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ScoobsTank

If WG is so concerned about Seal Clubbing they are change carriers

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Why do the do nothing about a MM system that consistently puts most of the players with hundreds of battles on one team and putting all new players on the other. They are so concerned about it that they will make changes to the game for manual drops but do nothing about stacking teams with several players with 500+ battles in a Clemson, 500+ battles in a Wyoming and 1200 battles in a Langley against a team that has no player over 30 battles in a ship.

Why bother even playing the game at that point, since the skill and captain balance is so one sided that MM determined the game before it ever started. It does this WAY to often to be even considered to be  "random".

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I do agree that it should try to balance out the experience on the teams, but I don't think it's THAT bad.

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Ooh, am I the first one here? Well, then, only one thing to do....

 

:popcorn:

 

Edit: Feck. 

Edited by RivertheRoyal

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You're assuming matchmaker does that on purpose. MM sees players in queue and it attempts to create teams based on ship types.

  • Cool 3

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What you are describing is skill based match making.

 

We do not have a sufficient player base to successfully implement skill based mm.

 

If we had 10k players playing each tier except tier 1, we could have skill based mm.

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You're assuming matchmaker does that on purpose. MM sees players in queue and it attempts to create teams based on ship types.

 

After tracking it for 4 days, its NOT random.

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What you are describing is skill based match making.

 

We do not have a sufficient player base to successfully implement skill based mm.

 

If we had 10k players playing each tier except tier 1, we could have skill based mm.

 

It doesn't need more players. Select the players like normal then divide them EQUALLY between teams instead of consistently lumping them all on the same team.

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After tracking it for 4 days, its NOT random.

 

Then please post your empirical data here.

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After tracking it for 4 days, its NOT random.

4 days isnt very long unless you managed to do a few thousand battles in just 4 days and that includes the time it would take to look into every player on the teams to get accurate measure of their skill levels.

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in 4 days over 80% of the games when you have 2 or more players over 100 battles in a single ship they are put on the same team. Sometimes as many as 4 and they are CONSISTENTLY grouped together and not divided.

 

If they cared about seal clubbing, they would ave a MM that helped. Instead of having one that rigged the game for one team to win.

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4 days isnt very long unless you managed to do a few thousand battles in just 4 days and that includes the time it would take to look into every player on the teams to get accurate measure of their skill levels.

 

Going into day 5, still happening at the same rate. Not very random

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in 4 days over 80% of the games when you have 2 or more players over 100 battles in a single ship they are put on the same team. Sometimes as many as 4 and they are CONSISTENTLY grouped together and not divided.

 

If they cared about seal clubbing, they would ave a MM that helped. Instead of having one that rigged the game for one team to win.

 

Again, please post the empirical evidence of this phenomenon. We can't just take you at face value, you know? Especially without yet having a reputation here.   

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in 4 days over 80% of the games when you have 2 or more players over 100 battles in a single ship they are put on the same team. Sometimes as many as 4 and they are CONSISTENTLY grouped together and not divided.

 

If they cared about seal clubbing, they would ave a MM that helped. Instead of having one that rigged the game for one team to win.

 

Can we see your spreadsheet or other medium of data tracking with replays/screenshots attached?

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After tracking it for 4 days, its NOT random.

 

According to WarshipsToday you have 41 matches over the last seven days. That is not enough to be able to prove anything beyond your getting the short end of RNG for a few days.Come back when you you have thousands of battles worth of data.
Edited by BrushWolf

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Can we see your spreadsheet or other medium of data tracking with replays/screenshots attached?

Show me yours that proves its not?

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Show me yours that proves its not?

 

This isn't about us proving that we're right, this is about you trying to demonstrate to us that your word has value. 

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According to WarshipsToday you have 41 matches over the last seven day. That is not enough to be able to prove anything beyond your getting the short end of RNG for a few days.Come back you you have thousands of battles worth of data.

 

80% of the time over 41 battles IS NOT RANDOM

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Show me yours that proves its not?

That is not how this works. You made the initial claim. You have to prove your own point. You haven't provided any evidence so there's nothing for me to rebuttle against anyway. So once again. Please provide your thousand+ battles that confirm your claims. Thousands of battles happen every single day. 41 over the course of four days is a rain drop in a bucket.

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80% of the time over 41 battles IS NOT RANDOM

 

The data sample is too small to make any conclusion.

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Show me yours that proves its not?

 

That's not how the burden of proof works.  Let me explain it to you:  If you make a claim, then it is 100% upon you to prove your claim.  We do not have to prove you wrong, because you are wrong until you've proven yourself right.

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That is not how this works. You made the initial claim. You have to prove your own point. You haven't provided any evidence so there's nothing for me to rebuttle against anyway. So once again. Please provide your thousand+ battles that confirm your claims.

 

lmbo,  care to set some more rules  :)

 

Why would bother so you can continue to move the goal post? After 1K it wouuld be...thats not enough.

 

 So you decided all on your own that you have zero problem with a MM that decides the game before it starts. That's fine, more power to you. But the question is still the same. If they are so concerned about seal clubbing why have a MM system that instead of doing anything about it actually helps the clubbers?

 

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It doesn't need more players. Select the players like normal then divide them EQUALLY between teams instead of consistently lumping them all on the same team.

 

That's not how it works for skill based. You have to balance not only ship type and tier, along with the kind of ship, but the player skill. That means each team get's 1 Colorado with a 40% wr and 500 battles, one Omaha with a 80% wr and 6,000 battles, one Kamikaze with a 20% wr and 80 battles. 

 

That is what it means by adding skill based mm, along with battle number mm, to the current criteria for making a match. Now at this time, there are 14k players on the NA server as of this post. Under the proposition you made, reiterated through my example, you will need 10k players at any given moment for a match to be fairly made in a random way, and even then the selection pool would not work very well.

 

Explain to me how that is beneficial for the game?

Edited by Fog_Cruiser_Maine

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The data sample is too small to make any conclusion.

 

And EXACTLY how many is that? And please show me the proof that decides that is the right amount. Other than a number pulled out of your butt.

 

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And EXACTLY how many is that. And please show moe the proof that decides that is the right amount. Other than a number pulled out of your butt.

 

 

It is commonly accepted that after One Thousand random matches a player is no longer new. 1,000 matches is also enough to discern a trend in the data one could collect. 

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And EXACTLY how many is that. And please show moe the proof that decides that is the right amount. Other than a number pulled out of your butt.

 

 

It's certainly a lot more than 40 battles.  You'd need at least a couple hundred battles before you could accurately see a trend.

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