152 [187] BatRastardly [187] Members 204 posts 25,588 battles Report post #1 Posted April 2, 2017 First off, for all those who think 6.3 only eliminated stealth fire from range, it didn't. It removed concealment from ships that really need it and a side effect was the elimination of stealth fire. There are other side effects to this approach they chose and they all are bad. For those trolls attacking anyone voicing concerns and/or complaints over WG's seemingly heavy handed "solution", get a life and come back when you can add something meaningful to the dialog. Because some have issues with this change in 6.3 does not mean they needed stealth fire from range to be effective. Personally I felt it needed to be removed if for no reason than to make the game better balanced and to keep new players playing. I rarely used it, not because I'm some saint but purely because I always saw it as highly situational and rarely even all that effective. Also, let's face it, it was just flat out lame. While I am no unicum player, I do have 6200+ games and learned a lot from my past mistakes. I am also a team player, a fact attested to in part by my 54karma points. I would like to help new players who are bound to be frustrated after buying the Sim's after researching it on YouTube videos or posts from the past. I am not saying the Sims is un-playable. I am saying it is much less comfortable and fun to play especially for new players. It is my opinion that it is not worth $24.99. Here's why: #1 Sims detectabilty exceeds the effective range of it's guns and the gun range cannot be downgraded. The big attraction to the Sims was it's awesome knife-fighting ability. At close range it's guns made it an exciting beast to play for players with the needed skill set. At anything beyond 10km the rainbow arcs of the guns make it almost a joke to use. Stealth or no stealth. Most shells would miss a moving target and the few that didn't did little or no damage. They were good at annoying the enemy and you could use your guns to draw fire away from friendlies and then juke away out of detection, change your skivvies if needed, and go back for more. Doesn't produce a butt-load of damage but does help towards a team victory. You can still do this but now everytime you fire a gun you're likely to be focus-fired upon by ships 12.9km away instead of 10.4 km. So, only 2.5km difference you say, what's the big deal? That's +2.5km in radius ...which is a a lot of water with a lot of ships in it. Where I saw 3-5 ships trying to pulverize me I now see 7-8. With that many shooting at the same time a shotgun effect kicks in and there is nowhere to go and nothing you can do. It's kind of like radar but 10X worse. This is when a new player learns using the rudder comes with a penalty of speed loss. The free ships have the ability to stick with the shorter range guns. In the tier 7 Mahan you can keep the 10.6km standard guns and save the credits you would have wasted by upgrading. Seriously, you will not do enough damage past 10km to make the detection penalty worth it. The Sims is a premium so it comes fully "upgraded". You will be detected by everything out to 12.9 km everytime you fire your guns even though your guns a nearly worthless at that range. You play the objective and find yourself in a knife fight in a cap right? Pre-6.3 you may find yourself in quite the exciting can of worms and may be lucky to come out with only a half of your HP missing. Now, with all those players drooling at the new found ability to wipe a much hated DD off the map w/o even leaving the spawn it is more than a mere can of worms ... more like a 5 gallon bucket of whoop-[edited]. #2 The Defensive AA consumable is now almost worthless You might say but Bat, the Sims has a Defensive AA consumable ... isn't that usefull with all those pesky planes spotting you forever. Maybe in theory, but the Sims AA is not very good unless you add AFT to your captain skills. DO NOT DO THAT UNLESS YOU HATE BEING IN A GAME MORE THAN 2 MINUTES. Your detection range will skyrocket to 15.5km which means ... oh gawd ... it's too painful to describe. The Defensive AA consumable still helps your teammates by increasing the dispersion of torps and bombs but speed boost is way more useful and you don't need any Capt Skill to use it to the fullest. Use your smoke to help teammates, the concealment you give can save multiple players and has an added bonus in that they can stealth from smoke for a full 2 minutes while you spot the hapless victims, formerly known as "the enemy". ( ok this is an even sleasier mechanic and is likely to be eliminated soon, as it should) #3 Commander Skills formerly thought to be "Must-Haves" no longer are. This is where the knifes will come out for sure. The Concealment Expert skill is no longer worth the 4 points it takes! I know, I know .. WG saw this and increased dispersion of incoming shells as a quick fix. But seriously, all this does is expand the radius of the "Zone of Doom" from the shotgun effect. All you get from Concealment Expert is a reduction of .8 km of detection at sea before you fire a gun. Fire one gun and that's gone for the next 20 seconds. That temporary boon to concealment is not worth 4 points. Radio Location is 4 points and there is no penalty. IFHE may be somewhat attractive even though it forces you to go with Demolition Expert. At least you may cause more damage while using your guns much less. AFT is, well I covered AFT and I don't need the pain I feel re-visiting that. In case I haven't fired up the entire WOWS community, how's this? You may not even need ANY 4 point captain skills. Use all those hard earned commander xp points of tiers 1 through 3! Survivability in the new must have in tier 3. Superintendant takes a bake seat to all other tier 3 skills. No, haven't gone bat-feces crazy. Your shiny new Sims will likely have a hard time surviving long enough to use it fully. The unicums and psuedo-unicums are going to skewer me for that but for the majority of players in this for fun it will hold true. Again, it is not a useless skill, it's only less useful. If that wasn;t enough, what about last stand? If reasonable people can see where the Sims is unlikely to survive long whiling doing what it's supposed to do, is not Last Stand, the holey grail for DD's, kind of useless? Whaaaat? Hey, even I think that's beyond the bat-feces realm and well into full blown lunacy. But take a deep breath and think. Does it matter if you have a rudder and/or an engine when the next shell from one of those 6-8 BB's in spawn ends you game. It's already happened to me and I fully intend to bill WG for the massive increase in both laundry costs and toilet paper. What did I hear, they little guy in back? Did you just say "go for a torp build". Someone please kindly shoot that maternal fornicator. The Sims a torpedo boat! 55kt torps with all the vigilance and dual spotters out there. C'mon, people who think that is worth depending on need to be taken out of the gene pool. There are just not enough drunken BB captains out there to make that work. The newbies playing pay-to-win premium BB's wil like be sunk long before your torps arrive. I imagine I could go on but if you still think the Sims is worth $25 at this point then you should go for it. I hope it works out for you. A more RU DD game style would work but why pay for a US DD to do that? Get a premium RU DD instead. (OMG wait! DO NOT GET THE GREMY ... IT'S EVEN MORE BEATEN DOWN WITH THE NERF CLUB) The heavy nerfs on the Sims that are in no way balanced by any buffs has really dropped it's value. I enjoyed this ship a lot and it's of the ships I played frequently. I have my best average damage in it. That is unlikely to last but I still plan to play it occasionally. I would definitely not buy it now though. Sadly I have a lot of premium ships and there area significant number I feel the same way about. Not useless ships by any means, just ships worth much less. If you want to play DD's and have the most fun for your dollar you need to go with the Russian line. The Russian line was actually buffed slightly in this patch. (EXCEPT THE GREMY!!!) Peace out and keep your oars wet brothers! Das Bat 4 Share this post Link to post Share on other sites
1,471 [SWFSH] Fast_Battleship_Iowa [SWFSH] Volunteer Moderator 2,629 posts 7,415 battles Report post #2 Posted April 2, 2017 Sims used to be great, but right now... Mahan is better. More guns, more torpedoes, better torpedoes, same smoke. I can't say I would ever buy the Sims in its current state. 1 Share this post Link to post Share on other sites
1,478 [HINON] renegadestatuz Members 7,656 posts 9,539 battles Report post #3 Posted April 2, 2017 I'm not disagreeing with you or attacking you, but just because someone has a different opinion than you on the subject I don't think it makes their point or opinion meaningless or yours any more meaningful. Thats the joy of all of this, we have the joy of being able to have our own opinions and think for ourselves. And I do believe that healthy and civil debates are good for the game and for all of us on here. Each party should be able to voice their concerns or opinions on the matter and discuss it civilly without attacking one another. Though that seems easier said than done most of the time on here. I may not agree with your opinions on the matter, but your opinions are just as important as mine and I will still take in and consider why you say. 2 Share this post Link to post Share on other sites
4,521 [WOLF7] awiggin Members 12,620 posts Report post #4 Posted April 2, 2017 You lost all credibility at this point..... "I am also a team player, a fact attested to in part by my 54karma points." If you have been around that long, you know very well Karma is meaningless, and can easily be manipulated.... 2 Share this post Link to post Share on other sites
30 Komaeda_Nagito Members 268 posts 4,012 battles Report post #5 Posted April 2, 2017 The Concealment Expert skill is no longer worth the 4 points it takes! wh...what? you serious? 1 Share this post Link to post Share on other sites
6,799 IronWolfV Alpha Tester, Beta Testers 30,523 posts 6,320 battles Report post #6 Posted April 2, 2017 Sims used to be great, but right now... Mahan is better. More guns, more torpedoes, better torpedoes, same smoke. I can't say I would ever buy the Sims in its current state. Mahan might have more guns, but same RPM at 80, meaning Sims fires faster. Also Sims has a tighter turn radius and faster rudder shift meaning it's still a better knife fighter and it has slightly better concealment meaning Sims can get the first shot off first time every time. Oh and Sims is straight up faster than Mahan with acceleration and top speed. Trying to say Mahan is a better DD. PFFT! 6 Share this post Link to post Share on other sites
96 [MWM] BoraHorzaGobuchul Members 257 posts 28,515 battles Report post #7 Posted April 2, 2017 Not useless ships by any means, just ships worth much less. The same problems apply to all the USN destroyers from T5 on and kills the way I liked to play them. Share this post Link to post Share on other sites
6,799 IronWolfV Alpha Tester, Beta Testers 30,523 posts 6,320 battles Report post #8 Posted April 2, 2017 The same problems apply to all the USN destroyers from T5 on and kills the way I liked to play them. Changes nothing actually. Knife fight for the caps. Any shots over 8km with the 127/38s is a waste of time unless the enemy is brain dead going on a straight course so you can hit him or it's a BB. So why are people moaning and whining when the primary playstyle (up close knife fighters) really hasn't changed? Share this post Link to post Share on other sites
96 [MWM] BoraHorzaGobuchul Members 257 posts 28,515 battles Report post #9 Posted April 2, 2017 Changes nothing actually. Knife fight for the caps. Any shots over 8km with the 127/38s is a waste of time unless the enemy is brain dead going on a straight course so you can hit him or it's a BB. So why are people moaning and whining when the primary playstyle (up close knife fighters) really hasn't changed? Because it has changed. Before you could get in the cap and begin the knife fight knowing if you forced the other destroyer to smoke up or sail behind cover you would no longer be detected. Now that isn't the case. 2 Share this post Link to post Share on other sites
866 Vekta408 ∞ Members 1,614 posts 10,688 battles Report post #10 Posted April 2, 2017 (edited) First off, for all those who think 6.3 only eliminated stealth fire from range, it didn't. It removed concealment from ships that really need it and a side effect was the elimination of stealth fire. There are other side effects to this approach they chose and they all are bad. For those trolls attacking anyone voicing concerns and/or complaints over WG's seemingly heavy handed "solution", get a life and come back when you can add something meaningful to the dialog. Because some have issues with this change in 6.3 does not mean they needed stealth fire from range to be effective. Personally I felt it needed to be removed if for no reason than to make the game better balanced and to keep new players playing. I rarely used it, not because I'm some saint but purely because I always saw it as highly situational and rarely even all that effective. Also, let's face it, it was just flat out lame. While I am no unicum player, I do have 6200+ games and learned a lot from my past mistakes. I am also a team player, a fact attested to in part by my 54karma points. I would like to help new players who are bound to be frustrated after buying the Sim's after researching it on YouTube videos or posts from the past. I am not saying the Sims is un-playable. I am saying it is much less comfortable and fun to play especially for new players. It is my opinion that it is not worth $24.99. Here's why: #1 Sims detectabilty exceeds the effective range of it's guns and the gun range cannot be downgraded. The big attraction to the Sims was it's awesome knife-fighting ability. At close range it's guns made it an exciting beast to play for players with the needed skill set. At anything beyond 10km the rainbow arcs of the guns make it almost a joke to use. Stealth or no stealth. Most shells would miss a moving target and the few that didn't did little or no damage. They were good at annoying the enemy and you could use your guns to draw fire away from friendlies and then juke away out of detection, change your skivvies if needed, and go back for more. Doesn't produce a butt-load of damage but does help towards a team victory. You can still do this but now everytime you fire a gun you're likely to be focus-fired upon by ships 12.9km away instead of 10.4 km. So, only 2.5km difference you say, what's the big deal? That's +2.5km in radius ...which is a a lot of water with a lot of ships in it. Where I saw 3-5 ships trying to pulverize me I now see 7-8. With that many shooting at the same time a shotgun effect kicks in and there is nowhere to go and nothing you can do. It's kind of like radar but 10X worse. This is when a new player learns using the rudder comes with a penalty of speed loss. The free ships have the ability to stick with the shorter range guns. In the tier 7 Mahan you can keep the 10.6km standard guns and save the credits you would have wasted by upgrading. Seriously, you will not do enough damage past 10km to make the detection penalty worth it. The Sims is a premium so it comes fully "upgraded". You will be detected by everything out to 12.9 km everytime you fire your guns even though your guns a nearly worthless at that range. You play the objective and find yourself in a knife fight in a cap right? Pre-6.3 you may find yourself in quite the exciting can of worms and may be lucky to come out with only a half of your HP missing. Now, with all those players drooling at the new found ability to wipe a much hated DD off the map w/o even leaving the spawn it is more than a mere can of worms ... more like a 5 gallon bucket of whoop-[edited]. #2 The Defensive AA consumable is now almost worthless You might say but Bat, the Sims has a Defensive AA consumable ... isn't that usefull with all those pesky planes spotting you forever. Maybe in theory, but the Sims AA is not very good unless you add AFT to your captain skills. DO NOT DO THAT UNLESS YOU HATE BEING IN A GAME MORE THAN 2 MINUTES. Your detection range will skyrocket to 15.5km which means ... oh gawd ... it's too painful to describe. The Defensive AA consumable still helps your teammates by increasing the dispersion of torps and bombs but speed boost is way more useful and you don't need any Capt Skill to use it to the fullest. Use your smoke to help teammates, the concealment you give can save multiple players and has an added bonus in that they can stealth from smoke for a full 2 minutes while you spot the hapless victims, formerly known as "the enemy". ( ok this is an even sleasier mechanic and is likely to be eliminated soon, as it should) #3 Commander Skills formerly thought to be "Must-Haves" no longer are. This is where the knifes will come out for sure. The Concealment Expert skill is no longer worth the 4 points it takes! I know, I know .. WG saw this and increased dispersion of incoming shells as a quick fix. But seriously, all this does is expand the radius of the "Zone of Doom" from the shotgun effect. All you get from Concealment Expert is a reduction of .8 km of detection at sea before you fire a gun. Fire one gun and that's gone for the next 20 seconds. That temporary boon to concealment is not worth 4 points. Radio Location is 4 points and there is no penalty. IFHE may be somewhat attractive even though it forces you to go with Demolition Expert. At least you may cause more damage while using your guns much less. AFT is, well I covered AFT and I don't need the pain I feel re-visiting that. In case I haven't fired up the entire WOWS community, how's this? You may not even need ANY 4 point captain skills. Use all those hard earned commander xp points of tiers 1 through 3! Survivability in the new must have in tier 3. Superintendant takes a bake seat to all other tier 3 skills. No, haven't gone bat-feces crazy. Your shiny new Sims will likely have a hard time surviving long enough to use it fully. The unicums and psuedo-unicums are going to skewer me for that but for the majority of players in this for fun it will hold true. Again, it is not a useless skill, it's only less useful. If that wasn;t enough, what about last stand? If reasonable people can see where the Sims is unlikely to survive long whiling doing what it's supposed to do, is not Last Stand, the holey grail for DD's, kind of useless? Whaaaat? Hey, even I think that's beyond the bat-feces realm and well into full blown lunacy. But take a deep breath and think. Does it matter if you have a rudder and/or an engine when the next shell from one of those 6-8 BB's in spawn ends you game. It's already happened to me and I fully intend to bill WG for the massive increase in both laundry costs and toilet paper. What did I hear, they little guy in back? Did you just say "go for a torp build". Someone please kindly shoot that maternal fornicator. The Sims a torpedo boat! 55kt torps with all the vigilance and dual spotters out there. C'mon, people who think that is worth depending on need to be taken out of the gene pool. There are just not enough drunken BB captains out there to make that work. The newbies playing pay-to-win premium BB's wil like be sunk long before your torps arrive. I imagine I could go on but if you still think the Sims is worth $25 at this point then you should go for it. I hope it works out for you. A more RU DD game style would work but why pay for a US DD to do that? Get a premium RU DD instead. (OMG wait! DO NOT GET THE GREMY ... IT'S EVEN MORE BEATEN DOWN WITH THE NERF CLUB) The heavy nerfs on the Sims that are in no way balanced by any buffs has really dropped it's value. I enjoyed this ship a lot and it's of the ships I played frequently. I have my best average damage in it. That is unlikely to last but I still plan to play it occasionally. I would definitely not buy it now though. Sadly I have a lot of premium ships and there area significant number I feel the same way about. Not useless ships by any means, just ships worth much less. If you want to play DD's and have the most fun for your dollar you need to go with the Russian line. The Russian line was actually buffed slightly in this patch. (EXCEPT THE GREMY!!!) Peace out and keep your oars wet brothers! Das Bat I ju-...I just... This post makes no sense. #1That's right, she's a knife fighter. The enemy DD's team is going to see you anyways since the DD you're fighting is going to spot you for them regardless of your gun bloom. You still have good enough concealment to get close enough to force them to pop smoke. You get within your gun range an open up as soon as you're hard spotted by the other DD. They pop smoke. They are blind and so is their team behind them. Sail to your own cover and/or outside detection. 6.3 doesn't change this. If you force them out and maintain control of the cap you can wait until their smoke dissipates, edge back into the cap, smoke up and use offensive smoke. The bigger ships behind the DD you pushed out are now within spotting range of your big ships. So now you spam HE into the nearest ship's face. They either attempt to push you out of your smoke or turn away from your HE spam. Either way that takes time and denies them points on the clock. You have to think beyond the use of your guns and whatever range you're going to be detected from because of them. #2 You don't need AFT. Leave your AA turned off until the planes hard spot you. Pop AA and do whatever you do to evade torpedo drops. Same with the dive bombers. It shouldn't matter what your detection spikes to since they are already going to be close to you when you trigger defensive AA to scatter the drop. If you want to use it to help a team mate out then that's great. use it the same way just position your ship so the squadrons have to fly past you. #3 you still want CE. Why? Because you get to sneak up really close to an enemy DD and open up on him right before he hard spots you. This is well within your effective gun range. With your ROF an agility you can get 2-3 salvo in before they can hit you once. Assassinate the other DD then circle back behind your big ships. Drop off detection and go back out in front of them. (or were ever you're needed next) Using the slow-pedoes isn't easy for some. But CE allows you to stealth torp and zone out areas. they catch people by surprised to because they're so slow. IFHE? What? Why? Adrenaline Rush increases your ROF and decreases your torpedo rearm time. The more damage you take the faster they are and the more you can put out. Demo expert is nice but your rat of fire goes through the roof as long as you stay alive. The trick is the same as before in any USN DD. Just stay alive. Sims AP can also punish broad side cruisers two tiers above you. You have more tools at your disposal than you're admitting to. The Sims isn't a ship for everyone. I can say that for sure. If you don't like USN destroyers, you won't like the Sims. This isn't a ship for the ultra passive player that is concerned about stealth firing guns and stealth torping. This isn't a ship new players should buy.... before playing up the USN DD line. Edited April 2, 2017 by Vekta408 1 Share this post Link to post Share on other sites
6,799 IronWolfV Alpha Tester, Beta Testers 30,523 posts 6,320 battles Report post #11 Posted April 2, 2017 Because it has changed. Before you could get in the cap and begin the knife fight knowing if you forced the other destroyer to smoke up or sail behind cover you would no longer be detected. Now that isn't the case. Actually it is if there isn't another spotter in range, and even so, it doesn't change much. If you're going to be knife fighting for a cap, you assume you're going to be spotted the whole time. Now you simply are. Makes life easier if you ask me. I know what I'm going to be dealing with straight up. Share this post Link to post Share on other sites
1,144 [WOLFB] Thornir Members 2,906 posts 11,289 battles Report post #12 Posted April 2, 2017 Mahan might have more guns, but same RPM at 80, meaning Sims fires faster. Also Sims has a tighter turn radius and faster rudder shift meaning it's still a better knife fighter and it has slightly better concealment meaning Sims can get the first shot off first time every time. Oh and Sims is straight up faster than Mahan with acceleration and top speed. Trying to say Mahan is a better DD. PFFT! Yep. This. If you needed stealth fire in open water to do well, it doesn't matter what DD you play, yer fekkered now. If you know how to use a ship's agility and can think three steps ahead, the Sims remains a fine ship. Share this post Link to post Share on other sites
6,799 IronWolfV Alpha Tester, Beta Testers 30,523 posts 6,320 battles Report post #13 Posted April 2, 2017 Yep. This. If you needed stealth fire in open water to do well, it doesn't matter what DD you play, yer fekkered now. If you know how to use a ship's agility and can think three steps ahead, the Sims remains a fine ship. If you were stealth firing in a Sims, you were doing orbital bombardment on targets too stupid to TURN. Only ships that could really get away with it as DDs were Akzuki, Blyskawika(and I never really used it anyways) and Gremyashy(barely used it then). For the 2 latter I just use speed and range as my friends and keep on what I am doing. Don't have Akzuki so I can't comment on that one. Sims I almost never used the stealth fire and used that concealment more to sneak into position then unload into another DD at short range. Share this post Link to post Share on other sites
1,153 [ARGSY] centarina Members 10,326 posts 16,228 battles Report post #14 Posted April 2, 2017 I wish I can set the max range of sims to 10-11km. I would prefer it to be lower. too bad we can't do that. KamiR and Shinonome actually is better because it has lower gun range. Share this post Link to post Share on other sites
337 Super_S1X Beta Testers 1,221 posts 7,558 battles Report post #15 Posted April 2, 2017 If you're bad with the Sims, you should probably just give up on any DD more complicated than a Soviet boat. Share this post Link to post Share on other sites
6,799 IronWolfV Alpha Tester, Beta Testers 30,523 posts 6,320 battles Report post #16 Posted April 2, 2017 If you're bad with the Sims, you should probably just give up on any DD more complicated than a Soviet boat. 4 Share this post Link to post Share on other sites
2,894 [HINON] Doomlock [HINON] Wiki Lead, Beta Testers, Privateers 6,801 posts 5,248 battles Report post #17 Posted April 2, 2017 +1 for the gif. The WisKy firing her guns, awesome. Share this post Link to post Share on other sites
1,782 [WOLF2] HazardDrake Beta Testers 6,749 posts 15,836 battles Report post #18 Posted April 2, 2017 Actually it is if there isn't another spotter in range, and even so, it doesn't change much. If you're going to be knife fighting for a cap, you assume you're going to be spotted the whole time. Now you simply are. Makes life easier if you ask me. I know what I'm going to be dealing with straight up. It has changed a hell of a lot. I can now cap early in a frigin Khab, of all things, with regular success. My Udaloi does a great job as well. The higher tier USN ships are much less aggressive now. Fletchers are now focusing much more on torpedoes and tend to disengage rather than fight. IJN DDs don't even bother with caps. 1 Share this post Link to post Share on other sites
972 [-K--] Killjoy1941 Members 3,075 posts 6,658 battles Report post #19 Posted April 2, 2017 I haven't had time to play Sims since 0.6.3, but I'm guessing she's okay post-buff, as are all the other DDs. I mean, everyone keeps talking about how bad the IJN DDs are, and I won a gunfight with a Myoko in Shira earlier today, so what do I know? Share this post Link to post Share on other sites
96 [MWM] BoraHorzaGobuchul Members 257 posts 28,515 battles Report post #20 Posted April 2, 2017 Actually it is if there isn't another spotter in range, and even so, it doesn't change much. If you're going to be knife fighting for a cap, you assume you're going to be spotted the whole time. Now you simply are. Makes life easier if you ask me. I know what I'm going to be dealing with straight up. The chances of there being another spotter in range are 10x larger now. And there were plenty of times where knife fighting while staying spotted the whole time was suicide but opening fire was still a good idea as I described. Share this post Link to post Share on other sites
6,799 IronWolfV Alpha Tester, Beta Testers 30,523 posts 6,320 battles Report post #21 Posted April 2, 2017 It has changed a hell of a lot. I can now cap early in a frigin Khab, of all things, with regular success. My Udaloi does a great job as well. The higher tier USN ships are much less aggressive now. Fletchers are now focusing much more on torpedoes and tend to disengage rather than fight. IJN DDs don't even bother with caps. Well yeah, on the fletcher, she's probably the best torp boat at tier 9 and more people are now going to rely on that. Far as less aggressive USN DDs, I haven't seen them much. Sure they don't go waltzing into caps as much, but they still fight for them. They just are a bit more circumspect and leave themselves an out, much like smart DD captains of any nation would. Share this post Link to post Share on other sites
2,848 Wulfgarn Members 5,597 posts 7,121 battles Report post #22 Posted April 2, 2017 (edited) When the Sims was on sale recently, there were many posts on Reddit warning players not to purchase. I have posted of these matters myself here dealing with premium ships in general to try and warn those that don't know the dealings with them. Those players that haven't played a game such as this. I for one am happy to see others posting information like this. Keep in mind, others will try to deter you from this. I've had so many pm's asking my views on ships that it's almost overwhelming. I have no doubt I've been helpful letting others know my experiences and linking information from here, Reddit, and Youtube to allow them to form their own opinion. I have no doubt this post has helped others as well. Edited April 2, 2017 by Wulfgarn 3 Share this post Link to post Share on other sites
5,202 [PVE] Slimeball91 Members 8,793 posts Report post #23 Posted April 2, 2017 If you were stealth firing in a Sims, you were doing orbital bombardment on targets too stupid to TURN. Only ships that could really get away with it as DDs were Akzuki, Blyskawika(and I never really used it anyways) and Gremyashy(barely used it then). For the 2 latter I just use speed and range as my friends and keep on what I am doing. Don't have Akzuki so I can't comment on that one. Sims I almost never used the stealth fire and used that concealment more to sneak into position then unload into another DD at short range. Yes, stealth firing was largely a waste of time in a USN DD, we've covered this point ad nauseum in the countless OWSF threads. Let's talk about the repercussions of 6.3. Changes nothing actually. Knife fight for the caps. Any shots over 8km with the 127/38s is a waste of time unless the enemy is brain dead going on a straight course so you can hit him or it's a BB. So why are people moaning and whining when the primary playstyle (up close knife fighters) really hasn't changed? Because it has changed. Before you could get in the cap and begin the knife fight knowing if you forced the other destroyer to smoke up or sail behind cover you would no longer be detected. Now that isn't the case. Actually it is if there isn't another spotter in range, and even so, it doesn't change much. If you're going to be knife fighting for a cap, you assume you're going to be spotted the whole time. Now you simply are. Makes life easier if you ask me. I know what I'm going to be dealing with straight up. Okay so there is a change, we are now spotted in a knife fight by ships other the than the original DD in the cap. That is a big enough change to be concerned about in my book. I can't see how having more ships spotting and shooting at you makes things easier. I'm not trying to critical of your views, I just think you've thrown out some points a bit hastily. 2 Share this post Link to post Share on other sites
21 [DCP1F] Dalriaden Members 167 posts 6,931 battles Report post #24 Posted April 2, 2017 (edited) I'd like to see dd's drop detection faster but meh. Then there's the whole no counter to radar at times problem but that's for another thread. Edited April 2, 2017 by Dalriaden Share this post Link to post Share on other sites
3,150 [HINON] RivertheRoyal Privateers 6,266 posts 3,405 battles Report post #25 Posted April 2, 2017 I keep hearing people talk about how the removal of OWST also means that you're getting spotted and fired at by more people in a cap knife-fight. Yes, this is true. You'll be spotted by things other than the DD you're fighting, and might stay spotted even if the other DD smokes up or runs away. However, there are still three key things to remember. 1. Your detection will still drop off after 20 seconds. You only have to stop firing. 2. You can always run away. People spotting and shooting at you from 12 km away? Run outside your gun bloom, and that'll stop. 3. You still have smoke. If the enemy DD vanishes into his own cloud of poof, why can't you? Even better, you can do it while running away, and immediately go unspotted. The only downside to most of these is that you'll be conceding the cap. However, your ship will still be afloat, and able to do more damage. 1 Share this post Link to post Share on other sites