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Kharnellius

New York

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Wyoming win rate:  63%

New York Win rate: 0% (out of 7 games)

 

I am confused and frustrated beyond [edited].  Did I suddenly just take stupid pills or something?  Does the NY just suck this much?  What. The. [edited].

 

It's completely ruining me having any fun, whatsoever.  Seriously took a week break because of this suckage.  Any tips that I don't know about?  I can't seem to hit crap and I die super quickly.  I've become very defensive with this ship because of it and still doesn't matter.  I know the basics (don't go broad side, use AP on cruisers, lead your shots, etc) but feel like a total moron in this POS.

 

My biggest problem is I can't seem to hit crap suddenly...I know the shells fly slower and yet for some reason I appear to be firing too far ahead.  The second I correct they go behind.  I seriously feel like the frigging twilight zone.  GAH!!!!!!!!!!

Edited by Kharnellius

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Stock or second hull?

 

Get in the 14km range, where you'll do good. Get Plotting Room for the 2nd upgrade, as it helps with range.

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New York is basically the worst ship on the US BB line. Slow, really bad turret angles, average armor, and the real trouble: as tier 5 it sees often tier 6 and 7 and she is basically useless there, no range, damage, armor or speed to compete. A hell of a grind, sorry. Nothing to do against Gneiseaus, Nagatos, hard times against NMs, Fusos... 

 

The good news is that New Mexico (next ship) is awesome, and is not a long grind. But yes, the New York is... hard to use.

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Try to pick fights to your favor...

New York have bad salvo angles...it used to be just fine until WG screwed the MM...

Try to play like a battlecruiser, place yourself in a more disclosed area where Gneisenaus and Fusos cannot maneuver. Like the ends of a narrow strait.

And enjoy the lolpens against poor cruisers~

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Try to pick fights to your favor...

New York have bad salvo angles...it used to be just fine until WG screwed the MM...

Try to play like a battlecruiser, place yourself in a more disclosed area where Gneisenaus and...

This.

Also try to avoid using the third turret against a formidable foe, try to put your ship at an angle so bow pens won't citadel you and belts are still impervious to pens...your upper hull and bow are still subject to 1/3 damage pens...but at least it's better than a Insta-delete...

 

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I do have the upgraded hull and screws.  Another 2k to get the range upgrade.  Thanks for the tips.  Just so damn frustrating playing this ship.  I thought I was doing Ok, and suddenly I can't win to save my life.

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Don't get depressed that's going to happen going up the line some ships will be great and some not so much, It's a learning thing.:look:

 

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You need to fire a ranging shot first.  Fire one turret and see if you are on target, adjust if necessary then fire away.  You have a 30 second reload so you can fire one turret at a time, pausing to check your accuracy and never have guns loaded waiting to be fired.

As mentioned earlier WG now has T5 battling T7 ships, they think the players like this, how stupid can they be!

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New York is a frustrating ship that requires you to know exactly what you can and can't do.  For me it was tough because when I was on the NY I was also transitioning from Cruiser only to "All of the ships".  Learning how to angle + New York Bow armor = Frustration.  found myself chasing my tail far too often thinking I was doing something wrong when I was doing it right, it's just the ship. 

 

Major things I can say?

 

  • Forget you have turret 3.  Seriously.  Opening up yourself to use it is what a player will wait for so they can punish you for it. 
  • Pick a direction and stick with it.  Too slow to be going back and forth
  • Focus on what you can kill 1st.  Your dispersion isn't the greatest but at long range all you need is one, maybe two shells from all those barrels to land in a cruiser citadel to outright delete him or make him have to play conservatively for the rest of the game. 
  • Angle, don't bow tank.  Her nose armor is poor, you want to be at a slight angle.  Keep your front turret on target, with the back turrets a few degrees outside of being able to aim.  Let's you swing in and fire them after your opponent fires and, hopefully, they'll aim at your belt instead of the nose
  • Don't be afraid to sling some HE, especially with the MM uptiering you.  You're going to have some nasty enemy BB's in game who aren't going to give you nice broadsides.  Lighting them on fire and getting some damage is better then bouncing. 
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If you list all 7 matches that is beyond your control mostly, that's just RNG trolling you with bad teams, even if you suck you should be able to get a couple wins.

 

That said post some replays so we can get a better idea what's going on

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Thanks all for the tips.  I appreciate how helpful an friendly everyone has been.  I sorta expected everyone to just yell that I sucked at the game.  I don't have any replays but may record a few to see what others think.  Either way, I will try to heed your collective advice.  For now, I'm going to focus on Omaha and see if I can get into the Cleveland which I hear is a fun ship to command.  Then perhaps I'll try out the NY again after a little break.

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I actually don't mind NY. I find it tough and actually find the guns to be okay. It is just so SLOW, and that 34 second reload is brutal, but those are a USN BB thing for most all of the tiers. It doesn't really get any better in New Mexico other than more guns in a better turret layout.

 

I feel your pain on always losing in it though. I always seem to lose in my Bayern even when I have good games. Sucks to always lose..

 

Try playing some Co-op games until you get better with it. Many poo-poo all over Co-op but the BOTS are tough, aggressive, and very accurate. Once you are doing well there go back and try Random again.

Edited by AdmiralThunder

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Grinding NY now also and agree with your pains on this thing.   All those losses make gaining XP to tier up tough to do.  Is it worth it to just use free XP and get past it?

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Grinding NY now also and agree with your pains on this thing.   All those losses make gaining XP to tier up tough to do.  Is it worth it to just use free XP and get past it?.

 

​No because New Mexico is just as slow and with the same ridiculous 34 second reload. New Mexico is a better ship for sure but also faces tougher opponents. You go from one grind to another. If the NY is your 1st T5 BB then stick with it and learn how to BB against +2MM which you didn't see with Wyoming.

 

IF you have gone through T5 BB's in other lines then using your Free XP makes more sense if you want to use it that way. Just don't expect the New Mexico, or even the  next USN BB the T7 Colorado, to be vastly different. You need to get to T8 North Carolina for any real changes in speed and reload. Colorado gets 8 406MM guns but other than that it is more of the same with the USN BB line; 21 knots and slow reload( at least drops to 30 seconds on Colorado from previous 34 on NY and NM )..

 

I would just grit your teeth and play it out. Even if you do it all in Co-op you should be able to get your 45K or so XP in around 70 games. Not that tough of a grind. I actually have kept NY and play it often. I don't think it is as bad as some say. I think it is the slow speed and slow reload that makes it so tough and makes so many dislike it. It is actually a tough BB for a T5 and the guns are good.

 

Try watching this video. This guy does a great job at explaining how to use specific ships. Might help you out.

 

Edited by AdmiralThunder

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​No because New Mexico is just as slow and with the same ridiculous 34 second reload. New Mexico is a better ship for sure but also faces tougher opponents. You go from one grind to another. If the NY is your 1st T5 BB then stick with it and learn how to BB against +2MM which you didn't see with Wyoming.

 

IF you have gone through T5 BB's in other lines then using your Free XP makes more sense if you want to use it that way. Just don't expect the New Mexico, or even the  next USN BB the T7 Colorado, to be vastly different. You need to get to T8 North Carolina for any real changes in speed and reload. Colorado gets 8 406MM guns but other than that it is more of the same with the USN BB line; 21 knots and slow reload( at least drops to 30 seconds on Colorado from previous 34 on NY and NM )..

 

I would just grit your teeth and play it out. Even if you do it all in Co-op you should be able to get your 45K or so XP in around 70 games. Not that tough of a grind. I actually have kept NY and play it often. I don't think it is as bad as some say. I think it is the slow speed and slow reload that makes it so tough and makes so many dislike it. It is actually a tough BB for a T5 and the guns are good.

 

Try watching this video. This guy does a great job at explaining how to use specific ships. Might help you out.

 

.

 

​Probably because I have gotten up to tier VI in German and IJN that I am finding this so painful.  While I can't say I loved the Kongo it seemed worlds better and I did really enjoy the Konig.  And Bayern has ben fun too (just got the Fuso so not enough experience to tell about it yet)   But If New Mexico isn't much better than I may just drop the line and call it blah.   I am already working too many lines as it is.

I just watched the video and can't say there were any "aha!" moments but will try it again tonight and see what happens.  Thanks for saving me 20k free XP.

 

 

Edited by horsedoc

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​Probably because I have gotten up to tier VI in German and IJN that I am finding this so painful.  While I can't say I loved the Kongo it seemed worlds better and I did really enjoy the Konig.  And Bayern has ben fun too (just got the Fuso so not enough experience to tell about it yet)   But If New Mexico isn't much better than I may just drop the line and call it blah.   I am already working too many lines as it is.

I just watched the video and can't say there were any "aha!" moments but will try it again tonight and see what happens.  Thanks for saving me 20k free XP.

 

 

 

​I am currently at T6 for all 3 lines. Bayern, Fuso, and New Mexico. I like the Bayern best, then the New Mexico, then the Fuso.  New Mexico is a good ship it is just slow. Don't quit on NY. You will love New Mexico's guns. If you can't take the 21 knots and 34 second reloads at that point then drop the line. At least get there. Even if you grind it out in Co-op it won't take long to finish and you can have some good and fun games in it.

 

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NY%201-1_zpsimuagidl.jpg

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slow, inaccurate garbage. Currently rotating between this and the nassau, and the nassau, at tier 3, is a better battleship.

 

let me put it this way, if you have to rely on your opponents to be less skilled than you do do well with it, it's trash.

 

 

let me put it another way,  They used this ship for atomic testing and then later, target practice. That should tell you the extent of its value.

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slow, inaccurate garbage. Currently rotating between this and the nassau, and the nassau, at tier 3, is a better battleship.

 

let me put it this way, if you have to rely on your opponents to be less skilled than you do do well with it, it's trash.

 

 

let me put it another way,  They used this ship for atomic testing and then later, target practice. That should tell you the extent of its value.

 

They use a lot of various ships for targets, some with interesting histories.  That is no strike against a ship used in that capacity.

 

Secondly, New York's gunnery is actually very decent.  USN BB gunnery is actually very good at Tier VII and below.  You don't have long range but enough range to comfortably engage at anyways.

 

Angle New York and make use of her belt.  You're not bow tanking for s--t.

 

Her speed is a big issue but that is the same for all USN Standard BBs.  All you can do is simply be decisive in your movements on the map.

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They use a lot of various ships for targets, some with interesting histories.  That is no strike against a ship used in that capacity.

 

Secondly, New York's gunnery is actually very decent.  USN BB gunnery is actually very good at Tier VII and below.  You don't have long range but enough range to comfortably engage at anyways.

 

Angle New York and make use of her belt.  You're not bow tanking for s--t.

 

Her speed is a big issue but that is the same for all USN Standard BBs.  All you can do is simply be decisive in your movements on the map.

 

Yup, NY is a decent ship once you learn to deal with the slow speed and reload.

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They use a lot of various ships for targets, some with interesting histories.  That is no strike against a ship used in that capacity.

 

Secondly, New York's gunnery is actually very decent.  USN BB gunnery is actually very good at Tier VII and below.  You don't have long range but enough range to comfortably engage at anyways.

 

Angle New York and make use of her belt.  You're not bow tanking for s--t.

 

Her speed is a big issue but that is the same for all USN Standard BBs.  All you can do is simply be decisive in your movements on the map.

 

armor belt is useless, and it has a 20 second rudder shift time, turrets are too slow, ship is too slow, range is okay, and lol at the gunnnery. I regularly have all my shots go around what i'm shooting at and yet with other, better ships, identical flight times farm me citadels all day.  The worst offender is that it can't punch up at all and that you're telling me to use autobounce to stay alive in something so abhorrently slow and large is probably the biggest show of bias you have for shitboats.  Look, just because you have a soft spot in your heart for miserable piles of crap doesn't make them good, it just means you're a degenerate. Oh and don't even get me started on how frequently i get winged by a single he round from a destroyer and have it start multiple fires.  I think this ship has given me new respect for the kawachi. At least that ship didn't roll over and die this easily. 

And for reference, no it's not a learn to play issue, it's a "slow piece of crapwon't turn for 20 seconds misses frequently and lacks armor" issue.  This is my average game when top tier. and every one of them is ended by multiple passes of torpedoes I can't weave through 100% because, and wait for it, it's a slow immobile piece of crap.   It's not the fault of the people using torpedoes, it's the fault of this ship for being bad, and every time I'm not middle or bottom tier I count my blessings that I get to shoot at other WWI garbage

 

vHKe1Bv.jpg

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armor belt is useless, and it has a 20 second rudder shift time, turrets are too slow, ship is too slow, range is okay, and lol at the gunnnery. I regularly have all my shots go around what i'm shooting at and yet with other, better ships, identical flight times farm me citadels all day.  The worst offender is that it can't punch up at all and that you're telling me to use autobounce to stay alive in something so abhorrently slow and large is probably the biggest show of bias you have for shitboats.  Look, just because you have a soft spot in your heart for miserable piles of crap doesn't make them good, it just means you're a degenerate

 

WOW! Dude, there is no need to talk like that to the other person who was just trying to help you. Totally uncalled for. The only comment they made even remotely in the line of insulting would be You're not bow tanking for s--t​ and I think that was just a general comment meaning you need to angle/bow tank better vs implying you can't play or something. Just no call for some of your comments at all.

 

​Also, you clearly still have the stock hull. The rudder shift on the upgraded hull is just 12.5 seconds. The NY's turning radius is amazing at just 600m as well. The ship is actually very nimble and agile once the upgraded hull is added to cut rudder shift. The NY is one of the best BB's at dodging torps and circle brawls due to good rudder shift( once upgraded hull is added ), an excellent turn radius, and it's short hull.

 

Actually, almost all of your complaints are invalid when the ship is upgraded and compared to the other T5 BB's.  I am not trying to be a jerk here. Have you looked at the stats of these things you are complaining about or played the other T5 BB's before condemning the NY? Other than being slower with longer reloads the NY is not that bad. It is that slow ship speed and long reload that hurts it more than anything when uptiered.

 

When it comes to max range shots yes the NY's guns aren't very good but at normal battle ranges they are fine. Kongo isn't much better at max range( despite a decent dispersion rating )and the NY's 356MM AP does more damage. The Konig is a lot more accurate BUT it has a much shorter range. When you shoot at the similar range in NY it isn't as bad as it is when trying to shoot out to 18-20km+. As bad as NY's dispersion is you can still hit stuff out there in the max range. No one sees citadels all day at max range in a T5 BB; not even Konig. IF you are shooting at 16.5km and less( Konig's max range )NY provides plenty of citadels.

 

Let's look at some of your your specific complaints, but before I do I will give you a horrifically slow ship speed. However that is something that plagues all USN BB's until you reach T8. Another USN flaw is the excruciatingly long 34 second reloads that severely handicap the NY and also New Mexico at T6. Those are a give and no one would argue they are things that hurt the ships performance. However the rest of the story isn't all bad with NY...

 

( Note - stats used will all be for UPGRADED ships not stock )

 

Rudder Shift:

1 - NY @ 12.5 sec

2 - Konig @ 13.2 sec

3 - Kongo @ 14.9 sec

 

Turning Radius:

1 - NY @ 600M

2 - Konig @ 620m

3 - Kongo @ 770m

 

HP:

1 - Kongo @ 54100

2- NY @ 49100

3 - Konig @ 47100 

 

Armor:

1 - Konig @ 19-350mm

2 - NY @ 19-305mm

3 - Kongo @ 25-203mm

 

Torpedo Protection/Damage Reduction:

1 - NY @ 30%

2 - Kongo @ 25%

3 - Konig @ 24%

 

Main Guns(Turret Traverse 180 Deg):

1 - NY @ 48.6 sec 

2 - Konig @ 60 sec

3 - Kongo @ 60 sec

 

Main Guns(#/MM):

1 - NY @ 5X2 356MM 

2 - Konig @ 5X2 305MM

3 - Kongo @ 4X2 356MM

 

Main Guns(AP Damage):

1 - NY @ 10300

2 - Kongo @ 10000

3 - Konig @ 8400

 

Main Guns(Dispersion):

1- Konig @ 212m

2- Kongo @ 223m

3- NY @ 269m

 

Now, I am not being a jerk but as you can clearly see above, the NY is not as bad as you are making it out to be and that when compared to the other T5 BB's it actually rates quite well. It ranks 1st in 6 of 9 of the categories that you are complaining about( excluding ship and reload speeds as mentioned at outset ). It ranks 2nd in 2 others with only 1 3rd place. I would say that is pretty darn good when compared to the other T5's.

 

What hurts NY, as it does so many of the USN BB's, is slow ship speed and slow reloads. That gets magnified when it is uptiered. Also, facing +1 and especially +2 MM in any ship is difficult not just NY.

 

So before going too far off the deep end take a moment to actually look at things before making comments that come back to bite you. Don't let frustration at slow speeds and long reloads cloud everything else. Also, as said above, there is no need to talk to people the way you did. You owe the other guy an apology as he was just trying to help you.

Try and relax and have a better day. :great:

Edited by AdmiralThunder
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WOW! Dude, there is no need to talk like that to the other person who was just trying to help you. Totally uncalled for. The only comment they made even remotely in the line of insulting would be You're not bow tanking for s--t​ and I think that was just a general comment meaning you need to angle/bow tank better vs implying you can't play or something. Just no call for some of your comments at all.

 

​Also, you clearly still have the stock hull. The rudder shift on the upgraded hull is just 12.5 seconds. The NY's turning radius is amazing at just 600m as well. The ship is actually very nimble and agile once the upgraded hull is added to cut rudder shift. The NY is one of the best BB's at dodging torps and circle brawls due to good rudder shift( once upgraded hull is added ), an excellent turn radius, and it's short hull.

 

Actually, almost all of your complaints are invalid when the ship is upgraded and compared to the other T5 BB's.  I am not trying to be a jerk here. Have you looked at the stats of these things you are complaining about or played the other T5 BB's before condemning the NY? Other than being slower with longer reloads the NY is not that bad. It is that slow ship speed and long reload that hurts it more than anything when uptiered.

 

When it comes to max range shots yes the NY's guns aren't very good but at normal battle ranges they are fine. Kongo isn't much better at max range( despite a decent dispersion rating )and the NY's 356MM AP does more damage. The Konig is a lot more accurate BUT it has a much shorter range. When you shoot at the similar range in NY it isn't as bad as it is when trying to shoot out to 18-20km+. As bad as NY's dispersion is you can still hit stuff out there in the max range. No one sees citadels all day at max range in a T5 BB; not even Konig. IF you are shooting at 16.5km and less( Konig's max range )NY provides plenty of citadels.

 

Let's look at some of your your specific complaints, but before I do I will give you a horrifically slow ship speed. However that is something that plagues all USN BB's until you reach T8. Another USN flaw is the excruciatingly long 34 second reloads that severely handicap the NY and also New Mexico at T6. Those are a give and no one would argue they are things that hurt the ships performance. However the rest of the story isn't all bad with NY...

 

( Note - stats used will all be for UPGRADED ships not stock )

 

Rudder Shift:

1 - NY @ 12.5 sec

2 - Konig @ 13.2 sec

3 - Kongo @ 14.9 sec

 

Turning Radius:

1 - NY @ 600M

2 - Konig @ 620m

3 - Kongo @ 770m

 

HP:

1 - Kongo @ 54100

2- NY @ 49100

3 - Konig @ 47100 

 

Armor:

1 - Konig @ 19-350mm

2 - NY @ 19-305mm

3 - Kongo @ 25-203mm

 

Torpedo Protection/Damage Reduction:

1 - NY @ 30%

2 - Kongo @ 25%

3 - Konig @ 24%

 

Main Guns(Turret Traverse 180 Deg):

1 - NY @ 48.6 sec 

2 - Konig @ 60 sec

3 - Kongo @ 60 sec

 

Main Guns(#/MM):

1 - NY @ 5X2 356MM 

2 - Konig @ 5X2 305MM

3 - Kongo @ 4X2 356MM

 

Main Guns(AP Damage):

1 - NY @ 10300

2 - Kongo @ 10000

3 - Konig @ 8400

 

Main Guns(Dispersion):

1- Konig @ 212m

2- Kongo @ 223m

3- NY @ 269m

 

Now, I am not being a jerk but as you can clearly see above, the NY is not as bad as you are making it out to be and that when compared to the other T5 BB's it actually rates quite well. It ranks 1st in 6 of 9 of the categories that you are complaining about( excluding ship and reload speeds as mentioned at outset ). It ranks 2nd in 2 others with only 1 3rd place. I would say that is pretty darn good when compared to the other T5's.

 

What hurts NY, as it does so many of the USN BB's, is slow ship speed and slow reloads. That gets magnified when it is uptiered. Also, facing +1 and especially +2 MM in any ship is difficult not just NY.

 

So before going too far off the deep end take a moment to actually look at things before making comments that come back to bite you. Don't let frustration at slow speeds and long reloads cloud everything else. Also, as said above, there is no need to talk to people the way you did. You owe the other guy an apology as he was just trying to help you.

Try and relax and have a better day. :great:

I'm not going to waste my time with this fanfiction. TL;dr:?

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armor belt is useless, and it has a 20 second rudder shift time, turrets are too slow, ship is too slow, range is okay, and lol at the gunnnery. I regularly have all my shots go around what i'm shooting at and yet with other, better ships, identical flight times farm me citadels all day.  The worst offender is that it can't punch up at all and that you're telling me to use autobounce to stay alive in something so abhorrently slow and large is probably the biggest show of bias you have for shitboats.  Look, just because you have a soft spot in your heart for miserable piles of crap doesn't make them good, it just means you're a degenerate. Oh and don't even get me started on how frequently i get winged by a single he round from a destroyer and have it start multiple fires.  I think this ship has given me new respect for the kawachi. At least that ship didn't roll over and die this easily. 

And for reference, no it's not a learn to play issue, it's a "slow piece of crapwon't turn for 20 seconds misses frequently and lacks armor" issue.  This is my average game when top tier. and every one of them is ended by multiple passes of torpedoes I can't weave through 100% because, and wait for it, it's a slow immobile piece of crap.   It's not the fault of the people using torpedoes, it's the fault of this ship for being bad, and every time I'm not middle or bottom tier I count my blessings that I get to shoot at other WWI garbage

 

vHKe1Bv.jpg

 

Sounds like you need to get gud, heck one of my highest damage games was bottom tier in a T8 game (old mm) in my old NY. Heck I just had another 100k damage game while bottom tier in my Texas just the other day. It's the player not the ship

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Sounds like you need to get gud, heck one of my highest damage games was bottom tier in a T8 game (old mm) in my old NY. Heck I just had another 100k damage game while bottom tier in my Texas just the other day. It's the player not the ship

 

oh, my mistake, a single game out of hundreds completely redeems a failure of a ship. I also had no idea the texas was identical to the new york but does it have extra upgrade slots the NY doesn't have, being a premium and all? I know offhand its gunstats and armor is a little better. not that it matters because it's not a part of the progression tree.

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