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Admiral_Thrawn_1

2 Brothers Map

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Just curious what are the strategies for 2 Brothers map because players seem to want to avoid the center pass between the 2 main islands so enemy was completely taken by surprise when I managed to get my Kongo Battleship though there and attack an enemy that had gone to both flanks?


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It is vanishingly rare that rushing the pass early-game works. I have seen far more games lost by one or more ships rushing the pass early and getting deleted for no effect than I have games won. It's a potato tactic. 

 

It does come in handy on occasion in mid to late game for DDs and cruisers; for BBs, you better be sure there's no torpboats waiting for you at the other end. 


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Usually going through the center results in death. In the beginning of the game that is. When I play that map I hope that players cover each flank instead of the whole team going clockwise or counter clockwise around the map. Using the center straight is sometimes a pretty good strategy later in the game.


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The center is most often suicide as you can get killed early on and not effect the flow of the battle as much as sweeping around the outside.

 

The strategy that I feel works best is splitting into two flanks one on each side and the goal of the side with the more enemies is to hold out till the stronger flank forces the enemy to fight from the front and behind.


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Also, it's not hard to find map tactics if you look at the website. https://worldofwarships.com/en/news/common/andthenameteorhits/


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It is vanishingly rare that rushing the pass early-game works. I have seen far more games lost by one or more ships rushing the pass early and getting deleted for no effect than I have games won. It's a potato tactic. 

 

It does come in handy on occasion in mid to late game for DDs and cruisers; for BBs, you better be sure there's no torpboats waiting for you at the other end. 

 

yeah I crawled though and had planned ahead and was ready to broadside, plus got head count on enemy as they appeared during my trip to the pass so was 99% sure there would be no problems. But yeah will definately think twice if shy ships are unacccounted for.

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yeah I crawled though and had planned ahead and was ready to broadside, plus got head count on enemy as they appeared during my trip to the pass so was 99% sure there would be no problems. But yeah will definately think twice if shy ships are unacccounted for.

 

Be very careful of this strategy. I was in my Gearing recently when the enemy team decided to send a third of it's fleet through the center. 

Spotting planes alerted us as they hit the midway point in the channel. We easy converged and sunk them.

 

Then got accused of camping in spawn, but we were actually fairly spread out. We just all reacted as soon as we got the warning. The enemy team didn't think it was possible to converge on them that quickly.

 

Food for thought.


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In a CV battle....   NO No no NO, and NO Way.

In a battle where half the ships are destroyers...   staged volleys of torps..  sometimes works.

Did that once with the Lo Yang, popping hydro and smoke at the opposite side.

...

Actually had an enemy trapped from both sides in there once.  My torpedoes hit a friendly on the other side.


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yeah I crawled though and had planned ahead and was ready to broadside, plus got head count on enemy as they appeared during my trip to the pass so was 99% sure there would be no problems. But yeah will definately think twice if shy ships are unacccounted for.

 

It doesn't take long for DDs to flex back even if you exit the channel. And very few players with your stats have the situational awareness to account for every torp-carrying ship on the enemy team even if they have all been spotted recently. Not to mention that the benefit is limited as you might sink a ship before you die but you won't hold the cap against a team that's any good at all, especially in early game. 

 

OTOH, if you ever see me on the opposing team on Two Brothers, please by all means experiment further with this tactic. I'm sure it will go very well. 


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I've been in at least 2 matches that I can remember where, just for fun, and no CV's, over half the fleet rushed thru the mid. We caught them off guard and won both times. It was a great battle, lol.

Yes, in general it's a bad plan, but if you want to have some fun, and can get your team mates to actually commit, try it sometime.


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It's possible for one destroyer to hold the center against 3 ships coming through (I did it).

 

In general, it's a bad idea for the fleet to split and rush all the way to the sides of the map (which does happen). Once the closet ship is 3 grids away from the center, then anything can go through the center and win by capture.

 

No matter what ship I'm in, I will stay closer to the center until time comes to push. If you push with several ships, then the enemy doesn't have time to sneak one or two through the center. 


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Nor recommended most times, OP, as you can see why by others comments.


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The reason it sometimes works is that it is a suicide tactic that will lose 90%+ of the time. Therefore sometimes teams forget to leave any cover for  ship(s) sneaking through. It is a roll of the dice and you need to roll boxcars to win. CVs truly make this suicide.

I suppose it could still be a tactic to weaken the enemy flanks when one  DD sneaks through causing numerous red ships to disengage from the standard flank fights and run back to annihilate the ship in the CAP. The DD still probably dies (but might scoot back down the channel) but it has taken a disproportionate number of red ships temporarily out of the fight. Still risky if you are spotted early or there is a CAP guard present to ruin your day.


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The strategy of going down the middle early almost always fails but can be very effective lets say 10 minute mark or past. But there are exceptions! Over the weekend I was in my Pensacola in a Tier 5-7 domination battle on Two Brothers map. It was probably at the 3 minute mark that our Nurmberg parked in front of gap in our cap sunk an enemy DD that had thoughts of making a Banzai run. Well then the Nurmberg says what the heck and starts down the gap from the north end of the map C cap. So I say what the heck and follow him about 4-5km back as the team was kinda wishy washy on whether they were going to go A or D. He goes down and parks on the left side next to the cliff and starts opening up with HE pretty much bow on to a couple of Kongos that were pretty close but didn't have angles for good shots at him. He was backing up slowly at times.  I come down and park on along side the right cliff just peaking my front guns around the cliff at times, firing and then backing up. The Kongos couldn't hit me with the cliff blocking most of my ship. Then the one Kongo got tired of us headed west and the other stayed trying to shell us. The Nurmberg started to take some hits so he called to the boiler room and said "give me all you got chief". He goes out into enemy B cap and sinks the Kongo with his torps. Either the Kongo or a Leander sinks him right after then. I move out into the cap and surprise the enemy Leander which is backing up to shore broadside to me off to my right maybe getting ready to send torps if he hadn't already used them. I give him a full broadside scoring 4 citadels and huge damage sinking him on that one salvo. Two more enemy cruisers are in the cap zone (think a NUrmberg & Myoko) showing me there broadsides too at times. I sink both of them with 4 more citadels and we are winning the battle and I'm capping the B enemy cap zone. Well while this was going on our team must have failed to get their act together and push down one side as I never see an allied ship show up. With about one minute left we are still winning on points but down to me the "last hope" at 1250 HP hiding behind a rock in B cap being stalked by the 2 enemy ships left a Yorck and a DD I can't remember. Well the DD sneaks up and torps me with about 30-40 seconds left for the win. One helluva fun and exciting battle for me. 66K damage, 3 sunk cruisers with 8 AP citadels and a few fires on the Kongos.

Edited by dust340man

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Middle late in game can be fine - early on hot flaming death. 

 

Just played the map (with the 4 caps) in which it was decided that all going to one side was the thing to do - "more wins" when an overwhelming force to one side was used.  This strategy has a few major issues...

 

1.  You give the other team an early and easy cap.

2.  Those ships at the opposite end will be sailing for a good bit doing nothing.

3.  You HAVE to hope they are not sending their major force the same direction.  If so - you WILL stall quickly and the other side, after they take the easy cap, will start biting at the heels of your main force.

4.  Depending on what side you are on - ships can absolutely get bunched up and he torp heaven for CVs and DDs.

 

The strategy that usually wins when I play?  Going both directions splitting on whichever side.  The hope if that if one side is light on the E - they can break thru.  If both sides get good RNG then you try and push them to their starting cap on both sides.  If an overwhelming force on one side - you need to slow them up enough for your other side to advance.

 

What you need to do at all costs - is to give them an cap before you have a chance to get one.


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... dunno about the strategy... but have you ever looked at the two brothers? eerie.... the mountain peaks have faces but only at certain angles..


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Am I the only one that at least chucks random shells over the narrows at the start of the game? I've gone up the middle more than once...I think I have about a 50% win rate going mid...but there is no middle ground....you need a bunch of friends to go with you or it just sucks....


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oh, yes; yes.. please... do run up the middle with as many pals as you can; the sooner the better.

 

but not when I'm on your team.

 

(got my 1st kraken torping a lemming train in 'yolo river')


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Going up the middle will only work if the enemy team abandones there cap, it rarely works at beginning of game, the best strategie for wins ive seen is 50-50 split leaving 2 ships on or near your cap , a loosing strategy is lemming train one side and failing to push when contact with enemy who did do 50-50 split ... they just sail in to your cap happy


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Going up the middle will only work if the enemy team abandones there cap,

 

 

It's always so delicious when you creep through that gap and find nobody in sight on the other side.  ;)

 


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The center route is a death trap unless it's the late game, where most players have gone to the east and west ends. The only time I see it being a viable path is for a DD or two to sneak in a capture.


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Going up the middle will only work if the enemy team abandones there cap, it rarely works at beginning of game, the best strategie for wins ive seen is 50-50 split leaving 2 ships on or near your cap , a loosing strategy is lemming train one side and failing to push when contact with enemy who did do 50-50 split ... they just sail in to your cap happy

 

It depends on whether the battle is Standard or Domination mode.  In Standard mode, of course you need to defend your cap on some level.  You can't just yolo to one side and ignore your own base.  OTOH, in Domination mode, "your" base is no different than any other cap.  Grab at least 2 of the 4 caps (doesn't really matter which ones, since they're all the same) and get to sinking the enemy's ships.


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Going up the center channel should only be considered mid to late battle and it still depends.

 

In domination mode, what I find working ok on two brothers is (if I can get my teammates to agree to is another story all together) is to split the fleet 1/3 and 2/3.  With 8 ships going out capturing cap on one side while the other side (4 ships) only goal is to delay the enemy advancement.

 

In standard I find it is best to not be too aggressive early on but then seriously consider going up the channel after breaking up the up enemy flank attacks


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