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MrDeaf

0.6.3 and that awkward moment of buying back stock GFCS modules

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Remember how, not so long ago, we were celebrating finally having an inventory with unused stuff we can sell off?

 

Yeah... awkward moment of having to buy back the stock GFCS on several ships, thanks to 0.6.3

Edited by MrDeaf

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A proof that hoarding is beneficial. You never know! 

 

Keep selling those special upgrades, people. I am sure they will never be any good :coin:

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Lol, I almost never researched them to begin with. Nothing ventured, nothing lost. :teethhappy:

 

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Just as a matter of curiosity; why exactly did you have to buy them back?

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Just as a matter of curiosity; why exactly did you have to buy them back?

 

wants to shorten gun range in order to shorten detection range when firing. 

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Just as a matter of curiosity; why exactly did you have to buy them back?

 

Fletcher: 12.7km, excessive detection when firing

Yugumo: 12.0km, excessive detection when firing

 

There's more, but those two are the worst off the top of my head.

 

 

wants to shorten gun range in order to shorten detection range when firing. 

 

yup, that's how 0.6.3 works.

If you want to CQC in caps with heavy HE alpha and run away there after, you are better off with shorter range so you don't get perma lit from behind islands or around smoke.

Edited by MrDeaf

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yup, that's how 0.6.3 works.

 

If you want to CQC in caps with heavy HE alpha and run away there after, you are better off with shorter range so you don't get perma lit from behind islands or around smoke.

 

Ah...

 

Good for you; I apparently can't shoot worth a damn and get killed, or always get torped to death anyway in CQ, so I've stopped trying; no wonder I didn't realise that.

 

Much more fun murdering destroyers in ships like my supposedly 'bad' Marblehead anyway, or with battleships. Using destroyers to do it takes too long.

Edited by Estimated_Prophet

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While I can understand where you're coming from, I would rather have the long stick. Also yuugumo can actually shoot out to 12km effectively and stack aft and it's not useless as a long range gunship. 

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wants to shorten gun range in order to shorten detection range when firing. 

 

And the reason why the premium DD's felt the nerf harder than the free. Upgraded range comes with the price tag and is fixed in place. The Sims , for example, is stuck with 12.9km gun range and therefore detected to 12.9km.

The Sims arc makes a moving target hard to hit after 10km or so and the extra 2km detection is hard on a fragile DD that needs concealment. The trolls will scream "if you can't hit every shot at 12.9 km in the Sims

you are WORSE than a Potato and should uninstall ",   or words to that effect. I guessing they are too busy trolling to actually play the Sims. My Fletcher does better at the shorter gun range, seems stupid but that is what we

have. Anyone who thinks non-RU DD's play the same with a major loss of concealment is delusional.

 

Not to sound troll-like but .... why are you playing non-RU DD's? You do know they got a slight buff, right?  Not enough time to play for the full 20 minutes?  ( heh,heh,heh ... sad I know but I cannot help myself).

 

Das Bat

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The only DDs I might consider doing this on are USN DDs, but even then I'd want something like 12km max range. I actually don't have AFT on any of them, but on all the other DDs, I sort of thing extending range is probably a better defense. 

 

If you can hit well enough at longer ranges to be worth it, those ranges just make you a harder target. For the most part, fun range limitations aren't going to prevent distant ships from seeing you. If you due at an enemy, they will see you and anyone wise in render range will too regardless of your surface detection when firing. 

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Remember how, not so long ago, we were celebrating finally having an inventory with unused stuff we can sell off?

 

Yeah... awkward moment of having to buy back the stock GFCS on several ships, thanks to 0.6.3

 

'If you were relying on stealth fire then you were doing it wrong and you should just uninstall the game.' :red_button: 
Edited by lemekillmister

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At least you won't ever have to buy back the stock engine right?... Right?

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range feels short with 10km on my benson but yeah dont think ill be upgrading it because it means less stuff shooting at me lol

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At least you won't ever have to buy back the stock engine right?... Right?

 

"0.6.4 - Destroyer visibility is now increased when they activate engine boost, equal to current speed in 100s of meters (IE: 40 knots speed equals 4km added to detection)"

 

Back in CBT, engine boost increased visibility. That component was removed before open beta. So in WG's campaign against concealment destroyers, obviously this would be the next step.

Edited by Destroyer_Kiyoshimo

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"0.6.4 - Destroyer visibility is now increased when they activate engine boost, equal to current speed in 100s of meters (IE: 40 knots speed equals 4km added to detection)"

 

Back in CBT, engine boost increased visibility. That component was removed before open beta. So in WG's campaign against concealment destroyers, obviously this would be the next step.

 

Holy crap. I knew boost increased visibility back then (I want around from day 1 but I was around in those days), but I never knew it was 100m per knot of speed. Dayum that was harsh. 

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Holy crap. I knew boost increased visibility back then (I want around from day 1 but I was around in those days), but I never knew it was 100m per knot of speed. Dayum that was harsh. 

 

No it wasn't I'm just exaggerating because that's how I feel lately, regarding WG and destroyer balance.

 

I think back in CBT it was something like 10% increased detection or something. Not insignificant, but not as terrible as my joke

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By all means, please shorten your gun range for reduced detection.  Better yet, don't fire at me at all and avoid detection all together!

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By all means, please shorten your gun range for reduced detection.  Better yet, don't fire at me at all and avoid detection all together!

 

So you like torpedo soup?

 

Or do you like people burning you to the waterline in Udalois and Khabarovsks?

 

The new meta forming, where capping early isn't so important, is making not-so-stealthy gunboat DD much stronger.

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By all means, please shorten your gun range for reduced detection.  Better yet, don't fire at me at all and avoid detection all together!

 

oh, I rarely used the guns on my Fletcher and Yugumo anyways, because I am typically too close while setting up for torp runs.

The one point I do use my guns is when I run into another DD and I need to deter them from pursuing me.

 

'If you were relying on stealth fire then you were doing it wrong and you should just uninstall the game.' :red_button: 

 

stealth fire was only viable mid to late game anyways, where there were fewer ships and when you had to reset the caps against BBs and cruisers.

Now, yes, DDs being able to invisifire against cruisers was dumb, but I don't see why they shouldn't be able to do it against BBs.

It is supposed to be DD > BB > CA/CL > DD after all.

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'If you were relying on stealth fire then you were doing it wrong and you should just uninstall the game.' :red_button: 

 

Sorry, I'm still stealth-firing in my destroyers.

 

Torpedoes never extended my detection range, after all.

Edited by Destroyer_Kiyoshimo

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Remember how, not so long ago, we were celebrating finally having an inventory with unused stuff we can sell off?

 

Yeah... awkward moment of having to buy back the stock GFCS on several ships, thanks to 0.6.3

 

Makes you feel all warm and fuzzy when you go back to their developer Q&A III.where they told us Mogami stock turrets were so bad because the upgrades should be better than the stock ones.

pm0oL0Q.png

It is a shame that on US dd's the stock range is the better option now...

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Ah...

 

Good for you; I apparently can't shoot worth a damn and get killed, or always get torped to death anyway in CQ, so I've stopped trying; no wonder I didn't realise that.

 

Much more fun murdering destroyers in ships like my supposedly 'bad' Marblehead anyway, or with battleships. Using destroyers to do it takes too long.

 

I enjoy nuking DDs with Zao.

Laser beams from <9.5km are impossible to dodge and if they do 12/12 hits, that's 13,600dmg in one salvo.

 

range feels short with 10km on my benson but yeah dont think ill be upgrading it because it means less stuff shooting at me lol

 

Honestly, USN 127mm/38 shell arcs are so bad that, if I could, I would cap the gun range to 8.5km, which would allow me to murder another DD in cap and be able to go invis immediately after.

 

At least you won't ever have to buy back the stock engine right?... Right?

 

Knowing WG... expect the unexpected

 

While I can understand where you're coming from, I would rather have the long stick. Also yuugumo can actually shoot out to 12km effectively and stack aft and it's not useless as a long range gunship. 

 

On pesky torp boats, I think you are better off being unspotted to start with.

 

Long range HE spam from a USN or IJN torp DD is merely annoying.

USN DDs, because their shell arcs are hilariously bad

IJN torp DDs, because their RoF is poor and their shell arcs are still worse than Blyska's

 

Compare this to the unspotted torp DD that you have no idea where it's at, but is perma spotting you.

You just don't know when the torps are going to be incoming, which forces you to WASD constantly, on top of trying to maintain an angle against that red BB that is waiting eagerly to nail you. In this case you are pretty much forced to turn around and work a different plan.

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Sorry, I'm still stealth-firing in my destroyers.

 

Torpedoes never extended my detection range, after all.

 

Don't give WG ideas

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No it wasn't I'm just exaggerating because that's how I feel lately, regarding WG and destroyer balance.

 

I think back in CBT it was something like 10% increased detection or something. Not insignificant, but not as terrible as my joke

 

It was around into OBT (I wouldn't be surprised if you found players who thought it still did increase detection). It added 0.2km to your detection range.

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