271 [_TKS_] Capt_Q_Sparrow Members 588 posts 45,357 battles Report post #1 Posted March 7, 2017 So tired of having terrible Torpedoes . I do not want a Russian OP gunship that'goes so fast nobody can hit it with laser beams for guns . I want my Minekaze restored to pre- nerf settings . It's torps are slow and weak . All the torp nerfs on the IJN line need to be removed so they can be competitive . Stop making this a guns only game for Russian ships . 5 Share this post Link to post Share on other sites
1,386 [SYN] Camo68 Members 3,775 posts 25,446 battles Report post #2 Posted March 7, 2017 2 Share this post Link to post Share on other sites
7,521 [HINON] RipNuN2 Members 14,340 posts Report post #3 Posted March 7, 2017 Share this post Link to post Share on other sites
1,941 [BOTES] pikohan [BOTES] Members 3,641 posts 19,203 battles Report post #4 Posted March 7, 2017 B-But I love my Russian gunship that goes so fast nobody can hit it with laser beams for guns 3 Share this post Link to post Share on other sites
3,150 [HINON] RivertheRoyal Privateers 6,266 posts 3,405 battles Report post #5 Posted March 7, 2017 1 Share this post Link to post Share on other sites
853 Xero_Snake Members 5,165 posts 60 battles Report post #6 Posted March 7, 2017 When will sabre-rattling fanboys admit that IJN torps were so powerful that made other fanboys cry that led WG to nerf them? 1 Share this post Link to post Share on other sites
5,106 [ERN] MajorRenegade Alpha Tester, Alpha Tester, In AlfaTesters, Beta Testers 10,906 posts 4,896 battles Report post #7 Posted March 7, 2017 terrible Torpedoes? stop spamming fishes at max range, plz Share this post Link to post Share on other sites
50 [IDOL7] IJN_Cruiser_Jintsuu Members 278 posts 3,457 battles Report post #8 Posted March 7, 2017 terrible Torpedoes? stop spamming fishes at max range, plz They reduced the speed without buffing spotting, so they take longer to hit the target and are still spotted just as far away, no matter how close or far away you fire them the terrible spotting range makes them the easiest torps to dodge. 7 Share this post Link to post Share on other sites
1,199 Tachnechdorus Beta Testers 3,315 posts 27,013 battles Report post #9 Posted March 7, 2017 So tired of having terrible Torpedoes . I do not want a Russian OP gunship that'goes so fast nobody can hit it with laser beams for guns . I want my Minekaze restored to pre- nerf settings . It's torps are slow and weak . All the torp nerfs on the IJN line need to be removed so they can be competitive . Stop making this a guns only game for Russian ships . Soon grasshopper soon ........ Share this post Link to post Share on other sites
9,545 [GWG] BrushWolf [GWG] Alpha Tester 29,406 posts 15,833 battles Report post #10 Posted March 7, 2017 (edited) The one guarantee you get in an MMO is that things will change. Adapt and overcome. Edited March 7, 2017 by BrushWolf Share this post Link to post Share on other sites
35 Slenderdude1 Beta Testers 233 posts 3,312 battles Report post #11 Posted March 7, 2017 More like when will they admit how [edited] up the US BB line is. (Yes I just said that) Share this post Link to post Share on other sites
522 [IN3PT] El_Judarino Beta Testers 1,703 posts 6,511 battles Report post #12 Posted March 7, 2017 (edited) terrible Torpedoes? stop spamming fishes at max range, plz This^ I am not great at WoWS, nor am I a dedicated DD player (I've played pretty much everything equally, except CV which I've played sparingly). IJN DDs can do silly, silly things with the right mindset. Stop being a victim and leverage the assets you have to make your enemy cope with your strengths. Icon Name Tier Type Nation Battles ▼ WR Dmg XP K/D Sh☠ Pl☠ Srv MBH TH WTR Kagero 8 DD 22 59.09% 50,676 1,697 1.5 1.0 0.5 32% 64% 11% 1,660 Captain skills (16pts) are as follows: 1 PM (would switch to PT if I had it to do all over again) 2 TA, LS 3 TAE 4 CE, RL I had the Type 93 torps as my weapon of choice (8km range 72 knot speed, friggin huge warhead). Play smart, know where the radars are and use radio location to avoid any nasty cases of "Surprise Benson!" (the worst surprise). If you can't pick on isolated targets or have to launch at max range, try to do so in such a way that geography will likely force the reds into your torps or at least force the reds to show a friendly BB some broadside in order to dodge them. Lastly: You have guns, use them! Be smart about it of course, only pick on things that can't fight back or a low health DD, but I see so many IJN DDs leave so much damage on the table because they won't use their guns that it's disgusting. Heck! it's fun to pop your guns off once at a DD hunter (at near your max gun range) and get them to chase after you... you'll stealth up again soon and you can either merrily lead them into your torps, or at the very least, force them to overextend and get obliterated by your team (this is how I usually die when I'm in a cruiser... rabidly chasing the DD). Edited March 7, 2017 by El_Judarino Share this post Link to post Share on other sites
522 [IN3PT] El_Judarino Beta Testers 1,703 posts 6,511 battles Report post #13 Posted March 7, 2017 (edited) Well... this is embarrassing... I'm not sure how to make a rational stat line out of that monstrosity... it looked so much nicer in the "reply" window How does everybody get such nice stat lines into their posts from Warships today?Finally got un-dumb! Edited March 7, 2017 by El_Judarino Share this post Link to post Share on other sites
5,106 [ERN] MajorRenegade Alpha Tester, Alpha Tester, In AlfaTesters, Beta Testers 10,906 posts 4,896 battles Report post #14 Posted March 7, 2017 Well... this is embarrassing... I'm not sure how to make a rational stat line out of that monstrosity... it looked so much nicer in the "reply" window just a head up, you might want to remove that flag lol Share this post Link to post Share on other sites
522 [IN3PT] El_Judarino Beta Testers 1,703 posts 6,511 battles Report post #15 Posted March 7, 2017 (edited) just a head up, you might want to remove that flag lol yeah... I'm having a technical know-how fail at the moment Fixed, nothing to see here Edited March 7, 2017 by El_Judarino Share this post Link to post Share on other sites
592 [DHO-2] madgiecool Beta Testers 1,257 posts 12,078 battles Report post #16 Posted March 7, 2017 (edited) nvmd was a bad day Edited March 7, 2017 by madgiecool Share this post Link to post Share on other sites
131 SkyRail Members 604 posts 8,367 battles Report post #17 Posted March 7, 2017 I wouldn't mind some buff~~~~~~ so that my ship can be even better!! Share this post Link to post Share on other sites
110 DedPan ∞ Beta Testers 514 posts 5,264 battles Report post #18 Posted March 7, 2017 Look how long it took WG to admit USN cruisers needed to be tweaked and you'll have your answer. 3 Share this post Link to post Share on other sites
40 dust340man Members 482 posts 26,100 battles Report post #19 Posted March 7, 2017 So tired of having terrible Torpedoes . I do not want a Russian OP gunship that'goes so fast nobody can hit it with laser beams for guns . I want my Minekaze restored to pre- nerf settings . It's torps are slow and weak . All the torp nerfs on the IJN line need to be removed so they can be competitive . Stop making this a guns only game for Russian ships . The only one I have that bugs me is the Hatsuhara as it seems turtle slow compared to other destroyers. I may decide to sell it. Share this post Link to post Share on other sites
649 [D6] Nachoo31 Beta Testers, In AlfaTesters 4,051 posts Report post #20 Posted March 7, 2017 Must not own a Fujin. 1 Share this post Link to post Share on other sites
12,644 [SALVO] Crucis Members 28,246 posts 43,741 battles Report post #21 Posted March 7, 2017 Play smart, know where the radars are and use radio location to avoid any nasty cases of "Surprise Benson!" (the worst surprise). If you can't pick on isolated targets or have to launch at max range, try to do so in such a way that geography will likely force the reds into your torps or at least force the reds to show a friendly BB some broadside in order to dodge them. Lastly: You have guns, use them! Be smart about it of course, only pick on things that can't fight back or a low health DD, but I see so many IJN DDs leave so much damage on the table because they won't use their guns that it's disgusting. Heck! it's fun to pop your guns off once at a DD hunter (at near your max gun range) and get them to chase after you... you'll stealth up again soon and you can either merrily lead them into your torps, or at the very least, force them to overextend and get obliterated by your team (this is how I usually die when I'm in a cruiser... rabidly chasing the DD). I agree regarding guns. At the same time, IJN DD guns (with very few exceptions) seem so lame that it can feel like a waste of time to use them. It gets frustrating to use IJN DD guns when their turrets turn so friggin' slowly that they can't come close to keeping up with your ship's turn rate. Heck, you can't dogfight another DD (bobbing and weaving to avoid enemy shells) without constantly having to wait for your guns to get back on target. On top of all this, torpedoes are a very unreliable weapon for damage production because the overall hit rate tend to be very low. Torps are by and large undependable. It would be nice if the devs would improve the guns on IJN DDs across the board enough so that they don't have to utterly depend on running across a few noob BB drivers to get some damage production. Share this post Link to post Share on other sites
522 [IN3PT] El_Judarino Beta Testers 1,703 posts 6,511 battles Report post #22 Posted March 8, 2017 I wouldn't mind some buff~~~~~~ so that my ship can be even better!! WOW! I knew that if *I* managed the numbers I did that someone more dedicated could easily do better, but that is one sweet looking stat line Share this post Link to post Share on other sites
442 [TIAR] barbaroja_Ar [TIAR] Beta Testers 1,675 posts 32,241 battles Report post #23 Posted March 9, 2017 They just added this one http://wiki.wargaming.net/en/Ship:Ognevoi Just add a 10 pt captain, and you have a nice IJN DD killer, with 10 km torps. IJN line has lost all identity characteristics. So just play other lines as I do. Only fun IJN DD remaining is Kamikaze / Fujin Share this post Link to post Share on other sites
450 [DNGRZ] nhf Members 549 posts Report post #24 Posted March 9, 2017 (edited) They just added this one http://wiki.wargaming.net/en/Ship:Ognevoi Just add a 10 pt captain, and you have a nice IJN DD killer, with 10 km torps. IJN line has lost all identity characteristics. So just play other lines as I do. Only fun IJN DD remaining is Kamikaze / Fujin I agree. Played the Minekaze around 15 games post-nerf. It sucks. Pretty lame ship now that does nothing well. Edited March 9, 2017 by nhf Share this post Link to post Share on other sites
270 remaimed_user Members 492 posts Report post #25 Posted March 11, 2017 WG never admits anything. They almost never reverse nerfs. But rest assured, they are "looking at it", and will address this issue "soon". Probably with another nerf, with a meaningless buff to another irrelevant area (see "buff" to the IJN guns) 1 Share this post Link to post Share on other sites