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Auriana

Gameply-Damage Control Party + Carriers

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A few suggestions

 

Eliminate Damage Control Party (DCP)

Being a BB driver I take full advantage of the damage control party however if BBs have it then ALL ships should have it. The magical ability to recoup HP is nice but if others don’t have it then things are 1 sided.

 

 

 

 

 

Suggestion

 

ARMOR

Make armor worth something so that it bounces more and actually FORCES players to AIM

In WOT u have to aim at weak spots when you are 2 tiers down. In WOWS u can shoot a IOWA anywhere and u have a excellent chance of a citadel.

 

By making armor more bouncy it may reduce camping and actually create the massive broadside to broadside brawls at higher tiers which are very rare these days because at T-9/10 your armor means nothing.

 

Repair Party

Replace DCP with RP and it should prevent further damage BUT not restore health. This makes it behave more like repair party so why not give ships more than 1 repair party instead.

 

DCP/Repair Party 1-FIRE

DCP/Repair Party 2-FLOOD

DCP/Repair Party 3-WEAPONS/EQUIPMENT

 

Carriers

Some idiot gets a strike loadout and has no fighters and then all his planes get shot down. Running a tier 6-7 carrier with no fighters is stupid and really screws your team over!

 

Suggestion

 

1-Standardize Air Groups

 

All carriers should have at least a standard group for all tiers and classes.

1 fighter, 1 bomber, 1 torpedo

 

Then give the player the option off adding an extra fighter group or bomber group etc

 

 

 

2-Torpedo Drops

Get rid of manual drops. It’s a completely unrealistic mechanic given how close the drops are made.

 

Make the default drop distance 500m and give carriers drivers the following options for torpedo drops

 

Default Drop-Fan Spread

Drop Type 2- Staggered

Drop Type 3- Straight

 

 

 

 

 

3-AA Fire

Carriers need an AA boost

 

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Minimum arming distance for air dropped torpedoes is like 800-1100 meters. It just doesn't feel that way because the game isn't to scale.

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Damage Control Party is not the same as Repair Party, all ships have DCP. And no, not all ships should have it, it is there to balance and encourage risking HP and proper tanking.

 

Your analysis of armor is completely inaccurate and the Iowa is the only example above T4 that applies to. If you're in a DD firing at a BB most of the time there is only one spot you can actually do damage consistently. 

 

Also picking out exact spots is a lot harder as ships are always moving targets at ranges several times the size of a WoT map.

 

Getting rid of manual drops gets rid of skill. Get rid of auto drops.

 

Arming distance already makes it so CVs cant drop right on top of you.

 

What do you mean by a drop distance of 500m? Arming distance is already about that.

 

CV AA is fine. At high tiers they even have DF.

 

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A few suggestions

 

Eliminate Damage Control Party (DCP)

Being a BB driver I take full advantage of the damage control party however if BBs have it then ALL ships should have it. The magical ability to recoup HP is nice but if others don’t have it then things are 1 sided.

Pretty sure you mean Damage repair...if you mentions recovering health

No. The other classes are perfectly fine without, on average BBs have to lowest win rate in all classes. It's just that the other classes shouldn't tank an entire flank like a bb and expect to get away with it. 

ARMOR

Make armor worth something so that it bounces more and actually FORCES players to AIM

In WOT u have to aim at weak spots when you are 2 tiers down. In WOWS u can shoot a IOWA anywhere and u have a excellent chance of a citadel.

 

By making armor more bouncy it may reduce camping and actually create the massive broadside to broadside brawls at higher tiers which are very rare these days because at T-9/10 your armor means nothing.

Iowa's armor is enough to bounce shots and if one decides be a phucking idiot and show boardsides then they will be dead fast in any ship.

You already have to aim carefully especially against high tier battleships, a heavily angled Bismarck can be a big problem against any tier 10 AP shells, and even the most powerful HE spammer have to make sure they hit the superstructure... 

Armor still means things, A LOT, and armor is the reason ships like Zao and Yamato is op. One just need to learn to use them.

Repair Party

Replace DCP with RP and it should prevent further damage BUT not restore health. This makes it behave more like repair party so why not give ships more than 1 repair party instead.

 

DCP/Repair Party 1-FIRE

DCP/Repair Party 2-FLOOD

DCP/Repair Party 3-WEAPONS/EQUIPMENT

This will make Damage Over Time meaningless and less strategic gameplay, plus with premium damage control the battleships are already surprisingly stubborn against DOTs. Not giving repair party will make every BB a camping scrub because they can't evade damage if they push, turning every game a phucking campfest.

Carriers

Some idiot gets a strike loadout and has no fighters and then all his planes get shot down. Running a tier 6-7 carrier with no fighters is stupid and really screws your team over!

If a carrier captain is dumb they are gonna suck in any configuration. Running any tier 6-7 carrier with no fighters is hard, running any 6-7 carrier in an AS build, particularly the USN ones, are far more anemic.

1-Standardize Air Groups

 

All carriers should have at least a standard group for all tiers and classes.

1 fighter, 1 bomber, 1 torpedo

 

Then give the player the option off adding an extra fighter group or bomber group etc

1/1/1? isn't that already the default USN air group setting?

No. Imagine a Hakuryu swapping all its air groups into torpedo bombers.

2-Torpedo Drops

Get rid of manual drops. It’s a completely unrealistic mechanic given how close the drops are made.

 

Make the default drop distance 500m and give carriers drivers the following options for torpedo drops

 

Default Drop-Fan Spread

Drop Type 2- Staggered

Drop Type 3- Straight

As if CVs haven't been nerfed enough.

No. in this way CVs don't stand a chance striking anything except battleships.

3-AA Fire

Carriers need an AA boost

Didn't WG already did by giving high tier cvs defensive AA?

 

 

 

 

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As if any of these suggestion was anything new, they've been made 1000x before and they've all been looked at repeatedly and passed over. Learn the game, stop playing WoWS as if it's a water version of WoT.

 

Everyone knows CV mechanics is fundamentally flaw and everyone is waiting to see how they intend to overhaul the class.

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Eliminate Damage Control Party (DCP)

Being a BB driver I take full advantage of the damage control party however if BBs have it then ALL ships should have it. The magical ability to recoup HP is nice but if others don’t have it then things are 1 sided.

 

You mixed Damage Control with Damage Repair. And the Damage Repair is what allows the Battleships to tank. Destroyer are not supposed to get hit a lot, that's why they should not get the Repair. Cruisers at higher Tiers and some exceptions get Repair as well to allow some tanking, but the key tankers in this game are still the Battleships.

 

ARMOR

Make armor worth something so that it bounces more and actually FORCES players to AIM

In WOT u have to aim at weak spots when you are 2 tiers down. In WOWS u can shoot a IOWA anywhere and u have a excellent chance of a citadel.

 

By making armor more bouncy it may reduce camping and actually create the massive broadside to broadside brawls at higher tiers which are very rare these days because at T-9/10 your armor means nothing.

 

Ever tried bow-in tanking with a North Carolina against Tier 9 or lower BBs? You can't get more bouncy than that. Just don't show your broadside.

 

Repair Party

Replace DCP with RP and it should prevent further damage BUT not restore health. This makes it behave more like repair party so why not give ships more than 1 repair party instead.

 

DCP/Repair Party 1-FIRE

DCP/Repair Party 2-FLOOD

DCP/Repair Party 3-WEAPONS/EQUIPMENT

 

Look above.

 

Carriers

Some idiot gets a strike loadout and has no fighters and then all his planes get shot down. Running a tier 6-7 carrier with no fighters is stupid and really screws your team over!

 

Suggestion

 

1-Standardize Air Groups

 

All carriers should have at least a standard group for all tiers and classes.

1 fighter, 1 bomber, 1 torpedo

 

Then give the player the option off adding an extra fighter group or bomber group etc

 

Carriers are not supposed to play alone against the enemy CV. They have to cooperate with their team, believe it or not. And with some communication they can use loadouts without any fighters. For example when a Ranger gangs up with an Admiral Hipper (which is AA spec'ed) he can use the Hipper as an AA-fortress. It works, I have been the Hipper many times before.

 

2-Torpedo Drops

Get rid of manual drops. It’s a completely unrealistic mechanic given how close the drops are made.

 

Make the default drop distance 500m and give carriers drivers the following options for torpedo drops

 

Default Drop-Fan Spread

Drop Type 2- Staggered

Drop Type 3- Straight

 

Why nerf CVs further? Is it necessary for game balance? No? Then why suggest it? This game is not a Simulator.

 

3-AA Fire

Carriers need an AA boost

 

Defensive Fire and Teamwork already offer enough protection.

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No. The other classes are perfectly fine without, on average BBs have to lowest win rate in all classes.

 

This statement is blatently untrue, and stats will bear this out. DD's have the lowest win rates.

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