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Long Lance Torpedoes need fixing WG.

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The current 20km torpedo with 2.5km visibility and 62kn speed is simply unnacceptable. The torpedo is seen from so far away that is so slow is extremely easy to evade completely. WG cannot claim it is a means of balance when the Gearing has 16km range and 1.3km visibility torpedoes which have a very high chance of hitting with MOST torpedoes of a narrow fired salvo.

 

IJN is supposed to be the torpedo-specialized faction. So the Long Lance torpedoes need to be fixed.

 

This can be done by:

 

Implementing 'rules' that balance a Torpedoe's performance... (all the below are set on BASE stats not the adjusted by captain skill stats)

 

Range : Speed. The longer the range the slower the torpedo is. Ironically, this is historically accurate for the Long Lance as the torpedo could be set to lower speeds to increase range.

Visibility : Damage. The less visible the torpedo is, the lower the damage it does. This balances out the effect of torpedoes that are detected too late to react to. 

 

This would allow the Long Lance torpedo (or any torpedo) to be balance fairly. Shimakaze's torpedo options for example, could be:

 

Long Range Long Lance: 50kn speed,20km range (fulfills long range=slow torp rule) and 1km torpedo visibility, 12k damage (fulfills low detection=low damage rule)

Medium Range Long Lance: 70kn speed, 12km range, 1.6km visibility, 18k damage.

F3 Short Range Torpedo: 75kn speed, 8km range, 2.2km visibility, 25k damage.

 

 

Edited by Skyfaller
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Too many people would cry a river over "torpedo soup".

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Welcome to post nerf shima torps, there is a reason the 20km torps suck because back in the day all high tiers were was just a wall of 20km shima torps and further encouraged the camping meta

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The current 20km torpedo with 2.5km visibility and 62kn speed is simply unnacceptable. The torpedo is seen from so far away that is so slow is extremely easy to evade completely. WG cannot claim it is a means of balance when the Gearing has 16km range and 1.3km visibility torpedoes which have a very high chance of hitting with MOST torpedoes of a narrow fired salvo.

 

IJN is supposed to be the torpedo-specialized faction. So the Long Lance torpedoes need to be fixed.

 

This can be done by:

 

Implementing 'rules' that balance a Torpedoe's performance... (all the below are set on BASE stats not the adjusted by captain skill stats)

 

Range:Speed. The longer the range the slower the torpedo is. Ironically, this is historically accurate for the Long Lance as the torpedo could be set to lower speeds to increase range.

Visibility:Damage. The less visible the torpedo is, the lower the damage it does. This balances out the effect of torpedoes that are detected too late to react to. 

 

This would allow the Long Lance torpedo (or any torpedo) to be balance fairly. Shimakaze's torpedo options for example, could be:

 

Long Range Long Lance: 50kn speed,20km range (fulfills long range=slow torp rule) and 1km torpedo visibility, 12k damage (fulfills low detection=low damage rule)

Medium Range Long Lance: 70kn speed, 12km range, 1.6km visibility, 18k damage.

F3 Short Range Torpedo: 75kn speed, 8km range, 2.2km visibility, 25k damage.

 

 

Image result for laughing meme buddy, you can say its unacceptable ALL you want, they ain't changing  it just to please you

Edited by tcbaker777
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I'd agree that IJN need to have their torpedoes improved quite a bit, since (supposedly) they are the torpedo line. Meanwhile they are being outdone by the American (and arguably even German) destroyers starting around tier 7.

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Shima's F3 torps already hit like trucks anyways

 

At less than suicide ranges, sure.

 

The main question is why do the T8+ USN ships get torpedoes that are so MASSIVELY superior to anything the IJN have, when the IJN are the torpedo specialized ships?

 

Either the IJN torps need to have several crippling nerfs rescinded, or the USN need to be nerfed down to parity.

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I would prefer WG just remove those 20km torps, because it attracts a lot of bad and lazy players, while the good players are punished by having to grind 60,000XP to get the F3 torps.

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At less than suicide ranges, sure.

 

The main question is why do the T8+ USN ships get torpedoes that are so MASSIVELY superior to anything the IJN have, when the IJN are the torpedo specialized ships?

 

Either the IJN torps need to have several crippling nerfs rescinded, or the USN need to be nerfed down to parity.

 

Not only that but look at the Gearing.

 

Same stealth as Shimakaze.

Insanely better guns.

Better smoke

Better AA (and AA consumable).

Better HP

Better Armor

Better Torpedoes (low visibility torps with very long range and strong punch).

Faster Torpedo Reload.

 

What does shima have? Just +5 more torps that miss because of their 2 to 2.5km visibility and they be slower?

 

Seriously now. This bull needs to be fixed.

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I would prefer WG just remove those 20km torps, because it attracts a lot of bad and lazy players, while the good players are punished by having to grind 60,000XP to get the F3 torps.

 

I have wondered about this too, given the fact that every other >10km torpedo launcher is gone now from IJN destroyers.

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Stop drawing attention to IJN DDs or they will nerf them again. Seriously.

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Make IJN Destroyer Torps Great Again....

 

Not gonna happen, WG has moved on.

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I'm happy that the risk-free long range torpedoes are crap, they stagnate the gameplay and frustrate all the players.  With the closer range torpedoes, everyone has a more equal chance of sinking each other.  I can remember games where the Shima on the enemy team was the last survivor, and was never spotted the entire match, and wasted everyone time forcing them to dodge while he was getting his based capped and doing nothing about it.  Not exactly fun game-play.

Edited by Sventex

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I'm happy that the risk-free long range torpedoes are crap, they stagnate the gameplay and frustrate all the players.  With the closer range torpedoes, everyone has a more equal chance of sinking each other.  I can remember games where the Shima on the enemy team was the last survivor, and was never spotted the entire match, and wasted everyone time forcing them to dodge while he was getting his based capped and doing nothing about it.  Not exactly fun game-play.

 

So you're calling for Gearing 16km torps to be reduced to 10km or something?
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I'm all for buffing IJN 8km and 12km torps...but....the 20km should just be removed. 

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So you're calling for Gearing 16km torps to be reduced to 10km or something?

 

In fact, it would be nice if Gearing got the same 10.5km torps as Fletcher
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The only things 20 km torps can hit are the ones not moving. 

 

This is the same [edited]complain as WoT players complaining about artillery. How about instead of complaining, you move your [edited]from smoke or behind an island?

 

This is why Ocean should be like 50% of the matches and not all the island maps. 

 

#Makeshipssailagain #noWoTonWater #KEKislandpeekabooers

Edited by NeutralState

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So you're calling for Gearing 16km torps to be reduced to 10km or something?

 

Yes.  Why does the Gearing have the best torpedoes?  I joined the IJN DD line to torpedo, and I've stalled in the USN DD line because I can't stealth torpedo. It's baffling.

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Welcome to post nerf shima torps, there is a reason the 20km torps suck because back in the day all high tiers were was just a wall of 20km shima torps and further encouraged the camping meta

 

^This.  It was so bad even other DD captains were complaining about the wall of torps at high tier games.

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Not only that but look at the Gearing.

 

Same stealth as Shimakaze.

Insanely better guns.

Better smoke

Better AA (and AA consumable).

Better HP

Better Armor

Better Torpedoes (low visibility torps with very long range and strong punch).

Faster Torpedo Reload.

 

What does shima have? Just +5 more torps that miss because of their 2 to 2.5km visibility and they be slower?

 

Seriously now. This bull needs to be fixed.

 

Agreed, this needs a fix.

 

Remove one of the launchers from the Shima. 

 

 :trollface:

 

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In fact, it would be nice if Gearing got the same 10.5km torps as Fletcher

 

Agreed. Then the trash Shima driving crowd would abandon their Gearingkazes, (hopefully) finding something more productive to do than torpedo-stalking BBs while never using their guns, and then whining on the forums about the "crap IJN DDs" they just forced into the capping role.

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Your intelligence needs buffing.  Why are you still using the 20km torpedoes if they suck so bad?  It's not like there aren't 2 other torpedo options, both of which are quite viable, for you to use.

 

People wonder why IJN DDs suck so bad...half of it's a player problem that exacerbates a material problem.

Edited by TenguBlade
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^This.  It was so bad even other DD captains were complaining about the wall of torps at high tier games.

 

Funny thing is that IJN really operated that way in real life. It's called "decisive battle doctrine". The naval doctrine calls all ships in the fleet to launch their torps at first from extreme range, then at close range. Depending on the situation, more than one wave of torps would be launched, usually cruisers would retreat and reload their tubes after the first wave, then move in closer to the enemy fleet and launch another wave. Some of the DDs would launch from extreme range, while the rest will do suicidally close in torpedo launches right before the main fleet engages. After launching torpedoes the fleet would then engage the enemy fleet in close quarter battles. The doctrine called for around 15% hit rate, which they actually achieved during WW II. During actual battle IJN fleets sling 150 - 300 torps at once. If anything this game's torp wall is very light.

 

This is why Japan developed long range torpedoes with high payload, to use exactly in their naval doctrine. This is also the reason why almost all IJN cruisers have tons of torpedo tubes.

Edited by NeutralState

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