MiraclesHappen

Would you like to see an Exit Zone for ships to run away when useless or beaten?

  • You need to play a total of 5 battles to post in this section.

Add Exit Zone to allow useless ships to leave battle?   155 members have voted

  1. 1. Should a carrier with no planes be allowed to exit the map as set forth below?

    • Yes
      15
    • Yes but only through the map edge behind its spawn
      25
    • No
      116
  2. 2. Should any ship with very low hit points be allowed to exit the map as set forth below?

    • Yes
      14
    • Yes but only through the map edge behind its spawn
      14
    • No
      130
  3. 3. Should the last few ships on a side in a lopsided battle (7 to 3 or worse) be allowed to exit the map as set forth below?

    • Yes
      19
    • Yes but only through the map edge behind its spawn
      17
    • No
      120

Please sign in or register to vote in this poll.

82 posts in this topic

I'm so proud of this forum community for the near unanimous vote that this is a bad idea. 


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Just to clarify, this would be OPTIONAL. So if you just think its funner, or if you're misguided ideology equates game playing with the validity of your reproductive capability then by all means don't run.

 

This would be for those who would prefer to spare their team the points lost when their useless ship is sunk, or those who do not want to waste time in their life to sit around waiting for the enemy to sink them.

 

 

Still, it's a COWARDLY option that is pointless and stupid.

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Stalin Take it away.

163.jpg

Also can't help but notice only 1 or 2 votes for yes.....I wonder who voted for that.

 eb6.jpg

Spoiler

 

 

 

Please allow me to clarify:  Stupid.

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Probably already been said, but I don't think it's fair or reasonable to deprive the other team of XP and credits through spotting, damaging and sinking left over ships. It also offers no benefit whatsoever to the player leaving since their repair cost will be the same regardless if they're already damaged. 

 

If you want to leave the battle, you can do so and play another ship until the match is finished.


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Dude seriously....

 

Just go do co-op.

 

I can't tell you the number of times i have gone low but still managed to do damage and/or win a game.

 

If you dont want to waste your or my time at end of game simply drive towards (not away) the enemy...regardless if this costs your team ...simply sailing off to the sunset is 400% worse.

 

 

 

 

 

 

Because driving a CV into the enemy fleet takes no time at all and is such riveting fun.

 

Not to mention how frustrating it is to see your CV gifting points to the enemy like that.

 

At least in my system, he'd gift them less.


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+1. What is the point of this, other than encouraging more scared behavior....in a game.....

Read and learn from your own poll OP.

 

Scared is such a ridiculous term to use in regard to game play.

 

Ever had a real gun pointing your way or been shot at by a real bullet? That is scary.

 

Nothing in game is, at all.


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I've been going in for ramming when I'm out of planes. If we were conducting a campaign then yes, what you suggest has merit. Otherwise, do or die. More likely the latter than the former.

 

And you cost your team what? 60 points is it? Bravo.

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Probably already been said, but I don't think it's fair or reasonable to deprive the other team of XP and credits through spotting, damaging and sinking left over ships. It also offers no benefit whatsoever to the player leaving since their repair cost will be the same regardless if they're already damaged. 

 

If you want to leave the battle, you can do so and play another ship until the match is finished.

 

It certainly does cost the other team some points. As a team they score the kill points, but the players don't - unless you give the kill to the nearest enemy.

 

But sealing off retreats then can become a tactic in the game, allowing more variation in play - and the same points if you spot and prevent the escape (damage cancels the flight per the OP).

 

But more generally, yeah maybe it costs some points. Except your game ends several moments minutes earlier with less boring game play and you get to use that time getting more points in a more entertaining game sooner.


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Still, it's a COWARDLY option that is pointless and stupid.

 

See above

 

If you think Cowardice or Bravery exist in a game you have no concept of what cowardice or bravery are.

 

And you also seem shy of understanding pointless AND stupid. So maybe you should get some tutoring in English.

 

It has a point, as laid out.

 

And its not stupid, its rather well crafted,

 

What it IS clearly is not to your liking. And that is fine. But try to become a better human and grok that what you like or not does not make things stupid or pointless or not.

 

Edited by MiraclesHappen

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I'm so proud of this forum community for the near unanimous vote that this is a bad idea. 

 

It has been my decades long experience that the masses in game forums routinely hate all change unless it was their idea. Not exactly earth shattering result.

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2w1sgns.gif

 

Fighting Ignorance costs nothing.

 

People just don't care for it, that's fine. But piss poor logic and outright nonsense shall not go unchallenged.


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Look the more damage you do, the more experience and credits you get. With the new set repair prices, nothing is gained by doing this and the winning team loses experience points and the losers still have to pay the same repair bill. It is pointless to allow surrender or retreat off the map and would do nothing but prolong the game for no good reason.

Edited by Taylor3006

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Look the more damage you do, the more experience and credits you get. With the new set repair prices, nothing is gained by doing this and the winning team loses experience points and the losers still have to pay the same repair bill. It is pointless to allow surrender or retreat off the map and would do nothing but prolong the game for no good reason.

 

Again, it saves YOUR team the deduction for the loss of your ship. So score wise it does help.

 

AND it saves TIME. Time has value.

 

Rather than waiting five minutes (or ten or three) I can start playing again in a balanced game NOW, with the same ship.

 

That is a benefit.

 

How that would prolong the game I fail to grok.


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Fighting Ignorance costs nothing.

 

People just don't care for it, that's fine. But piss poor logic and outright nonsense shall not go unchallenged.

 

You came up with a bad idea that nobody agreed with.  Responding with "I reject your reality and substitute my own." arguments are not going to suddenly make it a better one.  A ship with one hit point left is just capable of landing a devastating strike as a full health one, but if you want to throw the match so badly just hit escape and return to port. 


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You came up with a bad idea that nobody agreed with.  Responding with "I reject your reality and substitute my own." arguments are not going to suddenly make it a better one.  A ship with one hit point left is just capable of landing a devastating strike as a full health one, but if you want to throw the match so badly just hit escape and return to port. 

 

You are confusing unpopular with bad. Use a dictionary.

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Ah yes "Use a dictionary" how imaginative.  Lo, I am laid prostrate by thy rapier whit.


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Because driving a CV into the enemy fleet takes no time at all and is such riveting fun.

 

Not to mention how frustrating it is to see your CV gifting points to the enemy like that.

 

At least in my system, he'd gift them less.

 

You should just play single player games, that way you can just quit and it wont effect anyone but you.

 

It's not about honor or even respect for the other people you play with (though that would be great)...you're simply a quitter.

 

That's fine, but there is no need to encourage that idea or for the game to pander for your wish to quit before the battle is done.

 

And now you've started to throw insults and assume an air of superiority...(the last stand of a sinking argument)...but if you really want to open that Pandora's box.....ill offer this:

 

Looking at your play, i can see how it correlates pretty directly with why you would want this option.

 

Edited by Hanz_Gooblemienhoffen_42

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Again, it saves YOUR team the deduction for the loss of your ship. So score wise it does help.

 

AND it saves TIME. Time has value.

 

Rather than waiting five minutes (or ten or three) I can start playing again in a balanced game NOW, with the same ship.

 

That is a benefit.

 

How that would prolong the game I fail to grok.

 

Well might as well not bother, just put a surrender option and you won't have to hunt down an edge to flee the battle. I get what you want to see done, I don't like the idea but can see why you want it done. Not liking the idea that one team is ahead on points but only has a carrier left with no planes and the other side still has combat ships being denied a win because you can flee the battlefield. Sure the timer can do something similar but you see it coming. Losing to the timer by points when the red team has nothing left is annoying but you know you should have capped earlier (or the like) and you accept it begrudgingly. A carrier who is usually in the backfield will see the loss coming, can park his surviving planes over a decent AA ship to kill off the last of them and then make for the back edge which he has been kinda close during the battle. That I don't like and will only lead to anger from players. Angry players don't spend money and they don't keep playing. So I say no, emphatically no. BTW saving a couple minutes is not that important in a game that takes close to 30. Not worth it, just hit the head or grab a snack, hell stretch your legs so you don't die of clots.  Edited by Taylor3006

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Or!
OR
Here's a novel idea.
​Try not to hover your planes over cruiser AA or BB AA.
​And don't group them up to the point where the entire squadrons can be strafed !!

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See above

 

If you think Cowardice or Bravery exist in a game you have no concept of what cowardice or bravery are.

 

And you also seem shy of understanding pointless AND stupid. So maybe you should get some tutoring in English.

 

It has a point, as laid out.

 

And its not stupid, its rather well crafted,

 

What it IS clearly is not to your liking. And that is fine. But try to become a better human and grok that what you like or not does not make things stupid or pointless or not.

 

 

Whatever.  Still bad.

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Again, it saves YOUR team the deduction for the loss of your ship. So score wise it does help.

 

AND it saves TIME. Time has value.

 

Rather than waiting five minutes (or ten or three) I can start playing again in a balanced game NOW, with the same ship.

 

That is a benefit.

 

How that would prolong the game I fail to grok.

 

All these things YOU say are good ideas.  That is YOUR opinion and clearly not shared by a preponderance of forum members. 

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Lets say this was in acted the ships leaving the battle would lose all exp and damage and turn Vivid Pink (  the Ship in the Battle not the icon ) say 15 battles with ZERO exp earned in those 15 battles.... Then I say yes..... There is no room in this game for cowards. Play like your Life depended on Honor . Fight to the Death Never Give Up  Never Surrender.


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