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Rekkoff

My wallet is closed to this game.

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 My wallet is closed to this game until I see some changes to stomp out this stupid system of smoke, fire, fire, fire, fire, torp, fire, fire, fire, someone else lays smoke and repeat. On top of that, DD's DO NOT have citadels and can mount flags to reduce detonation down to never happening. If they keep it how it is, then give every ship that historically had radar, radar. But the DD snowflakes would cry to much at having to think, so thats never happening.

 

 So in conclusion, I will not be spending another dime on this game until I see improvement. I hope others will speak with their wallet as well.

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I mean, it's not needed to spend money on this game to get everything...

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Honestly while it is annoying with the smoke firing and torping I have LEARNED to counter it as best as I can.  I see smoke, I stay away from it as best I can and point my bow into it.  That way I'm ready to doge torps and I'm a smaller target.  Also, if you pay attention to their firing, you can target them pretty well.  I've deleted DDs many times sitting in smoke.  Even better is deleting a Fiji or a Belfast in smoke.  Yes Its annoying, can it be dealt with?  Yes.  Just because you and a very few others decide to not spend any money on the game because of that isn't going to change anything.  It's a free to play game anyway.  Its all about choices, but honestly, as someone who plays BBs and DDs pretty much equally, I think its fine the way it is.  Just have to learn how to deal with it and adapt.

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1. Get away from the smoke

2. If they are firing that much, pay attention to shot origin, fire HE if a DD, fire AP if cruiser, get good at it you'll be able to hit them even in smoke

3.

 81e3d6dec977eb427f7e6783ef533593e2b9270c

 

Cause if you got torped, especially when a DD, popped smoke, you sailed straight way too long.

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Gotta remember this is arcade and balance takes precedents to history. In my opinion the only thing I truly dislike about World of Warships at the moment is the Belfast in Ranked. I can live with it in Random because there are so many ships to encounter that it hardly matters.

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If you don't like Fire and Torpedoes this game is clearly not for you, it's a Naval Warfare game. Fire and torps are part of Naval Warfare, maybe try a game that doesn't happen in.

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"DD snowflakes," he says, while complaining that he isn't able to nuke a full hp DD with two shells because they lack citadels.


Yep, the DDs are totally the snowflakes in this situation.

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You know, a good salvo from a battleship can take 30% of a DD's health? They don't need citadels, since that's basically a citadel hit right there. 

 

Actually, you know what, don't shoot at the DD's in the first place. I'm sure that the DD captains will appreciate the free damage and XP. Also, please keep sailing in straight lines, shooting only at other battleships, and burning your DC after the first fire. Oh, and god forbid you learn to position yourself in a way that you don't have to worry about any of these things in the first place. Instead, please charge right towards the enemy team. That'll teach them!  :P

Edited by RivertheRoyal
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I think it's down to your aim...BB salvos are very very deadly against dds no matter ammo type...

I'm sorry to say, but such "improvement" can never be implemented for the sake of dds being playable...

WG is aware of smoke abuse, and Indianapolis, Belfast, Atlanta and even german dds are a show of their progress in changing such meta...

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Told you guys Fire was a bad mechanic.  Only because it's frustrating.

At least there are more player putting up with it to keep the game alive than ppl getting fed-up of it and outright quitting.


 

Smoke is only a new problem.  To be fair it only started being a problem with the RN cruisers, and it's far from being as frustrating as Fire.

Torpedoes?  No problem with that on my side, sorry OP.

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So, since WG won't make this game exactly as YOU wish it to be, then eff off to WG, and eff off to the rest of the playerbase, as well? Gee, I sure want you in the game and on MY team!

 

Lol'n at you, troll. Lol'n at you.

 

You need to learn the game better, and prolly git gud.

 

Jus's sayin'.

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Fire only seems to be a problem for those who aren't lighting them.

 

Regardless, whatev, OP. I'll be sure to buy the most expensive bundle next time to counter your lack of ability to work with the game mechanics.

Edited by SergeantHop

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 My wallet is closed to this game until I see some changes to stomp out this stupid system of smoke, fire, fire, fire, fire, torp, fire, fire, fire, someone else lays smoke and repeat. On top of that, DD's DO NOT have citadels and can mount flags to reduce detonation down to never happening. If they keep it how it is, then give every ship that historically had radar, radar. But the DD snowflakes would cry to much at having to think, so thats never happening.

 

 So in conclusion, I will not be spending another dime on this game until I see improvement. I hope others will speak with their wallet as well.

 

Game, Game, *cough, cough*  not a sim.

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Fire only seems to be a problem for those who aren't lighting them.

 

Regardless, whatev, OP. I'll be sure to buy the most expensive bundle next time to counter your lack of ability to work with the game mechanics.

 

Or fail to use DC properly.

 

I dunno, I rarely get burned up in randoms and ranked, so I really don't understand the rage and childishness.

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Fire only seems to be a problem for those who aren't lighting them.

 

 

Fire is a problem, I would guess that we see a change in the coming months.

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Fire is a problem, I would guess that we see a change in the coming months.

 

What makes you say that?

 

I mean I can understand an immersion angle or something like that, but what about gameplay wise?

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Fire is a problem, I would guess that we see a change in the coming months.

 

I mean, it can be a little excessive, but they did just make the fire prevention skill considerably more powerful for those who douse their ships in fuel oil.

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If destroyers are so great, why don't you play the IJN line up to Shimakaze and show us easy it is?

 

Oh wait? What's that? You're up to Akizuki? How's that 25% win rate working for you? Not so easy, is it?

Edited by Destroyer_Kiyoshimo
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Fire is a problem, I would guess that we see a change in the coming months.

 

It's not. I mean, it's helpful that anything that tries to HE spam me tends to sink very quickly, but I've also been pretty good at making sure the enemy team can't focus my boats. Proper positioning helps go a long way towards alleviating those pesky burning symptoms.

Plus, there are ways to make it so you won't burn so much in the first place. If it's getting really bad for whatever reason, just get that captain skill that makes it so that you can only have three fires on the ship. The two fire positions amidships are merged. Given that those spots normally have the superstructure on them and are the easiest to light, this is an enormous buff to a ship's fire survivability.  

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It's not. I mean, it's helpful that anything that tries to HE spam me tends to sink very quickly, but I've also been pretty good at making sure the enemy team can't focus my boats. Proper positioning helps go a long way towards alleviating those pesky burning symptoms.

Plus, there are ways to make it so you won't burn so much in the first place. If it's getting really bad for whatever reason, just get that captain skill that makes it so that you can only have three fires on the ship. The two fire positions amidships are merged. Given that those spots normally have the superstructure on them and are the easiest to light, this is an enormous buff to a ship's fire survivability.  

 

Didn't your Bismarck tonight sink to fire? :D please don't kill me lol.

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Told you guys Fire was a bad mechanic.  Only because it's frustrating.

At least there are more player putting up with it to keep the game alive than ppl getting fed-up of it and outright quitting.

 

 

Smoke is only a new problem.  To be fair it only started being a problem with the RN cruisers, and it's far from being as frustrating as Fire.

Torpedoes?  No problem with that on my side, sorry OP.

 

Fire is a good mechanic. It is one of the ways to work the massive HP pool and Health Consumables of a BB down.

 

Most of the time the only thing that can really hurt a BB is another BB if they get a Citadel. BBs just by their positioning are usual furthest away from each other and know not to show broadsides (most of the time). The smaller ships need to try and out flank them and torp, or set fires to try and break them down.

 

 

I can understand it is frustrating, but I don't think it's any more frustrating as having a massive portion of your HP taken away as a DD or killed outright as a CA by one BB salvo(?)

 

 

I also do not get the annoyance that BBs have with smoke and RN Cruisers. It allows a ship to sit and fire at other ships without being targeted themselves for a period of time. Hasn't this been what many BBs have been able to do by sniping for a long time?

 

 

Also with so many DDs and Cruisers to get past in order to get to the BBs I am not surprised torpedoes from DDs have become less of a worry to the bigger ships, most of the smaller ships tend not to make it to the end of the games (maybe this survival rate improves further up the tiers?). They aren't alive to torp. In fact that might be why 2 BBs have such good torpedo hit ratios, because they end up being able to come forward once everyone else is dead and in close quarters use their own torps.

Edited by _WaveRider_

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Didn't your Bismarck tonight sink to fire? :D please don't kill me lol.

 

That game? No. I sank because there were three enemy ships shooting me. And yet.....

The fact that the two cruiser has less then 1000 hp at the end of that engagement should tell you exactly how that trade went for them.   

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