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Maine_ARC_1

How to improve interactions between Cruisers and Battleships

  

41 members have voted

  1. 1. Would a fully adjustable throttle help the interactions between ship classes?

    • Yes, this would help.
      25
    • No, this would not help.
      16

38 comments in this topic

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So I hear battleship captains complain all the time about cruisers not escorting them. I also hear cruiser captains complain about battleships not covering them. This leads to the complaints we here about cruisers just lemming off of the maps and battleships at the back of the map sniping.

 

Now as a cruiser player, and a damn good one at that (I'm still learning Cleveland, but my Konigsburg is pretty dank), it can be hard. As a cruiser captain, I have a lot expected out of me. Not only (some of these things are situational or ship specific, but follow along with me), am I expected to back up Destroyers and run escort for Battleships, but I am expected to use torpedoes to knife-fight, launch catapult planes to back up my CV, launch spotter planes to detect enemies or extend my range, use Defensive fire for my team, scan the area with either Hydroacoustic Search or Radar, deploy smoke to cover my other teammates when Destroyers are absent; cover straights with my guns, open waters with my guns, narrow areas with my guns, defend bases...(and I think I am missing a few items here but please hang on to the point).

 

Long story short I have ALOT expected out of me. Especially when I have to, and as bolded, escort battleships. DO YOU KNOW HOW PAINFUL THAT TASK CAN BE?

 

Not only do I have to be aware of where my ship is, what's around me, and what actions like radar, defensive fire, torpedoes I have to use, along with my position to caps and position to the island around me, but I have to watch where the allied BB is, and make sure I am not in his firing arc's and all that stuff...(NO, THIS IS NOT A COMPARISON ABOUT WHO HAS IT WORSE)...and on top of that, I have to match his speed.

 

Do you know how frustrating it is to try to match a BB's speed? When escorting a New Mexico in my Cleveland, I have to go half speed to be close to where he is, and that is 16.25 Knots, while he is cruising at 18.5 Knots. I then have to speed up and slow down to match where he is, while doing all my other tasks. At that rate, escorting BB's is just so dang difficult.

 

So I have a solution for this! A new way for captains to escort battleships!

 

Alow cruisers to press control, click their ally, and double tap W. This would then synchronize my throttle scale with the battleships throttle scale, as long as I can move faster than the BB by more than .1 Knots. In addition, once in sync with this battleship, I can get a warning if the battleship will be within .3 kilometers of me, so I can effectively stay out of his path and firing arcs. 

 

This would help the cruiser/battleship relationship in many positive ways. Cruisers would now have an incentive to help battleships because they don't have to micromanage the throttle, while battleships would have help and no longer (or to a lesser extent) stop camping and sniping from far ranges. By giving cruisers a new tool, they could do their job with better performance. Now this won't stop all cruisers from leaving battleships dangling in the wind, and it won't stop all battleships from firing at full range, but it will help reduce both of these and lead to better and more engaging gameplay for everyone. 

 

So what are everyones thoughts? Do you think this would help?

Edited by Fog_Cruiser_Maine
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we should be able to set a exact speed in game

 

we should have been able to set a exact speed 15 [edited]months ago

Edited by slak__
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I love interacting with Cruisers in my BBs!  They blow up so beautifully when I citadel them while they are broadside! :trollface:

 

Oh you meant with the ones on my team! :hiding:

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we should be able to set a exact speed in game

 

we should have been able to set a exact speed 15 [edited]months ago

 

THIS TO THE FULLEST EXTENT!!!

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I think this would help all classes. Place your crosshairs over a friendly, hit a key, and then your engine will either speed up or slow down to match.

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Spawn BB up front. Problem solved.

 

10 minuets into the match, how helpful has that now been?

 

 The BB's are still not able to be effectively escorted by cruisers.

 

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I guess it could help having Escort speed button to keep pace with Battleships, but some vid guides on it would be most helpful because you don't have to exactly match the speed of ship you are trying to protect. I have used Destroyer to guard a couple friendly carriers and I did well, sure it was dull job for few minutes then got exciting when enemy broke though and I started collecting kills and plenty of damage after smoke screening carriers.

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I don't have a problem supporting BBs without matching speed. Supporting  =/= escorting. Best way to support a BB isn't to just match speed and stay in one position, it's to act and react as needed to enemy movements and activity. See a DD? Get in position to kill it and/or spot torp waves coming in. Enemy air strike coming in on other flank? Get to where you can cover the BB with your AA. A good cruiser driver should be proactively positioning their ship as needed constantly, not matching speed 30 seconds in and maintaining a position. 

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I don't have a problem supporting BBs without matching speed. Supporting  =/= escorting. Best way to support a BB isn't to just match speed and stay in one position, it's to act and react as needed to enemy movements and activity. See a DD? Get in position to kill it and/or spot torp waves coming in. Enemy air strike coming in on other flank? Get to where you can cover the BB with your AA. A good cruiser driver should be proactively positioning their ship as needed constantly, not matching speed 30 seconds in and maintaining a position. 

 

As someone who has played battleships many times (enough to make this statement), having help around me and not coming to me whenever it decides to show up would help alot. And as a cruiser captain, I don't want to leave where ever I am to bail out a BB. Either he has my help or he doesn't. This idea would greatly increase teamwork between the two. Majority of players don't get what you said above, because they don't view it that way. (I do, just for the record.)

 

This is about helping people who #ThinkDifferently. 

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I can see where this would be helpful, however the trick is still going to be everyone hooking up. The opportunity would be there for cooperation, but I don't believe it would change the mindset of each Captain.

 

After saying that, I would be down to have everyone closer to me (DD) so I could help them more with smoke, spotting, etc, and in return they could help me with clearing DD's out of the area.

 

I've been deleted helping other ships so many times, it pretty pathetic. NA in general isn't about teamwork...

 

 

 

 

Edited by Wulfgarn

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I have problems with a few things you said. Like how you have to make sure you're not blocking the battleship's guns. That's not your job, it's theirs.

As long as the BB isnt driving like an [edited], all you need to do is remember that they dont steer as well as you do, and try not to get in the way if you dont need to.

 

While being able to set exact speeds would be nice, thats not the problem. Poor communication, and failure to understand each other's specific roles are the issues. As a BB, i dont want my cruisers with me, at my speed. I want you to move forwards into your positions and support the DDs. I will do my best to move up and cover both of you. If youre next to me at my speed, youre not screening anything, and when I draw fire, youre going to be hit. 

 

The best way you can help your BBs is to focus on supporting the DDs if your ship can, and then supporting your battleships when the time comes to push. The battleships should focus on supporting the cruisers until an opportunity presents itself, and then hammering the enemy. 

Edited by Halinspark

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I have problems with a few things you said. Like how you have to make sure you're not blocking the battleship's guns. That's not your job, it's theirs.

As long as the BB isnt driving like an [edited], all you need to do is remember that they dont steer as well as you do, and try not to get in the way if you dont need to.

While being able to set exact speeds would be nice, thats not the problem. Poor communication, and failure to understand each other's specific roles are the issues. As a BB, i dont want my cruisers with me, at my speed. I want you to move forwards into your positions and support the DDs. I will do my best to move up and cover both of you. If youre next to me at my speed, youre not screening anything, and when I draw fire, youre going to be hit. 

 

The best way you can help your BBs is to focus on supporting the DDs if your ship can, and then supporting your battleships when the time comes to push. The battleships should focus on supporting the cruisers until an opportunity presents itself, and then hammering the enemy. 

 

where the battleships guns are sort of a concern. you dont want to get ripped by a friendly at almost point blank range, do you?

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where the battleships guns are sort of a concern. you dont want to get ripped by a friendly at almost point blank range, do you?

Then keep away from the idiot BBs, and try not to be point blank to anyone. Its not a common problem, outside of t1-4 players tunnelvisioning.

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Well matching speed would help, but it would also help if BBs understood if you want me to spot for DDs, I'm not going to do it best sitting beside you. By then it's already too late to stop that DD from torping you to death. Wish more BB players would get this through their heads.

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Would be funny, and would suck, if BBs could harpoon anchors onto cruisers. It would be done to limit how far a cruiser can move away from you as well as provide a small speed and turn boost. 

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Well matching speed would help, but it would also help if BBs understood if you want me to spot for DDs, I'm not going to do it best sitting beside you. By then it's already too late to stop that DD from torping you to death. Wish more BB players would get this through their heads.

Cruisers all think the BBs should yolo forward.

Everybody thinks the DDs should knife fight for caps, regardless of their ability to do so.

CVs think cruisers should be solely responsible for air defense.

 

I fully agree with you, but nobody seems to know what anybody else is supposed to do.

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Would be funny, and would suck, if BBs could harpoon anchors onto cruisers. It would be done to limit how far a cruiser can move away from you as well as provide a small speed and turn boost. 

 

Considering the difference in displacement, it would be a matter of days before you had BBs swinging the cruisers at people like flails.

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Would be funny, and would suck, if BBs could harpoon anchors onto cruisers. It would be done to limit how far a cruiser can move away from you as well as provide a small speed and turn boost. 

 

More like it would rip the cruiser in half.

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Spawn BB up front. Problem solved.

 

+1

why in the world they put slower but stronger BB in the back is beyond me :D

Edited by Happy668

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+1

why in the world they put slower but stronger BB in the back is beyond me :D

 

God I hate playing the Colorado and I start the farthest away.

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I can see where this would be helpful, however the trick is still going to be everyone hooking up. The opportunity would be there for cooperation, but I don't believe it would change the mindset of each Captain.

 

After saying that, I would be down to have everyone closer to me (DD) so I could help them more with smoke, spotting, etc, and in return they could help me with clearing DD's out of the area.

 

I've been deleted helping other ships so many times, it pretty pathetic. NA in general isn't about teamwork...

 

 

 

 

 

​It is meant to increase team work.

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Would be funny, and would suck, if BBs could harpoon anchors onto cruisers. It would be done to limit how far a cruiser can move away from you as well as provide a small speed and turn boost. 

 

Well you could threaten to blow the cruiser out of the water if he wanders too far away I suppose... jk :trollface:

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