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Sabot_100

Radar Jamming

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Posted (edited) · Report post

No.  I think this is a fair suggestion.  We need a counter to radar.  Of course, then, we need a counter to the counter to the counter.  I shall call it "Fan Mode."  This is where the radar operator sees that his radar is being jammed, so he starts pressing buttons frantically, trying to fix it.  This causes the radar to start spinning so fast that it creates a wind blowing out from the ship in all directions, dispersing the smoke, re-exposing the DD.  Don't fret, we can have a counter to the counter to the counter to the counter.  The DD will have a "Cohesive Smoke" consumable.  This causes the smoke cloud to just be pushed away rather than dispersed, so the DD can stay concealed so long as he keeps moving with it.

 

Now, we just need to figure out the counter to the counter to the counter to the counter's counter.

Edited by Sotaudi

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Which ties up 2 ships, trying to take down 1. And where is the rest of your team during?

 

Thought that was the preferred strategy/tactic for the game. Concentrate fire/effort and eliminate an enemy ship. Then move on to the next target. Those 2 ships (and all their friends that care to join in) are "tied down" for as long as 2 radars last making the target useless along with any other ships suddenly exposed for that period (all dodging like crazy or caught with their pants down) and  permanently removing that one opponent from the game.


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Back to the second part of my original post however. If a consumable was available to counter radar, how many would take it at the expense of another consumable? Is it better than speed boost? Probably. Better than smoke? Probably not. Torpedo reload booster? Defensive fire? The slot the consumable fits into would be the big balancer.

Same way RPF is balanced. Most would take as a Level 1 skill. Less if a level 2. Even less as a level 3. At level 4 most won't take it.

Put the jammer as an alternate in the smoke slot and it would not be in the standard builds (except in division and team play).


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Posted (edited) · Report post

I don't want or need a "radar jammer".

 

Radar homing missiles on the new Russian Destroyer Leaders, however, I could live with.

Weren't they saying something about a "brand new type of offensive weapon"?

 

(seriously, with the levels of Russian Bias evident in this game, which OTHER line would get them first?)

Edited by Umikami

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Radar has been my bane as a destroyer. It has exactly 0 counters.

Break line of sight? haha, nope, radar~

Sitting behind an island? haha, nope, radar~

Generally being a destroyer and skirting detection radius? haha, nope, radar~

 

It's honestly just a trump card at this point, and there shouldn't be any such thing as trump card mechanics.

OWSF was counterable, radar is not. There needs to be a counter, and a proper one at that.

 

As a destroyer, in theory, you should be detecting enemy ships before they detect you.  Study which cruisers carry radar, and avoid those, just like carriers have to avoid ships with known strong AA suites.  This is entirely preventable for you.

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Radar is a powerful edge, esp. when several ships on a side can tag team. Jamming is one option, another would be that the radar ship would also be more visible when the radar is active. 


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Smoke was a counter to being spotted.

Radar (and hydro) were counters to smoke. Hydro is less game changing as it is shorter range.

Why not have a counter to radar?

 

Still the question of what you would give up.

Dumb idea.  It'd be pointless to bring radar on your ship unless you had enough charges to outlast both the hammer and the smoke it's meant to counter.

 

Radar hammer strikes me as being akin to saying you won't make something illegal but will make it impossible to get a license.  Its a not so subtle way of basically getting rid of something without actually getting rid of it.


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Radar is a powerful edge, esp. when several ships on a side can tag team. Jamming is one option, another would be that the radar ship would also be more visible when the radar is active. 

Radar is only powerful because of the overwhelming advantage smoke without a counter grants.

 

Radar is far more situational than smoke n unlike smoke it affords no advantage on its own.


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Radar has been my bane as a destroyer. It has exactly 0 counters.

Break line of sight? haha, nope, radar~

Sitting behind an island? haha, nope, radar~

Generally being a destroyer and skirting detection radius? haha, nope, radar~

 

It's honestly just a trump card at this point, and there shouldn't be any such thing as trump card mechanics.

OWSF was counterable, radar is not. There needs to be a counter, and a proper one at that.

You do realize that everyone not in a radar ship feels the same way about smoke, right?

 

You talk about trump cards... that's smoke to most ships in,this game.

 

You wanna eliminate trump cards, smoke goes first, then e an talk about getting rid of smoke.

 

And btw, radar is counterable use an island to block shots like everyone else who's constantly spotted has learned to,do... or use your innate speed advantage to get more than 9km away from,the radar ship.

 

Smoke is a trump card for good dd drivers, and a crutch for bad ones... it needs a revamp far more than radar (if smoke was balanced, there'd be no,need for radar to counter it in the first place)


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Counter to counter to counter is the very nature of war and any arms race. Like v Like (jet v jet, etc) or disable like gas to air and mask to gas. like the idea


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Dammit I don't know how to post pics but the scene in Princess Bride comes to mind concerning the poisoned cup.


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That's what we need. Counters to counters to counters.

This reminds me of a joke from MTG. I countered your counter, that's countering my counter that counters your counter that was countering my counter spell that counterd your original spell.


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it also has such a short cooldown that we do.

 

With the premium consumable, it takes 2 minutes. Without premium version, it is 3 minutes. How easy do you want it?

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Posted (edited) · Report post

Maybe you could have chaff Rockets that make you invisible for 10 seconds but only work if you're not moving so the radar would still work but just not as long maybe giving you a chance to move or not

 

And give everybody one of them

Edited by silverdahc

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Why do people always want to throw critical thinking out the window and make everything blah.  SMH


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I'm pretty sure radar jamming did not become a technology until the 60s.  So how would World War II destroyers carry this?

 

Furthermore, it isn't that difficult to nullify the use of radar anyway.  Stay away from ships that have radar, and you're fine.

 

If we're going to talk about things that are realistic or not, we might as well talk about radar as it exists in the game.  Radar that works through islands, all forms of weather and somehow provides pinpoint accuracy not only for the ship running it but every other ship in the fleet. 

 

So, the game has radar that works better than the radar we have today and uses wifi, satellites, microwaves or laser images to somehow share the radar data in real time with other ships.  You're worried about jamming technologies from the 1960s? 


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If we're going to talk about things that are realistic or not, we might as well talk about radar as it exists in the game.  Radar that works through islands, all forms of weather and somehow provides pinpoint accuracy not only for the ship running it but every other ship in the fleet. 

 

So, the game has radar that works better than the radar we have today and uses wifi, satellites, microwaves or laser images to somehow share the radar data in real time with other ships.  You're worried about jamming technologies from the 1960s? 

 

On the topic of "Realism" Then every ship with Radar and Sonar should have them and should always be working, and ships shouldn't be able to shoot anything accurately from smoke unless they have radar. You hate how unrealistic it is because of one thing, yet perfectly fine with the other things restricting it. 

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On the topic of "Realism" Then every ship with Radar and Sonar should have them and should always be working, and ships shouldn't be able to shoot anything accurately from smoke unless they have radar. You hate how unrealistic it is because of one thing, yet perfectly fine with the other things restricting it. 

 

And no visual to the target, let along locking, if you don't have direct line of sight. :)

 

Seriously thought. The vision system needs a overhaul. So many issues are caused by the quirks and loopholes in the vision mechanism. My suggestion is a simple change: no locking if you don't directly spot the target. No gun lock, no torp aim assist.

 

You are in a smoke and friendly spot a target? You can see it, but no auto lock. You can still shoot at it. And that's where real skill comes in.

 

Friendly radar spots a ship? Same thing. You can see it but not auto lock. The spotting ship with radar can lock it. They directly spot the red, they own the target.


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And no visual to the target, let along locking, if you don't have direct line of sight. :)

 

At Guadalcanal USS Washington, in complete darkness, inflicted fatal damage on Kirishima using a combination of optical and radar fire-control. Comparisons between optical and radar tracking during the battle, showed that radar tracking matched optical tracking in accuracy, while radar ranges were used throughout the battle.

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On the topic of "Realism" Then every ship with Radar and Sonar should have them and should always be working, and ships shouldn't be able to shoot anything accurately from smoke unless they have radar. You hate how unrealistic it is because of one thing, yet perfectly fine with the other things restricting it. 

 

On the topic of "realism" 

 

Every USN DD from tier 7+ would have both air and surface radar jamming sets that can mask a whole desron group from both shiporn or airborn radar. 

 

They would also have Chaff rounds for the 5 inch mk 38 cannon

 

 

So lets cool it with the realism mumbo jumbo, cause in RL Destroyers had radar jamming capabilities in large numbers. 


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At Guadalcanal USS Washington, in complete darkness, inflicted fatal damage on Kirishima using a combination of optical and radar fire-control. Comparisons between optical and radar tracking during the battle, showed that radar tracking matched optical tracking in accuracy, while radar ranges were used throughout the battle

 

I think you missed the posters point. The poster is talking about ships being able to lock onto targets they cannot personally see (visual or radar) not the ability to use your radar to target a ship. IRL, no ship (thru 1960 at least) ever targeted another moving ship with guns (or torpedoes) based solely on info relayed from a ship that could see the target. I don't think dedicated spotter planes were very effective either. (in game, fighter pilots in a furball somehow have time to relay target and shell spotting info to a dozen ships) High speed datalinks and smart missiles did not exist. Hopefully the game never gets it. (although if it does, it will be the Russians that do). I realize this is an arcade game with lots of compromises from reality but there should be a significant decline in accuracy if you do not have a direct line of sight (including radar or hydro, ignoring concealment) to the target. Certainly make a cruisers life easier.

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Radar has been in the game a long time at this point.  There are plenty of tactics that allow you to safely work around it.  This can be baiting out the radar, using cover to ride out the duration, or utilizing any angle of fire limitations such as hugging walls in B cap on North to prevent any significant damage.  Stop calling for nerfs to radar.  It is needed to break the smoke stalemate, and is pretty short in duration. 

 

Use your brain instead.  Radar is only an I win button if the detected allow it to be.


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Why should you even have a counter-smoke consumable? Torpedoes are counter-smoke. 


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