NikoPower

Update 0.6.2 Downtime and Notes/Feedback thread

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91 posts in this topic

I don't see an issue with the soviet DDs getting a heal in exchange for the smoke... after all, the smoke is a much better tool for avoiding damage WHILE dealing damage (firing from smoke) than to have a heal ... to heal the damage you'll keep taking nonstop as long as you're visible to enemy ships.


 

I do see a huge issue with an increase in damage to the soviet DDs. They already significantly outdamage. any other DD and have much better survivability and speed. They even can torpedo from stealth to boot.


 

When will IJN have its Long Lance torpedoes fixed? Why such incompetence at WG when it comes to IJN?


 


 


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who cares about the expansion of the damn russian dd line if your servers cant handle only 13k users... beef them damn things up... sketchy gameplay is terrible gameplay... 


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My thoughts:  WG is attempting to popularize the new DD line.  Despite all the complaining on forums, the Russian DDs are underplayed.  I suspect some well-deserved Japanese DD buffs will come in the next patches before the next line is ready for release.  Then everyone will be happy (except for the unhappy ones of course).


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Commanders

  • If you had Commanders with specialization for Gnevny (tier V) before the update has been released, then the Commanders will be retrained to have specialization for Podvoisky (tier V) -- also, a Commander with 15,300 Commander XP (6 skill points) and specialization for Gnevny (tier VI) will be added to your account
  • If you had Commanders with specialization for Ognevoi (tier VI) before the update has been released, then the Commanders will be retrained to have specialization for Gnevny (tier VI) -- also, a Commander with 40,900 Commander XP (8 skill points) and specialization for Ognevoi (tier VIII) will be added to your account
  • If you had Commanders with specialization for Kiev (tier VII) before the update has been released, then the Commanders will be retrained to have specialization for Minsk (tier VII) -- also, a Commander with 40,900 Commander XP (8 skill points) and specialization for Kiev (tier VIII) will be added to your account
  • If you had Commanders with specialization for Tashkent (tier VIII) before the update has been released, then the Commanders will be retrained to have specialization for Kiev (tier VIII) -- also, a Commander with 65,900 Commander XP (9 skill points) and specialization for Tashkent (tier IX) will be added to your account
  • If you had Commanders with specialization for Udaloi (tier IX) before the update has been released, then the Commanders will be retrained to have specialization for Tashkent (tier IX) -- also, a Commander with 65,900 Commander XP (9 skill points) and specialization for Udaloi (tier IX) will be added to your account

If you have two Commanders assigned to a ship due to a combination of replacements, one of the Commanders will be assigned to the ship; the other will be sent to Reserve with a place in Reserve added.

 

 

Niko, 

 

Those appear to be XP point levels from prior to 0.6.0. Just to clarify, are the issued replacement commanders going to be based on XP or are they at the skill points cited.

 

If it's the skill points then 6 should be 37,000xp, 8/88,000xp and 9/129,000xp.

If it's xp, then the cited 15,300xp = skill point 4 + 1,300xp left, 40,900xp = SP 6 + 3,900xp and 65,900xp = SP 7 + 7,900xp.

 

You can see how players would be annoyed that they were promised a 6/8/9 point captain and end up with a 4/6/7 pointer. 


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I dunno if this is the right place, but I have a problem with my Inventory....I cannot access the page ?????

 

I clik Inventory, and all I get is the WoWs emblem with the Blue light going around, and around, and around.......

 

nothing ever happens ????

 

I'm running an Imac....can anyone help ?    PLEASE ???     I'd like to sell of some of it, and don't know what to do ????

 

thanks in Advance folks....


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I dunno if this is the right place, but I have a problem with my Inventory....I cannot access the page ?????

 

I clik Inventory, and all I get is the WoWs emblem with the Blue light going around, and around, and around.......

 

nothing ever happens ????

 

I'm running an Imac....can anyone help ?    PLEASE ???     I'd like to sell of some of it, and don't know what to do ????

 

thanks in Advance folks....

 

Create a ticket on the customer support page

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I dunno if this is the right place, but I have a problem with my Inventory....I cannot access the page ?????

 

I clik Inventory, and all I get is the WoWs emblem with the Blue light going around, and around, and around.......

 

nothing ever happens ????

 

I'm running an Imac....can anyone help ?    PLEASE ???     I'd like to sell of some of it, and don't know what to do ????

 

thanks in Advance folks....

Yo, same here man. I don't think the Inventory feature works on Mac.


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A heal at the cost of smoke. Get one or the other, not both.

 

That's the real trick though, isn't it.

 

I can tell you that if the Khab plays anything at all like the Udaloi, you don't need smoke.  Playing Russian DDs to their strengths mean that they are going to be spotted almost the entire match anyway, so it's a non-issue.  For high-tier Russian DDs, I'd gladly take heal over smoke any day.


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That's the real trick though, isn't it.

 

I can tell you that if the Khab plays anything at all like the Udaloi, you don't need smoke.  Playing Russian DDs to their strengths mean that they are going to be spotted almost the entire match anyway, so it's a non-issue.  For high-tier Russian DDs, I'd gladly take heal over smoke any day.

 

Yep. I'm thinking it'll be great. I'm just about to unlock the Udaloi tonight, so I'm going to get to enjoy both lines.


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You know, maybe, just maybe I could understand this if Russain ships had fought one, just ONE battle against enemy ships in WW2, but they did nothing at all. Russian ships sank exactly ZERO enemy warships or merchant ships in the war. So, hey lets make them super warships in the game :facepalm:

 


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That's the real trick though, isn't it.

 

I can tell you that if the Khab plays anything at all like the Udaloi, you don't need smoke.  Playing Russian DDs to their strengths mean that they are going to be spotted almost the entire match anyway, so it's a non-issue.  For high-tier Russian DDs, I'd gladly take heal over smoke any day.

 

Er... im an average player getting better.  Right now I'm undefeated in the Khabarovsk.  7 wins, 0 losses.  I usually use all of my smokes, so I'm not looking forward to this change.. but heck, no way to know till I try it.  I just can't cap anymore, or ambush.  

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View PostKalishniKat, on 06 March 2017 - 03:08 AM, said:

You know, maybe, just maybe I could understand this if Russain ships had fought one, just ONE battle against enemy ships in WW2, but they did nothing at all. Russian ships sank exactly ZERO enemy warships or merchant ships in the war. So, hey lets make them super warships in the game :facepalm:

 

Its not a sim

 

 

 

:hiding:

 


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Aww update always hit the time I come home from work. Well tonks until it's up i guess.


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Er... im an average player getting better.  Right now I'm undefeated in the Khabarovsk.  7 wins, 0 losses.  I usually use all of my smokes, so I'm not looking forward to this change.. but heck, no way to know till I try it.  I just can't cap anymore, or ambush.  

 

It's not losing its smoke. You just have the choice between smoke and heal now.

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The update happens March 6; preparation begins at 02:00 PT/ 05:00 ETuntil 04:00 PT/ 07:00 ET.

Alternative Branch of Soviet Destroyers

 We added an alternative branch of Soviet destroyers and made changes to some existing Soviet destroyers!

hixTO6H.jpg

 

The game statistics for the destroyers Kiev, Tashkent, and Ognevoi prior to the update will be displayed separately from their stats after the update. We'll be doing a fresh restart of those ships, but Udaloi 's stats will remain unchanged because her tier has not been changed.

 

Main Branch Composition

The main branch has high-tier ships based on the "destroyer flotilla leader" concept of bigger, tougher ships which may also be more easily detected. These destroyers require Commanders to adapt beyond the usual stealth tactics common to destroyers -- and they work well when constantly moving and firing from maximum distance.

To further emphasize the "brawlability" of this branch, Tashkent and Khabarovsk will gain the ability to mount a "Repair Party" consumable instead of the "Smoke Generator" consumable. These ships are ideal for team play, and can use the smoke screens set by allied ships while directly countering enemy destroyers.

Ships and Changes

  • Tier II Storozhevoi: No changes
  • Tier III Derzki: No changes
  • Tier IV Izyaslav: No changes
  • Tier V Podvoisky: Newly added ship 
  • Tier VI Gnevny: Moved from tier V to tier VI, characteristics were reworked
  • Tier VII Minsk: Newly added ship
  • Tier VIII Kiev: Moved from tier VII to tier VIII, characteristics were reworked
  • Tier IX Tashkent: Moved from tier VIII to tier IX, characteristics were reworked, gains ability to use "Repair Party" consumable instead of "Smoke Generator" 
  • Tier X Khabarovsk: Gains ability to use "Repair Party" consumable instead of "Smoke Generator" 

 

Alternative Branch Composition

We're adding a sub-branch of multipurpose Soviet destroyers with their own useful features, available for research starting at Minsk. These destroyers may be more detectable, but their excellent main guns and decent torpedo armament let you lay down a withering barrage on the enemy. OgnevoiUdaloi, and Grozovoi have dual-purpose artillery and can mount the "Defensive AA Fire" consumable instead of "Engine Boost" for a decisive advantage in anti-air firepower.

Ships and Changes

  • Tier VIII Ognevoi: Moved from tier VI to tier VIII, characteristics were reworked, gains ability to use "Defensive AA Fire" consumable instead of "Engine Boost"
  • Tier IX Udaloi: Moved to the alternative branch, characteristics reworked, gains ability to use "Defensive AA Fire" consumable instead of "Engine Boost"
  • Tier X Grozovoi: Gains ability to use "Defensive AA Fire" consumable instead of "Engine Boost"

 

Ship Replacement Rules

 

General Rules

  • After a ship you purchased or researched is replaced, she'll remain available to you in the Port in her stock configuration (if she was purchased) or in her researched state (if she was researched)
  • The replacement ship will be added to your account together with a Port slot (if the replaced ship has been purchased) or will become researched if the replaced ship has been researched
  • Module replacement will happen by adding similar modules for the new ship to your account, or by reimbursement of their cost in XP (added to the new ship) and Credits
  • For the replaced ship, her Commander's specialization will be changed to the ship of the corresponding tier in the main branch
  • A new Commander for the second ship will be added to your account together with bonus Commander XP 
  • If permanent camo was mounted on a ship to be replaced, it'll remain mounted on this ship and a new permanent camo for the added ship will be added to your account

 

Ship Replacement Rule

 

Gnevny

  • If you researched Gnevny (tier V) before the update has been released, then Podvoisky (tier V) in the same configuration and Gnevny (tier VI) in her stock configuration will become researched post-update.
  • If you own Gnevny (tier V) before the update has been released, then all mounted upgrades, signals, flags, and consumables will be demounted and stored in the Inventory; Gnevny (tier V) and all mounted modules will be removed from your account; Podvoisky (tier V) will be added to your account together with a port slot; Gnevny (tier VI) will be added to your account post-update.

 

Ognevoi

  • If you researched Ognevoi (tier VI) before the update has been released, then Gnevny (tier VI) in the same configuration and Ognevoi (tier VIII) in her stock configuration will become researched post-update
  • If you own Ognevoi (tier VI) before the update has been released, then all mounted upgrades, signals, flags, and consumables will be demounted and stored in the Inventory; Ognevoi (tier VI) and all mounted modules will be removed from your account; Gnevny (tier VI) will be added to your account together with a port slot; Ognevoi (tier VIII) will be added to your account post-update

 

Kiev

  • If you researched Kiev (tier VII) before the update has been released, then Minsk (tier VII) in the same configuration and Kiev (tier VIII) in her stock configuration will become researched
  • If you own Kiev (tier VII) before the update has been released, then all mounted upgrades, signals, flags, and consumables will be demounted and stored in the Inventory; Kiev (tier VII) and all mounted modules will be removed from your account; Minsk (tier VII) will be added to your account together with a port slot; Kiev (tier VIII) will be added to your account post-update

 

Tashkent

  • If you researched Tashkent (tier VIII) before the update has been released, then Kiev (tier VII) in the same configuration and Tashkent (tier IX) in her stock configuration will become researched
  • If you own Tashkent (tier VIII) before the update has been released, then all mounted upgrades, signals, flags, and consumables will be demounted and stored in the Inventory; Tashkent (tier VIII) and all mounted modules will be removed from your account; Kiev (tier VIII) will be added to your account together with a port slot; Tashkent (tier IX) will be added to your account post-update

 

Udaloi

  • If you researched Udaloi (tier IX) before the update has been released, then Tashkent (tier IX) in the same configuration and Udaloi (tier IX) in her stock configuration will become researched post-update
  • If you own Udaloi (tier IX) before the update has been released, then all mounted upgrades, signals, flags, and consumables will be demounted and stored in the Inventory; Udaloi (tier IX) and all mounted modules will be removed from your account; Tashkent (tier IX) will be added to your account together with a Port slot; Udaloi (tier IX) will be added to your account

Note: Tashkent (tier IX) will not equip 130mm/55 B-2-U guns, so if you've researched or currently own 130mm/55 B-2-U guns for Udaloi (tier IX), the compensation is as follows:

  • If you researched the 130mm/55 B-2-U main caliber guns for Udaloi (tier IX), then 19,000 Ship XP will be added to Tashkent (tier IX)
  • If you own the 130mm/55 B-2-U main caliber guns for Udaloi (tier IX), then 1,800,000 Credits will be added to your account.

 

Ship Combinations

  • If you currently own Gnevny (tier V) and Ognevoi (tier VI) before the update has been released, then 3,150,000 Credits will be added to your account.
  • If you currently own Kiev (tier VII) and Tashkent (tier VIII) before the update has been released, then 8,800,000 Credits will be added to your account.
  • If you currently own Tashkent (tier VIII) and Udaloi (tier IX) before the update has been released, then 13,200,000 Credits will be added to your account.

 

Commanders

  • If you had Commanders with specialization for Gnevny (tier V) before the update has been released, then the Commanders will be retrained to have specialization for Podvoisky (tier V) -- also, a Commander with 15,300 Commander XP (6 skill points) and specialization for Gnevny (tier VI) will be added to your account
  • If you had Commanders with specialization for Ognevoi (tier VI) before the update has been released, then the Commanders will be retrained to have specialization for Gnevny (tier VI) -- also, a Commander with 40,900 Commander XP (8 skill points) and specialization for Ognevoi (tier VIII) will be added to your account
  • If you had Commanders with specialization for Kiev (tier VII) before the update has been released, then the Commanders will be retrained to have specialization for Minsk (tier VII) -- also, a Commander with 40,900 Commander XP (8 skill points) and specialization for Kiev (tier VIII) will be added to your account
  • If you had Commanders with specialization for Tashkent (tier VIII) before the update has been released, then the Commanders will be retrained to have specialization for Kiev (tier VIII) -- also, a Commander with 65,900 Commander XP (9 skill points) and specialization for Tashkent (tier IX) will be added to your account
  • If you had Commanders with specialization for Udaloi (tier IX) before the update has been released, then the Commanders will be retrained to have specialization for Tashkent (tier IX) -- also, a Commander with 65,900 Commander XP (9 skill points) and specialization for Udaloi (tier IX) will be added to your account

If you have two Commanders assigned to a ship due to a combination of replacements, one of the Commanders will be assigned to the ship; the other will be sent to Reserve with a place in Reserve added.

 

Permanent Camouflage

  • If you purchased a permanent camouflage for Gnevny (tier V) before the update released, this camouflage will be removed from your account; permanent camouflages for Gnevny (tier VI) and Podvoisky (tier V) will be added to your account as replacements
  • If you purchased a permanent camouflage for Ognevoi (tier VI) before the update released, this camouflage will be removed from your account; permanent camouflages for Ognevoi (tier VIII) and Gnevny (tier VI) will be added to your account as replacements
  • If you purchased a permanent camouflage for Kiev (tier VII) before the update released, this camouflage will be removed from your account; permanent camouflages for Kiev (tier VIII) and Minsk (tier VII) will be added to your account as replacements
  • If you purchased a permanent camouflage for Tashkent (tier VIII) before the update has been released, this camouflage will be removed from your account; permanent camouflages for Tashkent (tier IX) and Kiev (tier VIII) will be added to your account as replacements
  • If you had only one camouflage for Tashkent (tier VIII), you'll receive a corresponding camouflage for Tashkent (tier IX) and an additional camouflage for Kiev (tier VIII).
  • If you had two camouflages for Tashkent (tier VIII), you'll get two camouflages for Tashkent (tier IX) and one additional camouflage for Kiev (tier VIII)

For the tier VI destroyer Gnevny, only one permanent camouflage (Type 12) is currently available. This camouflage will be added to this ship if the conditions above are fulfilled.

Permanent camouflage will not be added to your account in duplicates.

 

Balance Corrections

 

  • Alabama ST: The number of catapult aircraft in the ship's stock configuration was reduced from 4 to 3 for better historical accuracy 
  • Großer Kurfürst, König, Bayern: Error in anti-torpedo protection fixed, and will now always apply correctly
  • Fubuki: Hull (B) fire chance in line with the rules applied to tier VI ships
  • Increased damage from HE-46 shells used by all Soviet destroyers tier V and up, except for Gremyashchy, which already has 1,900 damage from HE-46) and 130mm HE A (Anshan) from 1,600 to 1,900. This makes Soviet destroyers more effective at fighting enemy destroyers, and a larger threat to cruisers

Indianapolis

  • Decreased main caliber guns' reload time from 15 to 14.3 seconds. Also increased side plating armor for main locations of the ship above the citadel from 16 to 22mm
  • This armor will protect the central part of the cruiser's side from HE shell penetration by guns of 130mm or smaller, though the "Inertia Fuse" Skill is not accounted for.
  • Such guns are on all destroyers (except for German tier VI and VIII destroyers which have 150mm guns), on Atlanta and as secondary guns for many other ships

 

User Interface

 

  • Added the option to display abbreviated ship names in the minimap, can be enabled in the minimap settings and will only function when the alternative battle interface mode is enabled in your Settings
  • In the Ranked Battles screen, information about the number of battles played in the current season of Ranked Battles will now be available 
  • In the Summary tab, the number of battles will now be displayed instead of the win rate for the "By number of battles" filter and the "All warships" parameter
  • If you purchase a ship without a Commander, a hint will display, informing you of the ability to retrain a Commander from another ship of the same nation or recruit a Commander later
  • Added option to switch user music tracks during playback, using the following key combinations: (default) "Ctrl + F" — next track; "Ctrl + D" — previous track. Key bindings can be modified via the "Controls" tab
  • Added option to specify your desired amount of Credits when exchanging Doubloons for Credits
  • Changed background for "Solomon Islands" map loading screen 

 

Maps and Locations

 

New Maps

"Ring" 

"Ring" is a group of small Pacific tropical islands like Hawaii, with a key group of ring-like islands in the center. These islands can provide reliable cover or become a deadly trap, so be on guard! Holding the "ring" is also important. If the enemy team takes it, you'll need to make a focused attack to drive them out. Be careful! You've got enough open space for comfortable firing at long range, but losing control of the islands leaves you vulnerable to torpedo attacks from the center!

Available for battle tiers IV-VI in Standard Battle and Domination modes.

 

"Haven" 

"Haven" is an archipelago of small, uninhabited islands in the Atlantic Ocean, at the fringes of the British Empire. Fight amid barren and beautiful islands formed by constant ocean winds. Heads up! Teamwork is key -- vital areas are hard to capture, while plentiful cover offers many opportunities for sneaky play. This map also offers the chance for sudden engagements and frequent close range encounters, so stay on your toes and choose your destinations carefully, especially if you're commanding a battleship! 

Available for battle tiers VII-X in Standard Battle and Domination modes.

 

Improvements and Fixed Minor Defects

  • "Philippines" Port

Maps:

  • Hotspot"
  • "Sea of Fortune"
  • "Okinawa"
  • "Northern Lights"
  • "Two Brothers"
  • "New Dawn"
  • "The Atlantic"
  • "North"
  • "Neighbors"
  • "Warrior's Path"
  • "Trap"
  • "Shatter"
  • "Trident"
  • "Estuary"
  • "Islands of Ice"
  • "Islands"

 

Redesigned Port

  • "Hawaii" Port has been completely redesigned

 

Ship Appearance Changes

 

We made corrections to the appearance of several ships using a special technology for improved rendering of thin elements (mostly the ship's rigging; without affecting game performance,) on the following ships:

  • Imperator Nikolai I
  • Arkansas Beta
  • Iwaki Alpha
  • Yūbari
  • Ishizuchi

 

Leveling Up Ships

 

Stock hulls were removed from Fuso, New Mexico, and Colorado to make these ships more comfortable for early gameplay

The following replacement rules are:

  • Hulls (A) have been removed
  • Previous hulls (B) become hulls (A) and their characteristics will be changed as follows:
    • The HP, rudder shift time and chance to be set on fire are taken from the corresponding previous hull (A)
    • All other characteristics are taken from the corresponding previous hull (B)
  • Previous hulls © become hulls (B) and their characteristics will be retained
  • You get Ship XP for the corresponding ships and Credits in accordance with the detailed rules below

 

Detailed Rules

Fuso

  • Hull (A) removed, hull (B) mounted instead
  • If you had researched Hull (B) before update release, hull © will be researched
  • If you had researched Hull (B) and Hull © before update release, 12,500 Ship XP will be added to Fuso
  • If you currently own hull (B) before update release, hull © will be added to your account
  • If you currently own hulls (B) and © before update release, 900,000 Credits will be added to your account

 

New Mexico

  • Hull (A) removed, hull (B) mounted instead
  • If you had researched Hull (B) before update release, hull © will be researched
  • If you had researched Hull (B) and Hull © before update release, 16,000 Ship XP will be added to New Mexico
  • If you currently own hull (B) before update release, hull © will be added to your account
  • If you currently own hulls (B) and © before update release, 1,200,000 Credits will be added to your account

 

Colorado

  • Hull (A) removed, hull (B) mounted instead
  • If you had researched Hull (B) before update release, hull © will be researched
  • If you had researched Hull (B) and Hull © before update release, 25,000 Ship XP will be added to Colorado
  • If you currently own hull (B) before update release, hull © will be added to your account
  • If you currently own hulls (B) and © before update release, 1,900,000 Credits will be added to your account

 

Fixes and Minor Improvements

 

Ships

  • Fixed minor visual artifacts present at low and medium graphics settings for the following ships:
    • Taiho
    • Shinonome
    • Königsberg
    • Hindenburg
    • Prinz Eugen
    • Admiral Graf Spee
    • Mutsu
  • Montana: Fixed missing rangefinders of main turrets.
  • Weymouth, Königsberg, Nürnberg, Kaiser, Albany and all Japanese ships except aircraft carriers: national flags have been moved from the stern (staff) to the mast
  • Tirpitz and Arpeggio ships: Fixed the position/orientation of the plane on the catapult gear
  • Implemented a new shader for visualization of radars' grid antennas. Now they will look better at a distance
  • Danae: Fixed the model of destroyed torpedo tubes
  • Taiho: Fixed the switching between the levels of details

 

In-Game Logic

  • Fixed the issue where the damage from fire and flooding was still received after the Damage Control Party consumable was activated

Combat Missions

  • Now you can view rewards for the intermediate stages of staged combat missions.
  • Now, battles played during the change of the in-game date will be counted towards mission progress

 

Audio

With the release of Update 0.6.2, all sounds in the game will come as .pkg files reducing the time required for game updates and restoration. Audio files will be packed by your PC. The packing process will take  3 - 5 minutes depending on your computer's configuration.

 

Fixes

  • Fixed display of Ranked Battles Season 6 flag in Profile tab
  • Fixed Port UI displayed in the Ranked Battles statistics tab when looking at current season stats
  • Fixed UI issue in Port when player gets a Container for fulfilling an action while in the Container opening screen
  • Fixed text in the ship purchase confirmation window at minimum screen resolution
  • Fixed buttons in personal offers window
  • Fixed display of Skills drop cost not displayed by the "Redistribute" button if player doesn't have enough Doubloons.
  • Fixed possible issues with squadron attack via "Alt" (manual attack) when playing on an aircraft carrier
  • Fixed ability to switch to a Commander's personnel file via context menu
  • Fixed updating of fulfilled missions status in the "tiled" display mode
  • Fixed display of hint in Commander skills window in Port for low graphics settings
  • Fixed a rare issue making it impossible for some players to join battle 
  • Fixed torpedo sight not changing color to green when it was reloaded in battle, if the destroyer player had the "Adrenaline Rush" skill set, and HP was below 1,000
  • Fixed server memory processing which caused more frequent server restarts
  • Ensured file types unpack with wowsunpack
  • Fixed display of "Service" button for a ship in need of service if you have enough Credits on your account
  • EULA window able to be closed with "Esc" or "X"
  • Fixed display of authorization error when inputting new password over the saved old password
  • Fixed disappearance of background image when Division start menu appears
  • Fixed display of fire timer not being visible to some players
  • It's now possible to "fix" the main caliber gun angle by pressing "Ctrl+X" if the sight is beyond the map border  
  • Fixed rare appearance of a "zero timer" when waiting to log in 
  • Fixed rare game crash in battle when using "Alt+Tab" combination 
  • Fixed game crash in event of server connection loss
  • Fixed display of x1.5 first-win modification for Arpeggio ships

 

 

 

 

 

Not sure if this tagging thing works, but lets try.

 

Regarding the patch itself - Is there any way WG could let players know ahead of time how big the patch/s itself is? I am on a VERY limited data plan, so if its a big patch, I need to know ahead of time so I can find an alternate source to download the patch from. I realize that this is probably not a common request, but...?


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Not sure if this tagging thing works, but lets try.

 

Regarding the patch itself - Is there any way WG could let players know ahead of time how big the patch/s itself is? I am on a VERY limited data plan, so if its a big patch, I need to know ahead of time so I can find an alternate source to download the patch from. I realize that this is probably not a common request, but...?

 

poor guy. tell your provider this isn't 2002.

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He might play remotely on a WiFi or mobile data Hotspot. Give him a break. 


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So I opened the launcher and it did a 870MB update.  Then it said I had an old version of the game and did a 1.7GB update.

Is this working as intended?  Seems a little odd to me.


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Yeah mine is doing some weird re-imaging thing for storage purposes. Poor old imac is struggling.


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I kept getting an error, but after I uninstalled the mods, it updated no problem


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Posted (edited) · Report post

Ognevoi does not appear to have the Defensive AA option as a small quibble re the notes. Other than that a fascinating upgrade for Russian DDs.

 

...and Gorozovoi has to be the fiercest looking DD in WoW.

Edited by Stauffenberg44

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poor guy. tell your provider this isn't 2002.

 

Or 1996:trollface:

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Stuck on the data repacking at 4% for like 15- 20 minutes. I went and watched a youtube video of that length and the WoWarships progress marker hasnt moved.


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