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phydaux42

Just unlocked Bogue

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Your'e joking right?:sceptic: That layouts the best option for the ship! assuming you do good torpedo drops it can become border line OP!:read_fish:

 

Edited by BladedPheonix

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Going from 1 Fighter, 1 Dive Bomber, and 1 Torp Bomber to 1 Fighter & 1 Torp Bomber is OP?

 

Pretty sure u r stock.

 

Try 111 spec. Works great with Bogue MM.

 

Make sure you don't bomb ships like Texas and Cleveland.

 

Edit: Yes, there's no 111 Bogue, it's late night, so nvm about everything.

Edited by chaoqwe

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Pretty sure u r stock.

 

Try 111 spec. Works great with Bogue MM.

 

Make sure you don't bomb ships like Texas and Cleveland.

 

There is no 1/1/1 Bogue.

 

Get your facts straight before offering advice.

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There is no 1/1/1 Bogue.

 

Get your facts straight before offering advice.

 

Ah, I remember it wrong then, don't get so mad dude.
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Before you get too upset, how much damage did that DB squad actually net you? And how many spots did it take up in your hangar that could have been used for extra TB or fighters?

 

After earning enough XP on Ranger to research Lex, I actually repurchased Bogue and it has become my T5 keeper. Don't be fooled; it is an upgrade from Langley. I play stock and since rebuying have had a 79% WR over 19 games. I made the "mistake" of playing AS on my first grind through. Here is why I think stock is king:

 

Your torp bombers are T6 aircraft. They are 24kts faster than Langley's biplanes, they hit harder, and they're tougher. Choose your target wisely, practice your manual drop, and you will decimate targets. I average 62.5k damage and have had several games over 100k.

 

The captain skill "Dogfighting Expert" is a huge boon to stock Bogue, and I would argue borderline mandatory. Your fighters are T5. Zuiho's fighters and TB are T6. This grants you a 10% DPS bonus vs. Zuiho's key aircraft. You can fight one-on-one with his fighter squad and win, but you are better off learning to strafe. The ammo buffs from Dogfighting Expert (+10%) and the Air Groups Modification 2 upgrade (+50%) allow you to stay in the air for multiple strafes. Some games I don't even have to land them.

 

Unlike Langley, you actually have AA, and it is decent. It won't repel a full snipe attack, but it is enough to shoot down a few stragglers.

 

AS Bogue will be your only challenge, but with proper luring and good strafes you'll be OK. Use your TB to drag his fighters across friendly AA, or if there isn't any of that, your own. I like to lure fighters back to my Bogue, then order the landing sequence for my TB squad. This makes them untargetable, but I've still had them wiped once by a strafe. If there's only one squad, or two weak squads, I also try to engage them with my fighters to pin them in that AA bubble. Worst case, you keep your TB close to home and make harassing attacks on whatever is closest, whether you think you'll hit or not.

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Bogue is quite a bit focked.

 

2/1/0 - Played right, Air Superiority Bogue can throw opposing CVs into fits.  But there's a massive problem.  1 DB does not cut it for surface ship damage output.  There will be many times when the team needs their CV to save it.  1 DB is not going to do that.  What is a Air Superiority Bogue going to do when his team is getting rolled?  Fly his fighters around?  LOL!  There's also the embarrassing fact that if a DD gets the drop on a Bogue, it's bad enough Bogue is stupidly slow.  It's even worse when all the Air Superiority Bogue can do to defend herself is send 1 DB unit against the DD.

 

0/1/2 - Can do good dmg and speed up your grind, but the moment anyone shows up with even 1 fighter squadron, i.e. Zuiho, if your opponent has a clue on how to play a CV, Strike Bogue is going to have problems.  Has to be very clever in avoiding fighter interception to get strikes in.  The good news is if you can do this, Strike Bogue has carry potential.

 

1/1/0 - Stock Bogue?  You'll hate having only 2 units compared to the 3 with Langley.  But considering the other choices of Bogue's loadouts, IMO, this is her best fitting.  You have 1 fighter to be a nuisance to other CVs.  Encounter a Strike Bogue?  You can attack their planes with no fear of fighters against yours.  Encounter a Zuiho?  Your 1 fighter squadron is more powerful than theirs.  Encounter an Air Superiority Bogue?  You can contest a bit in the air but 2 fighters vs your 1 is a lot to ask for.  You have to be smart about how you expend your fighters, preferably lose your fighters by attacking the DB unit.  Even then, regardless of what CV you encounter, Stock Bogue has that precious TB squadron.  TBs are far more reliable for damage output than RNG-fest that are DBs.

 

If a Bogue were to be on my team, and if I had a choice, I'd prefer it to be a Stock Bogue.  She can do a greater variety of functions, she can contest the skies and still put the hurt with that 6 plane TB squadron.  Strike Bogue is prone to shutdown.  Air Superiority Bogue is a non-factor.

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IMHO the only way to have the Bogue is the 1 fighter squadron, 1 torpedo squadron load out. The AS load is just terrible if you want to actually sink something. What would be nice is the ability once a load out is researched, is to change it out when you feel like it. Being stuck with just the one option is no fun. I have the Saipan and I normally run the 2/2 load but every so often I just wanna bomb stuff and switch to the 3/1 load and it is great fun. Not sure why you can't switch back and forth, can't be OP since you had the other load of planes before. The Bogue is not my favorite carrier, too slow, too limited. Langley is a great ship but things don't really get fun until Ranger. Indy is ok, just not lots of planes in the hanger. 

Edited by Taylor3006

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I don't have much first hand experience with the Bogue (I only have a couple of games from a friend's account), but from what I can tell, the 0/1/2 loadout is the best if you are good at playing CVs and know how to attack without getting intercepted by fighters. Of course, this is very, very hard if you're going up against an AS Bogue, but overall it's a pretty powerful loadout. 2/0/1 is probably the best choice if you are not able to work around enemy fighters without fighters of your own and you are OK with dealing poor damage every game. 

I really see no point in playing the 1/1/0 loadout though. You might as well keep playing the Langley if you want both fighters and torpedo bombers. 

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I don't have much first hand experience with the Bogue (I only have a couple of games from a friend's account), but from what I can tell, the 0/1/2 loadout is the best if you are good at playing CVs and know how to attack without getting intercepted by fighters. Of course, this is very, very hard if you're going up against an AS Bogue, but overall it's a pretty powerful loadout. 2/0/1 is probably the best choice if you are not able to work around enemy fighters without fighters of your own and you are OK with dealing poor damage every game. 

I really see no point in playing the 1/1/0 loadout though. You might as well keep playing the Langley if you want both fighters and torpedo bombers. 

 

You are right, it is the best load out for a really good CV player, lots of damage potential. This was the load I used in my last PvP carrier game and is why I don't take CVs into Random any more. I was decimated by an AS Bogue and my team didn't have the AA to bring down the enemy fighters so you can imagine what the team thought of me.. I tried moving my carrier forward for more AA but being so slow even that didn't help. After the game, sold that Bogue and re bought the 1/1. I can actually defeat the bot AS Bogue by escorting my torp planes to target most times and locking down their fighters over ships like Texas or Cleveland. That strategy will not work against human players though, assuming they have the IQ of a pencil at least. 

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So I just finished a match where I was in my Bogue, The American Tier V carrier, and I was facing a Zuiho, the Japanese Tier V carrier.

 

I had exactly TWO squadrons to work with, 1 Fighter and 1 Torp Bomber.  The Zuiho had FIVE squadrons, a Fighter, two Torp Bombers, and a Dive Bomber.  

 

My two, versus his five.  His Fighters took out my Fighters, and his attack squadrons took out my carrier before I could relaunch Fighters to protect myself.

 

How is that fair?

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Bogue is quite a bit focked.

 

2/1/0 - Played right, Air Superiority Bogue can throw opposing CVs into fits.  But there's a massive problem.  1 DB does not cut it for surface ship damage output.  There will be many times when the team needs their CV to save it.  1 DB is not going to do that.  What is a Air Superiority Bogue going to do when his team is getting rolled?  Fly his fighters around?  LOL!  There's also the embarrassing fact that if a DD gets the drop on a Bogue, it's bad enough Bogue is stupidly slow.  It's even worse when all the Air Superiority Bogue can do to defend herself is send 1 DB unit against the DD.

 

0/1/2 - Can do good dmg and speed up your grind, but the moment anyone shows up with even 1 fighter squadron, i.e. Zuiho, if your opponent has a clue on how to play a CV, Strike Bogue is going to have problems.  Has to be very clever in avoiding fighter interception to get strikes in.  The good news is if you can do this, Strike Bogue has carry potential.

 

1/1/0 - Stock Bogue?  You'll hate having only 2 units compared to the 3 with Langley.  But considering the other choices of Bogue's loadouts, IMO, this is her best fitting.  You have 1 fighter to be a nuisance to other CVs.  Encounter a Strike Bogue?  You can attack their planes with no fear of fighters against yours.  Encounter a Zuiho?  Your 1 fighter squadron is more powerful than theirs.  Encounter an Air Superiority Bogue?  You can contest a bit in the air but 2 fighters vs your 1 is a lot to ask for.  You have to be smart about how you expend your fighters, preferably lose your fighters by attacking the DB unit.  Even then, regardless of what CV you encounter, Stock Bogue has that precious TB squadron.  TBs are far more reliable for damage output than RNG-fest that are DBs.

 

If a Bogue were to be on my team, and if I had a choice, I'd prefer it to be a Stock Bogue.  She can do a greater variety of functions, she can contest the skies and still put the hurt with that 6 plane TB squadron.  Strike Bogue is prone to shutdown.  Air Superiority Bogue is a non-factor.

 

One thing to remember when running stock Bogue setup against AS Bogue setup is that stock Bogue has 8 fighter reserves (B hull). You can replace your entire squadron once. Just make sure you don't fight both of his squadrons at once. Once you destroy one full squadron of the AS Bogue's fighters, you actually have a numeric advantage in terms of reserves. 

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So I just finished a match where I was in my Bogue, The American Tier V carrier, and I was facing a Zuiho, the Japanese Tier V carrier.

 

I had exactly TWO squadrons to work with, 1 Fighter and 1 Torp Bomber.  The Zuiho had FIVE squadrons, a Fighter, two Torp Bombers, and a Dive Bomber.  

 

My two, versus his five.  His Fighters took out my Fighters, and his attack squadrons took out my carrier before I could relaunch Fighters to protect myself.

 

How is that fair?

 

His 4 IJN fighters took out your Bogue OP fighters? Either you where strafed or you picked a fight in enemy AA range. Yesterday, I was focusing on a torp run in my Bogue and just click to fight the enemy Zuiho's T6 squadron. Crushing defeat for the Zuiho, I kill all 4 fighters for no losses.  

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So I just finished a match where I was in my Bogue, The American Tier V carrier, and I was facing a Zuiho, the Japanese Tier V carrier.

 

I had exactly TWO squadrons to work with, 1 Fighter and 1 Torp Bomber.  The Zuiho had FIVE squadrons, a Fighter, two Torp Bombers, and a Dive Bomber.  

 

My two, versus his five.  His Fighters took out my Fighters, and his attack squadrons took out my carrier before I could relaunch Fighters to protect myself.

 

How is that fair?

 

zuhio only has 4 squads. Always 1 fighter, alwqys atleast 1 torpedbomber, and atleast 1 divebomber - depending on loadout you either get 1 more DB (stock) or 1 more TB (recommended). The zuiho has to be more careful when picking fights with ur 1 fighter, also microing is easier for you since u ever only going to take control of 2squads and ur vessel. Zuiho has to be careful to pick fights or for picking fights the zuhio has to invest more. So in a direct confronation a 1-1-0 bogue should be able to deplane a zuhio in the long to midterm. 

 

Battles arent linear and when the zuiho doesent ve to fight you he can win. In fact a zuiho which never picks fight with bogues is more likely to win. Other than thst a a zuhio is more linely to change the outcome of a battle with its loadout - beeing able to create a dotstack is quite good. 1-1 bogue cant do that. Also zuiho is more adaptive to sudden changes, dd hunting cv or beeing chased and caught by ca and bb. As 1-1 bogue you want to negate zuihos as much possible. Every moment ur fighter arent scaring the zuihos planes off or straight killing them is lost time. If u only ve 2 planes you cannot just let them idle. As much as ur TB need to sink ships as much as ur fighter need be fighting.

 

Keep in mind this is theoretical. If u chase too much the planes away u might lose them to aa or he wants to lure ur fighter away so he can strike for free (even on your vessel).

 

Zuhio want to watch the enemy cv in order to avoid him, bogue in 1-1 watches the enemy cv in order to confrontate him.

 

 

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The best you can do with your single DB if flying AS Bogue is (in theory anyway) to support your team and pick targets that have already used their repair party or make someone burn through their repair party. Set fires, or help someone else set fires to burn for their full duration.

 

Other than that, in the few games I've played so far in AS Bogue, the most you can get out of your games is getting the occasional Clear Sky, freeing up your allied Zuiho to mop the entire map, and scouting enemy DDs/picking targets for your smoked allies. You won't be appearing at the top of the score board in xp, but you still get a decent amount assuming you didn't get out-strafed.

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Old/New player just returned to the game and rough times indeed. I just moved on to the Bogue and I'm having a hard time already. I decided to not bring this ship into random since it's so poor out of the shipyard. I decided to do some co-op to grind some xp and see if I could upgrade the planes to at least be useful. Hell even the bot came at me fully upgraded and just raked my fighters... le sigh. So am I supposed to go two fighters/dive bomber and just control the sky? Is this even viable?

 

 


 

Also I've been using the default drops and the whole reason I ended up on the forum here today is because I was looking for a way to control the torps better. However I see manual drops is being nerfed for tier IV and V? I'm really frustrated using default drops in tier IV and V and didn't realize I could do a manual torp drops. The main reason being I want to reduce the fan spread on the torps so I can land more than one or two hits if any at all. Lost a long drawn out battle today with default drops no less.


 

Just go with two fighters and bomber and stick it out and hope for the best?

Edited by Malicar

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Old/New player just returned to the game and rough times indeed. I just moved on to the Bogue and I'm having a hard time already. I decided to not bring this ship into random since it's so poor out of the shipyard. I decided to do some co-op to grind some xp and see if I could upgrade the planes to at least be useful. Hell even the bot came at me fully upgraded and just raked my fighters... le sigh. So am I supposed to go two fighters/dive bomber and just control the sky? Is this even viable?

 

 

 

 

Also I've been using the default drops and the whole reason I ended up on the forum here today is because I was looking for a way to control the torps better. However I see manual drops is being nerfed for tier IV and V? I'm really frustrated using default drops in tier IV and V and didn't realize I could do a manual torp drops. The main reason being I want to reduce the fan spread on the torps so I can land more than one or two hits if any at all. Lost a long drawn out battle today with default drops no less.

 

 

Just go with two fighters and bomber and stick it out and hope for the best?

 

The 1 fighter/1 torp plane is probably the best loadout for the Bogue. Practice doing the manual drops, it really makes a huge difference as does strafing. Now in Co-op mode you will end up fighting air supremacy bot carriers most times. That means 3 fighters/1 bomber and that is good news for your team since it does little damage, but bad news for you if your fighters get taken out. Few things to remember, the bot will always launch what planes it has ready first. Use this to your advantage by waiting until your fighters are ready and launch them. You can intercept the bots attack plane and kill them before his fighters show up. The other thing is when your strike planes are ready, escort them with your fighters. Try to lock down his fighters over friendly ship with good AA and that makes a HUGE difference. I have lots of PvE games in my carriers, I only play them there now. It can be fun but understand it will not prepare you for PvP play. Again stick with your torp planes, you can really make a huge difference in the battle. With the bombers you may win the air war but you just can not do the damage to other ships to turn the tide unless you just watch for cripples who just used their damage control and can burn them to death. (edited because I had Saipan on the brain).
Edited by Taylor3006

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Your'e joking right?:sceptic: That layouts the best option for the ship! assuming you do good torpedo drops it can become border line OP!:read_fish:

 

Well, that logic was sound until this morning when they ruined both the Bogue, Langley and their Jap counterparts by removing the biggest bit of individual skill from the CVs. Seriously, such a poor decision. All the careful thought and precision planning that was put into playing a carrier..... Gone, just like that.

But moving on, both the initial load out and the Mk5 mod.3 are really good, the latter being my favorite. (2 fighters squadrons and a wing of dive bombers) I enjoy having air superiority and being able to fly where I'd like unopposed. The downside, dive bombers. At this tier they're really not that great, more of an inconvenience to me than whoever gets hit by them, lol.

The Mk5 mod.2 is something I haven't researched, I was too skeptical of the idea of not having any fighter cover. That doesn't bode well for me.

In my opinion and experience, the American fighters on the Bogue are far superior to anything it'll come up against, and if your captain has the right skills they'll tear through the enemy pilots like it's 1942. Definitely stick with the stock FC or move up to the mod.3 when you get the XP, but before that your priority should be upgrading planes.

Edited by ThrawNimitz

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You probably got matched up against a serious veteran who has all his captain's skills and upgrades.

 

It's also possible you engaged him over enemy AA.  A Texas or Kirov (Tier V) can both wipe out your squadrons while they're pinned by the enemy fighters.

 

Don't even get me started on what a Cleveland can do to you,

 

In theory (I know how comforting that is to you), your single fighter squad and torpedo squad are a match for the fighters you'll encounter at your tier.

 

Removing the strafe ability may help in that regard, but you'll still need to play smart to maximize what your Bogue can do.

 

Hands down, though, a well-handled 1/1 configuration Bogue is my favorite carrier to play.

 

 

 

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My personal favorite is Strike. Playing AS poorly(what most Bogue captains do) against a skilled Strike Bogue/Zuiho can ultimately lead to quick destruction.

 

For example, I was playing a round with a friendly AS Bogue against a Strike Bogue. Our Bogue stacked his fighters and went after a single DB squadron that was coming to hit a BB and while his fighters are chasing down the DB squad the TBs and DB squad comes and one shots him.

 

Needless to say, I complimented the red Bogue for such deceiving tactics.

 

Of course, a well handled AS Bogue can still shut down a Strike Bogue but that doesn't happen often.

 

The trick for Strike is just to:

1. Watch where his fighters go first(don't launch planes yet) and then while the fighters are off on another part of the map hit a ship or preferably the red CV to have fighter free operations for the rest of the match.

2. Do what was mentioned in the example, hit some other ship on one side of the map while sending your other planes to the other side to hit the CV. Remember, the red CV is always going to be on the opposite location of yours on the map.

 

If this doesn't work, use this in Co Op or use Stock.

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Hi y'all,

 

Have been playing about a month. Started bumping into Bogues using a fairly upgraded Zuiho. Noticed the sky sweeping Bogue fighters. Anyway going to try using my stock  fighters AND also torpedo bombers. Yes it is going to cost 2 planes and having weaker planes.But really trying to negate that "Dog-fighter" skill that is killing my planes. .  This also may help if I bump into Langleys using this same tactic.

 

I'll be in a fix if a Zuiho pops up on the other side but trying to figure out how to beat well lead US CVs.

 

Really think it is "obtuse" having to use lower tier fighters/planes to fight lower tier fighters all because of that dog-fighter skill. But got to do something to counter that balancing feature of the dog-fighter skill as it tilts the lower tier CV battles much in favor of US CV's in air to air.

 

Will get back with what occurs.

Edited by Strachwitz666

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Well using lower tiered aircraft against Bogue plus Dog-fight was inconclusive. It seemed to help some but Bogue fighters still swept ed Zuiho's fighters . Overall can't use the lower tier because of everything else you can bump into besides Bogue/dogfight or Langley/dogfight. However did notice being first in selecting an enemy target has some positive effect it seems (i.e shooting first)

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