0 anonym_grHjwJYi5sFf Members 244 posts Report post #1 Posted March 3, 2017 I just got one for Damage Control System Modification 1. (sorry, no screenshot). It said something about increased time with it? Does anyone know how this works? Is it automatic for all ships with that Upgrade mounted? Thanks in advance. I apologize if I come off as a complete noob... Share this post Link to post Share on other sites
924 [TSF_1] pewpewpew42 Members 3,301 posts 7,816 battles Report post #2 Posted March 3, 2017 (edited) It increases the active time of the damage control party. For US BBs, this can make the 'immune' time significantly longer. Edited March 3, 2017 by pewpewpew42 Share this post Link to post Share on other sites
326 Captain_Dilbert Members 1,494 posts 12,756 battles Report post #3 Posted March 3, 2017 It fits into one of the upgrade module slots (sorry, don't remember which one) and it provides like 20%-40% longer damage control. The benefit being that once you pop it, you instantly repair broken modules (guns, engine, etc.) and you instantly put out any new fires and repair new flooding. So the DC on US BBs is 20 seconds vs 10 seconds for IJN...this module would just extend the duration. The problem is that IMHO, the upgrade that you would need to dismount to use this is more valuable than a longer DC consumalbe. Share this post Link to post Share on other sites
0 anonym_grHjwJYi5sFf Members 244 posts Report post #4 Posted March 3, 2017 Now I get it. Thanks for the quick responses. Share this post Link to post Share on other sites
1,102 Goose21891 Members 11,964 posts 6,273 battles Report post #5 Posted March 3, 2017 The Supercontainer modules are pretty useless IMO Share this post Link to post Share on other sites
29 _Sp1d3r_ Beta Testers 425 posts 7,912 battles Report post #6 Posted March 3, 2017 The Supercontainer modules are pretty useless IMO i tend to agree with this Share this post Link to post Share on other sites
36 Pz_Jager Members 169 posts 9,481 battles Report post #7 Posted March 3, 2017 (edited) Not really. You sell them for i think 625,000 credits Better than a kick in the n%$s with a frozen boot....just saying Edited March 3, 2017 by Pz_Jager Share this post Link to post Share on other sites
1,425 [0456] _ENO_ Members 3,945 posts 10,545 battles Report post #8 Posted March 4, 2017 The Supercontainer modules are pretty useless IMO Not only that, but it's also modules like this that populate ranked levels 9-6. Perhaps these were the rewards before? I'm not sure- never even thought of going past 10 before. Share this post Link to post Share on other sites
3,186 BlazerSparta Members 11,026 posts 30,665 battles Report post #9 Posted March 4, 2017 The speed boost module is probably one of the only useful ones. Share this post Link to post Share on other sites
146 [TF16A] IAF_NASTY Members 386 posts 17,283 battles Report post #10 Posted March 4, 2017 The speed boost module is probably one of the only useful ones. ^ this I have gotten 2 of them and waiting to stick them on the new RU dd's =) Share this post Link to post Share on other sites
1,153 [ARGSY] centarina Members 10,326 posts 16,228 battles Report post #11 Posted March 4, 2017 I got a smoke one. still figuring out which ship it would work best in. Share this post Link to post Share on other sites
4,169 [SYN] mofton [SYN] Members 9,313 posts 18,914 battles Report post #12 Posted March 4, 2017 I got a smoke one. still figuring out which ship it would work best in. Perth. Share this post Link to post Share on other sites
873 [SCCC] Peregrinas Members 3,181 posts 17,515 battles Report post #13 Posted March 4, 2017 (edited) The Supercontainer modules are pretty useless IMO The only one I've used (and probably ever will use) is the engine boost modification which I put on my Błyskawica which previously had -20% chance to engine incapacitation, though with LS this hardly matters. Now I get a full 3 minutes instead of 2 to cruise at about 44 kts. Edited March 4, 2017 by Peregrinas Share this post Link to post Share on other sites