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RivertheRoyal

Game's pretty balanced.

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World of warships is in a good place right now. Generally, that is. 

 

You know how I figured this out? 

 

It's because anyone can and will and have argued for one particular class being over or under-powered at some point or another, or for any one of the myriad of game mechanics to be broken/unfair/impossible/stupid/waa-waa/I've run out of clever things to say. 

 

In other words, because everyone likely has their own opinions on what should or shouldn't be done, and it's so diverse as to be covering pretty much everything possible, they all cancel each other out. In an odd sort of way.

 

I know, I know. Applying zero sum properties to the social side of a game doesn't seem very intuitive. But just think about it. For whatever you want buffed or nerfed, there's someone who advocates for the opposite. For every reason you give, there's a counter reason (Though that doesn't mean you see it as a logical reason....) And for however "loud" you get, the other side tends towards being able to match it.

(There are also people who frankly just don't care, but don't tell anyone....They think those arguing look a bit silly...)

 

It's the sort of balance that you see in the environment, culture, and finances—where something will always adapt or come along to present a counter. Oh, and taxes.

 

However, very rarely, there's something most everyone here agrees on. When that happens, the game is not balanced in some way (Enter, USN CV's.) 

That's the stuff developers look for, since its a clear indicator that something's very, very wrong. I mean come on—people? On the internet? Agreeing? The sky's probably falling. Or game balance is wonky. Same thing....I think?      

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World of warships is in a good place right now. Generally, that is. 

 

You know how I figured this out? 

 

It's because anyone can and will and have argued for one particular class being over or under-powered at some point or another, or for any one of the myriad of game mechanics to be broken/unfair/impossible/stupid/waa-waa/I've run out of clever things to say. 

 

In other words, because everyone likely has their own opinions on what should or shouldn't be done, and it's so diverse as to be covering pretty much everything possible, they all cancel each other out. In an odd sort of way.

 

I know, I know. Applying zero sum properties to the social side of a game doesn't seem very intuitive. But just think about it. For whatever you want buffed or nerfed, there's someone who advocates for the opposite. For every reason you give, there's a counter reason (Though that doesn't mean you see it as a logical reason....) And for however "loud" you get, the other side tends towards being able to match it.

(There are also people who frankly just don't care, but don't tell anyone....They think those arguing look a bit silly...)

 

It's the sort of balance that you see in the environment, culture, and finances—where something will always adapt or come along to present a counter. Oh, and taxes.

 

However, very rarely, there's something most everyone here agrees on. When that happens, the game is not balanced in some way (Enter, USN CV's.) 

That's the stuff developers look for, since its a clear indicator that something's very, very wrong. I mean come on—people? On the internet? Agreeing? The sky's probably falling. Or game balance is wonky. Same thing....I think?      

 

With the exception of a few outlying ships I think you're right.

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I tend to agree as well.  There are individual ships/lines that need some work one way or another - USN CVs, maybe some IJN DDs, etc., etc.  But these little issues - and they will always be present, at least as long as WG continues to add to the game - don't add up to some massive imbalance.  +1 in any case for a dose of optimism.

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The game fails to deliver bacon, that's the only real imbalance. No bacon anywhere.

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errr...anyone against a Karlsruhe buff?

 

 

No. Not that I know of. I think that goes under the exceptions of "Hey, this ship actually needs a buff!" 

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errr...anyone against a Karlsruhe buff?

 

When was the last time you played it? I felt it OK not so long ago

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I think it takes Wargaming far too long to acknowledge and address issues, but when they do, it's usually handled pretty well.  The game has a few things yet to be addressed in the realm of balance (USN carriers, German DD gun bloom), but I think the game is currently in a pretty balanced state.  There will always be issues of power creep in games like this, and since not every tech tree can be best-in-class, some are bound to feel less powerful.  I don't think any of them (except arguably USN carriers) are actually bad right now.

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The game is relatively balanced with a few absurdly powerful ships that haven't been addressed. It's like in WoT really, the game there is relatively balanced too, aside from some Glorious Stronk Stalin Approved Soviet Armor.

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I think it takes Wargaming far too long to acknowledge and address issues, but when they do, it's usually handled pretty well.  The game has a few things yet to be addressed in the realm of balance (USN carriers, German DD gun bloom), but I think the game is currently in a pretty balanced state.  There will always be issues of power creep in games like this, and since not every tech tree can be best-in-class, some are bound to feel less powerful.  I don't think any of them (except arguably USN carriers) are actually bad right now.

 

In the Q&A answers from yesterday, Octavian stated that they will be addressing the gun bloom on the KM DDs when they implement the stealth fire nerf(get rid of it) here soon. Also said that the only ship in the KM DD line that they feel needs buffing is the Z-52. Which is weird considering she's the only one in the entire line capable of stealth firing.

Edited by renegadestatuz

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I think it takes Wargaming The warships staff far too long to acknowledge and address issues, but when they do, it's usually handled pretty well.

 

Fixed it for you..... we still don't know how long the Word of tanks staff take to fix problems..... -__- Looking at the sandbox I'm honestly scared that theyl be making things worse before it gets better :\

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so......um............

whos for a belfast buff?

whos for a khabarovsk buff?

whos for a ranger/essex/independence nerf?

whos for a T-22/maass nerf?

whos for a izumo nerf?

 

lets be real

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so......um............

whos for a belfast buff?

whos for a khabarovsk buff?

whos for a ranger/essex/independence nerf?

whos for a T-22/maass nerf?

whos for a izumo nerf?

 

lets be real

... What?

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so......um............

whos for a belfast buff?

whos for a khabarovsk buff?

whos for a ranger/essex/independence nerf?

whos for a T-22/maass nerf?

whos for a izumo nerf?

 

lets be real

 

I am being real. I never said what we should or shouldn't do, just that the game in general is in a good state right now. Please don't be contrary. 

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Any ship that doesn't have AA, is unbalanced against CVs.  Anytime there is a ship that cannot defend itself in any way against a certain class of, the game is unbalanced.  While some ships can upgrade their AA to be serviceable (the mark of a good game) some ships are so lacking in AA that this isn't even possible. Playing WOT has highlighted this for me, constantly I'm in a tank that can't damage most other tanks, but can be damaged by most other tanks.  I'm constantly asking myself why I'm even playing if I'm just a glorified target.

Edited by Sventex

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Any ship that doesn't have AA, is unbalanced against CVs.  Anytime there is a ship that cannot defend itself in any way against a certain class of, the game is unbalanced.  While some ships can upgrade their AA to be serviceable (the mark of a good game) some ships are so lacking in AA that this isn't even possible. Playing WOT has highlighted this for me, constantly I'm in a tank that can't damage most other tanks, but can be damaged by most other tanks.  I'm constantly asking myself why I'm even playing if I'm just a glorified target.

 

True. The aspect of CV's are one of the few things that might be considered unbalanced. However, given that the developers are reworking that entire class, they're aware of some of the problems CV's pose. Like you mentioned, there's no way for a ship without AA defense to combat them, which is very frustrating to most people. After all, we as people like being in control, and the loss of that scares us on some levels. Yeah, with CV's, you can normally only hope that your CV player is better than the enemy one, and that you aren't focused. 

Anytime I play my Mutsu or my Arizona, I try and stick by a USN cruiser when there's a CV in play. And if there's not one nearby, I either lay low until the CV's not a threat anymore, or I group up with the main push that normally happens. 

Though, to bring up a somewhat different point, some ships have little AA as a trade off for whatever else they are capable of. So, it could be considered a kind of balance, even though I suppose that's no consolation. 

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Ship balance seems to be working , MM needs some reworking , facing ships 2 tiers higher is just not fun uless you like being a target drone

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I agree the game does feel very balanced, sure some ships may feel OP at some times but those sane ships are not with out their flaws so everything balances out.

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Ship balance seems to be working , MM needs some reworking , facing ships 2 tiers higher is just not fun uless you like being a target drone

 

Well in World of Tanks Blitz they implemented a system that only allows you to see 1 tier higher or lower and has been great success so you never know they may add it to WOWs?

I have not had too much trouble yet from seeing 2 tiers higher in WOWs yet, but I have a feeling I might feel the pain at some point lol.

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Well in World of Tanks Blitz they implemented a system that only allows you to see 1 tier higher or lower and has been great success so you never know they may add it to WOWs?

I have not had too much trouble yet from seeing 2 tiers higher in WOWs yet, but I have a feeling I might feel the pain at some point lol.

Have a 19 point Captain in Murmansk and facing ships 2 tiers higher and contributing to the team  is doable because of awsome rudder shift, Ive also got 3 -19 point Captains at Vlll and there facing X Ships is a joke , radar, smoke and a heal so much of the time you don't even see them shooting at you,

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CV's as noted still a problem.

 

Player base playing abilities and actual gaming experience varies too wildly from pretty good to ughhh it appears to be heavy to ughhh.

The devs need to work on just the human side and bring play levels up then you would really have something.

 

When l play 11 games in an evening and finish with a 27% wr and 3 of those games are worthy the rest utter garbage play.

The number one theme in those games was refusal by my team to cap or contest caps in force. Two were we all go to a single cap then sit there till we all get killed as we are surrounded and focused from 3 different directions and nicely clustered to give the stealth torps the most benefit.

Or we get rofl stomped in record time any old way but loose.

SO not fun and engaging and pretty indicative of our core issue in WOWS.

Another battle last nite where l sank the only enemy ship before we were wiped out.

 

Seriously when a team can not understand that the caps are key and just ignores them. See warnings in chat about same and still just ignore them how do you deal with that?

The most simple game concepts are beyond them???

l am finding the amount of time that l can expect any reasonable level of game play is steadily shrinking to once in a while.

 

l sure would like to see some ideas from forumites on how to address the issue cuz l really think the game has a lot going for it except the human component.

 

 

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All you have to do is look at the T8 premium cruisers to see that balance is not really the strong point of WoWS, and the new modules to see that some of the ideas implemented are completely stupid even at first glance and will never work yet somehow manage to get through testing.

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CV's as noted still a problem.

 

Player base playing abilities and actual gaming experience varies too wildly from pretty good to ughhh it appears to be heavy to ughhh.

The devs need to work on just the human side and bring play levels up then you would really have something.

 

When l play 11 games in an evening and finish with a 27% wr and 3 of those games are worthy the rest utter garbage play.

The number one theme in those games was refusal by my team to cap or contest caps in force. Two were we all go to a single cap then sit there till we all get killed as we are surrounded and focused from 3 different directions and nicely clustered to give the stealth torps the most benefit.

Or we get rofl stomped in record time any old way but loose.

SO not fun and engaging and pretty indicative of our core issue in WOWS.

Another battle last nite where l sank the only enemy ship before we were wiped out.

 

Seriously when a team can not understand that the caps are key and just ignores them. See warnings in chat about same and still just ignore them how do you deal with that?

The most simple game concepts are beyond them???

l am finding the amount of time that l can expect any reasonable level of game play is steadily shrinking to once in a while.

 

l sure would like to see some ideas from forumites on how to address the issue cuz l really think the game has a lot going for it except the human component.

 

 

 

That's a people problem, not a game problem. As for how to fix it? Nobody knows....

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 balance is not really the strong point of WoWS

i came from the world of tanks and i think wows is pretty balanced compared to the shitfest that is wot now.

at least atago and kutuzov can be penned with any shell, t26e5 and that new defender USSR tank are just powercreep.

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