0 [WOO] trakwelder Beta Testers 11 posts 2,062 battles Report post #1 Posted February 19, 2017 Not sure if this has been posted already, but I've always wondered why there's only a captain on each of our ships. In WOT, there's a driver, gunner, etc. I think t would be interesting and helpful to have a Captain, Chief Engineer, Torpedo Officer (where applicable), Gunnery Officer/Gunner, Commander Air Group (C.A.G., where applicable), each with their own researchable skill sets. What do you all think?. Share this post Link to post Share on other sites
285 Feminist Members 595 posts Report post #2 Posted February 19, 2017 No 2 Share this post Link to post Share on other sites
3,882 [WTFS] TheKrimzonDemon Members 9,335 posts 13,771 battles Report post #3 Posted February 19, 2017 No. 1 Share this post Link to post Share on other sites
4,521 [WOLF7] awiggin Members 12,620 posts Report post #4 Posted February 19, 2017 No +1. This isn't WOT, no one wants to make it WOT.... 2 Share this post Link to post Share on other sites
825 [ARMDA] Unabletony Members 9,004 posts 6,614 battles Report post #5 Posted February 19, 2017 Sounds confusing :3 But no 1 Share this post Link to post Share on other sites
7,521 [HINON] RipNuN2 Members 14,340 posts Report post #6 Posted February 19, 2017 Nope. Share this post Link to post Share on other sites
0 [WOO] trakwelder Beta Testers 11 posts 2,062 battles Report post #7 Posted February 19, 2017 wow. that was fast, and pretty obvious how everyone feels. huh, nevermind, then. Share this post Link to post Share on other sites
1,026 [NATO] hipcanuck Beta Testers, In AlfaTesters 2,662 posts 10,472 battles Report post #8 Posted February 19, 2017 YES.....anything that adds depth to this game would be greatly appreciated by me. Share this post Link to post Share on other sites
12,514 [SALVO] Crucis Members 28,129 posts 42,476 battles Report post #9 Posted February 19, 2017 No, because it increases complexity without any worthwhile benefit. 2 Share this post Link to post Share on other sites
1,096 [GGWP] Destroyer_Zeka Beta Testers 2,386 posts 14,325 battles Report post #10 Posted February 19, 2017 (edited) Not wanted or needed Edited February 19, 2017 by BlueMistPvP 1 Share this post Link to post Share on other sites
156 [-GET-] Rev_Humpjoy Beta Testers 670 posts 8,645 battles Report post #11 Posted February 19, 2017 Yeah no. Just means more grinding for no reason. Share this post Link to post Share on other sites
1,094 [LRM] AphelionMarauder [LRM] Members 3,004 posts 13,225 battles Report post #12 Posted February 19, 2017 I say yes with this premise: 1. They are stuck to my captain and can not be removed or added. 2. They gain skills that buff parts of my ship. 3. They earn XP at the same rate as my captain. 4. They can't be knocked out in battle. 5. No WoT style micro-management of them. 6. Every ship has access to every officer. If they sit around and do nothing so be it. Otherwise I don't want this. Tanks was irritating enough juggling crew on premiums that I have no desire to do that here. If I have to worry about more than my captain for "Crew", then I'm done. No one wants micro-management in this game because there are other games with enough of it as it is. Share this post Link to post Share on other sites
0 [WOO] trakwelder Beta Testers 11 posts 2,062 battles Report post #13 Posted February 19, 2017 My reasoning is this. I've been playing since CBT, but not very seriously, 2 or 3 timers a week for an hour or two, somewhat average in skill. My interest in this game comes from a historical perspective; I've been fascinated by naval history all my life, and have been researching just for [edited]and giggles for 25 years. In game, when I'm on a torp run, my main guns are silent. I would like to be able to momentarily hand off control of my main guns to a notional subordinate officer while I concentrate on firing torps, or vice versa. Same goes for AA. or navigation. Maybe I'm just not as skilled as others, but sometimes there's just too goddamned much going on. Share this post Link to post Share on other sites
12,714 [PSP] Snargfargle [PSP] Members 19,325 posts Report post #14 Posted February 19, 2017 The commander skill reflects on the skills of the entire crew. If there were multiple crew positions, each with their own skills, the overall enhancements would not be greater. The only benefit, and only to the player, would be that you could move skilled individuals without suffering an overall retraining penalty. However the reprogramming and testing necessary to do this wouldn't be worth it for the developers. Share this post Link to post Share on other sites
9,492 [GWG] BrushWolf [GWG] Alpha Tester 29,302 posts 15,806 battles Report post #15 Posted February 19, 2017 Not sure if this has been posted already, but I've always wondered why there's only a captain on each of our ships. In WOT, there's a driver, gunner, etc. I think t would be interesting and helpful to have a Captain, Chief Engineer, Torpedo Officer (where applicable), Gunnery Officer/Gunner, Commander Air Group (C.A.G., where applicable), each with their own researchable skill sets. What do you all think?. This has been brought up many times and the consensus is that would not add anything to the game. There are issues with WoT's crew system but it is now entrenched and changes are unlikely. Warships have hundreds to several thousand crew so the captain training here represents what he has his crew focus their training on. Share this post Link to post Share on other sites
3,287 [WG-CC] SireneRacker -Members-, Members 9,101 posts 8,050 battles Report post #16 Posted February 19, 2017 One the one hand it can be an interesting addition, adding more variety to the gameplay. But on the other, people are already failing at organizing flags, camo and a captain. Share this post Link to post Share on other sites
2,361 WanderingGhost Alpha Tester 5,281 posts 12,191 battles Report post #17 Posted February 19, 2017 They considered this at one point, but opted to just a captain for the sake of simplicty, like how WoWp had 1-2 max and WoT is looking to go to basically just a commander and random crew assigned (but have to figure out dealing with all the crew people have especially hard earned female crew and ones like Fury). Share this post Link to post Share on other sites
1,252 [NMKJT] MnemonScarlet Members 4,425 posts 9,144 battles Report post #18 Posted February 19, 2017 While it might be neat, this: Yeah no. Just means more grinding for no reason. Not only more grinding, but more grinding that can be monetized. Plz no. Share this post Link to post Share on other sites
1,198 Tachnechdorus Beta Testers 3,315 posts 27,013 battles Report post #19 Posted February 19, 2017 Not sure if this has been posted already, but I've always wondered why there's only a captain on each of our ships. In WOT, there's a driver, gunner, etc. I think t would be interesting and helpful to have a Captain, Chief Engineer, Torpedo Officer (where applicable), Gunnery Officer/Gunner, Commander Air Group (C.A.G., where applicable), each with their own researchable skill sets. What do you all think?. I agree with you 100% we need a crew ... Share this post Link to post Share on other sites
16 Thresh_Express Members 39 posts 7,923 battles Report post #20 Posted February 19, 2017 Its called World of Winning, not World of Trash, we don't need any sort of ideas from Tanks, trust me lol Share this post Link to post Share on other sites
3,407 Compassghost Supertest Coordinator 7,223 posts 14,450 battles Report post #21 Posted February 19, 2017 We need a Radioman that serves no purpose except allowing us to access our friends list. He will take up a vital slot more suitable for Engineers but without it you can't use your chat function. After you raise his level enough he can help you start a clan and participate in team battles. Share this post Link to post Share on other sites