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F3MM_Zeka

Cyclones =/= fun

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I don't normally do rants but seriously nothing in this game pisses me off more then these cyclones. They don't need to be in the game and they actively screw pretty much every class of every nation except German BBs and USN/IJN DDs. All other nations and classes just get a big middle finger while the game goes "HAHAHAHA SUCKS TO BE YOU!" The fact that it cuts your visibility all the way down to 8km is just beyond stupid and unreasonable. If it was something like 10-12km they would be tolerable but in they're current state they absolutely suck. They wouldnt be an issue if they werent so [edited]common and frankly quite biased to ceritan lines and nations. The VMF DDs and CAs (Which I main) have it the absolute worst because they're ranged operatives and they don't operate well in close quarters. Plus, the damn things last for like half the [edited]match so thats like 10 minutes of trying to avoid getting deleted by a surprise CA at 8km and getting deleted by 2 or 3 vollys of HE that shave off 3/4 of your HP before you can even switch to torps or get your guns on target. They absolutly suck and they add nothing to the game, and they have no reason to have ever been added to begin with. Please consider removing cyclones in the near future, as they are an extremely frustrating mechanic of RNG that is extremely biased to two or three lines/nations/classes

 

/rant

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I started a thread like this recently and wholeheartedly agree

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Please consider removing cyclones in the near future, as they are an extremely frustrating mechanic of RNG that is extremely biased to two or three lines/nations/classes

 

/rant

Then you may as well remove map x, y, and z because map selection is rng based and some maps favour only two or three lines/nations/classes. /s.

 

The signs of truly good players is being able to ADAPT to your situiation. If every match played the same, the game will be very dull.

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Fun is subjective and one or two people complaining because something isn't "fun" is not a valid reason to change ANYTHING. 

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I like cyclones.

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Fun is subjective and one or two people complaining because something isn't "fun" is not a valid reason to change ANYTHING. 

 

do you think it makes sense that a cruiser has the same detectability as a BB in a storm?
Edited by Ju87s

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do you think it makes sense that a cruiser has the same detectability as a BB in a storm?

Yes.... It's called how far you can actually see (poor visibility). When i have a massive storm i see the skyscrapers just as close as cars....

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Anything that forces people out of their comfort zone is a good thing.  We need more weather.

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I love them. Regardless of what I'm in, I enjoy it. 

 

same here. cyclones can turn an overconfident winning team into losers, and it's always more intense combat.

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I don't normally do rants but seriously nothing in this game pisses me off more then these cyclones. They don't need to be in the game and they actively screw pretty much every class of every nation except German BBs and USN/IJN DDs. All other nations and classes just get a big middle finger while the game goes "HAHAHAHA SUCKS TO BE YOU!" The fact that it cuts your visibility all the way down to 8km is just beyond stupid and unreasonable. If it was something like 10-12km they would be tolerable but in they're current state they absolutely suck. They wouldnt be an issue if they werent so [edited]common and frankly quite biased to ceritan lines and nations. The VMF DDs and CAs (Which I main) have it the absolute worst because they're ranged operatives and they don't operate well in close quarters. Plus, the damn things last for like half the [edited]match so thats like 10 minutes of trying to avoid getting deleted by a surprise CA at 8km and getting deleted by 2 or 3 vollys of HE that shave off 3/4 of your HP before you can even switch to torps or get your guns on target. They absolutly suck and they add nothing to the game, and they have no reason to have ever been added to begin with. Please consider removing cyclones in the near future, as they are an extremely frustrating mechanic of RNG that is extremely biased to two or three lines/nations/classes

 

/rant

Yah, cyclones screw over Soviet DDs pretty hard, and many cruisers don't fair well either.

Edited by yashma

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do you think it makes sense that a cruiser has the same detectability as a BB in a storm?

 

Yes actually, considering I've been in a storm of that calliber before living in kansas, once it gets bad enough you can't see ANYTHING beyond roughly 5 miles, it doesn't matter if it's a god damn 5 story building or if it's a 1 story building, both are equally invisible. 

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same here. cyclones can turn an overconfident winning team into losers, and it's always more intense combat.

 

I love the challenge of being in a ship that doesn't work well in close combat, too. Sure it's fun ROFLstomping in a Bismarck, but it's equally fun when you're able to dominate in something like Chapayev. 

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Yes actually, considering I've been in a storm of that calliber before living in kansas, once it gets bad enough you can't see ANYTHING beyond roughly 5 miles, it doesn't matter if it's a god damn 5 story building or if it's a 1 story building, both are equally invisible. 

I live in Colorado.  Sometimes the visibility gets so low, from snow or mist, that you can't even see the mountains less than a mile away. 

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Yes actually, considering I've been in a storm of that calliber before living in kansas, once it gets bad enough you can't see ANYTHING beyond roughly 5 miles, it doesn't matter if it's a god damn 5 story building or if it's a 1 story building, both are equally invisible. 

 

yes, and following that line of thinking, a smaller object wouldn't be visible until even closer

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yes, and following that line of thinking, a smaller object wouldn't be visible until even closer

 

There gets to be a point where an argument for realism turns into an argument of stupidity. Both buildings roughly resolve at the same distance in such a squall. Now be honest with me, are you begging me to answer in a way that'd validate your desire to idioticly buff DDs or are you trying to find a way to catch a gap in the logic to argue for removal? neither are going to happen. 
Edited by Raptor_alcor
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I like cyclones.

 

Me too! It doesn't matter what I'm in, even though I lean toward brawlers.

 

Can we have more weather? What about pea soup fog? Snow?

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Cyclones are "cool" as long as you are not in a destroyer and especially a Russo. A mechanic that hinders your DDs natural ability to be stealthy and spot for your team is a nerf. A mechanic that forces a destroyer to get dangerously close to a cruiser or BB to get him spotted is a nerf. A mechanic that results in a DD getting detected at the same distance as a cruiser or BB is a serious nerf. In my humble opinion cyclones are a disfavor to DDs. 

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I love Cyclones in the game, it flips factors around in many different ways.

 

Battleships IMO get the best of Cyclones.  Concealment is often a nightmare for them and getting spotted in the distance for focus fire by everything in the map is a concern.  But a Cyclone masks them.  Even if an enemy ship spots them in the Cyclone, only the ship that actually can visually detect them can shoot at them.  They got to be fast, though!  Some DD and Cruiser players will react fast enough to loose their torpedoes with good aim in short time.  And in the short detection ranges of a Cyclone, that's very short reaction time.

 

DDs have to be careful as anything can pop out.

 

Cruisers get as good a deal out of Cyclones as Battleships.  Almost.  If they surprise another Cruiser, DD, it's great.  But if they stumble upon a BB and its guns are pointed their way, "Say good night, Gracie."

 

Carriers?  They have to be far more manual and guide in their airstrikes and spotting.  Even if they spot a ship, nobody else can shoot at it unless they themselves can spot it on their own.  Planes can easily stumble into lethal AA for needless loss.

 

It's all good stuff and full of surprises.  It may give a team that was at a disadvantage a chance to do something... Or still f--k it away.

Edited by HazeGrayUnderway

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BBs   benefits the most.     Stealth DD  is least affected.    Cruisers(Esp US)  and RU DDs are at a severe disadvantage.   Frankly, in reality,  most storm prevented battles.    , our version of storm is more like night battle or in squall.     

 

all cyclone in WOWs is  about  shortening the match.   it really needs increased dispersion of 2x for all ships  to make it more realisitic and make it more fair.  

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It's just a matter of adapting and playing your cards. Catching a BB with guns facing wrong way is a treat for DDs and cruisers with torps.

 

Ironically, cyclones are excellent for CVs. Last time, AA-specced Gearing, Montana, and Moskva fell to my Taiho sorties. I only lost 9 planes total, mostly to Moskva being a noob that needed DF carry. With the visibility change, I didn't need to worry about the AA much.

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en.wikipedia.org/wiki/Typhoon_Cobra
(Sorry the site didnt want to let me post the article. Copy n paste for an interesting read.)
Oh, If ONLY Typhoons/cyclones/hurricanes did that in game....

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