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Arthur_Dayne

the game wasnt for me

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well I tried to like this game.... I actualy like how the battleships  are implemented.....and cruisers are pretty good....despite what people say carriers are dangerous.... but what I never could wrap my head around was the invisible destroyer..... the alpha strike from 4-10 torpedos......that u never saw.....I found myself playing less and less as the game devolved into a massivley destroyer slanted game....good bb play means nothing if the other side has good dd play.....there is no counter to the invisble destroyer and WG has commited way way way to much into concealment as a balancer for dds........I would love this game if it was just cruisers and bbs......but the dd just wrecks the game.....and I'm done with it.....it seems each time I come back its worse and worse with the dd.....just torpedos out of nowhere.....im so done with it....u can hit a dd with a full broadside eof 16 inch shells and it dooes no damage....yet 4 torps sink a bb......its beyond stupid.....and that's if u even see the dd......again....people love dds...... they love them..great players because they r the easiet way towin...get good in a dd....and u can with 70% get 2 people in divison good with dd u win 80% 3 people in dd.....good players...with 97% of matches......its noto that hard...

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No offense, but I find it so surprising that someone will spend hours upon hours upon HOURS playing a game, but they won't spent half an hour to study the mechanics of the game and improve their own competence. This isn't solely directed at you, sir. I've just seen so many of these threads that show a tremendous lack of understanding of game fundamentals. 

 

And then there's the "DDs are easiest to win in" statement...

 

Different classes have different skill floors and different skill ceilings. Some classes are more reliant on support from other classes. Some classes directly counter other classes. That's the beauty of the game. 

 

With all that said, sorry to see ya go. 

 

 

 

Edited by Kombat_W0MBAT
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well I tried to like this game.... I actualy like how the battleships  are implemented.....and cruisers are pretty good....despite what people say carriers are dangerous.... but what I never could wrap my head around was the invisible destroyer..... the alpha strike from 4-10 torpedos......that u never saw.....I found myself playing less and less as the game devolved into a massivley destroyer slanted game....good bb play means nothing if the other side has good dd play.....there is no counter to the invisble destroyer and WG has commited way way way to much into concealment as a balancer for dds........I would love this game if it was just cruisers and bbs......but the dd just wrecks the game.....and I'm done with it.....it seems each time I come back its worse and worse with the dd.....just torpedos out of nowhere.....im so done with it....u can hit a dd with a full broadside eof 16 inch shells and it dooes no damage....yet 4 torps sink a bb......its beyond stupid.....and that's if u even see the dd......again....people love dds...... they love them..great players because they r the easiet way towin...get good in a dd....and u can with 70% get 2 people in divison good with dd u win 80% 3 people in dd.....good players...with 97% of matches......its noto that hard...

 

Sorry to see you go, DD's aren't as easy you as you may think they are, that said, I hope you put on your flame retardant underwear before you posted this though, you just put blood in the water and every DD player on the forums will be along shortly to light you up.

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Rofl, yet another person who failed to understand the game mechanics and use them to their advantage, and hasn't figured out how to aim at fast ships after almost 3000 pvp battles.

 

You are correct, sir. The game definitely isn't for you. Nothing is for you if you choose to give up instead of learning to overcome.

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I mainly play BBs and Cruisers... I play destroyers just not nearly as much. When my grandfather referred to them as the 'tin can's' of the fleet he wasn't kidding. One well aimed salvo will wreck them. Hydro and radar neuter them...

They may have their shining moments but they are not OP.

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After all the nerfs to DDs and radar to opposing classes -- how he sees the game as DD slanted is beyond me.  i can understand being gun spammed from some DDs but torp spammed  .... if your captain has torp awareness skill that is next tonever a happening unless your just not paying attention or are under 1km away from that DD.

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well I tried to like this game.... I actualy like how the battleships  are implemented.....and cruisers are pretty good....despite what people say carriers are dangerous.... but what I never could wrap my head around was the invisible destroyer..... the alpha strike from 4-10 torpedos......that u never saw.....I found myself playing less and less as the game devolved into a massivley destroyer slanted game....good bb play means nothing if the other side has good dd play.....there is no counter to the invisble destroyer and WG has commited way way way to much into concealment as a balancer for dds........I would love this game if it was just cruisers and bbs......but the dd just wrecks the game.....and I'm done with it.....it seems each time I come back its worse and worse with the dd.....just torpedos out of nowhere.....im so done with it....u can hit a dd with a full broadside eof 16 inch shells and it dooes no damage....yet 4 torps sink a bb......its beyond stupid.....and that's if u even see the dd......again....people love dds...... they love them..great players because they r the easiet way towin...get good in a dd....and u can with 70% get 2 people in divison good with dd u win 80% 3 people in dd.....good players...with 97% of matches......its noto that hard...

 

Um, well, no.

As a BB main myself, I have no problem countering a DD.  Also, part of the balance is DDs counter BBs.  If BBs could eliminate DDs easily then on one would play any other class except BBs which would be boring.  In a BB you must be aware of where a DD might be, constantly change course and speed, not only for torps but other ships firing at you.  If you fire at a DD and get no damage, you've probably missed due to RNG.  I've yet to hit a DD and do 0 damage (other BBs yes).

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No shame in admiting you don't enjoy the game, I wish you to have fun in your future gaming. 

If you ever come back try playing some matches in DDs, may change your perspective.

There are also some ways to overcome the danger of torps with captain skills and modules.

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^^^ Totally agree.  By taking some time to actually play destroyers, you quickly learn their shortcomings and how to better counter them.

Edited by DreadRaybo

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No offense, but I find it so surprising that someone will spend hours upon hours upon HOURS playing a game, but they won't spent half an hour to study the mechanics of the game and improve their own competence. This isn't solely directed at you, sir. I've just seen so many of these threads that show a tremendous lack of understanding of game fundamentals. 

 

And then there's the "DDs are easiest to win in" statement...

 

Different classes have different skill floors and different skill ceilings. Some classes are more reliant on support from other classes. Some classes directly counter other classes. That's the beauty of the game. 

 

With all that said, sorry to see ya go. 

 

 

 

 

Do you stream or make videos or anything?

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Its a good thing BBs are slated for a nerf then, if you of all people like how they've been implemented (WG said BB play rate is too high.)

 

Easiest counter to DDs has always been to play the objective. He can't stealth fire you to death remotely fast enough to make up for all the points he's losing, he can't stealth torp some guy who is doing loops on a cap circle (unless you somehow like sailing straight for over half a minute inside a circle,) suicide torpedo attempts are outright bonkers with BB accuracy and secondaries past tier 5, and he doesn't really do anything to keep you off it to begin with.

 

You know what does keep you off objectives though? Those four+ campers at 15km+ who can all smother you with 5k HE salvos or 20k multi cit hits. Each. From max range no less.

 

DDs only "control" caps because nobody else can sit on cap without exploding within 5 minutes. They have very little actual power themselves.

 

Once you nerf guns enough so that other classes can contest caps with DDs (say, for example like low tiers) you wouldn't have these problems.

Edited by Naughtius_Maximus

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No offense, but I find it so surprising that someone will spend hours upon hours upon HOURS playing a game, but they won't spent half an hour to study the mechanics of the game and improve their own competence. This isn't solely directed at you, sir. I've just seen so many of these threads that show a tremendous lack of understanding of game fundamentals. 

 

And then there's the "DDs are easiest to win in" statement...

 

Different classes have different skill floors and different skill ceilings. Some classes are more reliant on support from other classes. Some classes directly counter other classes. That's the beauty of the game. 

 

With all that said, sorry to see ya go. 

 

 

 

I have a question, and with all do respect, you've been with Warships now for quite awhile where, though DD's can be sunk easy, you have had your greatest results with DD's, why is that? In fact, why does the Destroyer in this game, have the highest WR and highest kill ratio than other ships? With the ability to launch torpedoes with greater force than other ships, have an ungodly concealment, ability to shoot where no one can see you and doing so at such a close range, have guns capable of sinking a Cruiser at will and with such rapid firing, setting fires upon a BB that drives the BB player crazy? And then there's the high speed, which compliments all of these abilities. It's easily understandable why the vast majority of the so called Unicums can be seen having their greatest success in a DD. In all the topics here on the forum, the majority of complaints have come from what the DD can do and what appears to be lopsided in their favor.  At the same time, when ever a DD has something about the ship reduced or another type of ship is given the ability to somewhat counter a DD, here again, the players that play a DD strongly oppose. Why is this? If your going to compare that some DD's have issues with other ships, this problem is associated between one DD versus another DD and not with the Cruiser or Battleship.

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I have a question, and with all do respect, you've been with Warships now for quite awhile where, though DD's can be sunk easy, you have had your greatest results with DD's, why is that? In fact, why does the Destroyer in this game, have the highest WR and highest kill ratio than other ships? With the ability to launch torpedoes with greater force than other ships, have an ungodly concealment, ability to shoot where no one can see you and doing so at such a close range, have guns capable of sinking a Cruiser at will and with such rapid firing, setting fires upon a BB that drives the BB player crazy? And then there's the high speed, which compliments all of these abilities. It's easily understandable why the vast majority of the so called Unicums can be seen having their greatest success in a DD. In all the topics here on the forum, the majority of complaints have come from what the DD can do and what appears to be lopsided in their favor.  At the same time, when ever a DD has something about the ship reduced or another type of ship is given the ability to somewhat counter a DD, here again, the players that play a DD strongly oppose. Why is this? If your going to compare that some DD's have issues with other ships, this problem is associated between one DD versus another DD and not with the Cruiser or Battleship.

 

Destroyers have the highest win rates?

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Desteoyers create rapid fires?

 

From where? IJN DD and their horrendous DPM?

 

German DDs with their lackluster HE?

 

USN DDs who basically commit suicide to maximize their HE DPM (that or miss like 70% of all shots at just 10km range.)

 

Or RU DDs which are basically CLs in all but name?

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I play more DD than anything else and you have a better win rate.  Whats sad is that you make such a noob analysis about the game and decide its not for you.... after 2,967battles!

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I have a question, and with all do respect, you've been with Warships now for quite awhile where, though DD's can be sunk easy, you have had your greatest results with DD's, why is that? In fact, why does the Destroyer in this game, have the highest WR and highest kill ratio than other ships? With the ability to launch torpedoes with greater force than other ships, have an ungodly concealment, ability to shoot where no one can see you and doing so at such a close range, have guns capable of sinking a Cruiser at will and with such rapid firing, setting fires upon a BB that drives the BB player crazy? And then there's the high speed, which compliments all of these abilities. It's easily understandable why the vast majority of the so called Unicums can be seen having their greatest success in a DD. In all the topics here on the forum, the majority of complaints have come from what the DD can do and what appears to be lopsided in their favor.  At the same time, when ever a DD has something about the ship reduced or another type of ship is given the ability to somewhat counter a DD, here again, the players that play a DD strongly oppose. Why is this? If your going to compare that some DD's have issues with other ships, this problem is associated between one DD versus another DD and not with the Cruiser or Battleship.

 

Yes, I play primarily DDs.... because they have (in my opinion) higher potential to impact the outcome of a game if played correctly. "Correctly" being the key word. I started out playing cruisers, then battleships. It wasn't until I had played roughly 1500 games in BBs and CA/CLs that I converted to DDs. As such, I'd like to think I have a rather well-rounded perspective on the classes, with a slight bias for DDs (being entirely honest). I can't stand the immobility of battleships, their dependence on RNG, and their terrible concealment. Mobility and concealment in particular are critical in allowing YOU to control the terms of engagement. 

 

Ultimately, no single class is superior to another. Destroyers beat battleships. Battleships beat cruisers. Cruisers beat destroyers. Carriers beat all. All beat carriers. Before criticizing a specific class or giving up on the game altogether, I'd always suggest that you give "the dark side" a try. You may enjoy it. You may find that you enjoy destroyers more than cruisers or battleships. If nothing else, they'll provide a change of pace. 

Edited by Kombat_W0MBAT
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Well, if you are not having fun it probably is time to find something else to do. I don't agree with much that you said other than that, and there was a fair amount of hyperbole (perhaps due to your level of unhappiness with the game) in what you wrote, but I do wish you well. Also, leave room for the possibility that you might feel differently tomorrow, next week, or next month.

 

Respects,

 

Am

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As Wombat has said, being able to control the engagement is critical. In high tiers barring island camping or DDs, that feature is pretty much lost.n

 

Part of the reason I am so insistent on a gun nerf is exactly because in lower tiers cruisers and BBs can also control the engagement. 

 

Being able to selectively engage the enemy piecemeal is critical, and in high tiers this is lost as everyone has the ability to melt the other guy from half the map away. With half the map comes half the team, so getting focused by potential 6 people (usually 4 or so) is not something Pubs push into.

 

In low tiers that isn't very likely (accuracy, range, and pen limit dangerous ranges to as low as ~8km) and you can control engagements as a CL or BB much more easily. Say just be in dangerous range of two enemies while rest of their team are nonfactors a mere 14km away.

 

As opposed to high tier where you would have to bugger off in a Cruiser and hope half the enemy team does not smash your face in, or get locked into bow on BB.

 

No, fixing vision or other forms of vision control (smoke, radar) will not fix anything. They remain unchanged tiers 1-10. Why nerf something that doesn't change? Shouldn't we focus on something that HAS changed every tier? *cough* guns.

 

No nerfing CVs will do nothing. They're already not in most campy games as is.

 

No, nerfing HE or fires will do nothing. The root cause from that are still the guns. People asking for this and not a gun nerf simply have an ulterior motive (nerf every class but mine, aka BBs)

 

No, nerfing stealth fire does nothing. Read root cause: guns.

 

No, nerfing torpedoes will do nothing. In fact they are the best ship based anti-camping tools available. Their nerf has excaberated the bow on camping meta.

Edited by Naughtius_Maximus

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Basically the OP refuses to learn the mechanics after almost 3000 battles and is hanging it up.

 

So long and thanks for all the fish.

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