125 DeathLord1969 Members 1,002 posts 4,096 battles Report post #1 Posted February 19, 2017 Since I got a "new" card to replace my HD 6870, I have been able to play the game on high settings again finally. But, I noticed last night that when zoomed in on any ship, it's smoke from it's stacks does not render. Renders fine when not zoomed in. So why does it not render when zoomed in?? Don't think I missed any settings as I have it all maxed out. Any ideas? Share this post Link to post Share on other sites
39,482 [HINON] Lert Alpha Tester 27,859 posts 27,320 battles Report post #2 Posted February 19, 2017 So why does it not render when zoomed in?? To prevent the whole scope view being white. Share this post Link to post Share on other sites
1,478 [HINON] renegadestatuz Members 7,656 posts 9,539 battles Report post #3 Posted February 19, 2017 Sounds fishy. Share this post Link to post Share on other sites
125 DeathLord1969 Members 1,002 posts 4,096 battles Report post #4 Posted February 19, 2017 To prevent the whole scope view being white. So how are you supposed to judge speed if you can't see the smoke?? And I don't see why the view would be white to begin with... Share this post Link to post Share on other sites
3,150 [HINON] RivertheRoyal Privateers 6,266 posts 3,405 battles Report post #5 Posted February 19, 2017 To prevent the whole scope view being white. It's the smoke from a ship's stacks, not smoke screens. To the OP: how far away are the ship's you've zoomed in on? Share this post Link to post Share on other sites
725 [NEUTR] NeutralState Members 2,207 posts 11,692 battles Report post #6 Posted February 19, 2017 (edited) Smokes do not render at certain magnifications or when it is certain distance away from the ship. This is not good. A player should be able to tell if a ship's stealth firing, or are in smoke cloud at a glance. But if the smoke is more than 10 km (about ish...) away then it does not render in the game. The player have to zoom towards the gun fire to spot whether if there's a cloud. This is detrimental to game play, because a player needs to know if the ship firing is a DD, or cruiser, or a BB. DD and cruisers means potential torps, while BB means potential devastating broadsides. The cloud also should be visible at increased magnifications. If the game engine does not allow "semi transparent" rendering at certain magnification, then there should be other visual indicators. This none rendering is especially problematic if the cloud obscures a rock, or partially behind a corner. Play needs to know if the enemy's hidden due to terrain obstacles, or smoke. It is also very stupid to keep adjusting magnifications which increases aiming adjustment time just to discern the existence of a smoke cloud. This is one of those things on par with float plane originally had no distance label. Speaking of annoying in game suboptimally designed features. No good indicator for ship's velocity. Unless the player install a mod, or plays a ship with torpedo tubes. There is almost zero indicator for target speed. The wake in front of the target is not pronounced enough, and the smoke coming out of the chimney is unreliable as an indicator. There should be very visible levels of wake at bow or stern to indicate ship's velocity. Or smoke from chimney should visibly change, more strikingly. Edited February 19, 2017 by NeutralState Share this post Link to post Share on other sites
9,860 [NMKJT] VTAdmiral Beta Testers 24,800 posts 3,956 battles Report post #7 Posted February 19, 2017 Yes this is actually an extremely annoying issue that makes long-range gunnery very difficult. 1 Share this post Link to post Share on other sites
1,183 [PTRGT] mohawkdriver [PTRGT] Members 4,535 posts 17,266 battles Report post #8 Posted February 19, 2017 *looks at OP's avatar in fear* Share this post Link to post Share on other sites
52 [-OMG-] McDoob Members 288 posts 5,545 battles Report post #9 Posted February 19, 2017 This might be caused by your in-game graphics options. Specifically, look at 'Draw Distance' or 'Object LOD' as they seem likely culprits. I can assure you, that with all settings at max, you will see smoke coming from stacks at max range. Share this post Link to post Share on other sites
125 DeathLord1969 Members 1,002 posts 4,096 battles Report post #10 Posted February 19, 2017 It's the smoke from a ship's stacks, not smoke screens. To the OP: how far away are the ship's you've zoomed in on? Doesn't matter as it seems to happen regardless. I can zoom in on an ally right at the start & see no smoke or I can zoom in on an enemy 15kms out & still no smoke. This might be caused by your in-game graphics options. Specifically, look at 'Draw Distance' or 'Object LOD' as they seem likely culprits. I can assure you, that with all settings at max, you will see smoke coming from stacks at max range. My settings are all maxed already. Share this post Link to post Share on other sites
1,414 yUPPatriots Members 3,929 posts 22,421 battles Report post #11 Posted February 19, 2017 Yes this is actually an extremely annoying issue that makes long-range gunnery very difficult. yep agree. Perhaps the devs can adjust the opacity of the smoke to show the smoke and other elements such as the enemy ship etc. Share this post Link to post Share on other sites
125 DeathLord1969 Members 1,002 posts 4,096 battles Report post #12 Posted February 19, 2017 *looks at OP's avatar in fear* It's my face morphed with my oldest cat's face. LOL 1 Share this post Link to post Share on other sites
52 [-OMG-] McDoob Members 288 posts 5,545 battles Report post #13 Posted February 19, 2017 (edited) My settings are all maxed already. Then you broke it, somehow. I have all settings at maximum, and I see smokestack smoke on every ship I look at. Keep in mind, it doesn't render smoke on ships you cannot see [or are not in view], and it takes a second or two for the smoke to fill when you first look at it. Also, a ship at zero throttle will not produce smoke. I suggest you check your settings again. Edited February 19, 2017 by McDoob Share this post Link to post Share on other sites
3,150 [HINON] RivertheRoyal Privateers 6,266 posts 3,405 battles Report post #14 Posted February 19, 2017 Doesn't matter as it seems to happen regardless. I can zoom in on an ally right at the start & see no smoke or I can zoom in on an enemy 15kms out & still no smoke. My settings are all maxed already. How odd. I'd suggest checking the setting and seeing if something was turned off accidentally. Otherwise, I can't tell what's going on. Also, is it telling that people see the word smoke, and automatically read smoke-screen? Share this post Link to post Share on other sites
125 DeathLord1969 Members 1,002 posts 4,096 battles Report post #15 Posted February 19, 2017 Then you broke it, somehow. I have all settings at maximum, and I see smokestack smoke on every ship I look at. Keep in mind, it doesn't render smoke on ships you cannot see [or are not in view], and it takes a second or two for the smoke to fill when you first look at it. Also, a ship at zero throttle will not produce smoke. I suggest you check your settings again. I did, they are set to the highest using graphics quality which is on very high. How odd. I'd suggest checking the setting and seeing if something was turned off accidentally. Otherwise, I can't tell what's going on. Also, is it telling that people see the word smoke, and automatically read smoke-screen? Well, I said smoke from it's stacks in the OP, so not sure why ppl thought smoke screen. Share this post Link to post Share on other sites
52 [-OMG-] McDoob Members 288 posts 5,545 battles Report post #16 Posted February 19, 2017 (edited) I did, they are set to the highest using graphics quality which is on very high. Do it manually. Automatic 'Very High' =/= maxed out. However, the settings that are not at max should not affect smoke rendering, in my opinion. I just checked. Edited February 19, 2017 by McDoob Share this post Link to post Share on other sites
125 DeathLord1969 Members 1,002 posts 4,096 battles Report post #17 Posted February 19, 2017 Do it manually. Everything is at it's highest setting. I went through each one. Object LoD is set to far. Now, I did notice that one or 2 settings were only set to high & not very high even though the graphics quality setting was maxed. Share this post Link to post Share on other sites
52 [-OMG-] McDoob Members 288 posts 5,545 battles Report post #18 Posted February 19, 2017 (edited) Everything is at it's highest setting. I went through each one. Object LoD is set to far. Now, I did notice that one or 2 settings were only set to high & not very high even though the graphics quality setting was maxed. Please see my edited post. I really have nothing else to offer. You broke it, dude. Good job. EDIT: Maybe you just need to remember that there is a delay between looking at a ship and when the smoke starts to render. Edited February 19, 2017 by McDoob Share this post Link to post Share on other sites
3,150 [HINON] RivertheRoyal Privateers 6,266 posts 3,405 battles Report post #19 Posted February 19, 2017 Do it manually. Automatic 'Very High' =/= maxed out. However, the settings that are not at max should not affect smoke rendering, in my opinion. I just checked. They don't. I'm having to use the lowest setting, and I still can make out the smoke from ship's stacks—even if it's just a pixelated blob to me. Share this post Link to post Share on other sites
52 [-OMG-] McDoob Members 288 posts 5,545 battles Report post #20 Posted February 19, 2017 (edited) I must apologize, I didn't read your OP carefully. You said you just upgraded your machine. To what GPU, if I may ask? On rare occasions, switching from AMD to a REAL gpu (yeah, I'm a fanboy) can cause glitches like this. Usually, the only solution is to wipe your storage and start with a fresh copy of Windows. EDIT: Also, and I shouldn't have to remind you, but I will, make sure your video drivers are up to date. Edited February 19, 2017 by McDoob Share this post Link to post Share on other sites
397 surratus Members 1,066 posts 4,705 battles Report post #21 Posted February 19, 2017 Maybe WG decided to go "green" in the last patch. Share this post Link to post Share on other sites
52 [-OMG-] McDoob Members 288 posts 5,545 battles Report post #22 Posted February 19, 2017 Maybe WG decided to go "green" in the last patch. I highly doubt that. Share this post Link to post Share on other sites
125 DeathLord1969 Members 1,002 posts 4,096 battles Report post #23 Posted February 19, 2017 McDoob, I went from an HD 6870 to a Club 3D Royal King HD 7950. Both AMD & nVidia are real cards. Gonna delete my preferences file & redo all the settings. Share this post Link to post Share on other sites
1,425 [0456] _ENO_ Members 3,945 posts 10,545 battles Report post #24 Posted February 19, 2017 (edited) Oooops. Edited February 20, 2017 by ENO75 Share this post Link to post Share on other sites
52 [-OMG-] McDoob Members 288 posts 5,545 battles Report post #25 Posted February 19, 2017 McDoob, I went from an HD 6870 to a Club 3D Royal King HD 7950. Both AMD & nVidia are real cards. Gonna delete my preferences file & redo all the settings. Well, since you're not changing GPU manufacturers, and not really even changing architectures, I don't think my suspected problem would occur in your case. Unfortunately, that means I'm out of ideas. Good luck. I have the same issue with a 1080- zoomed in on a ship at outside 10km and suddenly it disappears. I zoom out and immediately as I start to zoom out the smoke cloud is visible. Zoom back in and the smoke is visible until I'm completely zoomed in then you can't see it again. The thing is at max zoom you can't even see the guy start smoking... I submitted a ticket on it and just got some brutal response about how smoke works. You are aware that we are discussing regular smokestack smoke, as opposed to the smoke consumable carried on every DD, right? Share this post Link to post Share on other sites