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I have both of the Tier 10 Battleships and the 3 Tier 10 DDs that I want, but I'm only up to the Chapayev and the Edinburgh in cruisers. That is my weakest class of ships other than CVs which I just haven't played.

 

I enjoy having development objectives, so which Tier cruiser should I push for and why? 

 

Edinburgh is somewhat harder for me to do well in; however, it seems to be a weak step in the British cruiser line after the fun that is Fiji.

 

Moskva seems less popular, but also seems like a tanky beast of a cruiser.


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They are both incredible ships in their own right. The moskva makes me laugh when I fire the guns because they are like Shakira's hips on the dance floor and do not lie.

 

The minotaur is fun because of the RoF but I find it stressful because when you are spotted you are instantly focused. And you die. And you are spotted because every schmuck and their des Moines has radar these days.

 

Personal opinion but I found the Neptune to be more fun than the Minotaur and the Moskva to be most fun in the current meta of long range semi-sniping. But you can also get in close and angle well to delete BBs. 


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Minotaur is one of my favorite ships just because or the shear amount of spam it produces. Moskva is probably a more usable ship and not as situational as Minotaur. I love them both and they couldn't be more opposite in function.

Minotaur=squishy,mobile, no fly zone, death by a thousand cuts.

Moskva=tanky,can't get out of its own way,railguns with Stalinium shells.


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Posted (edited) · Report post

MOSKVA.... because Triple Citadels to a Minotour at Max range is AWESOME!!! lolz

and of course no Moskva thread would be complete without the Obligatory Dance tune.....

 

 

 

Edited by pmgaudio

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Personally, I had much better luck with the Donskoi than the Moskva, but I also did better with the Edinburgh than I currently am with the Neptune.

 

That just shows I'm not playing the Moskva or the Neptune properly. However, I'm really looking forward to the Minotaur.


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Posted (edited) · Report post

Both are good.

 

Moskva... Bow on Tanky Ship.     Leans toward BB playstyle

Mino.. Squishy super ROF low Detection Cruiser that sets in smoke to spam... Leans doward DD playstyle.

 

 

Des Moines, Zao  and Hinden are more typical Heavy Cruiser playstyles.

 

 

 

Edited by Spyde

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I don't have either Minotaur or Moskva yet but I'm close.

 

As far as your concerns on Edinburgh's AP shell - I saw it. Edinburgh got a lot of non-penetrating hits and bounces where I get much more consistent penetrating hits with Neptune. It's a heavier and much better AP shell in that regard. Arcs are lofty tho. I'm not at Minotaur but they just have this fear factor that leads to them to being focused if anyone ever gets a chance to shoot at you. Moskva also tends to get focus fired. The difference is you can angle and be quite tanky and shoot back at range. When they angle, even battleships find them tough to kill.

Edited by Wyatt_DERP85

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I think Moskva will teach you more about playing cruisers. Very powerful combination of armor and maneuverability, however you do feel the low DPM if you play it back to back with the DM, Minotaur, and Zao (I don't have Hinden).

 

Minotaur is probably the best T10 cruiser for pubstomping. Just like the Moskva it has a really awesome combination of traits, but it requires a more proactive playstyle.

 

If you don't know how to work all of the Minotaurs abilities at once you're going to get [edited] over a lot and probably won't have much fun. Anyone can do well in the Minotaur if they manage to find themselves in a good position where damage is fed to them, but doing it consistently requires a good sense of how to play your team lineup and deployment, and many maps will require pretty good shot leading to put the damage out.

 

By comparison, the Moskva really just requires you to understand basic use of your armor and when to use HE and when to AP. It's honestly sort of unexciting to play but if you haven't played cruisers at all it's very user friendly.

 


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I just got the Minotaur, and this has to be the most challenging ship to play aside from CVs. It's so capable, but so fickle. I enjoy the challenge. But for competitiveness, I'm leaning towards the Moskva(by the looks of it). So if you want to pub stomp solo, I recommend the Minotaur, if you platoon a lot and or want a sought after ship for organized play, I'd recommend the Moskva.


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Both are instant auto targets, I have literally sprained fingers trying to turn and shoot a Mino out in the open.. And for the Moskva, you are detected 2 minutes before you que for the match. Completely two different worlds. I would say Zao, as you can literally have 70k damage done(spotter plane), while sipping whiskey, petting the dog, and pretending I wasn't playing video games to my wife......and that was before I was ever detected......As for an edge, I would lean Moskva as Mino relies on smoke, and get wrecked by radar. Moskva has tons of challenges, but can bring the pain from a long way away.

 


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Well, I decided on the Donskoi and am doing OK playing her.

 

Shortly after, however, the Edinburgh seemed to "click" for me.  I started playing her much better and worked up to the Neptune also.  Talk about 2 different ships!  I played the Neptune miserably this weekend.  She's completely different from the Donskoi, but Neptune also seems very different from the Edinburgh.  Much greater DPM, fantastic AA, eight 10km torps per side, but.... I think the Gremyaschy could citadel Neptune with HE.

 

Bottom line:  I'll get the Donskoi first but the Minotaur isn't far behind.  The British cruisers are much more challenging to play well, but when played right the Minotaur is a monster.


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