3,578 Admiral_Thrawn_1 Members 12,690 posts 14,320 battles Report post #1 Posted April 5, 2017 Wargaming has been trying complicated methods to deal with Seal Clubbing when there is an easy way to solve problem, just put the new players matched against each other for first say 1,000 battles so they get experience playing the game and match everyone with over 1,000 battles together so the Unicum players can't touch the new players trying the game and the veteran players will not have to deal with new players dragging down their own battles. Seems like good idea all around. Share this post Link to post Share on other sites
1,431 [NO2BB] m373x Members 3,885 posts 24,515 battles Report post #2 Posted April 5, 2017 (edited) But then if I want to try my newly purchased Tachibana my queue time will be 40 minutes and so on and so on. This will create even more problems. A working solution will be a skill based matchmaking but server population is stagnant and I am not so sure WG is even thinking about such MM. Edited April 5, 2017 by m373x Share this post Link to post Share on other sites
418 BaronVonTom -Members- 1,187 posts 26,928 battles Report post #3 Posted April 5, 2017 But then if I want to try my newly purchased Tachibana my queue time will be 40 minutes and so on and so on. This will create even more problems. I agree...wait times could be horrible. Share this post Link to post Share on other sites
1,431 [NO2BB] m373x Members 3,885 posts 24,515 battles Report post #4 Posted April 5, 2017 I agree...wait times could be horrible. Starting a brand new line of ships? Kindly wait 7 hours for T1 game, thank you. Share this post Link to post Share on other sites
44 Magyar5 Members 221 posts 5,473 battles Report post #5 Posted April 5, 2017 It would break the matchmaker times, I don't feel like waiting 15 minutes for a match when I feel like playing my Texas or when the British BBs come out. Share this post Link to post Share on other sites
3,578 Admiral_Thrawn_1 Members 12,690 posts 14,320 battles Report post #6 Posted April 5, 2017 I have been doing grinds with stick ships with several obviously skilled players in both teams and did ok, and did ok back when first started with the other new players, heard there was a system to match new players together for few battles already in place, I am just suggesting basically it get extended for much longer to help both the veteran players and the new players. If new players are granted extra time before facing veterans they will be better able to learn and get some Captains prepared so they will be less of a burden on veteran players by the time they clear first thousand battles. Share this post Link to post Share on other sites
234 Bril01 Beta Testers 1,259 posts 6,287 battles Report post #7 Posted April 5, 2017 Any time you break the queue up into smaller and smaller groups you just end up increasing the wait time for everyone involved. Seal clubbing is going to happen, thankfully the tiers it typically occurs are low enough that you can tier up past them quickly enough. Share this post Link to post Share on other sites
9 Scout1 Members 56 posts 2,382 battles Report post #8 Posted April 5, 2017 lol... as if separating accounts by # of battles solved anything. I hope you realize the player##### are almost all seal clubbers taking benefit of the MM they receive. Share this post Link to post Share on other sites
3,578 Admiral_Thrawn_1 Members 12,690 posts 14,320 battles Report post #9 Posted April 5, 2017 Starting a brand new line of ships? Kindly wait 7 hours for T1 game, thank you. Wargaming could just insert Bot players to fill the holes on teams if need be, with current player base intelligence level lately trust me you would not notice a difference or perhaps a bit of improvement in petfirnsnce from the Bot players as opposed to a human lol. Share this post Link to post Share on other sites
715 Gomez_Adams Members 2,246 posts 2,562 battles Report post #10 Posted April 5, 2017 Wargaming has been trying complicated methods to deal with Seal Clubbing when there is an easy way to solve problem, just put the new players matched against each other for first say 1,000 battles so they get experience playing the game and match everyone with over 1,000 battles together so the Unicum players can't touch the new players trying the game and the veteran players will not have to deal with new players dragging down their own battles. Seems like good idea all around. It's actually much easier than that: Limit captain skills to one per tier. You get one skill for each tier and no more than that. That would do more to level the playing field than anything else. Share this post Link to post Share on other sites
488 [RMOVE] Fog_Heavy_Cruiser_Takao Alpha Tester 1,375 posts 14,337 battles Report post #11 Posted April 5, 2017 Don't they do this already for the first 150 matches? Share this post Link to post Share on other sites
715 Gomez_Adams Members 2,246 posts 2,562 battles Report post #12 Posted April 5, 2017 Don't they do this already for the first 150 matches? 150 matches can't prepare you for the disparity of facing 15+ point captains in power platoons. Share this post Link to post Share on other sites
1,431 [NO2BB] m373x Members 3,885 posts 24,515 battles Report post #13 Posted April 5, 2017 Wargaming could just insert Bot players to fill the holes on teams if need be no with current player base intelligence level lately trust me you would not notice a difference or perhaps a bit of improvement in petfirnsnce from the Bot players as opposed to a human no, bots are the worse Share this post Link to post Share on other sites
3,578 Admiral_Thrawn_1 Members 12,690 posts 14,320 battles Report post #14 Posted April 5, 2017 150 matches can't prepare you for the disparity of facing 15+ point captains in power platoons. lol more like 19 point Captains which I agree are needed in game, just not when a player only has a 1 point Captain and have only few battles under their belt have neither the experience playing the game nor the raw power to have any way to counter the clubbers. I was better prepared than most having played Blitz and knew that you have to endure seal clubbers as you level up and had read game guides and watched vids in WOWs so then I watched for suspect ships and blew them out of the water as priority targets to neutralize the threat or relied on AA to down seal clubber planes. Share this post Link to post Share on other sites
3,578 Admiral_Thrawn_1 Members 12,690 posts 14,320 battles Report post #15 Posted April 5, 2017 (edited) no no, bots are the worse A bot will at least attempt to fight which is more than some players will do unfortunately. And if Wargaming got smarter bots they would be superior to most players, I can think of a few other types of games where the computer controlled forces would be horrifically superior in intelligence level to much of the playerbase currently Edited April 5, 2017 by Admiral_Thrawn_1 Share this post Link to post Share on other sites
903 anonym_OlK73e329bMY Members 3,284 posts Report post #16 Posted April 5, 2017 (edited) But then if I want to try my newly purchased Tachibana my queue time will be 40 minutes and so on and so on. This will create even more problems. A working solution will be a skill based matchmaking but server population is stagnant and I am not so sure WG is even thinking about such MM. Ranked is skill based matchmaking, right? Edited April 5, 2017 by anonym_OlK73e329bMY Share this post Link to post Share on other sites
715 Gomez_Adams Members 2,246 posts 2,562 battles Report post #17 Posted April 5, 2017 Ranked is skilled based matchmaking, right? Nope. It's the same crap as randoms, only with roughly half the players...which of course makes a bad team even worse and the landslides more common...which is why nobody likes ranked. Share this post Link to post Share on other sites
1,431 [NO2BB] m373x Members 3,885 posts 24,515 battles Report post #18 Posted April 5, 2017 Ranked is skilled based matchmaking, right? No, but at ranks 5 to 1 it feels like a pseudo 'skill based MM'. Currently the best mode we have. Share this post Link to post Share on other sites
139 Sethanas Members 739 posts 7,780 battles Report post #19 Posted April 5, 2017 I agree...wait times could be horrible. Starting a brand new line of ships? Kindly wait 7 hours for T1 game, thank you. It would break the matchmaker times, I don't feel like waiting 15 minutes for a match when I feel like playing my Texas or when the British BBs come out. ^^^ All of that Besides, if you shelter the scrubs how will they learn? Nah, real life isn't fair, dont start telling your newbies that the game is gunna be fair, it'll spoil them. 1 Share this post Link to post Share on other sites
3,640 [WOLF1] pmgaudio Members 9,915 posts 18,476 battles Report post #20 Posted April 5, 2017 It's actually much easier than that: Limit captain skills to one per tier. You get one skill for each tier and no more than that. That would do more to level the playing field than anything else. 1 Share this post Link to post Share on other sites
3,640 [WOLF1] pmgaudio Members 9,915 posts 18,476 battles Report post #21 Posted April 5, 2017 A bot will at least attempt to fight which is more than some players will do unfortunately. And if Wargaming got smarter bots they would be superior to most players, I can think of a few other types of games where the computer controlled forces would be horrifically superior in intelligence level to much of the playerbase currently you want to play bots go play CO OP bots are not for random battles... Get better and move up the tiers and get away from the clubbers...No one wants to get in a que for half a day to grind out a new ship line... MY GOD have you never anything actually constructive to suggest after it gets shot down by everyone?>?? Share this post Link to post Share on other sites
3,640 [WOLF1] pmgaudio Members 9,915 posts 18,476 battles Report post #22 Posted April 5, 2017 ^^^ All of that Besides, if you shelter the scrubs how will they learn? Nah, real life isn't fair, dont start telling your newbies that the game is gunna be fair, it'll spoil them. Share this post Link to post Share on other sites
2,711 [-K-] Lord_Zath Supertest Coordinator, Alpha Tester, WoWS Community Contributors, Wiki Editor 6,563 posts 28,781 battles Report post #23 Posted April 5, 2017 (edited) What about re-rolls or experienced players who change servers? Their first 1,000 battles are golden. How does the server differentiate someone who works up one line vs. someone who works up multiple lines at once? You can probably get to a tier 10 ship by 1,000 battles if you only played that line. Should there be protected MM for those players? MM has already been tweaked so that tier 4 players don't get clubbed so hard - both in terms of tiering, and most recently in terms of CV losing manual drops... Edited April 5, 2017 by Lord_Zath 1 Share this post Link to post Share on other sites
715 Gomez_Adams Members 2,246 posts 2,562 battles Report post #24 Posted April 5, 2017 What about re-rolls or experienced players who change servers? Again, with limited captain skills, at least the ships are equal. There's a big difference in ship performance from a one skill captain to a 15 skill captain. It's night and day, and just completely unfair in the worst possible way. If you want to reroll and go back and play stock ships with stock captains, be my guest. You'll be subject to the same thing everybody else is, which makes it a level playing field. Anybody that loses out to superior skill can't really blame anybody for that. But going into battle against a ship that shoots farther, is harder to spot, loads faster, repairs faster, sees farther and everything else than you do simply because they've been around longer is just stupid. That's why they don't retain players anymore here or in World of Tanks: the deck is just so blatantly stacked against them it's not worth playing. Share this post Link to post Share on other sites
5,191 [PVE] Slimeball91 Members 8,787 posts Report post #25 Posted April 5, 2017 ^^^ All of that Besides, if you shelter the scrubs how will they learn? Nah, real life isn't fair, dont start telling your newbies that the game is gunna be fair, it'll spoil them. It's not hard to spot the seal clubbers. Seriously, if think new players learn anything from being Hulk smashed by experienced players with high skilled captains you clearly haven't given the topic any real thought. Don't get me wrong, I think queue times wouldn't allow the OP idea to work, still, the idea the newbies should be thrown to the wolves is stupid and bad for player retention. 2 Share this post Link to post Share on other sites