Jump to content
You need to play a total of 20 battles to post in this section.
General_Strom

13 HE hits From a tier 7 BB to kill a tier 6 DD

28 comments in this topic

Recommended Posts

Members
2,136 posts
5,764 battles

More "balanced" than real-life where a couple of BB shells can nuke a DD.

 

 

I am wondering whether you were the BB or DD in this situation...?

Edited by Admiral_Franz_von_Hipper
  • Cool 1

Share this post


Link to post
Share on other sites
3,150
[HINON]
Privateers
6,266 posts
3,405 battles

What ship was the BB? A Scharnhorst? 

Share this post


Link to post
Share on other sites
6,799
Alpha Tester, Beta Testers
30,523 posts
6,320 battles

All depends on where you hit him. Hit him low in the hull, shouldn't of taken that many hits. Hit him high on the deck, yeah that could take a while.

Share this post


Link to post
Share on other sites
180
[TSG4R]
[TSG4R]
Members
972 posts
5,062 battles

It took 13 HE hits From a tier 7 BB to kill a tier 6 DD.    Is that play balance?

 

Yes, I do think it's "play balance", especially considering that BBs in the game can take as many as a half dozen destroyer torpedo hits and continue fighting without any loss of combat capability.  Historically, just 2-3 torpedo hits was often enough to render a battleship combat ineffective, if not not sink her outright (e.g., Fuso and Kongo were both sunk by 3 or fewer torpedo hits).

 

 

  • Cool 1

Share this post


Link to post
Share on other sites
Members
1,140 posts
8,387 battles

It also is why a lot of people have started recommending one shoot AP at destroyers in battleships.  Some of those HE hits could have been absorbed by modules, doing low/zero damage to the DD's overall hit points.

Share this post


Link to post
Share on other sites
964
[PLPT]
Members
4,435 posts
6,599 battles

It also is why a lot of people have started recommending one shoot AP at destroyers in battleships.  Some of those HE hits could have been absorbed by modules, doing low/zero damage to the DD's overall hit points.

 

QFT. HE can do weird things to destroyers at battleship calibers. I always fire AP at DDs from my battleships.

Edited by SergeantHop
  • Cool 1

Share this post


Link to post
Share on other sites
180
[TSG4R]
[TSG4R]
Members
972 posts
5,062 battles

It also is why a lot of people have started recommending one shoot AP at destroyers in battleships.  Some of those HE hits could have been absorbed by modules, doing low/zero damage to the DD's overall hit points.

 

True. Tho it's really freakin' funny when a DD is trying to yolo rush you and you KO his torp tubes with an HE hit.

Share this post


Link to post
Share on other sites
3,150
[HINON]
Privateers
6,266 posts
3,405 battles

 

True. Tho it's really freakin' funny when a DD is trying to yolo rush you and you KO his torp tubes with an HE hit.

 

And then he rams you :trollface:

Share this post


Link to post
Share on other sites
6,799
Alpha Tester, Beta Testers
30,523 posts
6,320 battles

 

True. Tho it's really freakin' funny when a DD is trying to yolo rush you and you KO his torp tubes with an HE hit.

 

That is hysterical.

Share this post


Link to post
Share on other sites
819
[WOLFG]
Members
4,300 posts

It takes 3 AP shells doing 33% damage though, and all you need for that is hit them while they're slightly angled or bow on to you

 

unless you're a Scharnhorst, then you'll probably need more

Edited by YumeNoMahoutsukai

Share this post


Link to post
Share on other sites
964
[PLPT]
Members
4,435 posts
6,599 battles

It takes 3 AP shells doing 33% damage though, and all you need for that is hit them while they're slightly angled or bow on to you

 

unless you're a Scharnhorst, then you'll probably need more

 

There's even less chance of overpens from Scharn's 283s. I did 11k in one salvo to a Nicholas from my Scharn.

Share this post


Link to post
Share on other sites
819
[WOLFG]
Members
4,300 posts

 

There's even less chance of overpens from Scharn's 283s. I did 11k in one salvo to a Nicholas from my Scharn.

 

3 AP shells on 33% from the Nagato's 410mm would cause 12600 damage, enough to sink every T6 DD except the Ernst Gaede

3 AP shells on 33% from the Scharnhorst's 283mm would cause 7600 damage, and would be roughly 65% of the HP for the Ognevoi. You'd usually need to hit 5~6 shells to kill a DD with Scharnhorst using that painful dispersion

Edited by YumeNoMahoutsukai

Share this post


Link to post
Share on other sites
2,596
[-KIA-]
Banned
9,382 posts
28,311 battles

It took you that long to torpedo him, OP?  No battleship fires more than 12 shots per broadside, and even at close range some of those will miss.  The fastest any of them reload is 20 seconds: if yoloing a BB doesn't put you in torpedo range after at least 45 seconds, you probably made a bad call.

Share this post


Link to post
Share on other sites
4,053
[SYN]
Members
16,027 posts
12,803 battles

shoot AP at DDs, unless it's a <T5 BB.

Share this post


Link to post
Share on other sites
1,181
[SYN]
[SYN]
Beta Testers
2,558 posts
15,270 battles

More "balanced" than real-life where a couple of BB shells can nuke a DD.

 

Actually. DDs were amazingly durable on taking shells from capital ships in real life. Many DDs and DEs lasted surprisingly long in their encounters with CAs and BBs in battles like Battle off Samar and Battle of Guadalcanal.

Share this post


Link to post
Share on other sites
244
[PRVTR]
Beta Testers
417 posts
4,897 battles

More "balanced" than real-life where a couple of BB shells can nuke a DD.

 

 

I am wondering whether you were the BB or DD in this situation...?

 

I was the BB :)

 

Share this post


Link to post
Share on other sites
[KNTAI]
Members
3,134 posts
9,120 battles

I rather use BB AP against DD's. BB HE damage may get soaked by the modules, so BB AP is more reliable damage (if your aim is decent enough).

Share this post


Link to post
Share on other sites
1,490
[---]
Banned
6,739 posts
10,154 battles

 

Actually. DDs were amazingly durable on taking shells from capital ships in real life. Many DDs and DEs lasted surprisingly long in their encounters with CAs and BBs in battles like Battle off Samar and Battle of Guadalcanal.

 

Probably because every ship ever used AP rounds in reality, HE was a shore bombardment tool. 

Share this post


Link to post
Share on other sites
1,498
Beta Testers
6,868 posts
4,189 battles

Use AP.

 

You'll get overpens that are as good as the HE, and you'll the occasional full pen.  Those really suck for DDs.

Share this post


Link to post
Share on other sites
Alpha Tester
1,635 posts
9,525 battles

Also remember that there is location maximums for damage that can be dealt to a ship. If you are hitting the bow or stern, you could be doing no damage do to the location being maxed out.

Share this post


Link to post
Share on other sites
97
[SOTW]
Members
360 posts
4,948 battles

 

Actually. DDs were amazingly durable on taking shells from capital ships in real life. Many DDs and DEs lasted surprisingly long in their encounters with CAs and BBs in battles like Battle off Samar and Battle of Guadalcanal.

 

This is actually a major misconception.  Despite Samar being an incredibly unique scenario, most of the plucky DDs that fought like hell were disabled by a single 14 inch shell/salvo that hit the engine block.  There's simply no way an AP shell is going to overpenetrate such a mass of steel.  The accuracy of the IJN was remarkably poor for a number of reasons (fooled into thinking they were aiming at cruisers that were farther away), and the overall poor coordination of the battle is why they lasted so long (credit to exceptional navigators like Captain Evans notwithstanding).  When the big shells did find their targets, the damage was catastrophic.

 

The numerous naval battles around Guadalcanal showed Heavy Cruisers on both sides rapidly disabling destroyers, again once their salvos struck home.

 

It's a difficult comparison because in order for the game to stay entertaining, WG drastically increased main battery accuracy across the board.  In real life, it was common for ships to trade multiple salvos without scoring a single hit.  In game, most people hover around 30% or so in terms of main battery hit rate, when historically speaking the number was between 5-10% even for the most accurate guns.  WG turns up the accuracy, and so DDs need much more HP than historically correct in order to prevent them from being insta-killed every round.

Edited by Foxfire1337

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×