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Thanks to the DD nerf, a new serious problem arises.

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Here is what I've noticed since the invisa-fire nerf. If you lay down a smoke screen, you have multiple players going A-hole to elbow trying to fit in the smoke to invisa-fire. Now if you're in a British cruiser with only a puff or two a new thing has been happening. You're literally being PUSHED OUT of your own smoke screen by players trying to hide. It's happened to me every day since the nerf and is getting worse by the day.

 

Now another caveat to this. If you get pissed enough at random A-hole for pushing your out of your own smoke screen and torp him, you will never lose your pink status because you cannot have 5 games in a row without taking ram damage from one of your own teammates trying to hide in your smoke screen. Thanks WG. This was a very well thought out nerf. The only way to get rid of TK pink status is to play another ship that doesn't lay down a smoke screen to avoid being rammed by friendlies trying to hide in it.

 

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I'm hoping that update 6.3 was the April Fool's joke, and it will revert back to normal tomorrow.

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They just want to be close to you 

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The patch wouldn't have really done anything to amplify this... Assuming you're playing at tier VIII (seems like a good number), the only ships that could very effectively invisifire prior to 6.3 would be DDs, and I doubt a DD can push a CL out of cap. Both before and after 6.3, BBs and cruisers would still probably be spotted after they fired, even before 6.3, those BBs and cruisers would cram into your smoke no matter what.

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They just want to be close to you 

 

I was thinking the exact same thing  but only as Karen Carpenter of the Carpenters sang it....

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OP the sky is not falling as you claim, I play DDs and English cruisers and have not had this happen at all.

 

However, players use my DD smoke all the time because I lay it down for the team and continue to spot not run & hide while making the team blind. I had 3 DD matches where I spotted 6 ships in each match.

 

I suggest playing the DD lines with the better torp ranges. My Gearing & Fletcher are doing just fine after the patch.

 

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OP the sky is not falling as you claim, I play DDs and English cruisers and have not had this happen at all.

 

However, players use my DD smoke all the time because I lay it down for the team and continue to spot not run & hide while making the team blind. I had 3 DD matches where I spotted 6 ships in each match.

 

I suggest playing the DD lines with the better torp ranges. My Gearing & Fletcher are doing just fine after the patch.

 

 

DD smoke isn't much of a problem. You get multiple puffs of it and can make a larger cloud. British cruisers however only have 2 puffs and the screen is much smaller. But Since the nerf there aren't as many DD players. I've been seeing alot more BB's lately and THEY can push you out of your cloud. I'll

 

I'll look for another video capture software since my FRAPS makes the WoWs replays freeze. I've been pushed out of smoke screens 3 times today alone in about 15 games played.

 

Before the 6.3 I can only remember maybe 1 other instance that I got pushed out of my own cloud. Again, this is a result of fewer DD's in matches and more ships that want to hide in smoke. By any means necessary evidently.

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This is funny, I've been playing a lot of Neptune lately but have had this only happen once - but it's something that can piss you off for sure.

 

I don't burn points on the extra smoke either btw.

 

All us kids gotta share!!!

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The patch wouldn't have really done anything to amplify this... Assuming you're playing at tier VIII (seems like a good number), the only ships that could very effectively invisifire prior to 6.3 would be DDs, and I doubt a DD can push a CL out of cap. Both before and after 6.3, BBs and cruisers would still probably be spotted after they fired, even before 6.3, those BBs and cruisers would cram into your smoke no matter what.

 

​The Zao, Chappy and Kutuzov would like to have a word with you.

 

This just wasn't the case. DD invisifire was effective...if the target ship was AFK, a straight line hero, or just brain dead.

 

I don't find it very hard at all to believe what the OP is saying. You also get people face planting into the back side of islands now and spamming half their shells into the side of the island in an attempt to fire from concealment. It's not even the removal of invisifire that's the real issue. The real issue is the nonsensical gun bloom and how they applied it. 

Edited by Vekta408

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Yeaaa NO. DDs did not get nerfed. At all.

 

What in the wide wide world of sports are you talking about?   They practically put strobe lights on a bunch of DDs, I've certainly had to tweak my Akizuki gameplay...and it wasn't a buff, so...

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​The Zao, Chappy and Kutuzov would like to have a word with you.

 

This just wasn't the case. DD invisifire was effective...if the target ship was AFK, a straight line hero, or just brain dead.

 

I don't find it very hard at all to believe what the OP is saying. You also get people face planting into the back side of islands now and spamming half their shells into the side of the island in an attempt to fire from concealment. It's not even the removal of invisifire that's the real issue. The real issue is the nonsensical gun bloom and how they applied it. 

Being able to stealthfire from long range is of dubious usefulness in those ships.  Zao doesn't need to rely on stealth when she's practically invincible at range, and Kutuzov has a smoke generator.  Chapayev and Ibuki with GFCSM2 are arguably the only cruisers with workable stealthfire ability that could be qualified as "needing" it, but Chapayev still has the ability to radar from stealth, and Ibuki's concealment is good enough that you can basically disappear at will if you just cease fire.

 

People running into smoke was always a thing.  The stealthfire removal didn't change it, except to make it more common.  It's not really a problem if you know how to handle your ship, although it can be annoying.  But take a moment to look at things objectively: if you're in a UK CL, you have much better handling than a battleship.  Better that you move out of his way than get shoved out of your smoke because he can't stop - more often than not, it isn't intentional, it's a result of people overestimating their ship's handling.  Alternatively, if you can't stay inside your smoke you can back out of it but keep the cloud between you and your opponent - as long as the smoke's there, it blocks their LoS, so you can use it as a temporary island (not to mention almost nobody will realize you're actually firing from behind your smoke rather than from within it).

Edited by TenguBlade

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It's early days, and a small sample size.

 

But the OP's problem has happened to me, twice.

 

Swarms of cruisers and DDs charging into my smoke screen and pushing me out...

 

Sooooo tempted to torp them all!

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The patch wouldn't have really done anything to amplify this... Assuming you're playing at tier VIII (seems like a good number), the only ships that could very effectively invisifire prior to 6.3 would be DDs, and I doubt a DD can push a CL out of cap. Both before and after 6.3, BBs and cruisers would still probably be spotted after they fired, even before 6.3, those BBs and cruisers would cram into your smoke no matter what.

 

Um no. Prior to the wreck of 0.6.3, invisifiring T8+ cruisers include Chappy, Kutuzov, Atago, Balti, Ibuki, Neptune,Des Moines, and Zao. 

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It's early days, and a small sample size.

 

But the OP's problem has happened to me, twice.

 

Swarms of cruisers and DDs charging into my smoke screen and pushing me out...

 

Sooooo tempted to torp them all!

 

It happened to me before the patch. I think people are realizing their only recourse at the high tiers is smoke.

 

The solution is for BBs to coordinate with DDs....

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As a heavy RN CL player (300+ battles in Edi, have the Mini, kept the Fiji, and Edi) I have two things to say about this.

First the logic escapes me,  DDs are nerfed so now BBs are pushing me out of smoke???  If DDs are are nerfed then wouldnt they be more likely to share your smoke, and if they are how are they 'pushing' you anywhere? What does the stelth fire nerf have to do with BBs seeking smoke?

Second, I havent seen any changes in attempts to share my smoke.


 

If you are that close to your teamates in a RNCL (assuming that that cluster of ships is not on the front lines) may I suggest a better team strategy of 1 not smoking, becaus it will encourage your BBs to camp in the back. or 2. (if smoke is waranted) smoke your allies and then spot for them. At range you have the agility to dodge just about all shots fired at you.

Edited by Ujenele

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It's simple.

Since DDs were nerfed, they are saving the smoke for themselves more often now.

Which in turns means less smoke for the team overall.

Therefore there is an increase with the frequency of ships crowding into the smaller smoke screen laid down by the Cruisers.

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If you get pissed enough at random A-hole for pushing your out of your own smoke screen and torp him,

 

If he is pushing you, he is too close for torps to arm. Cluster of ships does make a great, can't miss. torp target though.

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As a heavy RN CL player (300+ battles in Edi, have the Mini, kept the Fiji, and Edi) I have two things to say about this.

First the logic escapes me,  DDs are nerfed so now BBs are pushing me out of smoke???  If DDs are are nerfed then wouldnt they be more likely to share your smoke, and if they are how are they 'pushing' you anywhere? What does the stelth fire nerf have to do with BBs seeking smoke?

Second, I havent seen any changes in attempts to share my smoke.

 

 

If you are that close to your teamates in a RNCL (assuming that that cluster of ships is not on the front lines) may I suggest a better team strategy of 1 not smoking, becaus it will encourage your BBs to camp in the back. or 2. (if smoke is waranted) smoke your allies and then spot for them. At range you have the agility to dodge just about all shots fired at you.

So when I had posted this it was very soon after the invisa-fire nerf that DD's got hit by the most. In the first week or two after, there were noticeably less DD players in the matches. Which meant that the RN cruisers equipped with smoke were what the BB's were going for. And yes, they CAN push your right out. It happened a few times back to back until I dropped smoke screen and went Radar instead. #2 your logic escapes me. Why are you trying to smoke allies with a RN cruiser with the 2 puff smoke screen? Are they already sitting still? If they are they deserve to be getting hit. Darwin now takes it's course. Also, with Neptune and a 10km stealth distance, you're not going to be doing much spotting because if you got close enough to have to smoke, you're close enough to be spotted. That means unless you are behind and island, you're about to get Bukkaki'd and RN cruisers can only take 2-3 hits tops from a BB 

It's simple.

Since DDs were nerfed, they are saving the smoke for themselves more often now.

Which in turns means less smoke for the team overall.

Therefore there is an increase with the frequency of ships crowding into the smaller smoke screen laid down by the Cruisers.

^ He gets it

 

If he is pushing you, he is too close for torps to arm. Cluster of ships does make a great, can't miss. torp target though.

So the event I referred to and after the 3rd time in a day of getting pushed out of my own smoke screen by a BB, as the NC pushed me out of concealment and into fire I turned on the engines and turned around to escape. I was getting peppered by the ships that were firing at the lumbering idiot in the NC and was about to get deleted but not before I sent out an 8 torp salvo strait into the NC that pushed me out of my own smoke. It wasn't like I laid the smoke screen in his path, this guy turned strait into it as his initial bearing was going lateral to where I was sitting. He saw me coming to a stop to lay smoke I'm sure and since he had momentum, he needed my ship to stop him in my smoke screen. Justification for a team kill IMO for two reasons. Used my ship in my own smoke screen to stop sooner within the screen I laid and #2, using my smoke to hide. If you want to hide in smoke, play a DD or cruiser equipped with it. Don't push an ally out of smoke especially if it wasn't intended for you to sit in. 

Seemed to have been just a fad for a few days for me. Not happened after that sudden bout of four or five bumps...

Since I switched to Radar I also haven't had the problem anymore. I"m also in the Minotaur now and am still using Radar instead of smoke. I've changed my cpt skills to be a strait DD hunter

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#2 your logic escapes me. Why are you trying to smoke allies with a RN cruiser with the 2 puff smoke screen? Are they already sitting still? If they are they deserve to be getting hit. Darwin now takes it's course

 

I did say (IF smoke is waranted).  It is situational.  But also a ship doesnt have to be in smoke to be hidden, you can use smoke to block line of sight.


 

Since I switched to Radar I also haven't had the problem anymore. I"m also in the Minotaur now and am still using Radar instead of smoke. I've changed my cpt skills to be a strait DD hunter.

I tried the Radar build on one of the RNCL and did not like it.  My play style really need s the smoke to improve survivability.  How is the Radar build working for you?

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It's simple.

Since DDs were nerfed, they are saving the smoke for themselves more often now.

Which in turns means less smoke for the team overall.

Therefore there is an increase with the frequency of ships crowding into the smaller smoke screen laid down by the Cruisers.

 

The most recent season of Ranked also contributed to the problem. Everyone got used to the smoke & torp meta and now BBs expect teammates to provide smoke for them more than before. 

 

I have been rammed in my smoke. I've had a teammate enter smoke from behind and shoot me because they got too close. I've been pushed into incoming torpedoes.  And - YES - I've been pushed right out of my smoke to get focus fired by the enemy team. Sometimes when playing DD but mostly while playing a British cruiser. 

 

It does seem to be happening more than before. When I play certain DDs, I consider opportunities for "offensive smoke" more often than I used to. Akizuki, Blyskawica, Gremyaschy, Gnevny and Benson specifically, so that probably contributes as well.  

Edited by Landing_Skipper

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I tried the Radar build on one of the RNCL and did not like it.  My play style really need s the smoke to improve survivability.  How is the Radar build working for you?

It's all about play style and what makes you feel comfortable I suppose. With a Radar build the one stat that is better with the Minotaur that it was with the Neptune with a Smoke build is my winning percentage, which is MUCH better. I win more games if I can stop or slow the enemy DD's from doing their thing of spotting and harassing my BB's.

 

So with the Radar build I may play a little more on the edge of my seat but what I think it's done is make me really pay attention to my mini map and surroundings more as I'm constantly looking for DD's and lines of sight to sneak up on them and at the same time stay out of LOS for enemy BB's. It may not be as comfortable as sitting in smoke and just holding down the left mouse button but it's made me a better player in the end I think. So to answer your question with a wall of text: It's working much better for me. :)  Like I said, with the radar build my number one priority is taking out the enemy DD's. I may not have a terrific survival percentage but being able to accomplish the mission of killing of enemy DD's has helped, (what I believe) my win percentage to be better. 

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I play DDs and Cruisers mainly. As a result of the DD nerf I went from sharing about 75% of my smokes (when I say share I mean laying max smoke and then staying out to spot) down to never unless it would be very crucial and game losing if I didn't. I didn't do it right away. I saw my damage drop off in gunboat DDs by about 1/3. So I started using smoke to farm damage and replaced it. The days of smoking up team mates...if there ever were those days is gone for me unless were in Ranked. Period. 

 

It's just to risky to not have the smoke AND not be able to safely do ANY damage because your spotting range jumps from 5.8 to 12 and you immediately see 4, 5, 6 ships aiming in at you as soon as you are firing now. 

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