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What Would You Change About This Game Right Now?

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Exactly what I meant, glad you understood it.

 

Well considering thats not what you said, Im glad i  could understand it

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Pensacola to the side for now

Make her a Premium (ARP style, no bonus unless you purchase Prem camo) and give her to anyone that has earned her. Then do the switch.

 

And yeah.

 

Am a fan of make the Belfast/Atlanta dynamic more even.


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1. Kitakami

2. Make IJN DD's great again!

3. Submar...

 

 

smoke_skull_gun.jpg

close one


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3. Increase CL/CA surviveability by reworking citadel damage mechanics (somehow)

 

 

Remove them. It really is that simple. It's a stupid mechanic, a holdover over ammo racks from WoT's and headshot/sniper shots before that, and has no place in this game. Force a debuff, sure, but take 1/4 to 1/2 of a targets health? No, that's poor game design. It's just poor game design.

Edited by _RC1138

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3. Stop bots from following DDs around in co-op.

 

Of course I manipulate the heck out of it; but this ^ hacks me off beyond belief.

 

I'm moving away from a BB or cruiser, trying to break contact, and the idiot bot is still shooting at my destroyer while another ship moves in closer than I am and kills the stupid thing.

 

Hey moron, bots; think maybe you should stop shooting the DD, and maybe shoot at the thing about to kill you instead?

Edited by Estimated_Prophet

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Of course I manipulate the heck out of it; but this ^ hacks me off beyond belief.

 

I'm moving away from a BB or cruiser, trying to break contact, and the idiot bot is still shooting at my destroyer while another ship moves in closer than I am and kills the stupid thing.

 

Hey moron, bots; think maybe you should stop shooting the DD, and maybe shoot at the thing about to kill you instead?

 

bots have only one purpose:

eradicate torpedoes

they will not rest until there is no human DD in co op

Edited by Cruxdei

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Make her a Premium (ARP style, no bonus unless you purchase Prem camo) and give her to anyone that has earned her. Then do the switch.

 

And yeah.

 

Am a fan of make the Belfast/Atlanta dynamic more even.

 

Could do that, or there's enough designs to do a scout cruiser line from hell tier 4 to tier 10. Either or.

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1. Put a big disclaimer on loading screen saying "This game is neither historically accurate nor realistic. Stop suggesting that we should change it on our forums, nobody needs that.


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1. Put a big disclaimer on loading screen saying "This game is neither historically accurate nor realistic. Stop suggesting that we should change it on our forums, nobody needs that.

Ahhh a needed dash of salt, thank you.


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1. Put a big disclaimer on loading screen saying "This game is neither historically accurate nor realistic. Stop suggesting that we should change it on our forums, nobody needs that.

 

Seriously. I mean, what do these people think forums are for? Discussing things?? Please.

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1. Bring back ARPEGGIO OF BLUE STEEL -ARS NOVA ships for another event.

2. Rebuff IJN torpedoes

3. Add British BB line

 

1. We can add Submarines ( Wargaming did leave a hint about this feature in a WOT Blitz map)

2. PT Boats

3. Sea Mine

:trollface:

 

Edited by Admiral_Thrawn_1

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Actually if you removed smoke you would have to do something about radar too, well maybe not but the primary use of it was lighting that DD in smoke.

 

Since one of the strengths that only the USN DD line enjoyed was better smoke, something must be added to compensate. Maybe some nice Russian DD heals? :P


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1.  I would add the ability to remove ships from the carousel without having to sell them.

2.  I would add the ability to buy all premium ships purchaseable for doubloons, using free XP also.

3.  I would make it so that any key can bind to any other keyboard key and remain saved that way.

4.  I would make tier 10 battles give less experience, and more free experience.

5.  I would add a comprehensive "guide" viewable from the WoWs game menu, on playing WoWs that includes the mechanical details and formulas regarding AP/HE/armor etc, top suggestions and warnings for new, average, and veteran players alike.


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Being a newb and a non-expert by any means,right now the only

thing that would make me happy would be for the AA to activate

when that blimp flies overhead.

:)

Mike


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Actually if you removed smoke you would have to do something about radar too, well maybe not but the primary use of it was lighting that DD in smoke.

 

Since one of the strengths that only the USN DD line enjoyed was better smoke, something must be added to compensate. Maybe some nice Russian DD heals? :P

Radar... Another loved mechanic. Off with its head.

 

USN DDs, Heals or an HP buff, make them more resilient somehow so they can continue to be cap monsters.

 

In all honesty I want the game to revert closer to what it was instead of trying to be something new. Imo the game was pretty darn great coming out of Open Beta, CVs were an issue but that gave USN boats a point and IJN Destroyers were to strong(not easy to say that) but the game didn't have as many of these silly gizmos and mechanics. There was less crossover amongst the classes and the game was considerably more defined. All personal preference and opinion, still mine though.


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- Fix CVs

- add Replays

- add Training rooms

- make a Collab with KanColle(will never happen />.\\)

- buff Montana's accuracy of main guns by around 3-8%

- make a mid tier IJN premium ship (Kako please WG)

- the option to sell all modules at once from depot

- put in an easter egg in a port relating to how PT boats and maybe subs won't be making it to the game as playable vessels 


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Ahhh a needed dash of salt, thank you.

 

remove smoke wasn't salty enough for you? Oh wait...

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Name three things.

 

I'll go first.

 

1: I would remove smoke completely, all the way, gone. Kaput. Mechanic is silly and has gotten out of hand, give RN Cruisers better concealment and HE and never look back. USN DDs would change drastically and players would have to adjust.

 

I don't disagree, except instead of removing it, alter things so it's really only useful defensively. Nothing wrong with giving the enemy a faceful of smoke so you can GTFO when you need to.


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so it's really only useful defensively

I tend to go to the extreme when I voice my opinions.

I would be completely ok with this, it would be reverting to what smoke essentially was when the game was "released".


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I would like nerfs to every ship I don't play. And while we are at it please nerf the game down to my level. I don't actually want to play the game I'd just like to have cool stats that I can dangle in front of everyone while I promote my biased opinion as fact. 

Edited by Canadatron

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I would like nerfs to every ship I don't play. And while we are at it please nerf the game down to my level. I don't actually want to play the game I'd just like to have cool stats that I can dangle in front of everyone while I promote my biased opinion as fact. 

You should start a Twitch Stream.


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1.  Carrier overhaul.  IMO this is the single most important thing to fix.  Carriers need to be a working part of the game.  They need to have a lower skill floor and also lower skill ceiling.  There are a /lot/ of changes that need to happen here.

 

2.  Cruiser rebalance.  More survivability, less fire.  Once again, lots of changes need to be made, but trying to keep my list to three things.  We need more cruisers in game and fewer battleships, but we also need to dump gimmicks like RN CL smoke, which IMO is bad for the game (regardless of how much I use it)

 

3. Game variety.  It's lacking, it should not be.  There's no reason why randoms HAVE to be 12 v 12, domination or CTF.  There are other things that could be done to improve variety of play.  These should be done.

 

Honorable mention:  IJN DD work.  They need a lot of help but frankly are not important enough to break into my top three.  DD's as a whole are in a decent place imo.  Lots of individual lines are lacking and need help.

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Ahhh a needed dash of salt, thank you.

Not realizing an obvious bait


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1-remove "national flavor" and balance every nation with minor "exclusive traits"

germans-a little more accurate

usn-better AA(i heard the FCS of usn in ww2 was the best but we can't go 2 traits)

ijn-long lance torpedoes

soviet-flat shell perhaps

USN-HE with low alpha but better fire chance perhaps.

nothing WOW THIS IS GAMEBREAKER

 

So.... you'd remove "National Flavour" for...... National Flavour. Because that's still basically what it is, just saying.

 

As to mine, I'll say right now I'm going past 3, and most are CV based.

 

1. Completely remove manual drop from the game - this is a broken mechanic and despite what some claim requires very little real skill but causes too many issues, especially in the hands of well practiced players. Removing this ONE feature, leads to a chain of rebalances. Because with that gone, BB's now have the ability to better mitigate or avoid damage, meaning they can no longer cry about it as AA is nerfed to a reasonable level for the first time in over a year, meaning fighters actually, truly have a purpose again, meaning we need to set it up that people WANT to use fighters which means reworking USN's groups, and on down the line of whats needed. Smoke clouds wil also become clickable targets so they can still be routed by TB's. They will also gain 1-2 spread options, not just straight attacks.

2. Completely overhaul strafing - the broken auto delete [edited]that is strafing becomes a simple debuff with MAYBE a SLIGHT increase in damage. Not some nonsense that auto deletes 1-8 squadrons in one pass. It'll maybe take out 1-2 planes, but be a strategic use thing as it'll still cost ammo and have it's true purpose back, just trying to panic grouped enemy bombers to kill their accuracy. The planes will not speed up, so that it lasts that bit longer, and will no longer favour USN the same way it does now.

3. Nerf aerial torpedo damage- if were being honest, it should for the sake of balance be a bit lower, especially on IJN which can cross drop.

4. Fighters - Remove the lock so running is an option, rebalance USN to high ammo, high HP, low damage and IJN to higher damage and lower HP and ammo, better reflecting weapons and plane strengths (tier 8 and 9 corsairs are modeled as variants that use 6 .50 MG's yet have 4x 20mm damage) and decrease the power gap in fighters, hand in hand with the rework on set ups so that fighters are 1-1 when unaided. IJN would favour hit and run while sticking closer to it's fleet, USN would take hits and just keep on coming making them that much better at escorting bombers into AA and still dealing with fighters least of the IJN variety. For other countries, Germany - Faster speeds, high damage, very low ammo, moderate hp, UK - Jack of all trades really, RU - moderate damage/ammo, higher speed, lower Hp. France and Italy - not enough to fully base it, likely closer to UK/USN and Germany respectively (Nations these might borrow aircraft from to fill gaps) or just make fighters somewhat more generic because

5. National Flavour - I would tie this more to the ships themselves and their strike planes. USN - Best AA, highest durability bombers, carries a mix. IJN - most numerous in groups, best stealth. Germany - Best secondaries for self defense, highest DB damage and DB only - which follows history as all of the numerous designs that I can confirm were built around fairly large secondary/DP batteries to deal with destroyers/cruisers and raiding and lack of TB development. UK - most armour/damage mitigation, at least from plunging fire and DB's, focuses more on TB's similar to IJN with fewer overall groups, possibly the opposite of Germany having no DB's as there was a general lack of UK DB development and most DB's would be fighters basically or US supplied. Also possibly the only CV's launching twin engine planes in game. RU, France, Italy - I know they have the designs, I haven't looked indepth enough at them, but sure something can be found. Point being, we give them all things that make them overall unique or different without extremes breaking balances.

6. Make "Emergency Takeoff" an inherent skill - Same as what they did with the old skill that let you know you were spotted. As it is it's near worthless and honestly? should just be how CV's work, not a special captain skill. Because as is, it takes a BB about 30 seconds to fire another salvo at a DD that's close in, it takes at minimum about a minute to hit a DD a second time as a CV. And that's assuming it's a DD, not a battleship spotting and firing from 12 km away that has way more HP and takes even longer to hit. Strike turn around time can range from a minute to five minutes or more. Yet all one has to do is set a fire and now you can't do anything. Realistic, generally, but if were giving a skill that negates it, we should drop it entirely and this is a case of Balance > Realism. Make it so being set on fire completely shut down all the other ships abilities to use main batteries when on fire I'm sure this forum would be FLOODED with posts demanding it changed back. 

7. Fires - nerfed to being a nuisance that should not be underestimated, but not the insanity we have now where honestly AP might as well be extinct for the ability to set a ship on fire so easily and set so many that just burn out of control for about 60 seconds. This needs balancing in the worst way.

 

 

I had other things on my list, I forgot them while typing.

 


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