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_Marines

Poll: Murmansk players, how have you finalized your captain's skills?

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Murmansk players, how have you finalized your captain's skills?   2 members have voted

  1. 1. Murmansk players, how have you finalized your captain's skills?

    • ¯¯Endurance 1A - Priority Target
    • Endurance 1B - Preventive Maintenance
    • Attack 1A - Expert Loader
      0
    • Support 1A - Direction Center for Catapult Aircraft
      0
    • Support 1B - Dogfighting Expert
      0
    • _Versatility 1A - Incoming Fire Alert
      0
    • ¯¯Endurance 2A - High Alert
    • Endurance 2B - Jack of All Trades
      0
    • Attack 2A - Expert Marksman
    • Attack 2B - Torpedo Acceleration
      0
    • Versatility 2A - Adrenaline Rush
      0
    • _Versatility 2B - Last Stand
    • ¯¯Endurance 3A - Basics of Survivability
      0
    • Endurance 3B - Survivability Expert
      0
    • Attack 3A - Torpedo Armament Expertise
      0
    • Support 3A - Basic Firing Training
      0
    • Support 3B - Superintendent
    • Versatility 3A - Demolition Expert
    • _Versatility 3B - Vigilance
    • ¯¯Endurance 4A - Manual Fire Control for Secondary
      0
    • Endurance 4B - Fire Prevention
    • Attack 4A - Inertia Fuse for HE Shells
      0
    • Support 4A - Advanced Firing Training
      0
    • Support 4B - Manual Fire Control for AA
      0
    • Versatility 4A - Radio Location
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    • _Versatility 4B - Concealment Expert
  2. 2. Also, do you use AP or HE?

    • AP against all the things!!
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    • I use AP ~75% of the time, only HE against angled/BB armour I can't penetrate
      0
    • I use AP and HE about half and half. Very situational
      0
    • I use HE ~75% of the time, only AP against broadside targets with armour I can penetrate
    • HE against all the things!!
      0

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1 post in this topic

Posted (edited) · Report post

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Is she the best Tier V cruiser ever? Do you enjoy this unique seal clubber too? Tell us after trying the new captain skills since 2017, how you awesome build looks like!!:D

 

Captain skill calculator: http://shipcomrade.com/captcalc; For easy reference:

 

Endurance 1A - Priority Target (Show number of enemies aiming at you)
Endurance 1B - Preventive Maintenance (-30 module incaps for every 100 module incaps)
Attack 1A - Expert Loader (-50% reload time if you switch ammo with main guns already loaded)
Attack 1B - Aircraft Servicing Expert (For CVs, +5% aircraft HP, -10% aircraft servicing time)
Support 1A - Direction Center for Catapult Aircraft (Launch 2 catapult fighters/spotting aircrafts, but -20% aircraft speed)
Support 1B - Dogfighting Expert (Aircrafts gain +10% damage/tier and +10% ammo against high tier enemy aircrafts)
Versatility 1A - Incoming Fire Alert (Indicator for >6-second incoming gunfire)

Versatility 1B - Evasive Maneuver (-20% detection range and +75% HP when empty of ammo, but -30% speed for torpedo and dive bombers)

 

Endurance 2A - High Alert (-10% cooldown of Damage Control Party)
Endurance 2B - Jack of All Trades (-5% cooldown of all consumables)
Attack 2A - Expert Marksman (+0.7°/s traverse for >139mm guns, +2.5°/s traverse for =< 139mm guns)
Attack 2B - Torpedo Acceleration (+5 knots torpedo speed, but -20% torpedo range)
Support 2A - Smoke Screen Expert (+20% smoke screen radius)
Support 2B - Expert Rear Gunner (+10% damage for aircrafts' rear guns)
Versatility 2A - Adrenaline Rush (-0.2% reload time for each 1% lost of HP; e.g. -10% reload time for 50% lost of HP)
Versatility 2B - Last Stand (engine and rudder can no longer be incapacitated, only partially suppressed)

 

Endurance 3A - Basics of Survivability (-15% module incap, fire, and flood debuff duration)
Endurance 3B - Survivability Expert (+350 HP for each ship tier)
Attack 3A - Torpedo Armament Expertise (-10% torpedo reload, -20% torpedo bomber servicing time)
Attack 3B - Emergency Takeoff (you CV can now recover and launch aircrafts when on fire, but servicing time doubles if you recover aircrafts when CV is on fire)
Support 3A - Basic Firing Training (-10% reload for =< 139mm main guns, -10% reload for secondary guns, +20% AA damage)
Support 3B - Superintendent (+1 charge for all consumables)
Versatility 3A - Demolition Expert (+2% chance of fire for every HE/secondary/dive bomb hit)
Versatility 3B - Vigilance (+25% torpedo acquisition range)

 

Endurance 4A - Manual Fire Control for Secondary (-15% secondary dispersion if Tier 1-6; -60% secondary dispersion if Tier 7-10, but secondary guns now only fire at your designated target)
Endurance 4B - Fire Prevention (-10 fires for every 100 fires, and your ship is immune to more fires if already has 3 fires)
Attack 4A - Inertia Fuse for HE Shells (+30% armor penetration for your HE, but -3% change of fire for the HE)
Attack 4B - Air Supremacy (+1 aircraft per squadron for fighters and dive bombers)
Support 4A - Advanced Firing Training (+20% range for =< 139mm main guns, +20% secondary and AA range)
Support 4B - Manual Fire Control for AA (+100% AA damage for > 85mm AA guns, but AA guns now only fire at your designated target)
Versatility 4A - Radio Location (A passive [i.e. always on] ability that gives you a white "arrow" in the middle of the screen pointing at the nearest ship. No effect if you are a CV. Might be nerfed soon)
Versatility 4B - Concealment Expert (-10% detection range for DD, -12% for CL/CA, -14% for BB, -16% for CV)

 

Edited by _Marines

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