were a simple even DD count thing versus a mirrored DD thing, as Lert pointed out. 

Edited by lemekillmister

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Even number of DDs, cruisers and BBs works great in ranked, I don't know why we don't have that in randoms as well.

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Having more/less DDs doesn't guarantee a win or loss. Helping your destroyers with capturing/contesting/clearing points does stack the odds in your favor.

 

Since most of the time people think the capture points are a "DD only" sort of job, they're already in the mindset that the team with a bonus destroyer is going to have more destroyers capturing a point, since they're unwilling to help with that themselves.

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Even number of DDs, cruisers and BBs works great in ranked, I don't know why we don't have that in randoms as well.

 

Except for the times when ranked MM doesn't work great, speed-wise.

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We already have mirrored CV MM, and it's already leading to MM issues, especially with divisions. Now you're asking for mirrored DD MM, even though we already have +/-1 # of DD per side.  What's next? "Why it's unfair for the CLs if one team has more BBs"? Where does it end? Exact mirror teams?

 

Yeah I forgot to account for divisions. That could screw things over.

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Having more/less DDs doesn't guarantee a win or loss. Helping your destroyers with capturing/contesting/clearing points does stack the odds in your favor.

 

Since most of the time people think the capture points are a "DD only" sort of job, they're already in the mindset that the team with a bonus destroyer is going to have more destroyers capturing a point, since they're unwilling to help with that themselves.

 

That's a valid point. The fact that uneven DD MM does most have an influence on outcomes is more evidence of generally too much passivity from those driving the heavier units... As if we needed more evidence of that.

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Yeah I forgot to account for divisions. That could screw things over.

 

Like when MM has two T10 CVs and a 3 ship division to place.  :trollface:

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?

 

Timewise. 

 

Maybe you're one of those fortunate players who has never encountered ranked MM that takes forever at certain times. 

Edited by lemekillmister

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Timewise. 

 

Maybe you're one of those fortunate players who has never encountered ranked MM that takes forever at certain times. 

 

I have waited 40 minutes in ranked queue. Random matches get assembled in seconds, I don't see how is it a problem if we have to wait 40 more seconds for a game for example. Or even a full minute more (the horror).

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Having more/less DDs doesn't guarantee a win or loss. Helping your destroyers with capturing/contesting/clearing points does stack the odds in your favor.

 

Since most of the time people think the capture points are a "DD only" sort of job, they're already in the mindset that the team with a bonus destroyer is going to have more destroyers capturing a point, since they're unwilling to help with that themselves.

 

QFT, having an extra DD is a big advantage but only if that teams DD players make proper use of it. At least early in a match the actual act of capping is mostly a DD's job but they need support from their cruisers.

 

 

I have waited 40 minutes in ranked queue. Random matches get assembled in seconds, I don't see how is it a problem if we have to wait 40 more seconds for a game for example. Or even a full minute more (the horror).

 

The more factors added to the MM the more likely it will have a stroke and leave people behind. Those that have played WoWP since at least 1.4 will remember the excessively long que times that some people experienced from an undocumented skill factor in the MM that was only admitted to when the bots were put into regular matches.

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Yeah it's pretty stupid how they can't even get this right. Should always match the same numbers of ships to each other. The worst is when you have 3 DD's on your team but they all spawn together on the other side of the map. They weren't even in a div together, it was weird and we lost the flank without the DD's.

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I have waited 40 minutes in ranked queue. Random matches get assembled in seconds, I don't see how is it a problem if we have to wait 40 more seconds for a game for example. Or even a full minute more (the horror).

 

1. I can't relate with why anyone would do that.

2. Girlfriends, wives, significant others, etc. might not see it that way. :)

 

But seriously, mirrored DD MM potentially stacked on top of CV MM and divisioned players, possibly multiple divisions exponentially increases to complexity of the process. It would certainly extend wait times although I don't know by how much; 40 to 60 seconds additional is a guess. If mirrored or even numbered DD MM were implemented then people would ask for the same for BBs and CA/CLs next. 

Edited by lemekillmister

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The more factors added to the MM the more likely it will improve the quality of the game.

 

fix'd

 

unless people value quantity over quality

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The quality of the game is not knowing what you are going to fight. This is not chess. I think the picking of teams should be more random. The fun is fighting your way thru your opponent's. Stop your one dimensional thinking.:hmm:

 

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I like how it is and have an argument to support it:  In war, you never know what you will face.  The exact strengths and weaknesses of various ships plays into situational deployment.  Some BB have great AA and some have bad AA.  The BB with terrible AA usually has an edge over the other BB when no carriers are present.  We cant and shouldn't equalize everything.  Equalization has to end somewhere if you want interesting game play and variations.  Otherwise both teams will be exactly the same, playing on symmetrical maps, with teams handicapped according to player past performance.  (this would make for an interesting play mode.... but I believe players would quit in droves if implemented unilaterally)
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Yeah it's pretty stupid how they can't even get this right. Should always match the same numbers of ships to each other. The worst is when you have 3 DD's on your team but they all spawn together on the other side of the map. They weren't even in a div together, it was weird and we lost the flank without the DD's.

 

That was the fault of your DD's, one of them should have gone to the other flank. What I hate is when DD's that are spawned on one flank or the other go to the other side of the map. :sceptic:

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That was the fault of your DD's, one of them should have gone to the other flank. What I hate is when DD's that are spawned on one flank or the other go to the other side of the map. :sceptic:

 

Hindsight is 20/20.  There are matches where it makes sense for DDs to cross the map and team up.... so many variables play in.  For example:

 

Your team has a Khabarovsk and a Shimakaze.  The enemy team has a two Gearings and a Fletcher.  There are three caps.  Your BBs are all in the middle.   The two DDs need to decide whether to yolo forth and whether to even attempt a cap.  In my experience, combined arms usually wins a match.  DDs sometimes try to do this.  The Cruiser and BB on their side often ignore it and simply move forth alone 'cursing their DD for leaving'.  If they run into a decent sized force, they usually die and your side loses the match.  It is important to switch between offensive and defensive roles and change positions based on your team.  Too often I see a couple ships race ahead into the enemy and blame the rest of the team for not supporting them. 

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Hindsight is 20/20.  There are matches where it makes sense for DDs to cross the map and team up.... so many variables play in.  For example:

 

Your team has a Khabarovsk and a Shimakaze.  The enemy team has a two Gearings and a Fletcher.  There are three caps.  Your BBs are all in the middle.   The two DDs need to decide whether to yolo forth and whether to even attempt a cap.  In my experience, combined arms usually wins a match.  DDs sometimes try to do this.  The Cruiser and BB on their side often ignore it and simply move forth alone 'cursing their DD for leaving'.  If they run into a decent sized force, they usually die and your side loses the match.  It is important to switch between offensive and defensive roles and change positions based on your team.  Too often I see a couple ships race ahead into the enemy and blame the rest of the team for not supporting them. 

 

When they leave a flank wide open and the cruisers have to attempt to do the scouting that they should do it is a problem. Even just going forward until spotted and not spotting anything in return and retreating gives your team useful information.

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Just got an even number of DDs in the last game.

 

My team? Benson, Benson, Benson.

 

Other team? Benson, Fletcher, Gearing.

 

Matchmaker fails on epic levels again.

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That's a valid point. The fact that uneven DD MM does most have an influence on outcomes is more evidence of generally too much passivity from those driving the heavier units... As if we needed more evidence of that.

 

Don't give me that.  Cruisers and BBs cannot cap.  The only time they can cap is if no red ships decided to go in spotting range of said cap at the start of the match, or if it's well into the match and the fighting has drawn to another part of the map.  If cruisers and BBs have no DD support/smoke, then they're just going to be fired on and the cap will be reset.

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