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JackBinary

There is something inherently flawed.

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Seriously, how the [explicit] can a [explicit] battleship dodge torpedoes launched at [explicit] 3KM, even when you saturate the potential line (aka Decent distance before and after the grey) and there should be exactly 0 chance of them getting off [explicit] Scott free.

 

I never did believe in world of battleships until now.

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Which battleship and what torps? Some of the really slow torps can do weird things even at 3km

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Which battleship and what torps? Some of the really slow torps can do weird things even at 3km

 

Amagi, Shiratsuyu.

2~3KM, going straight, not turning.

Launch the "wall of skill" as the BB players call it.

He's suddenly turning hard enough to avoid all but one, which is then immediately repaired.

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Ah, that happens when someone does a torp-beat overload—I.E, cranking it up to 13. 

 

In all seriousness though, it just happens sometimes. Depending in the angle of approach, speed, and turning radius of the battleship, you'd be surprised at some of the dodges made possible.

 

My advice? Use wide spread in those cases. You're a bit more likely to hit something.  

 

Amagi, Shiratsuyu.

2~3KM, going straight, not turning.

Launch the "wall of skill" as the BB players call it.

He's suddenly turning hard enough to avoid all but one, which is then immediately repaired.

 

Ah, that actually explains quite a bit. The Amagi's thin, and can be trollishly hard to hit with torpedoes in certain situations.

 

For example:

 hoRl5p2.png?3

 

Amagi v. 2 Shima's. I was still afloat by the end of it. 

 

 

Edited by RivertheRoyal

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Ah, that happens when someone does a torp-beat overload—I.E, cranking it up to 13. 

 

In all seriousness though, it just happens sometimes. Depending in the angle of approach, speed, and turning radius of the battleship, you'd be surprised at some of the dodges made possible.

 

My advice? Use wide spread in those cases. You're a bit more likely to hit something.  

 

That's the thing. this is the third time something like this has happened tonight.

 

one time? I can let it go as a fluke.

Two times? Maybe I'm off my game tonight.

Three? Something's fishy.

 

I Usually have no issue hitting my torps at distances as long as 10KM, especially in the shiratsuyu (lane saturation, anyone?) I just have to catch them off guard.

 

Yet something as close as 3KM being dodged as if it were nothing? That really ticked me off.

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That's the thing. this is the third time something like this has happened tonight.

 

one time? I can let it go as a fluke.

Two times? Maybe I'm off my game tonight.

Three? Something's fishy.

 

I Usually have no issue hitting my torps at distances as long as 10KM, especially in the shiratsuyu (lane saturation, anyone?) I just have to catch them off guard.

 

Yet something as close as 3KM being dodged as if it were nothing? That really ticked me off.

 

Then I'd take a look at where you're aiming. Sometimes, the prediction line doesn't really give a good indication of where the ship'll be in such close quarters, especially with events moving so quickly. Also, try and wait to get at least a 45º angle on the battleship with your torpedoes. That way, the chances of them dodging are much smaller. 

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Then I'd take a look at where you're aiming. Sometimes, the prediction line doesn't really give a good indication of where the ship'll be in such close quarters, especially with events moving so quickly. Also, try and wait to get at least a 45º angle on the battleship with your torpedoes. That way, the chances of them dodging are much smaller. 

 

Fair enough.

 

Hey, if all else fails I can always go back and [explicit] around with my Teir 2 Ramming machine (Umikaze with Hotel Yankee flags)

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At close range, the torpedo indicator is not 100% accurate, and I rarely find I fire exactly on the indicator at ranges of less than 5km. 

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Then I'd take a look at where you're aiming. Sometimes, the prediction line doesn't really give a good indication of where the ship'll be in such close quarters, especially with events moving so quickly. Also, try and wait to get at least a 45º angle on the battleship with your torpedoes. That way, the chances of them dodging are much smaller. 

We're talking 45º angle close quarters, right? Or will firing at that angle really help with accuracy 7-10km out?

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Something I found out as I started playing more DDs is that the torpedo indicator is only accurate if you're completely stationary. It does take the enemy movement speed into consideration for your spread, but it doesn't take your own speed. There's a small delay from when you launch your torps to them being on the water moving towards the target, so if you're at full speed, you should try to aim a bit further than it indicates to make up for that delay.

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We're talking 45º angle close quarters, right? Or will firing at that angle really help with accuracy 7-10km out?

 

Close quarters. Really, you want to be trying to hit 90º, but often times the situation limits the amount of time you have to launch your torpedoes, thus you can't wait to get around the side of whatever ship you're targeting. In those cases, it's better to fire when you reach a shallower angle, just to get the torpedoes off. 

Again though—90º is best. 

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yume that's an excellent point, and one I never thought of, 

 

From now on I figure I'll sail in a strait line briefly while dropping so my panic turn doesn't throw off the angle.

 

As for the 45 degree thing, yeah bow on or stern on drops are liable to miss at any range...over and over I've seen that--when you're forced to launch that way don't expect to get more than one hit.

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In those cases, it's better to fire when you reach a shallower angle, just to get the torpedoes off. 

 

Yeah, sometimes you launch hoping for "Flesh Wound" ribbon, hoping you survive even long enough to actually launch your TT so you take whatever shot you have. Then the targets guns flash and your still there (prayers to RNGesus worked!) so you watch a big juicy broadside sail past you empty tubes.

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