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Talos3567

Secondary Guns and Anti-Aircraft Guns

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Hello,

 

I'm very excited about this pending game. However, I was just wondering how the secondary guns will be handled. If they can't be directly controlled, will their be animations of them firing?- to add to add the affect of the combat. Also, will AA guns be working or be animated? I think it would really add to the feel of the battle; I don't think it would slow too many computers down and you can always have an option to "turn off" the animation on slower machines.

 

Anyway, thanks everyone and have a great week!

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I think most of those questions were already asked, so just look at the Q&A section. However, this one:

View PostElCapitan007, on 04 November 2012 - 04:37 PM, said:

I don't think it would slow too many computers down and you can always have an option to "turn off" the animation on slower machines.

would be a good question to ask, whether or not the secondary and AA gun animations could be turned off. I do not believe that was asked yet

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But the question as to how secondary guns will be controlled has been asked many a time here and answered even more.

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Thanks to everyone that gave a feedback to this post. Per a great suggestion, I will also post my question in the Q & A section

 

Have fun everyone.

 

 

P.S. I tried to post my original post in the Q & A section, but it was locked. If anyone can post it in that section for me, I would appreciate it.

 

Thanks everyone.

Edited by ElCapitan007

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View PostElCapitan007, on 04 November 2012 - 09:43 PM, said:

Thanks to everyone that gave a feedback to this post. Per a great suggestion, I will also post my question in the Q & A section

Have fun everyone.


P.S. I tried to post my original post in the Q & A section, but it was locked. If anyone can post it in that section for me, I would appreciate it.

Thanks everyone.

You have to post in this one http://forum.worldof...developer-qa-2/

And you need at least 10 posts first, so do not spam the forums but take a look around.

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