Tickson

How Would One Survive This?!

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I am not a new person, nor am I an intermediate person.

 

But even if you were the pro-est of pros at this warship game...

 

Imagine this:

 

You are in the Tier 8 RN Cruiser, Edinburgh.

 

You are matched up against four enemy Tier X Battleships, alongside 3 Tier X Destroyers, and a bunch of Tier 8/9/10 Cruisers.

 

You follow your team to a cap zone.

 

You find a Montana in the distance, knowing that its deck armor is thinner than your citadel, and decide to smoke up and begin firing.

 

You suddenly find multiple torpedoes coming right for your huge Edinburgh in your tiny smoke.

 

Alright, so you have two choices. Abandon the smoke, knowing there are 4 Tier X BB's and several "super-heavy" AP cruisers out there. Or, stay in the smoke and pray you have enough HP to survive the torpedoes.

 

Surprisingly, you won't be able to survive the torpedoes, you have no torpedo protection and a single torpedo shaves off 2/3 of your health. Your ship is nearly the same length as the diameter of the smoke, even with the captain perk.

 

So you have to leave the smoke, and, as the pro player you are, start pointing your aft towards all the ships and begin running away. Angling will keep you alive, right?

 

Ha, nah, the DD's and cruisers begin focusing you with HE and the battleships penetrate your butt straight into the citadel. And now you're dead.

 

--

 

So, I only have 70k XP on my Edinburgh and I really want the Neptune ;-;

 

How can I survive that situation!?

Edited by Tickson

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Avoid being in that situation to begin with, that shows poor planning.


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Dont pit yourself into awful situations?

 

Avoid being in that situation to begin with, that shows poor planning.

 

Alright, so what situations should I put myself in? I can't help my team cap, I can't even smoke up to fire from my max firing range of 15 km. Nor do I want to be a coward, sitting in the back and not have the firing range to support. My AA also sucks...

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Alright, so what situations should I put myself in? I can't help my team cap, I can't even smoke up to fire from my max firing range of 15 km. Nor do I want to be a coward, sitting in the back and not have the firing range to support. My AA also sucks...

Ones that don't involve you vs 4 BBs plus destroyers that want nothing more than to flood your smoke with torpedus. In that situation you should have played more conservatively and not smoked up close enough to get torped or quickly focused down.


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you have to be patient with RNCL.


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What was the rest fo your team doing, pointing at your smoke yelling "He's in there!!!!"?  Granted, don't put yourself in a bad position but you mentioned you went in following your team, did they just evaporate?


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As my unicum division mate would say "You don't have enough fear in cruisers." 


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Alright, so what situations should I put myself in? I can't help my team cap, I can't even smoke up to fire from my max firing range of 15 km. Nor do I want to be a coward, sitting in the back and not have the firing range to support. My AA also sucks...

 

Not really something that you can flow chart. You play the game. Over time your decisions, be they good or bad, will help you construct better decisions.

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Alright, so what situations should I put myself in? I can't help my team cap, I can't even smoke up to fire from my max firing range of 15 km. Nor do I want to be a coward, sitting in the back and not have the firing range to support. My AA also sucks...

Try to position where you can block torp lanes with terrain or have allies between you and the enemy dd positions.  My first smoke is always next to an island on a cap so that way I can provide close support and have a island to jump behind when in danger or out of smoke.


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By not being there (where you were).


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Since my last answer was a little harsh, here's another thing I do. When I'm in smoke, as I'm firing, I go back and forth, slowly turning away from the enemy, sort of like 8 point turn if you will. that way, by the time my smoke is dissapating, I'm already moving away and am at a good speed by the time the smoke is gone.


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Alright, so what situations should I put myself in? I can't help my team cap, I can't even smoke up to fire from my max firing range of 15 km. Nor do I want to be a coward, sitting in the back and not have the firing range to support. My AA also sucks...

 

If you don't fire to stay hidden; you're useless. If you smoke up and fire, you'd get flooded with torpedoes and then become useless. Thus the obvious the solution to this problem is to use your engines to go to another part of the map where you can make a difference instead of trying a 1 v 4BB + DD scenario. That's what people mean when they say, don't put yourself in that situation in the first place. 

Edited by NCC81701

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You got yourself in a bad position. Either way stay or run you are sunk. Better to charge at them and go down fighting. Next time try to avoid this situation.

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look for exits. plan your smoke drops next to cover to run too. Always be looking at escape paths and try to think what the enemy will try to do deal with you.


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Remember the old saying "a man has got to know his limitations" :trollface:

 


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I always pretend I'm an Atlanta in the British cruisers. So find an island to sit behind or next to. Pop smoke just outside cover of the island where you can back into the cover.

 

Always be moving a little bit back or forwards.

 

If you have hydro, turn it on.

 

Don't sit there broadside. I don't care if you can't use all your firepower. Dead ships can't shoot.


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As a captain of the main IJN DD line (yugumo), I love it when an enemy RN cruiser or an enemy DD smoking up near the contested cap during the opening minutes.

 

If you smoke up near a contested cap, you can guarantee that a torp wall will be running through there about 25 seconds later. In addition to the many radars that a lot of high tier ships have, it's pretty much suicide to use that tactic.

 

Instead of smoking up in the beginning in an open area, you can circle behind an island using that as a shield. During the first few minutes of the game, the destroyers duke it out in a show of dominance and as a CL, you can still help while using the island. When you see a train of BBs heading your way, be sure to immediately start retreating regardless of what your DD is doing. If not, continue to help your fellow DD. It is only once the immediate enemy DD threat is neutralized that you can safety smoke-and-shoot.


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Ones that don't involve you vs 4 BBs plus destroyers that want nothing more than to flood your smoke with torpedus. In that situation you should have played more conservatively and not smoked up close enough to get torped or quickly focused down.

 

Here is the problem. He plays more conservative. I have seen BB play so conservative, they wonder why they are the last ones alive against 8 ships.  Cruisers can play as conservative as much as they want eventually they going to be the only target.  

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You have enough range that you can smoke up in better positions. Rule of thumb is unless you're pretty damn sure there aren't dds nearby you don't wanna smoke up really close. Another good idea is to smoke near an island so you can hop back under cover. After all, what's your exit strategy when the smoke runs out?


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