NikoPower

Ranked Battles Information - 2/22 Updated with Super League Mission Info

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Season 6 Starts -  February 10 at 08:00 PT / 11:00 ET
Season 6 Ends -  Mar. 23 at 16:30 PT / 19:30 ET

 

Rank Details

 

You're matched with other players based on your Rank. Ranks are divided into four levels (five counting the Super League). This provides a more level playing field and smoother matchmaking experience. By default, all players start at Rank 23. If you participated last season, you start with bonus stars equal to the number of ranks you ascended in the previous season. The number of stars for each rank are listed below. All Leagues except Super League use tier VII ships. 

Example: Fishy ended Season 5 at Rank 15. The lowest Rank that Season was Rank 23. Therefore, Fishy gets eight bonus stars applied to her record this Season, putting her at Rank 19. 

 

League 4 (Ranks 23 - 16)

  • Rank 23: 1 Star
  • Rank 22-16: 2 Stars per Rank

 

League 3 (Ranks 15 - 11)

  • 3 Stars per Rank 

 

League 2 (Ranks 10 - 6)

  • 4 Stars per Rank

 

League 1 (Ranks 5 - 2)

  • 5 Stars per Rank

At Ranks 23-16, you can't lose any earned Ranks.

Don't worry if you're ever on the losing team -- if you're first in XP earned, you won't lose a Star!

Prizes

Preview all the rewards by checking the "Profile" tab in the Port and hover your cursor over the ranks' cargo containers. Here are the most coveted items:

Unlike most Commemorative Flags, the ones earned during Ranked Battles Season 6 will give discounts to a ship's service cost when equipped. They're earned for reaching Rank 15, 10 and 5 accordingly and will be removed once the season ends.

Participation - "Commandant"

3b01c368-ea33-11e6-a1ee-d89d6715223c.png

Rank 15 - Second League

1a2cad74-8e4a-11e5-a184-000c29ca62ad.png

-5% Service cost

Rank 10 - First League

1a353444-8e4a-11e5-a184-000c29ca62ad.png

-10% Service cost

Rank 5 - Premiere League

1a23a26a-8e4a-11e5-a184-000c29ca62ad.png

-20% Service cost

Rank 1 - Jolly Roger Forever!

1a3da9bc-8e4a-11e5-a184-000c29ca62ad.png• Jolly Roger Forever Flag"
• x100 "Type 3" Camouflage
• 2,500 Doubloons

Clarification! (2/6) You'll need to have reached Rank 1 in Seasons 2-6 in order to score USS Black, but the Rank 1s don't need to be across consecutive seasons to get  USS Flint. However, in Season 7 your five Rank 1's won't have to be consecutive to earn USS Black

✯ Bonus Prize for Achieving Rank 1 Across Three Separate Seasons ✯ 
Tier VII cruiser USS Flint

74db32f0-2845-11e6-984e-d89d6715223c_120

Bonus Prize for Achieving Rank 1 Across Five Separate Seasons ✯ 
Tier IX destroyer USS Black

4be79ff0-ea64-11e6-a816-d89d6715223c_120

Super League Mission

Once you get to Rank 1, you'll be in a Ranked battle with other "Super League" players, fighting to your heart's content at tier V with a repeatable mission to haul in Containers! 

Updated February 22: As of February 22 the Super League mission changed from "Play a Ranked Battle" to  "Play a Ranked Battle and place in your team’s top two XP earners."

This mission will be available between 14:00 PT (17:00 ET) and 20:00 PT (23:00 ET) every day of the Season.

 

Super League Mission

Updated as of February 22: Play a Ranked Battle and place in your team’s top two XP earners. 

• Must use a tier V ship
• Repeatable
• Ranked Battles only

 
Reward

• x1 Container


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Huh. So now you have to be one of the best among the best in order to get a container. That's gonna be frustrating. 


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Super League Mission

Updated as of February 22: Play a Ranked Battle and place in your team’s top two XP earners. 

• Must use a tier V ship
• Repeatable
• Ranked Battles only

 
Reward

• x1 Container

 

:(  So very sad.... so sad you're making the internetz cry.

Now gotta be top two to get let down with 4 junk flags!  :sceptic:

... I need a tissue.

 

 

*** EDIT BECAUSE: It was pointed out why this happened.  see: http://forum.worldofwarships.eu/index.php?/topic/74843-super-league-modified-mission-conditions/page__p__1664519#entry1664519 

This makes a bit more sense to me now (would have been nice if Niko let us know it was because of abuse -- rather then the assumption that it was another "typo").

 

Edited by 12thDoctor

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Yeah, not wasting my time in super league...

They are too hard to organize for super league games to actually start and now you want to remove the reward structure... No thanks :popcorn:


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Yeah, not wasting my time in super league...

They are too hard to organize for super league games to actually start and now you want to remove the reward structure... No thanks :popcorn:

 

Any semblance of motivation to rank out has since disappeared.

 

Sad that people choose to abuse the system and ruin it for others. 

 

http://forum.worldofwarships.eu/index.php?/topic/74843-super-league-modified-mission-conditions/page__p__1664519#entry1664519


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Yeah, there goes my motivation to play Super League. I predict a total of 2 whole matches played in it this season.


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Super League sound fun on paper. But the amount of time it takes to over come potato teams who drag a player down and insure they lose their star because a Battleship sat at max range sniping isn't sounding like its worth the effort. 

Don't get me wrong I plan to rank out this season but once thats done I'm going to need a break and maybe some therapy. 

WG I would rather see you make a Ranked system that rewards good players not the AFKs, the dead weights and the potatoes. 


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I was really looking forward to (hopefully) ranking out soon and scoring some sweet loot for my troubles with tier 5 ships that are just fun to play...  

Edited by Lord_Zath

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Any semblance of motivation to rank out has since disappeared.

 

Sad that people choose to abuse the system and ruin it for others. 

 

http://forum.worldofwarships.eu/index.php?/topic/74843-super-league-modified-mission-conditions/page__p__1664519#entry1664519

 

Hey thanks for the link... good to see "others" behave similarly when the rug is yanked out from underneath of them. There's hope for us all after all!

 

Gotta say... if I had got that far only to have this change implemented... man... and once again of course, I must ask: 

 

"Did they not see this coming? Has past experience taught them nothing? Do they feel all those who 'rank out' are honest, hard-working players with integrity, with honor?"

 

They need to ask themselves - with every promotion, with everything they do that involves giving things to players, two basic questions:

#1. Can players game this competition?

#2. If so, what options do we have to prevent that yet remain on task for the rest of our honorable players?

 

Sad that people reaching that level of play would do this. 


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I understand why the change happened, but I think even just top 5 would have been good enough. Top 2 is too restrictive. 


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If the point of the change was only to deter the poor behaviour, they could have given double rewards to the top half of each team, keeping the total rewards per match consistent. Assuming they weren't prepared to quickly issue a patch to deny rewards for those who leave before they've sunk, which would be the obvious solution.


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Super League sound fun on paper. But the amount of time it takes to over come potato teams who drag a player down and insure they lose their star because a Battleship sat at max range sniping isn't sounding like its worth the effort. 

Don't get me wrong I plan to rank out this season but once thats done I'm going to need a break and maybe some therapy. 

WG I would rather see you make a Ranked system that rewards good players not the AFKs, the dead weights and the potatoes. 

I was initially drawn back into ranked with the allure of the USS Black, but the last several weeks have brought me back to reality.

 

This season would only be my third ranking out, meaning I would get the Flint. A nerfed Atlanta that is a reward in the same way that a rancid oyster is fine dining.

 

I would have to endure two more seasons to get five, and for what? A premium Fletcher. I already have a Fletcher with gold camo and a 19 point captian. It sh**s silver and XP 8 days a week and is only eclipsed by my pimped out Gold Gearing. You can't just dump any captian into a Fletcher class and do well like you can with a Murmansk or a Scharnhorst, so its 'captian training' potential is extremely limited. With the addition of Elite Captain XP, any ship with a 19 point captian is now a premium ship for the most part.

 

Oh sure, we've seen the videos of how hilariously overpowered the Black currently is, but is it really gonna make it to live like that? Probably not. The radar is probably gonna get stripped out and it will be left with the nuclear tipped sea mines. Still a good ship, but not worth slamming my nuts in a car door for 5 ranked seasons.

 

If it does make it live in its current form it will be the Gold Type 59 of WoWS. Shot on sight by teammates who have suffered through a smoking and radar-ing Black.

 

This season of Ranked, like past seasons, makes the games flaws painfully obvious and impossible to ignore like they can often be in randoms.

 

Radar: A broken "I Win" mechanic with zero counterplay. Made even more egregious by its ability to see through a freaking mountain. We told you that Radar through islands was broken and now look at the mess you have with world of Belfasts in S6? Hydro gets a pass for now since its range is short and sound can travel around corners. 

 

Top looser doesn't lose a star: Every proponent of this idea in season 2 and 3 wanted it included in addition to the extra star when ranking up. Instead, WG replaced the extra star with the looser keeping a star. A shining example of listening to the community, implimenting their good ideas, and producing a result that nobody wanted...

 

The result is that the people most deserving of loosing a star, camping and sniping BBs, can survive to the end and manage top XP. Meanwhile, the cruisers and DDs who tried and died, because their teams big guns were busy sniffing glue in the back, are left a star down.

 

Not so random randoms: With the low population vs randoms you frequently find yourself saddled with the same sacks of crapgame after game after game. I had the same worthless Scharnhorst driver in three straight games on Tuesday who camped the blue line the entire game while trying to snipe the ships we spotted. The part that made me start punching babies was the fact that he got top star in 2 out of those 3 games by damage farming once the game was lost and the enemy team just charged in to break him open like a piniata.

 

I finally escaped having to deal with that twit, only to twice find myself on a team with two more twits that I had heard about via chat banter in other games. Living up to their reputation, both camped the back hard and then blamed the failure on the DDs who "died too fast".

 

Bad teammates will balance out over a thousand plus games, but Ranked is a few hundred games. In randoms, your performance in one game doesn't decide your fate beyond that game. In ranked it does. In Randoms you have enough players on each team that one twit will usually be balanced by another, you don't in ranked.

 

Endless domination games. Epicenter was an interesting addition, but ends up having the same problem. Matches begin playing out more-of-less the same way every time on every map. There isn't the ability to 'try something' like you can in randoms.

 

In addition, some Ranked maps are appearing to have potential balance issues. The Trident map seems to be heavily biased to the north spawn with the Ranked 2-cap meta. The north spawn has fantadtic island cover right next to B cap. Island placement at A cap allows north spawn DDs to make a 180 degree smoke ring between the large island east of A cap and the island to the NW of it. The island to the SW of that large island is too close for a 180 turn. DDs must make a 3 point turn or sail far into A cap and into return fire when smoking for the team.

 

North map continues to have B cap in a favorable position for north spawn due to the islands shape allowing north to have a clear firing lane into virtually all of B while remaining safe from most return fire. A cap remains the game of Russian Roulette it has always been since the size of the circle was reduced after season 2.

 

Do this for season 7: Every map is standard battle type caps. Except the game doesn't end if the enemy captures your cap, they just gain points twice as fast and you don't gain any. This eliminates the absolute need to camp your base and allows for a comeback. Also, get rid of top looser keeps a star and bring back gaining a star at ALL RANKS.

 

That's all my jaded, sleep deprived brain can think of right now. I'm sure I missed some things.


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A nerfed Atlanta that is a reward in the same way that a rancid oyster is fine dining.

 

Do you realize that it gets a smokescreen, and 9.2km torps? I would hardly call that a nerf. It's just different, not worse. 

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Well, just got into rank 1 today so didn't really get to play the super league. I definitely see the reason of removing loot boxes for everyone, however I felt the change was way over done and something like the bottom 2 get nothing or everyone on the winning team get a box makes more sense.

If you think about it, there really isn't a reason to play the super league if one's only able to get a loot box every 1/3.5 games (granted, if you're super unicum then your chance might be better, though everyone at r1 is really good) when I can just play a few games of Missouri/T8 prem/T10 with camo as I'm fairly certain 1-2million credits and better xp/commander xp is better than a single loot box.


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Do you realize that it gets a smokescreen, and 9.2km torps? I would hardly call that a nerf. It's just different, not worse. 

It doesn't get radar, looses 2 guns on the broadside, and looses long range AA DPS for much less useful mid-range DPS. The torpedo arcs are 'meh' at best, limiting when you can actually use those torpedoes.

 

If I wanted to play a Flint I would just division up with a USN DD. Island humping isn't my idea of a good time and that's the only thing the Flint is good at. Call me a CBT player, but that crap would get you dead back then. Shooting them in open water smoke is just too easy due to the rate of fire. Radar equipped ships and torpedoes also tend to make quick work of them when not island humping. Unlike UK CL, they don't have top fuel dragster levels of acceleration.

 

I've played my Yubari more than my Atlanta recently. Flint just isn't a ship I would play.

 

That gave me an idea. So I went and pulled up stats.

 

There are at least 130 Iwaki Alpas and 151 Flints on NA. Over the last 2 weeks, the Alpha, a ship not considered to be OP, was played 333 times vs 304 for the Flint. That's ALL PVP. Break it down to Solo, and not 3-ship troll-Flint/Atlanta/Atlanta divisions, and its 236 vs 187. So Flint is so great that people who have an Iwaki Alpha are playing it more than the people who own a Flint.

 

By contrast: 1,026 people who own a Nikaloi, a genuinely overpowered ship, played 5,126 games over the last 2 weeks.

 

Black would be nice to have, even if it didn't have the radar. (Which it damm well better not be released with.) I already have a Gold Fletcher and Gearing though, so Black is redundant. If I want something rare to impress people with, the contents of my back yard will do that to far more people than a pixel ship.

 

So again, this jaded captian just isn't seeing the point anymore.


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Yeah, not wasting my time in super league...

They are too hard to organize for super league games to actually start and now you want to remove the reward structure... No thanks :popcorn:

 

The rewards are still there, if you're good enough...

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Anddddd super league remains useless as last season. Let's just start season 7 already so I can get my next free ship since those are obviously the only good rewards we will be getting


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and rank 1 queue died again this season, why not make it like you need some baseexp to get a container. for all new players ranked is .... because of the low rewards in rank 11-1. what a shame. i feel scamed


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Hey NikoPower, I know this is not relevant to this topic but can you please give me a time frame of when the High School Collaboration might start? I have looked every where and couldn't find anything.

 


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Radar: A broken "I Win" mechanic with zero counterplay. Made even more egregious by its ability to see through a freaking mountain.

 

I like that...and very accurate.

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Well, there goes any reason to even bother to go past R11 this season. To the people that decided to ruin it for everyone by AFKing: <insert string of colorful insults>. 


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I like that...and very accurate.

Especially since it is a major tactic in ranked. Belfast humps island near cap. Hits radar, team further back in smoke cloud shoots the crap out of the other ships, rinse and repeat.


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Season 6 Starts -  February 10 at 08:00 PT / 11:00 ET
Season 6 Ends -  Mar. 23 at 16:30 PT / 19:30 ET

 

Rank Details

 

You're matched with other players based on your Rank. Ranks are divided into four levels (five counting the Super League). This provides a more level playing field and smoother matchmaking experience. By default, all players start at Rank 23. If you participated last season, you start with bonus stars equal to the number of ranks you ascended in the previous season. The number of stars for each rank are listed below. All Leagues except Super League use tier VII ships. 

Example: Fishy ended Season 5 at Rank 15. The lowest Rank that Season was Rank 23. Therefore, Fishy gets eight bonus stars applied to her record this Season, putting her at Rank 19. 

 

League 4 (Ranks 23 - 16)

  • Rank 23: 1 Star
  • Rank 22-16: 2 Stars per Rank

 

League 3 (Ranks 15 - 11)

  • 3 Stars per Rank 

 

League 2 (Ranks 10 - 6)

  • 4 Stars per Rank

 

League 1 (Ranks 5 - 2)

  • 5 Stars per Rank

At Ranks 23-16, you can't lose any earned Ranks.

Don't worry if you're ever on the losing team -- if you're first in XP earned, you won't lose a Star!

 

Prizes

Preview all the rewards by checking the "Profile" tab in the Port and hover your cursor over the ranks' cargo containers. Here are the most coveted items:

Unlike most Commemorative Flags, the ones earned during Ranked Battles Season 6 will give discounts to a ship's service cost when equipped. They're earned for reaching Rank 15, 10 and 5 accordingly and will be removed once the season ends.

Participation - "Commandant"

3b01c368-ea33-11e6-a1ee-d89d6715223c.png

Rank 15 - Second League

1a2cad74-8e4a-11e5-a184-000c29ca62ad.png

-5% Service cost

Rank 10 - First League

1a353444-8e4a-11e5-a184-000c29ca62ad.png

-10% Service cost

Rank 5 - Premiere League

1a23a26a-8e4a-11e5-a184-000c29ca62ad.png

-20% Service cost

Rank 1 - Jolly Roger Forever!

1a3da9bc-8e4a-11e5-a184-000c29ca62ad.png• Jolly Roger Forever Flag"
• x100 "Type 3" Camouflage
• 2,500 Doubloons

Clarification! (2/6) You'll need to have reached Rank 1 in Seasons 2-6 in order to score USS Black, but the Rank 1s don't need to be across consecutive seasons to get  USS Flint. However, in Season 7 your five Rank 1's won't have to be consecutive to earn USS Black

✯ Bonus Prize for Achieving Rank 1 Across Three Separate Seasons ✯ 
Tier VII cruiser USS Flint

74db32f0-2845-11e6-984e-d89d6715223c_120

Bonus Prize for Achieving Rank 1 Across Five Separate Seasons ✯ 
Tier IX destroyer USS Black

4be79ff0-ea64-11e6-a816-d89d6715223c_120

 

Super League Mission

Once you get to Rank 1, you'll be in a Ranked battle with other "Super League" players, fighting to your heart's content at tier V with a repeatable mission to haul in Containers! 

Updated February 22: As of February 22 the Super League mission changed from "Play a Ranked Battle" to  "Play a Ranked Battle and place in your team’s top two XP earners."

This mission will be available between 14:00 PT (17:00 ET) and 20:00 PT (23:00 ET) every day of the Season.

 

Super League Mission

Updated as of February 22: Play a Ranked Battle and place in your team’s top two XP earners. 

• Must use a tier V ship
• Repeatable
• Ranked Battles only

 
Reward

• x1 Container

Hey man...that's not really fair considering this server JUST was able to play super league last night. All of the servers are going to be punished because of EU? We are more civilized than those heathens.


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Is this what you wanted, WG?

WipVPAF.jpg

 

I ranked out yesterday and was eager to start collecting crates as compensation for the abysmal rewards gained for achieving new ranks (except for rank 1 itself, that reward was nice). The upgrade modules you gain along the way weren't such a reward because they would replace something else to use them, upgrades I don't want to give up. So, I was really looking forward to the crates as the true payoff for ranking out. Then I see no one is queued for playing in the Super League and find this controversy.

 

WG, everything about the Super League was a great idea except your reward policy was SO generous it allowed for collusion that stifled competitive and honest gameplay. Now you 'hit the brakes' on how many players get crates per battle that it killed any interest in playing at all, thus denying crate rewards to everyone. I hope you find a solution and implement it this season just as fast as you responded to how players were abusing the rewards system. Because I, like many others, worked very hard to get to rank 1 in hopes of acquiring the pot at the end of the rainbow.

 

You had a good idea about rewarding rank 1 players in Super League. Don't throw the baby out with the bathwater by killing any interest in playing. If I understand the initial rewards system, everyone got a crate on both teams each battle. How about top 5 on winning team and top 3 (or just top 1) on losing team get a crate? Just a thought.

Edited by StormSurgeAlpha

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