991 [JWB] CrazyHorse_Denver Members 1,883 posts 20,893 battles Report post #1 Posted March 3, 2017 ... some might advocate it as a way of life. This being a gaming forum and not a philosophical one what does it have to do with the game you may ask. It was the thought that popped into my head during the last game. A game so filled with smoke you might have thought that WoWS was experimenting with a fog bank weather effect...not a bad idea just not germane to the topic. Arms race time...lets start equipping more ships with radar. Slippery slope here we come. I've always thought that there were too many torpedoes in the water but it is understandable as ships in all 4 classes carry them. More ships equipped with smoke and of course people are going to use it. Don't get me wrong as I use all these things all the time. You have to use them to be competitive at all in the game. A thought keeps nagging at me though...would the game be less enjoyable without as many geegaws and gimmicks. Would moderation in all things work for the game also? Just an old stoners thoughts on a cloudy morning. Share this post Link to post Share on other sites
532 StrykerNC Members 1,664 posts 10,962 battles Report post #2 Posted March 3, 2017 Other side of the coin.... Would the game be boring and repetitive, without a bunch of features on different ships to play with? 1 Share this post Link to post Share on other sites
991 [JWB] CrazyHorse_Denver Members 1,883 posts 20,893 battles Report post #3 Posted March 3, 2017 Other side of the coin.... Would the game be boring and repetitive, without a bunch of features on different ships to play with? A very valid point. I'm not advocating getting rid of any of the geegaws and gimmicks but of thinking about finding a way to balance the game so that none of these toys become omnipresent/omnipotent. Share this post Link to post Share on other sites
1,373 [INTEL] CapnCappy Members 3,265 posts 6,614 battles Report post #4 Posted March 3, 2017 Just want to shoot stuff without worrying about (too many) torpedoes and smoke and radar? T2-3 is usually a fun place. You should check it out sometimes. Share this post Link to post Share on other sites
12,123 [SALVO] ArIskandir Members 17,379 posts 10,516 battles Report post #5 Posted March 3, 2017 The system always find ways to restore balance, it is evolution what brought us here. A new predator always trigger new defensive mechanisms and tactics, old competitors get extinct if they can't adapt/mutate (pls buff), that's the way of life and "work in progress" games. The old motto "Adapt and overcome" is a must to survive this environment. Share this post Link to post Share on other sites
991 [JWB] CrazyHorse_Denver Members 1,883 posts 20,893 battles Report post #6 Posted March 3, 2017 The system always find ways to restore balance, it is evolution what brought us here. A new predator always trigger new defensive mechanisms and tactics, old competitors get extinct if they can't adapt/mutate (pls buff), that's the way of life and "work in progress" games. The old motto "Adapt and overcome" is a must to survive this environment. Very true...another game and another thought occurred to me. As the number of islands on the maps show, moderation is not in the WoWS genetic makeup. Simple open water is apparently too boring. A few islands here or there to hide behind if need be is fine but why have so many that the movement on maps is inhibited and constricted. Instead of one or the other and with the Ocean map being effectively retired we don't even have the other any more...why can't we have a cross breeding of the two. Share this post Link to post Share on other sites
570 [INTEL] Fishrokk Beta Testers 1,816 posts 6,263 battles Report post #7 Posted March 3, 2017 OP: The proper end of your thread title is: "...especially moderation." Share this post Link to post Share on other sites
12,123 [SALVO] ArIskandir Members 17,379 posts 10,516 battles Report post #8 Posted March 3, 2017 (edited) Very true...another game and another thought occurred to me. As the number of islands on the maps show, moderation is not in the WoWS genetic makeup. Simple open water is apparently too boring. A few islands here or there to hide behind if need be is fine but why have so many that the movement on maps is inhibited and constricted. Instead of one or the other and with the Ocean map being effectively retired we don't even have the other any more...why can't we have a cross breeding of the two. Reversed Global Warming, because after all science research is just an opinion, and Ocean Level must be decreasing. Now seriously, is just another way to "stir things up", a new environment completly alters the flow of battle, some species are favoured, some not so much, again "adapt and overcome", remember to spend some money while doing it, please. Edited March 3, 2017 by ArIskandir Share this post Link to post Share on other sites
771 klymar8 ∞ Beta Testers, In AlfaTesters 4,191 posts 12,721 battles Report post #9 Posted March 3, 2017 From a Robert A. Heinlein book (Time enough for love) ; " Everything in excess ! Moderation is for monks !" (iirc) 2 Share this post Link to post Share on other sites
1,523 Stauffenberg44 Members 4,335 posts 10,761 battles Report post #10 Posted March 3, 2017 (edited) Interesting post. I am one of those romantics who feels a ship has a soul, even in a pixelated ghost equivalent on our screens. As a collector I crave all indications of uniqueness and for example was gratified, in looking over the Dunkerque when I bought her, that I could see the motto of the French Navy--Honneur, patrie, valeur on a plaque on the B-turret barbette. This has no effect on play of course but adds to the unique feel of a ship, which in this case is the very distinctive two quadruple 330 mm turrets forward, which does have a huge influence on play-style. In RL no admiral would readily send his fleet into the congested waters of an archipelago, but this is what we've got. The smoke, the weather, the torps, radar-equipped ships compound an already complex situation which I for one enjoy. One's man's "geegaws and gimmicks" is another man's pleasure in having unique ships moshing it up in complex situations. How could one want to vanilla-ize it all? Even those 67% WR grognards can, and will, get overwhelmed with all the chaotic variables unleashed at times and this is as it should be. Moderate things into some sort of predictable banality and it becomes a turkey shoot that quickly loses its charm. But hey, as another noted, T 1 & 2 always beckons for those in search of a simpler battle. Someone else on here has a great signature which uses the famous painting by J.M.W. Turner, The FIghting Termeraire, which depicts the old warhorse finally being towed in for scrap. I'll let that image speak for itself re individual ships and their unique soul and character: Edited March 3, 2017 by Stauffenberg44 1 Share this post Link to post Share on other sites
991 [JWB] CrazyHorse_Denver Members 1,883 posts 20,893 battles Report post #11 Posted March 3, 2017 Reversed Global Warming, because after all science research is just an opinion, and Ocean Level must be decreasing. Now seriously, is just another way to "stir things up", a new environment completly alters the flow of battle, some species are favoured, some not so much, again "adapt and overcome", remember to spend some money while doing it, please. Oh believe me...I've spent plenty of money adapting and overcoming this game. Share this post Link to post Share on other sites
991 [JWB] CrazyHorse_Denver Members 1,883 posts 20,893 battles Report post #12 Posted March 3, 2017 Just want to shoot stuff without worrying about (too many) torpedoes and smoke and radar? T2-3 is usually a fun place. You should check it out sometimes. That's why I keep 5 T1-3 ships in my fleet. While the playstyle may be different even simple by some standards I've never found the game to be boring even at those tiers. Share this post Link to post Share on other sites
1,523 Stauffenberg44 Members 4,335 posts 10,761 battles Report post #13 Posted March 3, 2017 From a Robert A. Heinlein book (Time enough for love) ; " Everything in excess ! Moderation is for monks !" (iirc) Yes! +1 for you my friend. ;) 1 Share this post Link to post Share on other sites
991 [JWB] CrazyHorse_Denver Members 1,883 posts 20,893 battles Report post #14 Posted March 3, 2017 (edited) From a Robert A. Heinlein book (Time enough for love) ; " Everything in excess ! Moderation is for monks !" (iirc) Another plus one from me. It is a great book full of usable quotes. As a reader though all you have to do is ignore Heinlein's right wing politics that come through so clearly in his writings. It really rubbed him the wrong way when the counter culture adopted his Stranger in a Strange Land for their own. Ah yes Karma...it'll always come to get ya. Edited March 3, 2017 by CrazyHorse_Denver 2 Share this post Link to post Share on other sites
12,123 [SALVO] ArIskandir Members 17,379 posts 10,516 battles Report post #15 Posted March 3, 2017 Another plus one from me. It is a great book full of usable quotes. As a reader though all you have to do is ignore Heinlein's right wing politics that come through so clearly in his writings. It really rubbed him the wrong way when the counter culture adopted his Stranger in a Strange Land for their own. Ah yes Karma...it'll always come to get ya. Lol, another succesful example of "adapt and overcome" Share this post Link to post Share on other sites
100 Megrim3 Members 955 posts 17,468 battles Report post #16 Posted March 3, 2017 Interesting post. I am one of those romantics who feels a ship has a soul, even in a pixelated ghost equivalent on our screens. As a collector I crave all indications of uniqueness and for example was gratified, in looking over the Dunkerque when I bought her, that I could see the motto of the French Navy--Honneur, patrie, valeur on a plaque on the B-turret barbette. This has no effect on play of course but adds to the unique feel of a ship, which in this case is the very distinctive two quadruple 330 mm turrets forward, which does have a huge influence on play-style. In RL no admiral would readily send his fleet into the congested waters of an archipelago, but this is what we've got. The smoke, the weather, the torps, radar-equipped ships compound an already complex situation which I for one enjoy. One's man's "geegaws and gimmicks" is another man's pleasure in having unique ships moshing it up in complex situations. How could one want to vanilla-ize it all? Even those 67% WR grognards can, and will, get overwhelmed with all the chaotic variables unleashed at times and this is as it should be. Moderate things into some sort of predictable banality and it becomes a turkey shoot that quickly loses its charm. But hey, as another noted, T 1 & 2 always beckons for those in search of a simpler battle. Someone else on here has a great signature which uses the famous painting by J.M.W. Turner, The FIghting Termeraire, which depicts the old warhorse finally being towed in for scrap. I'll let that image speak for itself re individual ships and their unique soul and character: a very interesting post, however; I would say that inanimate carbon rods do not have souls, but rather the being that shapes that object into a work of art does have a soul allowing you to peer into his/her (artists`) souls. 1 Share this post Link to post Share on other sites