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rafael_azuaje

Sumerged torps for cruiser and BB tier 2&3

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Hello, good morning here in the WG forum. Discussing the Tier 2 and 3 ships carrying submerged torpedoes, it would be good that WG will add them to the ships if they have one. For example there is the target and his brother he aurora there is a difference between the 2 boats.
The Diana is in stock where if it has torps and secondary cannons, and he aurora removes the secondary torps and battery and adds more guns of 152mm.
Not all boats would have torps because they would lose it in their helmets B, But if you put the A should have it, it raised it in a matter of realism and diversion.

 

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That's just something that WG won't add; submerged, fixed torpedo tubes for ships. Torpedoes are a staple for destroyers, a secondary weapon for some cruisers and a gimmick for battleships. So many ships have submerged tubes that it would just make a torpedo spam, and ruin the uniqueness of ships that do have torpedoes as gimmicks. There's no need for fixed tubes unless everyone has one in a troll game mode, like the April Fool's bathtub event.

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I would actually be okay with some of the ships that actually had a single, submerged torpedo tube on the bow to be equipped with them in-game.  They should be short range, however...3-4 km at most, and have a long reload time.

 

The bathtub games were kinda fun with those single bow torps.  Only a few ships in the game would have them and they wouldn't have any real impact on overall game balance.  They would possibly allow a weak ship to deal a bit of damage before being deleted.

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And why?? Why and why? That has of bad add torps ?

Add them to low tier ships and BBabbies would use that as an excuse to add said Torps to other battleships.

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For example 1 emden with torps sumerged can vs a south Carolina . But without torps emden was be die

 

Assuming both ships are captained by equally skilled players, an Emden attempting to 1v1 a Souh Carolina SHOULD "be die" almost every time.

 

This, along with why submerged torps were not very effective weapons historically, and WG's reasoning for not yet having included them, was already discussed in the thread on the same subject that you made a few days ago.  Why start a new one in the 'Map Discussions' section?

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I would actually be okay with some of the ships that actually had a single, submerged torpedo tube on the bow to be equipped with them in-game.  They should be short range, however...3-4 km at most, and have a long reload time.

 

The bathtub games were kinda fun with those single bow torps.  Only a few ships in the game would have them and they wouldn't have any real impact on overall game balance.  They would possibly allow a weak ship to deal a bit of damage before being deleted.

 

Historically speaking... the fixed torpedoes of the protected cruiser/pre-dreadnought battleship era had about 1km range and ran at 25-ish knots.

They'd be next to useless in this game.

As much as I'd like to see the launchers, I'd say leave the torpedoes to the destroyers in-game.

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And why?? Why and why? That has of bad add torps ?

 

  1. They would be difficult to use as you literally have to point the ship where you want to fire. Part of why for a long time submarines were an absolute no. It's only the last few months it was upgraded to "maybe but 90% chance AI only"
  2. Most ships where possible had them completely removed, or sealed up in later refits that are prevalent in this game. Which leads to
  3. They were basically ineffective and useless, hence their removal later on. Things like that were a hold over really of the idea of Naval combat circa the 1800's at latest when gun ranges were still incredibly low and combat was very close the way it had been since the time of Rome. 
  4. Balance.

 

Basic summary of what Wargaming has said 1000 times on the subject.

 

If your trying to use those torps on an Emden vs an SC, your already playing wrong and they won't save you anyway. Broadside to a BB is death unless they can't aim. You should be zig zagging with your bow or stern pointed at them. Emden can burn down an SC. Any cruiser with HE can burn down a BB no issues unless RNG bends them over. 

  • Cool 1

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As much as I'd like to see the launchers, I'd say leave the torpedoes to the destroyers in-game.

 

And the cruisers.

And the battleships.

And the carriers.

 

:D

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balance? I playing with my oled I suffer to defeat a wyoming, wyoming with a single blast destroys practically my ship any battleship of that tier destroys a cruiser, what I propose is to add the torpedoes to ships of the 20th century, When they get to the helmet B remove it because in reality it was like that, it is like a hope that an oleg can damage a wyoming using torps

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balance? I playing with my oled I suffer to defeat a wyoming, wyoming with a single blast destroys practically my ship any battleship of that tier destroys a cruiser, what I propose is to add the torpedoes to ships of the 20th century, When they get to the helmet B remove it because in reality it was like that, it is like a hope that an oleg can damage a wyoming using torps

 

Just as I said in your other thread, Oleg is not meant to be able to solo kill a battleship on her own, especially not one a tier above her. Battleships, on the other hand, are meant to be able to kill cruisers on their own. Yes, there are instances where a cruiser can take a BB on by itself, but these are rare,and an extreme risk to the cruiser.

 

The reasons behind ships not having fixed torpedo tubes have been explained to you multiple times now. Methinks OP's avatar is an accurate representation of himself.

Edited by SergeantHop

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