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Admiral_Tegetthoff

Krasny Krym is best T5 crusier in game.

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STOP CALLING THIS SHIP "BAD".

 

direct comp to other T5 cruisers:

VS. Omaha:

more armor/Lower armor profile (25mm belt armor all over the ship, except the upper bow)

Omaha gets 10mm on the entire bow section with 15mm plating. go bow on/side and you'll get entire bow penned straight through citadel, or overpens due 10mm armor (which still hurts, compared to bounce)

Slightly better turning circle than omaha (600m Omaha VS 590m KK)

 

VS. Kirov

better belt armor (kirov has 18mm), with better citadel placement (kirov has slightly higher citadel with less armor)

SAME RANGE as kirov (16.4 with AFT, everyone should have a 10-15+ pt captain now, unless you're new)

more ROF

Better turning radius (Kirov's 860m VS KK's 590m)

Better conceal (Kirov's 14.2km conceal W/O CE, Kirov's conceal would get down to around 12.6 with CE/camo)

 

 

VS. Furrytaco:

Furrytaco has better armor profile on bow, bow still subject to penetration since bow connects with amidships/citadel

Furrytaco has 25mm midships, DOES NOT have 25mm stern armor (13mm, overmatched by BB while angling)

KK has better range compared to furrytaco (13km range furrytaco VS 16.4km KK)

KK has 4x more ROF (6 gun 15s reload vs 15 gun 8.3s reload, BFT)

Furrytaco has better conceal (around 11.1~2km with CE), slightly better than KK's 11.7km conceal

 

 

----NOW COMPARING KK WITH GREMY, the most OP ship in game, possibly excluding saipan/belfast----

Gremy stealthfires at 9.9km, with 6.1km conceal.

Gremy is a DD (a special one, too) so this doesn't matter much; everyone acknowledges that gremy is OP (minus some people who suck at playing gremy)

Gremy can't tank BB AP (being a bait to team).

KK HAS 2X THE FIREPOWER OF GREMY, with 1% less fire chance

(12% firechance on gremy VS 11% firechance on KK)

Gremy's 4s~5s reload (BFT) (gets down to 3.4~3.8s with AR) with 4 guns VS KK's 15 gun+8.3s reload

You have more potential to set fires on BB due to more ROF (dice roll).

 

 

VS murmansk, regarded as semi-OP T5 ship

Murmansk:

Still-[edited]omaha armor that has no armor on bow citadel

10 gun total (Usable gun is 6 front 1 stern, possibly 2 more if you broadside slightly more)

7s reload

15% fire chance total (12% base, 2% DE, 1% flags)


VS KK:
15 gun total, 8.3s reload (BFT, can get down to 7.5ish reload)

Usable: 6~7, but wiggling mitigates issue and usable gun becomes 10+ (Im still trying to master KK wiggling)

 

Comparison result:
Murmansk is worse armor compared to KK

(KK has 75mm bow armor covering bow citadel, nobody can pen your bow citadel unless they shoot upper bow and go for upper bow overpen dmg)

Murmansk has better fire chance but lacks ROF slightly

Murmansk has worse range but KK has [edited]arc

(usable KK arc is around 13~14km, same range as murmansk; unless it's a braindead BB)

Murmansk: 12.7km concealment

(possibly around 11.4km with CE+camo, slightly better than KK's 11.7km CE+camo)

 

VS. Koni (because someone asked me to compare russian bias against filthy memeberg)

Koni: overpen-inducing armor (10mm bow, 14mm midships, 10mm aft with some armor on sides of aft- still doesn't cover entire aft)

Concealment: 12.4km Non-CE, comparable/semi-better to KK with CE

Rudder: 680m turning circle/9.7s turning circle vs 590ms/7.2- worse, added with the fact that konigsberg has no armor

 

Guns:
6 guns usable, unless you like going broadside in a konigsberg

7.5s reload, still not comparable to KK

worse range, but better gun arc/AP, with same fire chance.

 

 

 

 

 

 

KK may require more gunnery skill due to leads, but leading a braindead lowtier BB shouldn't be hard.

Everything else about this ship (especially armor) outclasses same-tier crusiers; the bow is basically immune from citadel, while it's stern is capable of bouncing shots from 14 inch guns.

NO OTHER SHIPS IN THIS TIER CAN DO THIS, with exception of svietlana (svietlana OP confirmed)

Just make sure to angle your stern slightly to prevent getting shot on aft because there is a 6mm stern plating.

 

130mm gun doesn't allow you to lolpen 25mm with HE, but you can always put IFHE and sacrifice BFT/DE/AR.

KK benefits DPS/DoT/ via commander since it benefits from BFT/AFT/IFHE/AR, so you need a dedicated 19 point captain for KK.

 

 

 

 

 

 


 

 


 

 

 

 

 

 

Edited by KopaZ
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Alpha Tester
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I should probably actually take mine into battle some day... she has been mothballed since I bought her when she was first released.

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One thing you missed with Murmansk is the best rudder shift for Cruisers in game making it diffecult to hit at 10k+

Thats its strength

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I should probably actually take mine into battle some day... she has been mothballed since I bought her when she was first released.

 

you need fully dedicated sealclubbing captain to maximize DPS, you can also make it gremy-compatible.

Now only if you didn't rage at your team.

 

>CV whines at CL for not tanking against BB

>not raging is logical

 

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One thing you missed with Murmansk is the best rudder shift for Cruisers in game making it diffecult to hit at 10k+

Thats its strength

 

What if you get hit though?

It probably won't end with some overpens like KK does.

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What if you get hit though?

It probably won't end with some overpens like KK does.

True but with 2200 games in Murmansk im hard to hit :)

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Hmmm, first, your comparison lists KK as the best by winrate.  Then you show yourself atop the rankings... based upon damage.  Be consistent.  If Win Rate is so important, then porch_ducky is best KK captain.  If Damage is more important, then Kirov and Omaha are better than KK.

 

Second, quit using big text size.  This post is almost as hard to read as a non-punctuated wall-o-text.

Third, you've really cherry-picked some stats where KK looks good, but ignored other facets of the ship.

Don't get me wrong, I'm glad someone likes this ship.  But I hated Svietlana, so I have zero desire for a tweaked premium version.

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What if you get hit though?

It probably won't end with some overpens like KK does.

 

Actually, when shooting Omaha, Murmansk, and Marblehead, about all I ever get is overpens.  I've taken to shooting HE at them just to try and do some damage.

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Please, for the love of god, fix the text formating. It feels like you're screaming at us readers. 

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you need fully dedicated sealclubbing captain to maximize DPS, you can also make it gremy-compatible.

 

 

 

Will just use my Gremy captain. AFT / CE

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Please, for the love of god, fix the text formating. It feels like you're screaming at us readers. 

 

Nah.

I just made it that way because I feel like post would look like wall of text.

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Nah.

I just made it that way because I feel like post would look like wall of text.

 

It hurt to read it. A wall of text would have been preferred. 

 

How about this—Simply break up the paragraphs into new lines, and structure the writing well. That way, the "wall of text" instead looks like an organized and well thought-out look into something. Just take a look at LWM's reviews—those are fantastic examples of how to format something in an easy to read way, while avoiding the wall of text and interweaving information and facts in.

 

Formating your thoughts and ideas out as you have instead makes things look less professional. It's just flashy and eye grabbing—in the way that makes my eyes hurt after reading. Please consider reformatting your OP. I guarantee more people will pay attention to it if it comes across in a less Important stuff here! sort of way.     

 

   

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I love my Krispy Kreme. It's a plucky little ship. Either she gets all the attention for being an "easy kill" or everyone writes her off as a non threat while I burn them down from 16km.

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One thing you missed with Murmansk is the best rudder shift for Cruisers in game making it diffecult to hit at 10k+

Thats its strength

Don't forget the marvelous torps.

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I will take the Kirov, Omaha, Marblehead, Murmansk, and Konigsberg tyvm. I hear the Furutaka isn't crap anymore but I last played it in like open beta.

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I will take the Kirov, Omaha, Marblehead, Murmansk, and Konigsberg tyvm. I hear the Furutaka isn't crap anymore but I last played it in like open beta.

 

There's a bunch of very good Tier V ships.  It's just MM s--ts on them.

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I will take the Kirov, Omaha, Marblehead, Murmansk, and Konigsberg tyvm. I hear the Furutaka isn't crap anymore but I last played it in like open beta.

 

Furry taco is almost OP now. It's amazing how the Aoba then feels almost exactly the same at T6, if not worse. 

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Cruiser vs cruiser, KK is weaker IMO. The only thing she's better at is burning down BBs as far as I can tell. 

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Cruiser vs cruiser, KK is weaker IMO. The only thing she's better at is burning down BBs as far as I can tell. 

 

To a point. KK is great at killing DDs with all those guns, and if you can get close to a cruiser, her AP can do some pretty serious work. 

 

Of course, ymmv.

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To a point. KK is great at killing DDs with all those guns, and if you can get close to a cruiser, her AP can do some pretty serious work. 

 

Of course, ymmv.

 

The problem is, if you make a single mistake a Kirov or Furutaka will delete you. Meanwhile, you can't punish them outside of very close ranges. 

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The problem is, if you make a single mistake a Kirov or Furutaka will delete you. Meanwhile, you can't punish them outside of very close ranges. 

 

Well, sure, the Kirov and Furutaka have the same problems. Kirov, especially, is very unforgiving to mistakes. I think KK can still do damage through the decks of those ships though, so it's not entirely unable to work at longer ranges.

 

She does require a unique playstyle though, much like Atlanta.

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Well, sure, the Kirov and Furutaka have the same problems. Kirov, especially, is very unforgiving to mistakes. I think KK can still do damage through the decks of those ships though, so it's not entirely unable to work at longer ranges.

 

She does require a unique playstyle though, much like Atlanta.

 

The Furutaka has surprisingly trollish armor for T5. Angled properly, and there's little chance of the really bad things happening. 

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